
miteke |

"Absolutely not!. Well, not like that particular part..."
At that moment dinner is announced and the guests move towards the dining room. Rayhan waits until everyone is seated (additional chairs are brought in as necessary), before he taps a spoon against a crystal wineglass and raises a toast.
"Welcome, honored guests! Kakishon has long been a place of myth and legend. Some scholars had turned away from the notion of this place after convincing themselves that the place was pure legend and did not truly exist. I distinctly recall the suspicion I felt just a few days ago when these fine folk arrived with what they believed was the Scroll of Kakishon itself. After seeing so many charlatans and forgeries in my life, it was hard to believe at first—but I believe what these folk have brought me may indeed be the real thing. I complete my research and appraisal in a few days, at which point we can talk prices. For now, though, let this toast be for the heroes who have brought to Katapesh a piece of history!"
The guests all raise their glasses and toast the PCs, after which the food is served. Eramin brings out plates of aromatic sliced meats, vegetables and fruits from the garden, salads, bread, and fine wine until the dining table is covered completely. Once the food is served, the table erupts into conversation. Some of the guests ask how closely Rayhan has examined the map and if he’s figured out how to activate it yet. Others want to know what the party intends to do with the map. Marzuk states that he simply cannot fathom the notion that they would wish to keep it, given that there are so many others who have been waiting lifetimes for a chance to learn its secrets. Fester eats heartily and recounts tale after tale, but is also very interested in the tales the heroes tell too. Yet at no times do any of the guests make offers—they’ve already stated their offers to the PCs, after all, and haggling and bargaining at a dinner party is considered crass.
Note: The module gives XP for successful entertainment attempts, but since we give levels based on milestones, instead I will award 1000gp spending money for each DC 25 success. Perform checks can be used for things like music, acting, and dance. Knowledge checks should be used for lectures. Balance or Tumble should be used for acrobatic displays. Intimidate checks should be used for displays of martial prowess, and Spellcraft for displays of magical power.

Seif-al-Din ibn-Subhi |

Seif-al-Din attempts to give a lecture on comparative religion, talking about Sarenrae, Abadar, and Nethys...
Knowledge(Religion): 1d20 + 13 ⇒ (2) + 13 = 15.
...for a little while, his dry style of lecturing looks like it is going to fall flat with his audience...
Knowledge(Religion), Fortune re-roll: 1d20 + 13 ⇒ (16) + 13 = 29.
...but after tugging at the strands of fate, it is surprisingly well-received.

'Gnasher' Red Claw |

Wanting to keep an eye on the woman who was grilling Seif about his talents, Gnasher makes sure he sits beside the woman dressed in white and green, Kazim. As the meal progresses, he gets more and more frustrated. Wishing the woman really was the Div so she could show these fools what they'd had to deal with. He turns towards her, not caring div or human, unable to control his rage. His paws grow into overly large claws, his eyes glow red, his fangs enlarge, and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it. Growling "Tribe told fools scroll not for sale, but Rayhan insist tribe have party."
Almost spitting their hosts name, he grips the fine oak table with both paws. Crushing into the tables edge leaving claw marks on both sides of his plate. Looking from the woman claiming to be a priestess of Abadar to the damage he's done to the table. He lets out a peculiar laugh Then pushes back from the table. Standing he heads towards the kitchen to find a bone to chew.
Intimidate: 1d20 + 12 ⇒ (15) + 12 = 27
Now I have to figure out how to get him back in the room. I think he'll find a bone, and return to the table chewing it. But that will be the next post :)

miteke |

The guest first look bored, then impressed with Seif's lecture as each of them, including Kazim, learn something new. Kazim claps the most enthusiastically which is a compliment indeed as he has been mostly reserved during the party. At first the guests are shocked by Gnasher's antics, but when Fester leaps to his feet and cheers (and does not get mauled), the others loosen up and give a much more restrained huzzah, though they still look a bit bewildered.
"All part of the act, Urah insists, before he begins his own performance involving escaping from some handcuffs."
1d20 + 13 ⇒ (1) + 13 = 14
Unfortunately Gnasher's outburst has completely unnerved him and it takes far too long for him to get out of them, in fact through the entire 5th course, delaying the arrival of the 6th.
Nice! Two successes which nets you a bonus 2000 gp to spend on your shopping spree.

Malgrim Gryh |

Malgrim will show off his acrobatic nature.
Acrobatics: 1d20 + 12 ⇒ (17) + 12 = 29

'Gnasher' Red Claw |

Having calmed down as he wandered to the kitchen Gnasher found a large beef bone that had been set aside for soup. Giving the cook an intimidating glare he collects the large bone and returns to the dining area. Sitting back down beside the potential Div, he bites into the bone causing a large crackling sound. Leaning over to the woman who called herself Kazim he ask, "Gnasher miss anything important?"

miteke |

Once the meal is over, the group retires downstairs to the parlor, which has been set up to accommodate whatever form of additional entertainment the PCs have decided to provide to the guests. Bottles of wine are opened and drinks flow liberally among the guests during the PCs’ performances. Malgrim impresses the guests and you make a clean sweep of things (apart from Urah's nervous attempt).
Finally the guests leave (and, contrary to metagamed anticipations, without issues).
You all have a couple of days of peace before anything happens to do your purchases (including the 3000 gp bonus for your performances).
Could you make a list of the purchases you make?

Malgrim Gryh |

Malgrim rises and looks over at his armor, but decides that he does not have time to put it on and instead heads to the open door to his room and moves to check on Gnasher and the scroll.
My armor is light, so I could sleep in it. But it seems unlikely I would be doing so at this point.

Seif-al-Din ibn-Subhi |

Seif, knowing that Malgrim and Gnasher will have things well in hand when it comes to scroll defense, grabs his shield and takes Shadow to make sure that their patron is safe, as well.

miteke |

Seif heads off to protect Rayhan. As soon as he opens the door he finds there is a slight complication. There are a few invaders in the main room (A7) and the door to his bedroom (A9) is open.
stealth: 1d20 + 17 ⇒ (1) + 17 = 18
1d100 ⇒ 82
Lingering by the door is a female that looks familiar. It takes a moment, but that smile is ingrained in your memory. Syn! she looks like she is trying to hide but she is not doing a particularly good job of it.

Malgrim Gryh |

Perception: 1d20 + 18 ⇒ (3) + 18 = 21
Malgrim growls and tries to blast her with mud into oblivion!
I will empower and send a composite blast at her. If I can gather power I will. If its a surprise round and I cannot then I just take the burn. Let me know.
Mud (Earth/Water) Blast w/Elemental Overflow , PBS : 1d20 + 9 + 1 + 2 ⇒ (11) + 9 + 1 + 2 = 23
Damage, B, Mud (Earth/Water) Blast w/Elemental Overflow , PBS: 6d6 + 14 + 4 + 1 ⇒ (1, 4, 6, 5, 5, 2) + 14 + 4 + 1 = 42
So if AC 23 hits her I do 63 Magical Bludgeoning damage. I don't care for Syn.

'Gnasher' Red Claw |

perception: 1d20 + 10 ⇒ (13) + 10 = 23
His carnivore ears picking up the sound of distressed horses, Gnasher gets up from his bedroll on the floor of the guest room. Never having gotten used to beds, or trusting things enough to not be prepared, Gnasher grabs his bardiche and steps out into the central room.
Seeing Syn he snarls "Mute girl!" As he begins to rage He enlarges, amost filling the room His paws grow into overly large claws, his eyes glow red, his fangs enlarge and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it, giving a peculiar laugh. Shifting so he can swing the bardiche to full effect he chops and their former companion.
I assume it may be a surprise round, so a standard action. enlarged Rage 1/12, Attack: + 1 Bardiche: Power attack
attack: 1d20 + 14 - 2 ⇒ (5) + 14 - 2 = 17 for damage: 2d8 + 7 + 2 + 1 + 6 ⇒ (3, 5) + 7 + 2 + 1 + 6 = 24
Maybe she's flat footed :(

miteke |
1 person marked this as a favorite. |

Should have done init up front... Belated rolls.
Init(Gnasher): 1d20 + 4 ⇒ (2) + 4 = 6
Init(Seif): 1d20 + 7 ⇒ (13) + 7 = 20
Init(Malgrim): 1d20 + 3 ⇒ (18) + 3 = 21
Init(Syn): 1d20 + 9 ⇒ (6) + 9 = 15
Init(Thugs): 1d20 + 2 ⇒ (19) + 2 = 21
Malgrims blast bounces off the door she is hiding behind, leaving a hole that will be a pain to fix. The Thug in the middle of the room rushes the door and takes an ineffectual swing at Malgrim, While 8 others rush out of Rayhan's bedroom and the stairs they were on their way up.
to hit sap: 1d20 + 3 ⇒ (7) + 3 = 10
I have each of you a bedroom as there is one bed per room, but If you would like to retroactively rearrange your icons and beds that is OK with me. I put you by your beds. You had time to get out of bed when the commotion started, but not enough time to take a full turn. Gnasher and Seif's doors are still closed. Unless you sleep with them open, in which case the thugs will run into your rooms.
@Gnasher
As you noticed you went last in init so you can redo your action when your turn comes up..

Seif-al-Din ibn-Subhi |

Seif-al-Din moves over and throws open the door from just beside it.
Noting the commotion beyond, he has but one command for Shadow:
"Kuua!"
With a yowl, Shadow pounces on the unfortunate man in the doorway.
Bite, Pounce: 1d20 + 10 + 2 ⇒ (10) + 10 + 2 = 22, for 1d8 + 7 + 1d6 ⇒ (2) + 7 + (1) = 10 Non-Lethal damage.
Claw, Pounce: 1d20 + 10 + 2 ⇒ (1) + 10 + 2 = 13, for 1d6 + 7 + 1d6 ⇒ (5) + 7 + (5) = 17 Non-Lethal damage.
Claw, Pounce: 1d20 + 10 + 2 ⇒ (20) + 10 + 2 = 32, for 1d6 + 7 + 1d6 ⇒ (2) + 7 + (1) = 10 Non-Lethal damage.
Crit Confirmation: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20, for 1d6 + 7 + 1d6 ⇒ (1) + 7 + (3) = 11 *ADDITIONAL* Non-Lethal damage.
Rake, Pounce: 1d20 + 10 + 2 ⇒ (15) + 10 + 2 = 27, for 1d6 + 7 + 1d6 ⇒ (6) + 7 + (1) = 14 Non-Lethal damage.
Rake, Pounce: 1d20 + 10 + 2 ⇒ (5) + 10 + 2 = 17, for 1d6 + 7 + 1d6 ⇒ (6) + 7 + (3) = 16 Non-Lethal damage.

miteke |

@Seif
Please place an icon on the map for Shadow.
After throwing open the door, the poor thug is met by an intimidating screech and a face full of fur. Seif's bud, Shadow, does a fine job of subduing the guy. If the bite/claw/claw/rake/rake hadn't taken him down, he probably would have passed out from fright. Though I don't think shadow knows what 'Kill' really means as his/her attacks were mostly paw pads.
Syn laughs and waves at your group with a wink. Thousands of wasps appear and start gnashing on Malgrim and Seif and, yes, some of the thugs. After her 'present' she lifts off and disappears upward.
damage Malrgim: 2d6 ⇒ (4, 3) = 7
damage Seif: 2d6 ⇒ (6, 2) = 8
damage Shadow: 2d6 ⇒ (5, 5) = 10
Damage Thug: 2d6 ⇒ (3, 5) = 8; fort save vs distraction: 1d20 + 2 ⇒ (2) + 2 = 4; fort save vs poison: 1d20 + 2 ⇒ (18) + 2 = 20
Damage Thug: 2d6 ⇒ (4, 3) = 7; fort save vs distraction: 1d20 + 2 ⇒ (11) + 2 = 13; fort save vs poison: 1d20 + 2 ⇒ (3) + 2 = 5
Damage Thug: 2d6 ⇒ (1, 5) = 6; fort save vs distraction: 1d20 + 2 ⇒ (19) + 2 = 21; fort save vs poison: 1d20 + 2 ⇒ (2) + 2 = 4
Damage Thug: 2d6 ⇒ (3, 1) = 4; fort save vs distraction: 1d20 + 2 ⇒ (16) + 2 = 18; fort save vs poison: 1d20 + 2 ⇒ (20) + 2 = 22
Damage Thug: 2d6 ⇒ (3, 6) = 9; fort save vs distraction: 1d20 + 2 ⇒ (10) + 2 = 12; fort save vs poison: 1d20 + 2 ⇒ (6) + 2 = 8
❖❖❖❖❖❖ Combat Card Round 1 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Gnasher (-0 HP)
Round 2
Malgrim Gryh (-7 HP, need DC 13 fort save vs. distraction, need DC 13 fort save vs. poison or lose a Dex)
Thugs (1 unconcious and getting eaten alive by wasps, -8D; -7P/-1Dex; -6P/-1Dex; -4; -9DP/-1Dex; 3 uninjured))
Seif (-8 HP, need DC 13 fort save vs. distraction, need DC 13 fort save vs. poison or lose a Dex)
Shadow (-10 HP, need DC 13 fort save vs. distraction, need DC 13 fort save vs. poison or lose a Dex)
Syn (-0 HP)

'Gnasher' Red Claw |

At least the bed is just a 5 ft step from the door :)
Stepping towards the door, Gnasher opens it to see what the fuss is about. Seeing the thugs and hearing what he believes is the mute girls laugh. Gnasher begins to rage He enlarges, amost filling the room His paws grow into overly large claws, his eyes glow red, his fangs enlarge and he begins to froth at the mouth. While his brown hide takes on a red-orange cast to it, giving a peculiar laugh. Having not picked up his bardiche, he reaches out with a great clawwed paw and lashes out at the nearest invader.
5 ft step, move action open door, enlarged Rage 1/12, AC 23, attack: Claw, power attack
claw attack: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22 for damage: 1d8 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11

Malgrim Gryh |

Fort vs Distraction: 1d20 + 13 ⇒ (18) + 13 = 31
Fort vs Poison: 1d20 + 13 ⇒ (4) + 13 = 17
We are good.

miteke |

At least the bed is just a 5 ft step from the door :)
You are allowed to position yourself anywhere in the foom you would like, including next to the door. I figured you had time to get out of bed and move in the room when you heard the commotion.
Gnasher, that drops the Thug that was in front of the door.
Malgrim, you are up.

Malgrim Gryh |

Malgrim steps back, gathers the power of water in the air and sends a spindle of water exploding on two swarms and two thugs.
Five ft step back. Gather Power, Empower and do a Spindle striking the two swarms and the two thugs currently in the swarms. It hits a 5 ft by 10 ft area. I will use my saved burn, Gather Power and Infusion Specialization to take zero Burn on this attack. The Spindle does half damage then times and a half for Empower.
Reflex DC 16 (Reflex +4 + Lvl 2 Power) for Half Damage- Damage, B, Water Blast w/Elemental Overflow , PBS: 3d6 + 10 + 4 ⇒ (1, 6, 4) + 10 + 4 = 25
So half of 25 gives 12 damage. Empower takes it back to 18 magical bludgeoning damage or 9 if they make the DC 16 reflex save. Any bonus damage for hitting the swarm with an AoE is not included in these numbers.

miteke |

swarm reflex save: 1d20 + 3 ⇒ (8) + 3 = 11, 27 damage
swarm reflex save: 1d20 + 3 ⇒ (2) + 3 = 5, 27 damage
thug reflex save: 1d20 + 5 ⇒ (18) + 5 = 23, 9 damage
thug reflex save: 1d20 + 5 ⇒ (13) + 5 = 18, 9 damage
Malgrim wisely retreats from the swarm and sends a bifurcated blast of water into the churning mass of wasps. His brutal use of water reduces the swarms targeted significantly, though they still persist, but the thugs drop where they are doomed to suffer the continued attentions of the wasps. Ironically their only hope is that the heroes disperse them.
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-8 HP, need DC 13 fort save vs. distraction, need DC 13 fort save vs. poison or lose a Dex)
Shadow (-10 HP, need DC 13 fort save vs. distraction, need DC 13 fort save vs. poison or lose a Dex, need an icon on the map)
Swarms
Gnasher (-0 HP)
Round 3
Malgrim Gryh (-7 HP)
Thugs (1 unconscious and getting eaten alive by wasps, -6P/-1Dex; -9DP/-1Dex; 3 uninjured)

Seif-al-Din ibn-Subhi |

Seif-al-Din, Fort: 1d20 + 6 ⇒ (6) + 6 = 12.
Seif-al-Din, Fort: 1d20 + 6 ⇒ (9) + 6 = 15.
Seif-al-Din is thoroughly distracted, and moves out of the swarm.
Shadow, Fort: 1d20 + 8 ⇒ (5) + 8 = 13.
Shadow, Fort: 1d20 + 8 ⇒ (8) + 8 = 16.
Shadow, on the other hand, yowls in displeasure, and in frustration, attacks the man around the corner.
Bite: 1d20 + 10 ⇒ (16) + 10 = 26. for 1d8 + 7 + 1d6 ⇒ (4) + 7 + (6) = 17 Non-lethal damage.
Grab: 1d20 + 11 ⇒ (6) + 11 = 17.
Claw: 1d20 + 10 ⇒ (18) + 10 = 28. for 1d8 + 7 + 1d6 ⇒ (1) + 7 + (5) = 13 Non-lethal damage.
Grab: 1d20 + 11 ⇒ (7) + 11 = 18.
Claw: 1d20 + 10 ⇒ (8) + 10 = 18. for 1d8 + 7 + 1d6 ⇒ (5) + 7 + (6) = 18 Non-lethal damage.
Grab: 1d20 + 11 ⇒ (7) + 11 = 18.

miteke |

Shadow dares the swarm and stick around long enough to dispatch another thug who takes a nose dive. For his trouble he gets chewed on by the swarm.
damage shadow: 2d6 ⇒ (5, 1) = 6
The one thug still standing in a swarm staggers over to a chair and collapses into it. The three lucky enough to be outside the swarms stay back and wait for you to come to them.
Thug save vs. poison: 1d20 + 2 ⇒ (12) + 2 = 14
❖❖❖❖❖❖ Combat Card Round 2 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Gnasher (-0 HP)
Beginning of round 3
Malgrim Gryh (-7 HP)
Seif (-8 HP)
Shadow (-16 HP, need DC 13 fort save vs. distraction, need DC 13 fort save vs. poison or lose a Dex)
Thugs (2 unconscious and getting eaten alive by wasps,-9/-1Dex; 3 uninjured)
Swarms

Malgrim Gryh |

Malgrim gathers the power of water and sends a second spindle into the mass of wasps and thugs. He growls out, "Stupid charmed fools. I am really sick of her."
Gather Power, and then throw the Spindle. No Empower this time as I am not sure about my current Burn from turn 1.
Reflex DC 16 (Reflex +4 + Lvl 2 Power) for Half Damage- Damage, B, Water Blast w/Elemental Overflow: 3d6 + 10 + 4 ⇒ (3, 1, 2) + 10 + 4 = 20
I hit both swarms and the two thugs adjacent to each other. So 10 damage on a failed reflex save and 5 on a successful reflex save. Half damage is super sad, but at least the swarms take extra, which is not included above.

'Gnasher' Red Claw |

Guess he should have picked up the bardiche
Seeing the invaders step back out of the swarm, Gnasher calls out, "Where mute girl?" As he paws at the only bandit in reach.
It may not be mechanically sound, but Gnasher isn't sticking his face out into the swarm, so he'll attack with two claws. I put a yellow border on the one he's attacking. It looks like the fellow has full cover. enlarged Rage 2/12, AC 23, attack: 2 Claw, power attack
claw attack: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22 for damage: 1d8 + 2 + 1 + 4 ⇒ (3) + 2 + 1 + 4 = 10
claw attack: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27 for damage: 1d8 + 2 + 1 + 4 ⇒ (2) + 2 + 1 + 4 = 9

Malgrim Gryh |

I did not realize they were unconscious. So I will hit the two swarms without hitting the thugs. Thanks for clarifying that.

miteke |

If I am thorough, I will turn the icon sideways if they are unconscious so it may be apparent on the map.
Malgrim scatters the two swarms in the main room, leaving only the swarm sharing the room with Seif and Shadow.
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-8 HP)
Shadow (-16 HP, need DC 13 fort save vs. distraction, need DC 13 fort save vs. poison or lose a Dex)
Thugs (2 unconscious and getting eaten alive by wasps,-9/-1Dex; 3 uninjured)
Swarms
Gnasher (-0 HP)
Beginning of round 4
Malgrim Gryh (-7 HP)

Seif-al-Din ibn-Subhi |

Shadow, Fort: 1d20 + 8 ⇒ (6) + 8 = 14.
Shadow, Fort: 1d20 + 8 ⇒ (11) + 8 = 19.
Yowling in annoyance, Shadow flees the swarm, and takes out their frustration on the closest thug.
Bite: 1d20 + 10 ⇒ (20) + 10 = 30, for 1d8 + 7 ⇒ (8) + 7 = 15 non-lethal damage.
Crit Confirmation: 1d20 + 10 ⇒ (19) + 10 = 29, for 1d8 + 7 ⇒ (5) + 7 = 12 extra non-lethal damage.
Grab: 1d20 + 11 ⇒ (9) + 11 = 20.

miteke |

With the bugs gone from the main room, Shadow is able to escape their painful bites and pursues a thug. He latches onto a thug and shakes his limp body vigorously. Malgrim looks out his door and all he can see is tiger.
The nauseated condition only lasts one round as far as I can tell, so Seif can take an action.
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Seif (-8 HP)
Thugs (2 unconscious and getting eaten alive by wasps, one unconscious and feeling a little shaken up; -9/-1Dex; 1 uninjured)
Swarms
Gnasher (-0 HP)
Beginning of round 4
Malgrim Gryh (-7 HP)
Shadow (-16 HP)

miteke |

The remaining swarm stays put, looking angrier than ever.
In a last ditch effort to hold off the defenders, the thugs run at shadow and try to put the hurt on her.
to hit: 1d20 + 3 ⇒ (13) + 3 = 16
to hit: 1d20 + 3 ⇒ (17) + 3 = 20
Yea, no. The well armored tiger doesn't even get a hair cut. She sits there glaring at them, perched atop two of the thugs flattened under her hind quarters and one of them still gripped firmly in her mouth.
❖❖❖❖❖❖ Combat Card Round 3 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Gnasher (-0 HP)
Beginning of round 4
Malgrim Gryh (-7 HP)
Shadow (-16 HP)
Seif (-8 HP)
Thugs (3 unconscious ; 1 -9/-1Dex; 1 uninjured)
Swarms

'Gnasher' Red Claw |

As the attacker falls, Gnasher smiles a wolfish smile. Watching the swarm move and the tiger appear, Gnasher waits as the bandits get closer. Sticking his muzzle through the doorway, he bites and then claws at the nearest enemy.
enlarged Rage 3/12, AC 23, Full attack: bite 2 Claw, power attack
bite attack: 1d20 + 14 - 2 ⇒ (13) + 14 - 2 = 25 for damage: 1d8 + 2 + 1 + 4 ⇒ (4) + 2 + 1 + 4 = 11
claw attack: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22 for damage: 1d8 + 2 + 1 + 4 ⇒ (7) + 2 + 1 + 4 = 14
claw attack: 1d20 + 14 - 2 ⇒ (7) + 14 - 2 = 19 for damage: 1d8 + 2 + 1 + 4 ⇒ (5) + 2 + 1 + 4 = 12

Malgrim Gryh |

Ceirn steps over to use the wall for cover and see the remaining swarm. He then gathers his power and sends another spindle of water at the swarm.
5 ft step. Gather Power, Send a Spindle of water. DC 16 Reflex save for half damage of the half damage of my blast. I have placed a white box for where I drop it.
Reflex DC 16 (Reflex +4 + Lvl 2 Power) for Half Damage- Damage, B, Water Blast w/Elemental Overflow: 3d6 + 10 + 4 ⇒ (1, 5, 1) + 10 + 4 = 21
So DC 16 for half damage. A failure takes 10 damage vs 5 damage on a success.

miteke |

ref: 1d20 + 3 ⇒ (12) + 3 = 15
Gnasher KOs the already injured thug who's just trying to do his job.
The swarm is quite agitated by the nasty water. Their wee little brains are gong, "Whaaa? Rain isn't supposed to do that."
❖❖❖❖❖❖ Combat Card Round 4 ❖❖❖❖❖❖
Ongoing effects not mentioned below:
Bold may go.
Shadow (-16 HP)
Seif (-8 HP)
Thug
Swarm (-15)
Gnasher (-0 HP)
Beginning of round 5
Malgrim Gryh (-7 HP)

Seif-al-Din ibn-Subhi |

Spitting out the unconscious thug, Shadow turns their attention to the remaining unfortunate conscious one.
Bite: 1d20 + 10 ⇒ (11) + 10 = 21, for 1d8 + 7 + 1d6 ⇒ (2) + 7 + (3) = 12 Non-lethal damage.
Grab: 1d20 + 11 ⇒ (19) + 11 = 30.
Claw: 1d20 + 10 ⇒ (15) + 10 = 25, for 1d8 + 7 + 1d6 ⇒ (5) + 7 + (4) = 16 Non-lethal damage.
Grab: 1d20 + 11 ⇒ (12) + 11 = 23.
Claw: 1d20 + 10 ⇒ (15) + 10 = 25, for 1d8 + 7 + 1d6 ⇒ (3) + 7 + (5) = 15 Non-lethal damage.
Grab: 1d20 + 11 ⇒ (4) + 11 = 15.

'Gnasher' Red Claw |

Releasing his rage for the moment, Gnasher picks up his bardiche and runs to the front door. Looking out the door, he yells out, "Mute girl show yourself! Let us end this tonight!"

miteke |

Gnasher heads towards the front door and finds that Syn is nowhere in sight.
Seif knows that he can probably get through the swarm with minimal pain. On the other hand, if they are agitated enough, they tend to follow their victims, though these do not seem to behaving like that. So where does Seif head?

Seif-al-Din ibn-Subhi |

From a metagame perspective, I appreciate that the swarms probably can't move, but Seif-al-Din does not know that :-P
Seif-al-Din crawls out of the window, and heads around to an alternate ingress point.

Malgrim Gryh |

Malgrim follows along behind Gnasher.

'Gnasher' Red Claw |

Hearing noise outside the building, Gnasher moves outside and around the building. Seeing Seif climbing out a window he gives a smile. "Catman smart getting away from bugs." He nods back towards the building, "Tribe check on host."

miteke |

You head towards the bedroom and hear a commotion from the library and dash up to find Rayhan being stuffed into a bag being held by Tamir at which point he casts a spell and vanishes in a puff of magic.
1-2 move
3)
Rayhan surprised AC 12
will save Charm Person: 1d20 + 9 ⇒ (9) + 9 = 18
to hit: 1d20 + 3 ⇒ (5) + 3 = 8
damage: 1d6 + 1 ⇒ (1) + 1 = 2
to hit: 1d20 + 3 ⇒ (18) + 3 = 21
damage: 1d6 + 1 ⇒ (1) + 1 = 2
4)
Cast Defensively, Mage armor: 1d20 + 9 ⇒ (20) + 9 = 29 - AC 16
will save Hold Person: 1d20 + 9 ⇒ (3) + 9 = 12
cdg damage: 1d6 + 1 ⇒ (6) + 1 = 7; fort: 1d20 + 5 ⇒ (3) + 5 = 8
cdg damage: 1d6 + 1 ⇒ (4) + 1 = 5; fort: 1d20 + 5 ⇒ (1) + 5 = 6
5)
stuff Rayhan in bag
6)
Teleport
PCs arrive

'Gnasher' Red Claw |

Having rejoined with his tribe members, Gnasher gestures towards Rayhan's room, "Tribe check Rayhan's room first."
He'll take 10(20) on perception looking for Rayhan.

'Gnasher' Red Claw |

Apparently I was ninja'd by Miteke and didn't realize it.
Seeing Tamar disappear in a puff of smoke, Gnasher snarls, "We hunt down halfling."
Remembering the halfling had been a guest a the party, he asks, "Did anyone speak to halfling? Maybe learn anything about Halfling?"