
'Gnasher' Red Claw |

perception: 1d20 + 10 ⇒ (2) + 10 = 12
Seeing the Merchant sitting on the ruins of his wagon, Gnasher looks to the others asking. "Merchant must have had problem with wagon."

Tarak Stromblessed |

Perception: 1d20 + 16 ⇒ (10) + 16 = 26
Tarak sighs at the sight of the merchant he’s at least still half convinced is their enemy once again in disguise, then stiffens a big and squints into the distance.
”There be something else coming, raising a cloud of dust, that way.” he points towards the ominous cloud of dust, ”Ill take a look.” and shifts to a elemental and flies to investigate at a safe distance.

miteke |

Radi (the merchant) says "Oh no, not again." in a pitiful wail and heads for the cover of the sphinx statue. Amazingly, this oasis looks a lot like the first one!
Position your icons on the Sphinx Oasis map (including the NPCs and wagon if you wish). Your approach was from the west and so is the cloud.

'Gnasher' Red Claw |

Hearing Tarak's comment about the cloud of dust, Gnasher turns that way as the druid changes shape and takes flight. Realizing the merchant's 'oh no not again' inferred these may be the very individuals that messed up his wagon, Gnasher drew near, calling out. "Merchant, do you recognized raiders?"

Malgrim Gryh |

Perception: 1d20 + 18 ⇒ (5) + 18 = 23
Seeing the rising cloud Malgrim calls up his water shield and prepares to stop whatever is coming for them. "That's a lot of dust. Either they are moving quickly or there is a lot of them." Malgrim says.

Tarak Stromblessed |

Tarak floats to (hopefully) a safe height and drifts forwards, trying to get a better look at who or whatever is making this dust cloud.
50' up and hoping a little old floating air elmental won't look too interesting if whatever this is happens to look up

Malgrim Gryh |

Do you not see my post? I posted above Tarak.

miteke |

@Malgim
Not sure how I missed that. Post-vacation catch-up syndrome? Thanks.
Tarak can see a force of gnolls, a couple of dozen of them, coming in three waves, which includes a giant creature with two heads. You estimate the first wave will arrive in a half a minute or so.
Anyone want to do any preparations? Set vs. charge? Spells? Hide?
Malgrim and Urah need to place their icons. Where should I put the NPCs? to the west out of the way?

'Gnasher' Red Claw |

Watching as the near invisible Tarak ascends Gnasher lifts his bardiche from his shoulder, gripping it in both paws. Taking a deep breath as he looks from his friend towards the nearing dust cloud. Turning he calls to Garavel, "Hide behind big lion thing, Tribe deal with dust cloud."

Tarak Stromblessed |

Tarak buzzes quickly back and informs Gnasher and company what he sees, before flying back up into the air.
If I can line up a bunch of gnolls in lightning bolt formation when they hit the max range of 120 feet, I'll start it off with a bang, else I'll hover 50' above the group

miteke |

@Tarak
As you get closer you see that they are coming in waves. The first wave has several gnolls, the second has several gnolls and a few hyenas and the third wave an ettin and a few mounted gnolls. The dust is making it hard to get an exact count. You could easily get a group of 4 or so in one bolt in either of the first two waves, or 2 in the last wave. They do not seem to notice you.
I'm thinking Urah will be hiding from the fight unless he makes a post.

Malgrim Gryh |

It looks like they can go into the Lion thing. If not ignore my comment here.
"It looks like there is a room in the statue. Urah and the others should go there so they are not surrounded." Malgrim suggests.

Tarak Stromblessed |

Tarak floats a bit to line up a few of the gnolls in a row and unleashes a bolt of lighting at the incoming monsters, hoping a few early casualties might make the others think twice.
I’ll go for the 4 in the first couple waves
Lightning Bolt, DC 18 REF for half: 8d6 ⇒ (4, 1, 4, 6, 2, 2, 6, 6) = 31

Urah Pyr |

Urah had already made his way to the Sphinx statue upon noticing the dust cloud. He knew he was useless. Even more then before.

'Gnasher' Red Claw |

Nodding his head in agreement with Malgrim, Gnasher looks from Urah as he leads the others to safety towards Tarak flying high above. He smiles as the fling Tarak throws a lighting bolt at the unsuspecting raiders. As they wait for the enemy to near, Gnasher draws his wand for 'shield' and taps himself.
I will include that with the AC in the header and count the rounds in my OOC

Malgrim Gryh |

Malgrim is pretty tanky. I will hold the doorway.

miteke |

1d20 + 3 ⇒ (13) + 3 = 16
1d20 + 1 ⇒ (13) + 1 = 14
1d20 + 1 ⇒ (14) + 1 = 15
The lightning bolt is a big hit and fry 4 of them pretty severely.
4 of the advancing gnolls immediately halt and send a volley of arrows at Tarak, the rest charge on, flying into a rage that reminds you of Gnasher.
to hit: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 4 ⇒ (4) + 4 = 8
to hit: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 4 ⇒ (7) + 4 = 11
to hit: 1d20 + 5 ⇒ (18) + 5 = 23
damage: 1d8 + 4 ⇒ (4) + 4 = 8
to hit: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 4 ⇒ (1) + 4 = 5
Their accuracy is pretty spot on and Tarak takes 27 points of retributory damage! More if your AC is lower in eagle form, less if it is higher or you are at long range (over 110 feet). Let me know what your current range and AC are.
Combat Card Round 1
Ongoing effects not mentioned below:
Bold may go.
Malgrim Gryh (-0 HP)
Gnasher (-0 HP)
Tarak (-27 HP)
Urah Pyr (-0 HP)
Flind 1 (-31 HP)
Flind 2 (-31 HP)
Flind 3 (-0 HP)
Flind 4 (-0 HP)
Rageborn 1 (-31 HP)
Rageborn 2 (-31 HP)
Rageborn 3 (-0 HP)
Rageborn 4 (-0 HP)
Notes: The Rageborn have closed in and are within charging range or close to it. The Flind are still off the map. I moved Tarak to a position where he was able to target 4 of them, assumedly in eagle form, and assumedly about 15' up so the dust cloud did not prevent him from lining the bolt up. I have not labelled the gnolls yet or given them color. I'm betting they wont last long when they meet the meat grinder.

'Gnasher' Red Claw |

I'm betting they wont last long when they meet the meat grinder.
Awww you say the nicest things
Seeing the enemy near, Gnasher looks over his shoulder and nods to Malgrim. Turning back towards the enemy he drops his wand, lifting his bardiche in the air and moves forwards, raging as he does so. His paws grow into overly large claws, his eyes glow red, his fangs enlarge and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it, giving a peculiar laugh. Stopping where he can attack the nearest blue gnoll but still defend his tribe, Gnasher growls, "You should flee!" chopping at the Blue gnoll.
Shield 1 rd, enlarged Rage 1/12, move 20 ft, Attack: + 1 Bardiche: Power attack, gnoll killer
attack: 1d20 + 14 - 2 + 1 ⇒ (2) + 14 - 2 + 1 = 15 for damage: 2d8 + 7 + 2 + 1 + 6 + 1 ⇒ (2, 1) + 7 + 2 + 1 + 6 + 1 = 20
1 aoo possible
AOO: 1d20 + 14 - 2 + 1 ⇒ (17) + 14 - 2 + 1 = 30 for damage: 2d8 + 7 + 2 + 1 + 6 + 1 ⇒ (1, 4) + 7 + 2 + 1 + 6 + 1 = 22

'Gnasher' Red Claw |

Was that a charge or were you able to get there with a normal move using the massive reach you have?
It was a 30 ft move and reach so no charge. Maybe I should have to get the extra + 2, but I didn't. Oh well.

Malgrim Gryh |

Malgrim blasts at the one furtherest north.
Gather Power, Empower, Blast.
Water Blast w/Elemental Overflow : 1d20 + 9 + 2 ⇒ (9) + 9 + 2 = 20
Damage, B, Water Blast w/Elemental Overflow: 3d6 + 10 + 4 ⇒ (6, 6, 1) + 10 + 4 = 27
If AC 20 is hit, do 40 damage.

Tarak Stromblessed |

he would have fired whenever he could have lined up 4, preferably at max range, which is 120’ from the last ones. So, wave 2 might be over 110 feet if they shoot immediately. AC is 18 unless we are within 70 minutes of the last fight, then it’d bed 21

miteke |

@Tarak
Gonna say that the last one was unable to get within range, but that also puts you off the map.
Malgrim's bolt downs the one he was aiming at. Urah observes from the relative safety of the sphinnx as the gnolls continue their advance
Combat Card Round 1
Ongoing effects not mentioned below:
Bold may go.
Urah Pyr (-0 HP)
Tarak (-19 HP, off map)
Flind 2 (-31 HP)
Flind 3 (-0 HP)
Flind 4 (-0 HP)
Rageborn 1 (-31 HP)
Rageborn 2 (-31 HP)
Rageborn 3 (-0 HP)
Rageborn 4 (-0 HP)
Gnasher (-0 HP)
Malgrim Gryh (-0 HP)
Notes: The second wave and the Flind are still off the map. Tarak is off map at maximum range to the north of the Flind archers and assumedly about 15' up so the dust cloud did not prevent him from lining the bolt up. Note that they will be making sure they are not lined up again, so any bolt will only capture 2 of them. At least at this point.

Tarak Stromblessed |

So, how many of the archers carefully not lining up in a row happen to be within a 20 ft diameter of each other? Looks like the first wave are all in a nice little group, but Tarak is more interested in those archers. I have 60' of perfect fly speed and max range is 180' and he'll want to stay as far as possible from those arrows but still blast them if possible

Urah Pyr |

Urah cowers in his chosen cover as he contemplates adding what meagre power he has to the fight.

miteke |

So, how many of the archers carefully not lining up in a row happen to be within a 20 ft diameter of each other? Looks like the first wave are all in a nice little group, but Tarak is more interested in those archers. I have 60' of perfect fly speed and max range is 180' and he'll want to stay as far as possible from those arrows but still blast them if possible
@Tarak
Yep, they got the lightning bolt figured out, but not the area affect. On the other hand spell casters are rife with area affect spells so they ought to be wary of that. On the third hand, there are not the brightest pennies in the pouch. I'd say you can get three of those pesky archers in a 20' area.@Urah
You might as well cast some kind of defensive spell. Your Mage armor is not up at this point. So that or a shield of faith. Probably unnecessary but better safe than sorry. Or you could lob a Magic Missile. The spell has quite the range. You might as well, You have lots of spell slots to burn so it costs you next to nothing.

Urah Pyr |

Yeah I'll cast Mage Armor. All my oracle spells are out though as I got level drained. I'm effectively a level 1 sorceror in terms of spells.

miteke |

Yeah I'll cast Mage Armor. All my oracle spells are out though as I got level drained. I'm effectively a level 1 sorceror in terms of spells.
Actually, I'm going to play it as though you are level 1 in either class as the drain is indeterminate. Basically I'll let you rechannel the class currently active as a standard action. More fun that way and I like fun.
@Tatak, you casting that area affect spell?

Tarak Stromblessed |

Sorry, have a job now but have a minute. I’ll post in a few hours when I get home.
edit, if you want to move it along it’ll be an 8d6 flame strike DC 19 for half at max range to avoid arrows

Tarak Stromblessed |

Eyeballing the gnolls who shot him, Tarak flies into a slightly different area and a bit further away and, noticing that some of them grouped up to avoid his lightning, calls to a different aspect of the storm. Rather than the flash of lightning, he pulls the heat of the resulting flames of wildfires and calls it down in a towering whirlwind of heat and flame.
Manouver as best I can to stay at long range from the archers and hit the group of 4 with a Flame Strike
Flame Strike, DC 19 ref for half, half fire half divine: 8d6 ⇒ (1, 5, 1, 6, 3, 3, 4, 6) = 29
max range is 180' and I'd like to stay as close to that as I can with 60' fly speed. When choosing a direction to go, I'd like to go somewhat towards the group instead of further north, so that's ... East south east

miteke |

Tarak beats a minor retreat, heading out to long, and I do mean looong range, not liking those arrows at all. The gnolls are unable to dodge out of the way and take it on the chin. One collapses and the other two get a new crop of curly hairs.
reflex: 1d20 + 3 ⇒ (12) + 3 = 15
reflex: 1d20 + 3 ⇒ (11) + 3 = 14
reflex: 1d20 + 3 ⇒ (2) + 3 = 5
The second wave moves in while the first wave bum rushes Gnasher only to have one of them picked off by Gnasher's Bardiche. The seven archers decide that the eagle thing is unfairly singling them out and decide to return the favor.
to hit bow, long range: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 16
to damage: 1d8 + 4 ⇒ (2) + 4 = 6
to hit bow, long range: 1d20 + 5 - 2 ⇒ (7) + 5 - 2 = 10
to damage: 1d8 + 4 ⇒ (5) + 4 = 9
to hit bow, long range: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
to damage: 1d8 + 4 ⇒ (6) + 4 = 10
to hit bow, long range: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
to damage: 1d8 + 4 ⇒ (6) + 4 = 10
to hit bow, long range: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
to damage: 1d8 + 4 ⇒ (2) + 4 = 6
crit confirm: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
to damage: 1d8 + 4 ⇒ (3) + 4 = 7
to hit bow, long range: 1d20 + 5 - 2 ⇒ (16) + 5 - 2 = 19
to damage: 1d8 + 4 ⇒ (7) + 4 = 11
to hit bow, long range: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
to damage: 1d8 + 4 ⇒ (5) + 4 = 9
to hit bow, long range: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
to damage: 1d8 + 4 ⇒ (3) + 4 = 7
Even at long range, that's a lot of firepower and Tarak takes another 26 damage leaving him close to unconsciousness. Not having decent armor is killing him. It might be time for him to find a hiding place while he heals up.
The rageborn gnolls start surrounding Gnasher and laying into him with their great axes and teeth.
to hit axe, power attack, flank: 1d20 + 10 - 2 + 2 ⇒ (6) + 10 - 2 + 2 = 16
to damage, power attack: 1d12 + 9 + 4 ⇒ (11) + 9 + 4 = 24
to hit bite, power attack, flank: 1d20 + 4 - 2 + 2 ⇒ (9) + 4 - 2 + 2 = 13
to damage, power attack: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13
to hit axe, power attack, flank: 1d20 + 10 - 2 + 2 ⇒ (11) + 10 - 2 + 2 = 21
to damage, power attack: 1d12 + 9 + 4 ⇒ (11) + 9 + 4 = 24
to hit bite, power attack, flank: 1d20 + 4 - 2 + 2 ⇒ (16) + 4 - 2 + 2 = 20
to damage, power attack: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11
to hit axe, power attack: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
to damage, power attack: 1d12 + 9 + 4 ⇒ (9) + 9 + 4 = 22
to hit bite, power attack: 1d20 + 4 - 2 ⇒ (8) + 4 - 2 = 10
to damage, power attack: 1d6 + 3 + 4 ⇒ (3) + 3 + 4 = 10
Unlike Tarak, Gnasher is very well armored and everything either bounces or is dodged.

miteke |

Combat Card Round 1
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.
Urah Pyr and guards (-0 HP)
Tarak (-45 HP, off map)
Gnasher (-0 HP)
Malgrim Gryh (-0 HP)
Flind 3 (-29 HP, off map)
Flind 4 (-29 HP, off map)
Flind 5 (-0 HP, off map)
Flind 6 (-0 HP, off map)
Flind 7 (-0 HP, off map)
Flind 8 (-0 HP, off map)
Rageborn 2 (-31 HP)
Rageborn 3 (-0 HP)
Rageborn 4 (-0 HP)
Rageborn 5 (-0 HP)
Rageborn 6 (-0 HP)
Rageborn 7 (-0 HP)
Rageborn 8 (-0 HP)
Notes: The third wave and the Flind are still off the map. Tarak is off map at maximum range to the north and east of the Flind archers about 15' up. The third wave is holding off, perfectly content to let the mob deal with the infidels. Filliped launches into an encouraging rendition of the groups past victories that provides inspiration.
@Urah
I am putting you in charge of the NPC guards. Each of the guards has a heavy crossbow +3 (1d10/19–20) attack and there are 6 of them. Think of them as extra magic missile attacks that miss more often than hit :) Remember to apply the inspire courage to their rolls. I've put their icons to the east of the map and you can place them where you wish.

Tarak Stromblessed |

Tarak is going to fly further out of range, in cover if he can find it and shift back to human form, reaching for his potions.

'Gnasher' Red Claw |

His odd hyena-like giggle becoming a full throat laugh, Gnasher drops his bardiche declairing, "Yes come closer foollish cousins!" Turning towards the southern gnoll, attacking with tooth and claw, intent on killing it, then attacking the eastern gnoll.
Shield 2 rd, enlarged Rage 2/12, attack: bite, claw, claw: Power attack, gnoll killer
bite attack: 1d20 + 14 - 2 + 1 ⇒ (12) + 14 - 2 + 1 = 25 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 ⇒ (4) + 5 + 2 + 1 + 4 + 1 = 17
bite claw: 1d20 + 14 - 2 + 1 ⇒ (17) + 14 - 2 + 1 = 30 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 ⇒ (4) + 5 + 2 + 1 + 4 + 1 = 17
bite claw: 1d20 + 14 - 2 + 1 ⇒ (14) + 14 - 2 + 1 = 27 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 ⇒ (2) + 5 + 2 + 1 + 4 + 1 = 15

Malgrim Gryh |

Out of curiosity. Can I see the Ettin in the distance? I have a pretty big range.
So, for my action, I want to clear the gnolls from around Gnasher first in case they can get more then one attack as part of a Full Attack action. With that in mind I have the following targeting orders.
For my primary target, I target the least injured gnoll around Gnasher. If Gnasher killed all three gnolls around him on his turn I target the gnoll furthest north along the edge of the map, unless I can hit the Ettin. Since he is probably the biggest danger for Gnasher, if I can target the Ettin I do after all the gnolls around Gnasher are gone. If I can't see the Ettin or he is more then 240 feet from Malgrim, keep killing gnolls.
Malgrim targets the next beast in line and gathers water to him to send another empowered blast at the creature.
Gather Power, Empower, and Fire! I can shoot up to 240 ft with no cover. No one is in PBS range.
Water Blast w/Elemental Overflow : 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17
Damage, B, Water Blast w/Elemental Overflow: 3d6 + 10 + 4 ⇒ (3, 1, 3) + 10 + 4 = 21
Eh... if AC 17 hits whoever I targeted, they take 31 Magical Bludgeoning damage.

miteke |

Gnasher starts pounding away and finishes off one of them with two blows and injures a second. Malgrim injures the third with a well placed bolt of water.
Malgrim eyes the ettin at the back weighing his chances at getting an early start on it (200' away at the moment).
I'm betting neither of you added the bonus from the inspire courage and added a point of damage. Correct me if I am wrong.
Combat Card Round 1
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.
Urah Pyr and guards (-0 HP)
Flind 3 (-29 HP, off map)
Flind 4 (-29 HP, off map)
Flind 5 (-0 HP, off map)
Flind 6 (-0 HP, off map)
Flind 7 (-0 HP, off map)
Flind 8 (-0 HP, off map)
Rageborn 3 (-16 HP)
Rageborn 4 (-32 HP)
Rageborn 5 (-0 HP)
Rageborn 6 (-0 HP)
Rageborn 7 (-0 HP)
Rageborn 8 (-0 HP)
Gnasher (-0 HP)
Malgrim Gryh (-0 HP)
Tarak (-45 HP, off map hiding)
Notes: The third wave and the Flind are still off the map. Tarak is off map to the north and east hiding his perforated hide. The third wave is holding off, perfectly content to let the mob deal with the infidels. Filliped provides inspiration.
@Urah
I am putting you in charge of the NPC guards. Each of the guards has a heavy crossbow +3 (1d10/19–20) attack and there are 6 of them. Think of them as extra magic missile attacks that miss more often than hit :) Remember to apply the inspire courage to their rolls. I've put their icons to the east of the map and you can place them where you wish.

Malgrim Gryh |

I did not. So I hit an 18. Sadly, its a spell instead of a weapon so Inspire Courage does not add to my Blast damage.

Urah Pyr |

Urah directs the guards to aid Gnasher!
With a magical flash, he fires off a magical bolt!
Magic Missile lol 1d4 + 1 ⇒ (1) + 1 = 2
Guard suppression fire! 1d20 + 3 ⇒ (10) + 3 = 131d10 ⇒ 9
Guard suppression fire! 1d20 + 3 ⇒ (10) + 3 = 131d10 ⇒ 7
Guard suppression fire! 1d20 + 3 ⇒ (19) + 3 = 221d10 ⇒ 7
Guard suppression fire! confirmed ? 1d20 + 3 ⇒ (17) + 3 = 201d10 ⇒ 10
Guard suppression fire! 1d20 + 3 ⇒ (20) + 3 = 231d10 ⇒ 5
Guard suppression fire! confirmed? 1d20 + 3 ⇒ (5) + 3 = 81d10 ⇒ 3
Guard suppression fire! 1d20 + 3 ⇒ (6) + 3 = 91d10 ⇒ 5
Guard suppression fire! 1d20 + 3 ⇒ (8) + 3 = 111d10 ⇒ 1
Shortly followed by a storm of bolts into gnasher's foes!

Tarak Stromblessed |

Tarak Stromblessed wrote:Tarak is going to fly further out of range, in cover if he can find it and shift back to human form, reaching for his potions.As they say in Family Feud, Good Answer!
Really might need to think about a 2 level dip in Shifter to get WIS to armor class while shifted. Wrong alignment for monk.

miteke |

Urah & Co. Pepper the rageborn with a smattering of damage that mounts up. Nothing falls, but blood is spilled. Remember to add inspire courage. All your attack numbers should be one higher.
As the rageborn move in Gnasher takes an opportunistic swipe at one.
AoO bite attack, power attack, gnoll killer, inspire courage: 1d20 + 14 - 2 + 1 + 1 ⇒ (3) + 14 - 2 + 1 + 1 = 17
damage, power attack, gnoll killer, inspire courage: 1d8 + 5 + 6 + 1 + 1 ⇒ (3) + 5 + 6 + 1 + 1 = 16
After which the raging gnolls get their chance...
to hit axe, power attack, flank: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
damage, power attack: 1d12 + 9 + 4 ⇒ (7) + 9 + 4 = 20
to hit bite, power attack, flank: 1d20 + 4 - 2 + 2 ⇒ (9) + 4 - 2 + 2 = 13
damage, power attack: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9
to hit axe, power attack, flank: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
damage, power attack: 1d12 + 9 + 4 ⇒ (2) + 9 + 4 = 15
to hit bite, power attack, flank: 1d20 + 4 - 2 + 2 ⇒ (6) + 4 - 2 + 2 = 10
damage, power attack: 1d6 + 3 + 4 ⇒ (2) + 3 + 4 = 9
to hit axe, power attack, flank: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
damage, power attack: 1d12 + 9 + 4 ⇒ (12) + 9 + 4 = 25
to hit bite, power attack, flank: 1d20 + 4 - 2 + 2 ⇒ (9) + 4 - 2 + 2 = 13
damage, power attack: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13
to hit axe, power attack, charge: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15
damage, power attack: 1d12 + 9 + 4 ⇒ (2) + 9 + 4 = 15
The archers, denied their soft target move closer and fire at Gnasher.
to hit bow: 1d20 + 5 - 2 ⇒ (11) + 5 - 2 = 14
damage: 1d8 + 4 ⇒ (4) + 4 = 8
to hit bow: 1d20 + 5 - 2 ⇒ (1) + 5 - 2 = 4
damage: 1d8 + 4 ⇒ (2) + 4 = 6
to hit bow: 1d20 + 5 - 2 ⇒ (3) + 5 - 2 = 6
damage: 1d8 + 4 ⇒ (4) + 4 = 8
to hit bow: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
damage: 1d8 + 4 ⇒ (5) + 4 = 9
to hit bow: 1d20 + 5 - 2 ⇒ (20) + 5 - 2 = 23
damage: 1d8 + 4 ⇒ (5) + 4 = 9
to hit bow: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
damage: 1d8 + 4 ⇒ (8) + 4 = 12
to hit bow: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
damage: 1d8 + 4 ⇒ (8) + 4 = 12

miteke |

Combat Card Round 2
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.
Gnasher (-18 HP)
Malgrim Gryh (-0 HP)
Tarak (-45 HP, off map hiding)
Urah Pyr and guards (-0 HP)
Flind 3 (-29 HP, off map)
Flind 4 (-29 HP, off map)
Flind 5 (-0 HP, off map)
Flind 6 (-0 HP, off map)
Flind 7 (-0 HP, off map)
Flind 8 (-0 HP, off map)
Rageborn 3 (-24 HP)
Rageborn 4 (-43 HP)
Rageborn 5 (-8 HP)
Rageborn 6 (-16 HP)
Rageborn 7 (-0 HP)
Rageborn 8 (-0 HP)
Notes: The third wave and the second wave of Flind are still off the map. Tarak is off map to the north and east hiding his perforated hide. The third wave is holding off, perfectly content to let the mob deal with the infidels. Filliped provides inspiration.
@Reminder to Urah
I am putting you in charge of the NPC guards. Each of the guards has a heavy crossbow +3 (1d10/19–20) attack and there are 6 of them. Think of them as extra magic missile attacks that miss more often than hit :) Remember to apply the inspire courage to their rolls. I've put their icons to the east of the map and you can place them where you wish.

'Gnasher' Red Claw |

Thanks for the reminder on the inspire!
Laughing as he slashes at one of the approaching gnolls, Gnasher growls as two arrows strike him at distance. Glaring at the archers he calls out "Cowards!" He then turns his attention to the gnolls foolish enough to draw near. Giving a hyena-like giggle, inspired, he attacks the wounded gnolls first, trying to finish what he started.
- 16 hp (fast healing @ 2) Shield 3rd rd, enlarged Rage 3/12, attack: bite, claw, claw: Power attack, gnoll killer, inspire
bite attack: 1d20 + 14 - 2 + 1 + 1 ⇒ (18) + 14 - 2 + 1 + 1 = 32 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (2) + 5 + 2 + 1 + 4 + 1 + 1 = 16
bite claw: 1d20 + 14 - 2 + 1 + 1 ⇒ (7) + 14 - 2 + 1 + 1 = 21 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (7) + 5 + 2 + 1 + 4 + 1 + 1 = 21
bite claw: 1d20 + 14 - 2 + 1 + 1 ⇒ (15) + 14 - 2 + 1 + 1 = 29 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (7) + 5 + 2 + 1 + 4 + 1 + 1 = 21

Tarak Stromblessed |

In relative safety, Tarak draws a potion and chugs it down.
Cure Moderate Wounds, CL 3: 2d8 + 3 ⇒ (3, 8) + 3 = 14

miteke |

Gnasher thrashes another pair of them while Tarak bolsters his life energy.
Combat Card Round 3
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.
Malgrim Gryh (-0 HP)
Urah Pyr and guards (-0 HP)
Flind 3 (-29 HP, off map)
Flind 4 (-29 HP, off map)
Flind 5 (-0 HP, off map)
Flind 6 (-0 HP, off map)
Flind 7 (-0 HP, off map)
Flind 8 (-0 HP, off map)
Rageborn 5 (-8 HP)
Rageborn 6 (-16 HP)
Rageborn 7 (-0 HP)
Rageborn 8 (-0 HP)
Gnasher (-16 HP)
Tarak (-31 HP, off map hiding)
Notes: The third wave and the second wave of Flind are still off the map. Tarak is off map to the north and east hiding his perforated hide. The third wave is holding off, perfectly content to let the mob deal with the infidels. Filliped provides inspiration.

Malgrim Gryh |

Malgrim blasts an injured creature around Gnasher.
Gather Power, Empower, Lob the shot to avoid Cover and Blast!
Water Blast w/Elemental Overflow, IC : 1d20 + 9 + 2 + 1 ⇒ (20) + 9 + 2 + 1 = 32
Damage, B, Water Blast w/Elemental Overflow, IC: 3d6 + 10 + 4 + 1 ⇒ (2, 1, 6) + 10 + 4 + 1 = 24
Critical Confirmation Water Blast w/Elemental Overflow, IC : 1d20 + 9 + 2 + 1 ⇒ (18) + 9 + 2 + 1 = 30
Critical Conformation Damage, B, Water Blast w/Elemental Overflow, IC: 3d6 + 10 + 4 + 1 ⇒ (5, 1, 4) + 10 + 4 + 1 = 25
Oouch...So if a 30 Confirms the Critical then my empowered damage does 73 Magical Bludgeoning damage with Inspire Courage to the most injured creature around Gnasher.

Urah Pyr |

Urah signals to the guards to fire another volley at the rageborn but finds that they may not be in range. Instead he beckons them to reload and get ready to move closer.