Miteke's Legacy of Fire

Game Master miteke

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Malgrim virtually disolves one of the Rageborn, leaving just 3 of them. The Flinds move onto the edge of the map and continue firing away at Gnasher. By sheer volume one of the arrows finds a gap in Gnashers defenses and strikes true.

to hit axe, power attack, flank: 1d20 + 10 - 2 + 2 ⇒ (4) + 10 - 2 + 2 = 14
damage, power attack: 1d12 + 9 + 4 ⇒ (11) + 9 + 4 = 24
to hit bite, power attack, flank: 1d20 + 4 - 2 + 2 ⇒ (5) + 4 - 2 + 2 = 9
damage, power attack: 1d6 + 3 + 4 ⇒ (4) + 3 + 4 = 11

to hit bow: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 4 ⇒ (5) + 4 = 9
confirm: 1d20 + 5 ⇒ (13) + 5 = 18

to hit bow: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 4 ⇒ (1) + 4 = 5

to hit bow: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 4 ⇒ (6) + 4 = 10

to hit bow: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 4 ⇒ (1) + 4 = 5

to hit bow: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 4 ⇒ (6) + 4 = 10

to hit bow: 1d20 + 5 ⇒ (20) + 5 = 25
damage: 1d8 + 4 ⇒ (8) + 4 = 12

The third waves sees the writing on the walls and starts moving forward.


Gnasher heals up a bit before he gets to business.

Combat Card Round 4
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Malgrim Gryh (-0 HP)
Urah Pyr and guards (-0 HP)
Gnasher (-23 HP)
Tarak (-31 HP, off map hiding)

Flind 3 (-29 HP, off map)
Flind 4 (-29 HP, off map)
Flind 5 (-0 HP, off map)
Flind 6 (-0 HP, off map)
Flind 7 (-0 HP, off map)
Flind 8 (-0 HP, off map)

Rageborn 6 (-16 HP)
Rageborn 7 (-0 HP)
Rageborn 8 (-0 HP)


Male Gnoll Bloodrager 7 | HP 79/79 Rage 93 |AC 25/T14/FF23 (Rage/enlarge /shield AC) 25/T10/FF13 | F+8/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 10 | intim. + 11 | Surv. + 10 | Rage: 18/18 HP+14 /AC-2/Will+2/fast healing 2 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 5/5
miteke wrote:
By sheer volume one of the arrows finds a gap in Gnashers defenses and strikes true.

Miteke, it looks like the first and the last bow shots were '20's so both hit, damage that round (baring the confirm crit misses) is - 21 + 2 from fast healing, so total damage is -35, yes?

Taking two arrows in the back, Gnasher realizes he needs to finish the three attackers quickly. Attacking the wounded gnoll first, trying to finish what he started.

- 35 hp (fast healing @ 2) Shield 34th rd, enlarged Rage 4/12, attack: bite, claw, claw: Power attack, gnoll killer, inspire
bite attack: 1d20 + 14 - 2 + 1 + 1 ⇒ (12) + 14 - 2 + 1 + 1 = 26 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (7) + 5 + 2 + 1 + 4 + 1 + 1 = 21
bite claw: 1d20 + 14 - 2 + 1 + 1 ⇒ (13) + 14 - 2 + 1 + 1 = 27 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (8) + 5 + 2 + 1 + 4 + 1 + 1 = 22
bite claw: 1d20 + 14 - 2 + 1 + 1 ⇒ (8) + 14 - 2 + 1 + 1 = 22 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (4) + 5 + 2 + 1 + 4 + 1 + 1 = 18


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak digs out his second potion and drinks it.

Cure Moderate Wounds: 2d8 + 3 ⇒ (4, 1) + 3 = 8

gah, crap rolls


'Gnasher' Red Claw wrote:
Miteke, it looks like the first and the last bow shots were '20's so both hit, damage that round (baring the confirm crit misses) is - 21 + 2 from fast healing, so total damage is -35, yes?

Correct. LOL! I always insert the crit confirm right after the attack and allow the other attacks to be pushed down the stack and, foolish me, I didn't inspect the new roll!

confirm: 1d20 + 5 ⇒ (16) + 5 = 21

Gnasher makes a clean sweep with his natural weapons and downs another one, then transferring his rage to the second one with a vicious side swipe.

Combat Card Round 4
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Malgrim Gryh (-0 HP)
Urah Pyr and guards (-0 HP)

Flind 3 (-29 HP, off map)
Flind 4 (-29 HP, off map)
Flind 5 (-0 HP, off map)
Flind 6 (-0 HP, off map)
Flind 7 (-0 HP, off map)
Flind 8 (-0 HP, off map)

Rageborn 7 (-18 HP)
Rageborn 8 (-0 HP)

Gnasher (-35 HP)
Tarak (-23 HP, off map hiding)


Skills:
Acrobatics +11 (12), Disable Device 19 (20), Heal +9, Perception +18, Stealth +15 (16), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 7 | Init +3 (4), Senses Perception (Darkvision) +18 | AC 26 (27), 13 (14) Touch, 23 Flat Footed| Fort +12 (13), Ref +10 (11), Will +6 | HP 81/81 (73/88) ( Non-lethal) | Burn 3 |Active Conditions: None

Malgrim blasts the next creature in line.

Gather Power, Empower, Blast! No Point Blank Range and no Cover penalties as I lob the shot.

Water Blast w/Elemental Overflow : 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15

Damage, B, Water Blast w/Elemental Overflow: 3d6 + 10 + 4 ⇒ (1, 3, 3) + 10 + 4 = 21

If a 15 hits, the creature takes 31 Magical Bludgeoning Damage.


The attack barely misses. Anyone want to do Urah's/guard's actions?


Urah:
Magic Missile lol: 1d4 + 1 ⇒ (1) + 1 = 2

Guards:
Guard suppression fire!: 1d20 + 3 ⇒ (10) + 3 = 131d10 ⇒ 2
Guard suppression fire!: 1d20 + 3 ⇒ (10) + 3 = 131d10 ⇒ 10
Guard suppression fire!: 1d20 + 3 ⇒ (8) + 3 = 111d10 ⇒ 3
Guard suppression fire!: 1d20 + 3 ⇒ (7) + 3 = 101d10 ⇒ 2
Guard suppression fire!: 1d20 + 3 ⇒ (20) + 3 = 231d10 ⇒ 6
confirm: 1d20 + 3 ⇒ (5) + 3 = 81d10 ⇒ 7
Guard suppression fire!: 1d20 + 3 ⇒ (11) + 3 = 141d10 ⇒ 7


The guards are less than impressive, barely wounding one of the remaining Rageborn and Urah's Magic Missile does not fare much better. Malgrim also whiffs letting Gnasher dish out all the damage. The two rageborn step into flanks as the flind launch their usual volley of missiles. The Third wave arrives setting up position too the nortwest next to the oasis. For now they just observe, though one of them casts a spell on herself and a shimmering field appears.

to hit axe, power attack, flank: 1d20 + 10 - 2 + 2 ⇒ (16) + 10 - 2 + 2 = 26
damage, power attack: 1d12 + 9 + 4 ⇒ (6) + 9 + 4 = 19
to hit bite, power attack, flank: 1d20 + 4 - 2 + 2 ⇒ (3) + 4 - 2 + 2 = 7
damage, power attack: 1d6 + 3 + 4 ⇒ (6) + 3 + 4 = 13

to hit bow: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d8 + 4 ⇒ (1) + 4 = 5

to hit bow: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 4 ⇒ (6) + 4 = 10

to hit bow: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 4 ⇒ (2) + 4 = 6

to hit bow: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 4 ⇒ (8) + 4 = 12

to hit bow: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 4 ⇒ (7) + 4 = 11

to hit bow: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 4 ⇒ (3) + 4 = 7

One of the rageborn finally hits, dealing a devastating blow to Gnasher (19 damage). two of the bowmen *almost score hits too, but the magical field around him protects him just enough.

@Tarak
Out of nowhere comes a swarm of poisonous wasps which settle on Tarak!

damage: 4d6 ⇒ (5, 1, 5, 1) = 12
There, a hundred feet away, Tarak sees Syn with a maddening grin on her face. Obviously she is taking advantage of the others distraction to catch up with Tarak and swarm him! She has taken care to set up position on the far side away from and out of sight from the others, but Tarak can see her plainly.


Combat Card Round 5
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Malgrim Gryh (-0 HP)
Urah Pyr and guards (-0 HP)
Gnasher (-52 HP)
Tarak (-35 HP, off map hiding with Syn as company; need two DC 13 fort saves or take 1 dex damage each)

Flind 3 (-29 HP)
Flind 4 (-29 HP)
Flind 5 (-0 HP)
Flind 6 (-0 HP)
Flind 7 (-0 HP)
Flind 8 (-0 HP)

Flind 9 (-0 HP)
Flind 10 (-0 HP)
Flind 11 (-0 HP)
Ettin (-0 HP)
Shiz -0 HP)

Rageborn 7 (-26 HP)
Rageborn 8 (-0 HP)


Male Gnoll Bloodrager 7 | HP 79/79 Rage 93 |AC 25/T14/FF23 (Rage/enlarge /shield AC) 25/T10/FF13 | F+8/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 10 | intim. + 11 | Surv. + 10 | Rage: 18/18 HP+14 /AC-2/Will+2/fast healing 2 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 5/5

Attempting to dodge the incoming arrows, Gnasher let's out a snarl as he is hit by one of the gnolls axes. Bleeding from the wound, he turns to the attacker, "You die next." and attack with tooth and claw.

- 52 hp (fast healing @ 2) Shield 5 th rd, enlarged Rage 5/12, attack: bite, claw, claw: Power attack, gnoll killer, inspire
bite attack: 1d20 + 14 - 2 + 1 + 1 ⇒ (10) + 14 - 2 + 1 + 1 = 24 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (1) + 5 + 2 + 1 + 4 + 1 + 1 = 15
bite claw: 1d20 + 14 - 2 + 1 + 1 ⇒ (7) + 14 - 2 + 1 + 1 = 21 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (8) + 5 + 2 + 1 + 4 + 1 + 1 = 22
bite claw: 1d20 + 14 - 2 + 1 + 1 ⇒ (2) + 14 - 2 + 1 + 1 = 16 for damage: 1d8 + 5 + 2 + 1 + 4 + 1 + 1 ⇒ (7) + 5 + 2 + 1 + 4 + 1 + 1 = 21


Skills:
Acrobatics +11 (12), Disable Device 19 (20), Heal +9, Perception +18, Stealth +15 (16), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 7 | Init +3 (4), Senses Perception (Darkvision) +18 | AC 26 (27), 13 (14) Touch, 23 Flat Footed| Fort +12 (13), Ref +10 (11), Will +6 | HP 81/81 (73/88) ( Non-lethal) | Burn 3 |Active Conditions: None

Malgrim tries to kill another of the enemies.

I am for one around Gnasher, if Gnasher killed them all I blast the Giant instead.

Gather Power, Empower, Blast! No Point Blank Shot or Cover. I forgot Inspire Courage last round. :/ But I remembered this round.

Water Blast w/Elemental Overflow, IC : 1d20 + 9 + 2 + 1 ⇒ (7) + 9 + 2 + 1 = 19

Damage, B, Water Blast w/Elemental Overflow, IC: 3d6 + 10 + 4 + 1 ⇒ (5, 3, 2) + 10 + 4 + 1 = 25

If AC 19 hits then I do 37 Magical Bludgeoning Damage.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

”Damn, I’m in a tight spot.” Tarak growls as the wasps sting and he spots their hated enemy.

With no other option available the Druid (performs his best Brave Sir Robin) runs for it, sprinting as fast as he can towards his group, hoping to take cover wherever he can.

Fort: 1d20 + 7 ⇒ (2) + 7 = 9
Fort: 1d20 + 7 ⇒ (4) + 7 = 11
I’ll use my inexplicable luck to add a + 4 and pass that second one

run action to move 120 feet towards the group, finding whatever cover I can when I get there

As he approaches the melee he gasps out, ”Syl be back there and she’s got stinging nasties with er”

devious, DM, bravo


Syn blows Tarak a kiss as he runs away. She does not pursue, content with giving Tarak a love tap.

Gnasher's first two attacks finish off the first rager, then the last attack also hits .

Malgrim adds his watery hammer to the assault and the last rager drops.

The crossbowmen reload this turn offering no real help.


Combat Card Round 5
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Urah Pyr and guards (-0 HP)

Flind 3 (-29 HP)
Flind 4 (-29 HP)
Flind 5 (-0 HP)
Flind 6 (-0 HP)
Flind 7 (-0 HP)
Flind 8 (-0 HP)

Flind 9 (-0 HP)
Flind 10 (-0 HP)
Flind 11 (-0 HP)
Ettin (-0 HP)
Shiz -0 HP)

Malgrim Gryh (-0 HP)
Gnasher (-52 HP)
Tarak (-35 HP, -1 dex, still off map and hidden)


Urah decides that he is a sitting duck from the massing archers and hides himself inside the building. The archers open up on Gnasher, sensing blood! Though, oddly, the newcomers seem content to observe.

to hit bow: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 4 ⇒ (7) + 4 = 11

to hit bow: 1d20 + 5 ⇒ (11) + 5 = 16
damage: 1d8 + 4 ⇒ (3) + 4 = 7

to hit bow: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 4 ⇒ (5) + 4 = 9

to hit bow: 1d20 + 5 ⇒ (13) + 5 = 18
damage: 1d8 + 4 ⇒ (6) + 4 = 10

to hit bow: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 4 ⇒ (1) + 4 = 5

to hit bow: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 4 ⇒ (1) + 4 = 5

None of them hit, though, and Gnasher heals a little bit more.


Combat Card Round 6
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Urah Pyr (-0 HP)
Malgrim Gryh (-0 HP)
Gnasher (-50 HP)
Tarak (-35 HP, -1 dex, still off map and hidden)
Guards with H crossbows

Flind 3 (-29 HP)
Flind 4 (-29 HP)
Flind 5 (-0 HP)
Flind 6 (-0 HP)
Flind 7 (-0 HP)
Flind 8 (-0 HP)

Flind 9 (-0 HP)
Flind 10 (-0 HP)
Flind 11 (-0 HP)
Ettin (-0 HP)
Shiz -0 HP)

If someone wants the guards on your side to fire the crossbow bolts, or Filliped to cast a spell, make the rolls, otherwise they will not act.


Skills:
Acrobatics +11 (12), Disable Device 19 (20), Heal +9, Perception +18, Stealth +15 (16), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 7 | Init +3 (4), Senses Perception (Darkvision) +18 | AC 26 (27), 13 (14) Touch, 23 Flat Footed| Fort +12 (13), Ref +10 (11), Will +6 | HP 81/81 (73/88) ( Non-lethal) | Burn 3 |Active Conditions: None

Malgrim gathers his power and fires at the giant as the guards behind him also target the giant.

Gather Power, Empower, Extended Blast, No Point blank or Cover or Strain. All of the archers shoot at it as well. They likely have cover so I will add that in.

Water Blast w/Elemental Overflow : 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19

Damage, B, Water Blast w/Elemental Overflow: 3d6 + 10 + 4 ⇒ (1, 6, 6) + 10 + 4 = 27

Eh...if a 19 hits the Ettin takes 40 Magical Bludgeoning Damage.

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (19) + 5 - 4 = 20

Guard Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8

Guard Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10

Guard Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (17) + 5 - 4 = 18

Guard Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (9) + 5 - 4 = 10

Guard Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5

Guard Damage: 1d8 + 4 ⇒ (8) + 4 = 12

No natural 20s, so with the distance penalty we have an 18 high to hit.


Male Gnoll Bloodrager 7 | HP 79/79 Rage 93 |AC 25/T14/FF23 (Rage/enlarge /shield AC) 25/T10/FF13 | F+8/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 10 | intim. + 11 | Surv. + 10 | Rage: 18/18 HP+14 /AC-2/Will+2/fast healing 2 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 5/5

Seeing the last nearby gnoll fall, Gnasher looks across the field towards the nearing ettin. Chuckling he reaches into his pouch, drawing out a potion and drinking it.

- 43 hp (fast healing @ 2) Shield 6 th rd, enlarged Rage 7/12,
CMW: 2d8 + 4 ⇒ (2, 3) + 4 = 9


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Malgim directs the guard to plaster the ettin and combine fire with Malgrim. Two of the crossbowman hit, and it is enoough to drop the creature. The leader, next to him, looks over in surprise and snarls.

Gnasher very wisely realizes through his rage that he is starting to feel a little woozy and downs a potion.

Combat Card Round 6
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Urah Pyr (-0 HP)
Tarak (-35 HP, -1 dex, still off map and hidden, need another DC 13 fort save or lose another point of dex)

Flind 3 (-29 HP)
Flind 4 (-29 HP)
Flind 5 (-0 HP)
Flind 6 (-0 HP)
Flind 7 (-0 HP)
Flind 8 (-0 HP)

Flind 9 (-0 HP)
Flind 10 (-0 HP)
Flind 11 (-0 HP)
Ettin (-0 HP)
Shiz -0 HP)

Guards with Heavy crossbows
Malgrim Gryh (-0 HP)
Gnasher (-41 HP) I already applied the fast healing for this round after the post on Saturday at 07:34 pm. I snuck it in at the bottom and adjusted his HP in the next post. So with the 9 from the potion that puts him at -41 and feeling a lot less woozy.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak keeps up his run towards the group, hoping to utilize cover as much as possible and sprint back to huddle near Urah and the other group members cowering near the statue.

"I be needing any healing ye can give." he growls as he approaches.


@Tarak
In human form, Tarak is not going to make it across all that distance and will become a target. He could make it to the north side of the wagon at a flat out run. You were pretty far off map.

If he shifted he could make better time, but since he would have to use an action he would still only make it to the wagon this turn.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Hmm, in that case I’ll cast Barkskin from a scroll, shift to tiger form and run to the wagon the following turn.


Is there an ability that causes the shape shift to be a swift action or that will allow you to cast from a scroll and wild shape in the same turn? both seem like standard actions to me.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

yeah I wasn’t clear. I’ll cast the scroll this turn (move to get it out and standard to cast). I’ll shift and move next turn probably. Kinda stream of consciousness’d you there.


I must have missed the 'following turn' in that.

Tarack takes his time setting the stage for his entrace by first buffing himseelf and then charging past the battle into the building to join the lurkers inside (two turns of actions).

The attack on the Etting gavlinizes the final members of the assault team and everyone opens up on the group. the original archers aim at Gnasher, but fail to heit.

to hit bow: 1d20 + 5 ⇒ (4) + 5 = 9
damage: 1d8 + 4 ⇒ (3) + 4 = 7

to hit bow: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d8 + 4 ⇒ (5) + 4 = 9

to hit bow: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d8 + 4 ⇒ (7) + 4 = 11

to hit bow: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 4 ⇒ (4) + 4 = 8

to hit bow: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 4 ⇒ (4) + 4 = 8

to hit bow: 1d20 + 5 ⇒ (12) + 5 = 17
damage: 1d8 + 4 ⇒ (3) + 4 = 7

The third wave opens up on Malgrim, including a pair of magic missiles from the sorcerer. but if Gnasher was hard to hit, Malgrim is even harder.

to hit bow: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 4 ⇒ (8) + 4 = 12

to hit bow: 1d20 + 5 ⇒ (3) + 5 = 8
damage: 1d8 + 4 ⇒ (7) + 4 = 11

to hit bow: 1d20 + 5 ⇒ (17) + 5 = 22
damage: 1d8 + 4 ⇒ (6) + 4 = 10

ASF: 1d100 ⇒ 85
magic missile: 2d4 + 2 ⇒ (2, 3) + 2 = 7

Nothing scores a hit except for the magic, which deals 7 damage to Malgrim.


Gnasher fast heals a little more.

Combat Card Round 6
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Malgrim Gryh (-7 HP)
Gnasher (-39 HP)
Urah Pyr (-0 HP)
Guards with Heavy crossbows
Need another DC 13 fort save from Tarak or lose another point of dex, and if that fails then another one after that.

Flind 3 (-29 HP)
Flind 4 (-29 HP)
Flind 5 (-0 HP)
Flind 6 (-0 HP)
Flind 7 (-0 HP)
Flind 8 (-0 HP)

Flind 9 (-0 HP)
Flind 10 (-0 HP)
Flind 11 (-0 HP)
Shiz -0 HP)

Tarak (-35 HP, -1 dex, barkskin, tiger form)


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Fort: 1d20 + 7 ⇒ (11) + 7 = 18

”It be me, Tarak, don’t attack!” the tiger growls out with the help of his ring, ”I be needing any healing ye’ve got.”


Urah responds by tapping Tarak with his wand of infernal healing.


Male Gnoll Bloodrager 7 | HP 79/79 Rage 93 |AC 25/T14/FF23 (Rage/enlarge /shield AC) 25/T10/FF13 | F+8/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 10 | intim. + 11 | Surv. + 10 | Rage: 18/18 HP+14 /AC-2/Will+2/fast healing 2 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 5/5

Looking from the fallen Ettin, to the archers, then back towards the 'leader' to the north, Gnasher gives a light giggle. Using his inate ability to consume spells, he heals a little more. Bending over he picks up his Bardiche, then turning, steps towards the north, casting mirror image in the hope to confuse the archers.

- 34 hp (fast healing @ 2) Shield 7 th rd, enlarged Rage 8/12, swift action: spell eating, 2nd level spell, move action: picks up bardiche, 5 ft step, Standard: Casts mirror image
spell eating: 2d8 ⇒ (2, 3) = 5
mirror image: 1d4 + 1 ⇒ (1) + 1 = 2


Skills:
Acrobatics +11 (12), Disable Device 19 (20), Heal +9, Perception +18, Stealth +15 (16), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 7 | Init +3 (4), Senses Perception (Darkvision) +18 | AC 26 (27), 13 (14) Touch, 23 Flat Footed| Fort +12 (13), Ref +10 (11), Will +6 | HP 81/81 (73/88) ( Non-lethal) | Burn 3 |Active Conditions: None

Malgrim glares at the foul creature that sent the bolts of force at him. He gathers the power of the oasis to himself once more and then blasts at the caster while all the guards fire at different Flinds.

Gather Power, Empower and blast the caster. No Cover or PBS. The guards just fire at whatever is easiest.

Water Blast w/Elemental Overflow : 1d20 + 9 + 2 ⇒ (6) + 9 + 2 = 17

Damage, B, Water Blast w/Elemental Overflow: 3d6 + 10 + 4 ⇒ (6, 1, 3) + 10 + 4 = 24

If AC 17 hits the caster takes 36 Magical Bludgeoning Damage.

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (2) + 5 - 4 = 3

Guard Damage: 1d8 + 4 ⇒ (1) + 4 = 5

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15

Guard Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (13) + 5 - 4 = 14

Guard Damage: 1d8 + 4 ⇒ (8) + 4 = 12

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15

Guard Damage: 1d8 + 4 ⇒ (7) + 4 = 11

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (7) + 5 - 4 = 8

Guard Damage: 1d8 + 4 ⇒ (5) + 4 = 9

Guard Shot - Cover: 1d20 + 5 - 4 ⇒ (4) + 5 - 4 = 5

Guard Damage: 1d8 + 4 ⇒ (7) + 4 = 11


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Is Filiped with us? Don't bards sometimes have some good healing spells, I feel like when I briefly statted him out I gave him some healing magic since we were short a healer


No, Tarak, you only gave me a CLW and CMW wand, but did not give me any healing spells. For Shame!


See this post for Filliped's spells.

Gnasher spends some time healing instead of ripping gnolls to shreds and adds two more scary Gnashers for the archers to attack.

Malrim continues to aim for high value targets and looses his trademark bolt of water at the sorcerer, but to no avail as is defelcted by the nearly invisible shield of force which flares for a moment as it does its thing.

The guards take aim at the archers, beginning a volley exchange and becoming targets themselves.

@Malgrim
Question: Why did the guards take a -4 for cover? Need to know before resolving the guards actions for this round.

Combat Card Round 7
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Urah Pyr (-0 HP)
Guards with Heavy crossbows

Flind 3 (-29 HP)
Flind 4 (-29 HP)
Flind 5 (-0 HP)
Flind 6 (-0 HP)
Flind 7 (-0 HP)
Flind 8 (-0 HP)

Flind 9 (-0 HP)
Flind 10 (-0 HP)
Flind 11 (-0 HP)
Shiz -0 HP)

Tarak (-35 HP, -1 dex, barkskin, tiger form)
Gnasher (-34 HP, 2 mirror images)
Malgrim Gryh (-7 HP)


Skills:
Acrobatics +11 (12), Disable Device 19 (20), Heal +9, Perception +18, Stealth +15 (16), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 7 | Init +3 (4), Senses Perception (Darkvision) +18 | AC 26 (27), 13 (14) Touch, 23 Flat Footed| Fort +12 (13), Ref +10 (11), Will +6 | HP 81/81 (73/88) ( Non-lethal) | Burn 3 |Active Conditions: None

I was just speed playing and assumed that everyone likely had cover instead of trying to draw the lines for every guy. If they can shoot without cover they would.


I'm going to say that each crossbowman can find at least one archer they can target without cover. Heavy crossbows are +3/1d10 so I'll reroll the damage.

xbow damage: 1d10 ⇒ 4
xbow damage: 1d10 ⇒ 2

The guards score a couple of hits on the archers, who return fire back at them and bloody them in return.

to hit bow: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 4 ⇒ (6) + 4 = 10

to hit bow: 1d20 + 5 ⇒ (10) + 5 = 15
damage: 1d8 + 4 ⇒ (2) + 4 = 6

to hit bow: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 4 ⇒ (5) + 4 = 9

to hit bow: 1d20 + 5 ⇒ (5) + 5 = 10
damage: 1d8 + 4 ⇒ (5) + 4 = 9

to hit bow: 1d20 + 5 ⇒ (19) + 5 = 24
damage: 1d8 + 4 ⇒ (2) + 4 = 6

to hit bow: 1d20 + 5 ⇒ (14) + 5 = 19
damage: 1d8 + 4 ⇒ (7) + 4 = 11

to hit bow: 1d20 + 5 ⇒ (16) + 5 = 21
damage: 1d8 + 4 ⇒ (8) + 4 = 12

to hit bow: 1d20 + 5 ⇒ (8) + 5 = 13
damage: 1d8 + 4 ⇒ (4) + 4 = 8

to hit bow: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d8 + 4 ⇒ (6) + 4 = 10

Shiz aims another magic missile spell at Malgrim

damage: 2d4 + 2 ⇒ (3, 1) + 2 = 6


Both Tarak and Gnasher benefit from a turn's worth of fast healing before starting the rounds death and dismemberment.

Combat Card Round 8
Ongoing effects not mentioned below: Inspire Courage +1
Bold may go.

Urah Pyr (-0 HP)
Guards with Heavy crossbows (-29 HP)
Tarak (-34 HP, -1 dex, barkskin, tiger form, fast healing 9 rounds)
Gnasher (-32 HP, 2 mirror images)
Malgrim Gryh (-13 HP)

Flind 3 (-29 HP)
Flind 4 (-29 HP)
Flind 5 (-4 HP)
Flind 6 (-2 HP)
Flind 7 (-0 HP)
Flind 8 (-0 HP)

Flind 9 (-0 HP)
Flind 10 (-0 HP)
Flind 11 (-0 HP)
Shiz (-0 HP)


Male Gnoll Bloodrager 7 | HP 79/79 Rage 93 |AC 25/T14/FF23 (Rage/enlarge /shield AC) 25/T10/FF13 | F+8/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 10 | intim. + 11 | Surv. + 10 | Rage: 18/18 HP+14 /AC-2/Will+2/fast healing 2 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 5/5

Laughing maniacally Gnasher charges towards the wizard near the pond. Stopping within range of his enlarged bardiche, he chops at the red orc ? wizard.

AC 23 (charge) - 32 hp (fast healing @ 2) Shield 8 th rd, enlarged Rage 8/12, mirror image @ 2, Charge 50 ft?, attack + 1 Bardiche: power attack, inspire courage
attack: 1d20 + 14 - 2 + 2 + 1 ⇒ (6) + 14 - 2 + 2 + 1 = 21 for damage: 2d8 + 7 + 2 + 1 + 6 + 1 ⇒ (1, 1) + 7 + 2 + 1 + 6 + 1 = 19 If Shiz is a gnoll please include the + 1 for gnoll killer to both attack and damage. Are any of the gnolls foolish enough to attack drawing an AoO?
AOO: 1d20 + 14 - 2 + 1 + 1 ⇒ (10) + 14 - 2 + 1 + 1 = 24 for damage: 2d8 + 7 + 2 + 1 + 6 + 1 + 1 ⇒ (2, 1) + 7 + 2 + 1 + 6 + 1 + 1 = 21


Male Human Druid 7| Init +2, Senses Perception +16 | AC 18, 11 Touch, 16 Flat footed (+6 Natural Armor, +1 Dex, +2 Deflection, -1 Size) | Fort +7, Ref +4, Will +12 | HP 48/48| Lightning Arc 7/7 | Beacon 1/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions:Form of: Dire Tiger; Barkskin, +3 NA: AC 21

Tarak shimmies forward a bit to get his eye on one of the enemies (Second from the bottom on the back line I guess) and growls out a spell, having expended all the healing he can feasably handle at the moment.

Cast Geyser on that second from bottom gnoll guy. DC 19 reflex save or he goes for a ride into the air. If he fails he takes 3d6 fire damage, flys 30 feet in the air and falls, taking another 3d6 damage and is prone. Anone in 15 feet also takes 1d6 fire damage

Fire: 3d6 ⇒ (5, 2, 3) = 10
Falling, bludgenoing: 3d6 ⇒ (2, 6, 1) = 9
AOE fire: 1d6 ⇒ 6

AC is 21 with Barkskin active


Skills:
Acrobatics +11 (12), Disable Device 19 (20), Heal +9, Perception +18, Stealth +15 (16), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 7 | Init +3 (4), Senses Perception (Darkvision) +18 | AC 26 (27), 13 (14) Touch, 23 Flat Footed| Fort +12 (13), Ref +10 (11), Will +6 | HP 81/81 (73/88) ( Non-lethal) | Burn 3 |Active Conditions: None

Malgrim takes another blast at the caster while the archers shoot at whatever they see.

Gather Power, Empower, Blast, No PBS or Cover. +1 Inspire Courage.

Water Blast w/Elemental Overflow+ IC : 1d20 + 9 + 2 + 1 ⇒ (10) + 9 + 2 + 1 = 22

Damage, B, Water Blast w/Elemental Overflow + IC: 3d6 + 10 + 4 + 1 ⇒ (2, 5, 6) + 10 + 4 + 1 = 28

If 22 hits the caster he takes 42 Magical Bludgeoning Damage.

Guard Attack +IC: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Guard Damage + IC: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Guard Attack +IC: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Guard Damage + IC: 1d8 + 4 + 1 ⇒ (7) + 4 + 1 = 12

Guard Attack +IC: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10

Guard Damage + IC: 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Guard Attack +IC: 1d20 + 5 + 1 ⇒ (10) + 5 + 1 = 16

Guard Damage + IC: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Guard Attack +IC: 1d20 + 5 + 1 ⇒ (13) + 5 + 1 = 19

Guard Damage + IC: 1d8 + 4 + 1 ⇒ (6) + 4 + 1 = 11

Guard Attack +IC: 1d20 + 5 + 1 ⇒ (5) + 5 + 1 = 11

Guard Damage + IC: 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

I remembered Inspire Courage this turn and I left the Cover out. If they can, they shoot without cover.


Gnasher almost misses, but at the last moment he realizes that her Gnoll instincts would cause her to leap forward to avoid the attach. With a slight adjustment he clips her. Malgrim joins the party and rocks her on her heals, sending her sprawling where she lies unmoving. With their leader and the ettin down, the archers decide this is a losing battle and head for the hills. A few of them don't make it due to parting shots.

Combat Over!


Male Gnoll Bloodrager 7 | HP 79/79 Rage 93 |AC 25/T14/FF23 (Rage/enlarge /shield AC) 25/T10/FF13 | F+8/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 10 | intim. + 11 | Surv. + 10 | Rage: 18/18 HP+14 /AC-2/Will+2/fast healing 2 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 5/5

Roaring as the gnoll :) wizard falls and the archers retreat, Gnasher lifts the bardiche again and chops her head from her body as he release the rage. Do you need a CDG roll?

Dropping the bardiche, the fatigued Gnasher nods and smiles at the others, then starts to loot the body of first the wizard, then the ettin.

Taking 10(20) on perception checking the bodies.


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Shifting back to human form, Tarak staggers a bit until he can get his spear braced to lean agaist, wounds still healing from Urah's infernal magics.

"Well, that was not fun." he grumbles before wandering over to check the bodies with Gnasher.


Skills:
Acrobatics +11 (12), Disable Device 19 (20), Heal +9, Perception +18, Stealth +15 (16), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 7 | Init +3 (4), Senses Perception (Darkvision) +18 | AC 26 (27), 13 (14) Touch, 23 Flat Footed| Fort +12 (13), Ref +10 (11), Will +6 | HP 81/81 (73/88) ( Non-lethal) | Burn 3 |Active Conditions: None

"I know...can you believe I got magic missile'd. It's cheating." Malgrim says as he rubs the small marks where the missiles hit.


Yes, Gnasher, you can cut her into as many pieces as you want. I don't think anyone is going to stop you.

I assume someone is going to cast detect magic and identify the stuff? The loot consists of a +1 studded leather, masterwork spear, masterwork light
crossbow, cloak of resistance +1, ring of protection +1, and an obsidian
unholy symbol of Rovagug worth 200 gp, 45 gp.

The rest is mundane weapons and gear, which Radi is eying greedily.


Male Gnoll Bloodrager 7 | HP 79/79 Rage 93 |AC 25/T14/FF23 (Rage/enlarge /shield AC) 25/T10/FF13 | F+8/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 10 | intim. + 11 | Surv. + 10 | Rage: 18/18 HP+14 /AC-2/Will+2/fast healing 2 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 5/5

Hearing Tarak say the fight wasn't fun, Gnasher isn't sure how to respond. They'd won and Gnasher felt winning was certainly fun. Of course the wounds were not fun, but wounds with winning were certainly more fun than wounded and losing. Shrugging his shoulders in a very human like fashion, he continued picking up the things that looked like they had greater value. He gestures towards the items, "Tribe sell these, make firestarter well again."

Seeing the merchant looking at the other gear greedily, Gnasher approaches the crossbowman. asking, "Help gather loot from dead gnolls."

He looks towards Radi, "If tribe let Merchant sell loot, how much Merchant give tribe?" 


"Why, 10% of the profits!"

Garavel snorts in laughter off to the side, earning him an innocent look from the merchant.


Skills:
Acrobatics +11 (12), Disable Device 19 (20), Heal +9, Perception +18, Stealth +15 (16), Survival +2, Use Magic Device +10
Hobgoblin Kineticist 7 | Init +3 (4), Senses Perception (Darkvision) +18 | AC 26 (27), 13 (14) Touch, 23 Flat Footed| Fort +12 (13), Ref +10 (11), Will +6 | HP 81/81 (73/88) ( Non-lethal) | Burn 3 |Active Conditions: None

Malgrim shakes his head, "I think we can do better on our own."


Male Human Druid 7 | Init +2, Senses Perception +16 | AC 19, 14 Touch, 17 Flat footed (+4 armor, +1 Shield, +2 Dex, +2 Def,) | Fort +7, Ref +5, Will +12 | HP 17/48| Lightning Arc 6/7 | Beacon 0/1 | DL 1/1 IL 1/1| Med 1/1 | Active Conditions: Barkskin: AC 22

Tarak chortles at the exchange and grumbles, ”and they used to call me a pirate.”

Still feeling the effects of the wasp stings, the Druid casts a quick spell on himself (lesser restoration) and sighs a bit more contentedly, before turning to Malgrim, ”Ye got a little healing left in ye? I took a bartering and am out of meself?”

Then, ”In case ye didn’t hear in the battle, our friend is still out there trailing us, ambushed me with some swarms of wasps, but seemed to let me go when she likely could have finished me off. Tis a game to her, I suppose.”


Male Gnoll Bloodrager 7 | HP 79/79 Rage 93 |AC 25/T14/FF23 (Rage/enlarge /shield AC) 25/T10/FF13 | F+8/R+5/W+5/7(rage) | CMB + 11/CMD 23 | init + 4 | Perc + 10 | intim. + 11 | Surv. + 10 | Rage: 18/18 HP+14 /AC-2/Will+2/fast healing 2 | Spells: 1st lvl: 2/2 2nd lvl: 2/2, | Wand 5/5

I've lost track of what time of day it is, once we gather the loose gear how much 'marching time' is left?

Raising an eyebrow at the merchant's proposal, Gnasher shakes his head as he gives a light smile to Garave as he nods in agreement with Malgrim and Tarak. "Never mind, Merchant must think Gnasher raised by gnolls. Tribe sell gear ourselves." He then begins the process of gathering anything and everything that they can sell in the big city.

Hearing Syn was still on their tail, Gnasher looks towards Malgrim as well, "Maybe Tribe not waiting days to heal is good idea." As they talk and collect gear to sell, Gnasher uses his 'infernal healing wand's three charges on himself. Once the wand is spent, using the last of his magic, he casts the spell on it again for tomorrow.

assuming time permits he will use the wand then recharge it, this should put him at - 2 HP for now.

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