Miteke's Legacy of Fire

Game Master miteke

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Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Let's see if I can do that again

Casper chuckle evilly and renews his best gnoll impression.

1d20 + 5 ⇒ (9) + 5 = 14
1d20 + 5 ⇒ (11) + 5 = 16


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe rolled heals last time in case we left combat. Lupe will pick up the body and Wolf will start to move them toward the group.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

AoO 1: 1d20 + 5 ⇒ (11) + 5 = 16
AoO 2: 1d20 + 5 ⇒ (7) + 5 = 12

Silver, slashing, non-lethal: 1d4 + 1 ⇒ (2) + 1 = 3

"Lupe, how goes your chase?"

I figure one is about 60ft away, but I'm trying to figure out what's up with the one Lupe attacked, which is probably only about 30ish feet away and possibly unconscious. That will probably decide my action.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina lashes out once more!

Wakizashi Strike: 1d20 + 5 ⇒ (15) + 5 = 20
Wakizashi Strike: 1d20 + 5 ⇒ (7) + 5 = 12
Pretty sure that second one makes a miss, but I'll roll damage anyway.
Damage: 1d6 ⇒ 5


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AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"I got it. I did not let it get away. I think it is even still alive."


Lady Vulpina of Katapesh wrote:
Pretty sure that second one makes a miss, but I'll roll damage anyway.[dice=Damage]1d6

Well, it would have except that it is currently suffering from an ill omen and has an AC of 11 as a result. Thus, as another result, her Wakizashi does 3 more damage - not quite enough to drop it unless the weapon is cold iron. HP are at 1/6. If Rahella can do 1 point of damage (after DR) it will collapse when it heads for the forest. Otherwise it escapes!


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella was not about to let the last pugwampi run and quickly sent a jet of acid at it.
Acid jet: 1d20 + 2 ⇒ (15) + 2 = 171d20 + 2 ⇒ (6) + 2 = 81d6 + 3 ⇒ (6) + 3 = 9
Unfortunately yet another cactus jumped between her acid and the pugwampi taking the full hit for the creature and dissolving into acrid goo!


Indeed, the squealing and maniacal being dashes into the cactus, unhindered by the very thorns that left to rest of you chewed up. On the bright side, it showed no signs of slowing down and one could assume that it will not be returning for its supper. Which leaves the wild eyed goat to deal with. You know, the one tied up nest to a nasty looking plunge into thorny oblivion. What do you do?

Try to untie it? Cut the rope? Shoot it and have dinner?


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona moves to help the goat.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

"Brute force or gentle coaxing?" Vulpina ponders aloud, sheathing her weapons and tapping her chin. "I do not know that we are particularly good with animals... but I doubt we want to drag this creature the whole way back."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella considered the agitated goat and what could be done to bring it out safely. They needed to calm it down but she had no clue how, none of her spells would work and she had no real talent with animals. Truthfully she had no end of troubles with animals but she had an idea of what she could try.

Rahella remembered a song her mother sang her to quiet her fears and, while she didn't remember the words she did know the tune by heart. She began to hum the tune, an old one, likely her Mother's land of Osirian, as she tried to calm the goat.
Perform (sing): 1d20 + 3 ⇒ (14) + 3 = 17


An interesting approach but as a former owner of goats I know singing ain't gonna work.

disbudding roll: 1d100 ⇒ 84

Lady Vulpina muses while Sarona approaches. The goat is pretty frantic and is rushing all over the place. How close does Sarona get? It has some gnarly looking horns.

Meanwhile Casper hears the sounds of combat come to a cease and furious screeching making it say through the cactus forest away from everyone.

sense motive DC 15:
Though frantic, the goat does not seem to be violent. Very doubtful it will attack anyone.

wisdom DC 10:
With the goat dashing about, that cliff seems like the perfect setup for an accidental disaster.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Rahella was displeased about the fact her song didn't work but then what did she know about goats anyway? She considered carefully what to do as she watched the goat dashing back and forth.
Sense Motive: 1d20 ⇒ 8
Wis: 1d20 ⇒ 2
Sadly she was too leery of getting close to the madly dashing goat for fear of the horns.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Handle animal: 1d20 + 2 ⇒ (16) + 2 = 18

Lupe pulls out food. "Here little guy. Let's get somewhere safe."

Can I treat food as a masterwork tool for animal handling?


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

Sense Motive: 1d20 ⇒ 15
Wisdom: 1d20 ⇒ 8

Seeing some of the group stay back away from the goat, Katsumi quietly added "He is just afraid of us. I do not think he is violent." He knew Lupe was better at calming creatures than he was, so instead he edged around the creature, position himself between him and the edge of the cliff in case in his fear he lost his footing and accidentally fell off.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

You know singing ain't gonna work? Have you considered that goats might just not like your singing, GM? ;)

"Ah, I suppose that is fair enough," says Vulpina, stepping back to try to give it both a path to safety and some distance.


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Lady Vulpina of Katapesh wrote:
You know singing ain't gonna work? Have you considered that goats might just not like your singing, GM? ;)

Brutal. Just Brutal!

Goats do, on the other hand, have quite the passion for food. Lupe is able to get the goat to calm down and slurp up the candy offered to it. And come looking for more.

One last challenge here. You have a severely wounded goat and a forest of Cactus to return through. Not to mention your own conditions. Not a good combination.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona pauses as Lupe feeds the goat to calm it down.

"Could we simply hack our way through the cacti?"


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

"We might wrap the goat in something," she offers. "So that it does not bleed to death on a cactus, you see."


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Considering their plight now that the goat is calmed down Rahella said thought fully, "I guess I could try to melt a path through, it would take a while as I can't use that big spray of acid much more."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Hey buddy. I'm pretty bangs up too. This little monster really hurt me. I would like to take our time and cut through we have people on the other side so it would take half as long."


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

It's too bad there isn't someone with a Str of 19 who can lift 350lbs over his head and just carry the goat out (Google suggests the average male goat weighs between 150-200lbs). :-P

"Perhaps it would be best to take the pugwampi back to camp, return here to camp, and in the morning you can heal the goat enough for us to lead it out."

Since we were already told we couldn't cut down the cacti or go around the forest, this is my only other idea short of Casper carrying the goat over his head.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe can lift can 173lb but he is short. It may have been we could not cut down the cacti in time to get to the goat it may be different if we have an hour or more.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Lupe's got a point. What do we have in the way of blades or tools? Anybody got a reach slashing weapon? That seems the best choice.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

I fully admit my guess could be wrong. But Lupe is small and full of holes.

"I wonder if my tent is thick enough."

Lupe inspects his backpack to see if it was pierced.

I'm guessing that a canvas tent would have around the hardness of leather or hide as there are hide tents, which is 2. That would provide enough protection to get out.


Katsumi, are you collecting your weapon pieces? You will need a casting of make whole to fix it. It is a second level spell which none of you can cast at the moment, but you may be able to find someone who can.

The group comes up with a few good ideas and by using the tent and some hack and slash technique, you are all able to return to camp without any further injury, and with a fairly intact specimen in tow. It does take you 1-2 hours to accomplish however, and by the time you get back you are exhausted (technically, in pathfinder terms, you are fatigued). Well those of you that hacked and slashed and/or wrestled with the tent, goat, and cacti. Casper, of course, is fresh as a daisy. On the other hand, Dashki has not been very good company and, well, the look on his face has been quite smug. And all those murmurs about how he was right. And how they should have trusted him, being an expert and all. And how lucky they were to have him there (even though he did nothing to help). I suspect that Casper by now is not only bored, but quite irritated. And Casper is not the friendliest of fellows even in a good mood from what I can tell.

Post to come later tonight on your reception back at camp.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe walks into camp carrying a goat and pugwampi bloody with big smile on his face.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
miteke wrote:

Katsumi, are you collecting your weapon pieces? You will need a casting of make whole to fix it. It is a second level spell which none of you can cast at the moment, but you may be able to find someone who can.

The group comes up with a few good ideas and by using the tent and some hack and slash technique, you are all able to return to camp without any further injury, and with a fairly intact specimen in tow. It does take you 1-2 hours to accomplish however, and by the time you get back you are exhausted (technically, in pathfinder terms, you are fatigued). Well those of you that hacked and slashed and/or wrestled with the tent, goat, and cacti. Casper, of course, is fresh as a daisy. On the other hand, Dashki has not been very good company and, well, the look on his face has been quite smug. And all those murmurs about how he was right. And how they should have trusted him, being an expert and all. And how lucky they were to have him there (even though he did nothing to help). I suspect that Casper by now is not only bored, but quite irritated. And Casper is not the friendliest of fellows even in a good mood from what I can tell.

Post to come later tonight on your reception back at camp.

It might be the case that Dakshi now considered himself as having been vindicated, after a fashion, in the eyes of the rest of this motley caravan , but nothing could be further from the thinking of Casper Cantour. No, indeed, he still held the strange man under the ginger's own assiduously-cultivated pall of suspicion. But for now he would pretend to accept the restoration of the gnoll-expert, but maintain his watch and guard.


@Casper
Give me a bluff roll to see if Dashki buys it.

Everyone hears your approach from far away (or should I say, the goat's approach). The first to greet you are the husband and wife team that simultaneously yell 'Burly' and 'Rombard' at the same time and quickly collect their beloved pet.

Did I mention how stinky a male goat is? Even out of season they tend to reek. They like to pee on themselves because the does like it that way. And didn't you say you were carrying the goat? And with the water shortage, there will be no baths. Have fun RPing that.

The next to greet you are Almah, closely followed by Garavel. She is about to congratulate you all when she sees the gremlin, but then she get's a whiff of you. Coming up short rather abruptly, she backs off a bit.

"Wow! thank you for your sacrifice!."

Garavel chuckles a bit at her osmophobia and moves forward to take the gremlin.

Garavel: "You captured it alive! Well done."
Almah: "Indeed. Well done! Looks like you picked well, Garavel. Very resourceful. I have a good feeling about you. You are going to be very handy to have around, I'm sure."
Garavel: "Do you think there are more of these things?"
Almah: "Almost definitely. I think we will need to find a less exposed place to camp."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe is a wild wolfman and is not bothered by the smell.

"You can question it if you like. One of us speaks gnoll. I'm going to fill the barrels and waterskin for everybody."

Lupe walks around for an hour filling anything that holds water.


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

When Rahella first got a whiff of the goat's smell and realized it would be sticking to Lupe from carrying the goat, she resolved to deal with the situation when they were finished. After delivering the goat to his owners Rahella looked to Lupe and said, "Let me do something about the goat smell you picked up, I don't think you want to find yourself in contest for stud with the she-goats." Muttering a few words in an arcane tongue and gesturing Rahella released a spell to deal with the stench of the goat pee.

I cast prestidigitate to clean the goat smell off of Lupe.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Water shortage? Lupe can cast Create Water at will! And a quick Prestidigitation does better, anyway :P

Vulpina keeps her distance on the way back; while she is happy to work for her place in the caravan-- firearms are not cheap, after all, and even their maintenance can be costly at times-- she does not see any reason to take in more of the smell than she must.

She is happy to stride back in to a hero's reception, however.

"A more auspicious campsite or twice as many guards," chuckles the noblewoman, "but at least we had the resources to find what went wrong. If one cannot be proactive, one must be reactive as well as possible."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Thanks. Sorry I did not really notice the smell. Where I grew...ummm thanks. I don't want to upset people."


Lady Vulpina of Katapesh wrote:
Water shortage? Lupe can cast Create Water at will! And a quick Prestidigitation does better, anyway :P

I had it in my mind that there was one water barrel and it was broken. But when I think about it they probably have more than one and, if not, the cleric can probably do something about the broken one. It'd odd. They wrote the scenario like if the water barrel is smashed in order to put out the fire there would be a water shortage, but there are a number of ways to deal with that using spells the party would have access to, so... Odd.

The party sets to removing scents and restoring the water. When the broken barrel is mentioned, Father Zastoran announces that he has just the spell to fix it, but that it will have to wait until morning. Also, upon noticing your wounds, he casts a few cure spells over the most injured (up to 3 CLW and 2 cure moderate wounds). (No need to roll. You will be fully healed by the time you need your HPs)

Almah and Garavel study the Pugwampi for a few minutes, but before long Almah tells her major domo to 'dispose of the thing', not willing to allow a creature of bad luck to remain. Dashki, takes the corpse but instead of burying it, attaches it like some kind of trophy by a noose to the end of a staff outside his tent.

Almah calls you all into her tent in the morning.

"It seems that you are a resourceful group and we will be needing resourceful help. I'm willing to offer you 200 gp to stick around and help. "


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

"It's alright Lupe, there is no need to apologize and it took no real effort to accomplish," Rahella said with a smile at Lupe in response to his thanks.

Once they had gotten the gremlin to Almah and the decision to dispose of the pugwampi made, but before it was carried out, Rahella asked quietly, "If you would allow I would like to satisfy my curiosity about the pugwampi?"

If allowed:
Rahella looked at the unconscious pugwampi a moment in consideration before she began to focus. Her eyes closed and when they opened were a pair of pitch black orbs as she began to speak words in a tongue not meant for the living. With a gesture like grasping something she pulled and a spectral version of the pugwampi appeared over the corpse before she said, "You are free to return to the cycle little one, your suffering is at an end for now." The spectral pugwampi dissipated and Rahella gasped as her eyes went back to normal.

She seemed to search for something and then said, "Well crap, the creature did not have enough life force to be of use to me." She sighed, "Oh well, at least his suffering is over and he can continue on to his next life."

The next morning Rahella awoke and studied her spells as usual before the sun arose. She then removed the body stocking and pulled her robes on again, covering her head face after eating breakfast, and reported to Almah's tent as requested. She listened to what the woman said and considered before replying, "I will continue with you and do what I can to assist."


Absolutely, they allow you to examine the limp form to your heart's content.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Brother sorry about your sword. My fixing magic won't do much but maybe Father could help his magic is like mine but he is better at it."

While getting healed Lupe talks to father, "Wow. I feel much better. Thanks father. Maybe I can try that test you said soon." Lupe then whispers, "It does not involve much reading does it?"


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

Katsumi blinked in confusion at Almah's offer. "Did not Garavel already hire us? Or have we already completed the task we were hired for, and now you wish to continue with our services."


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

"If you wish to offer me monetary compensation, I would not object." Sarona adds.

"I do not believe we have yet completed our hired task--we are to continue to Kelmarane, correct?"


That's what I wondered when I read that. What exactly is the 200 gp for? What terms were given when you were originally hired? In my mind, there should be a stipend involved, not a lump sum. Let's just assume you were promised a generous award when you signed up, if you proved helpful, and now that you have been helpful you have received a reward. I know it's weird, but it seems like you are to be given money as it suits her when she feels you are deserving of it. I'm going to blame it on the culture there because I sure as heck would not signed up for a job without more than a vague promise.

"Your services are to be paid for on an ad hoc basis. If I find you have proven useful, I will pay you. And, as you can see, I can be quite generous. I have something I want you to do. Consider this as payment to accomplish the task. There is an abandoned monastery to Sarenrae near Kelmarane. I'd like you to secure it and make sure it is safe for us to set up camp there."

DC 15 Knowledge Local or DC 15 Knowledge Religion or DC 20 Knowledge History:
It was known as the Monastery of St Vardishal. A mad cult out of Kelmarane invaded the monastery 20 years ago, killing all the faithful in a bloody spree.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

I could speculate on the money/pay for ages tbh. Maybe there's supposed to be money when the job's done; maybe the offer of food, water, and a place to sleep during the trip is more than many have and would thus be tempting to the poor (and Vulpina's doing it for, I dunno, a personal favor to Garavel and Casper's here to make sure his family's investment runs smoothly). Maybe Almah is giving us additional work on top of what we're already doing.

Lady Vulpina does not deal with the pugwampus any longer than she must; in fact, she entirely misses Rahella's interesting display, in favor of checking her pistol.

Despite its upkeep, something has been lessening its impact. She spends a bit of time taking it apart, cleaning sand out of the clockwork. She has concerns... but there's always her blade if the gun does not work.

By morning, when they are summoned, Vulpina gives a deep, respectful nod. "I do believe we have time for a little extra work," she chuckles. "Do you happen to know what might have become of the monastery, or is investigating that part of the assignment?"


Almah looks at Garavel and Garavel looks at Almah.

"Well, we did not even know that it existed before we got here. It was spotted by Trevvis and his crew on a scouting expedition and it lies about half way between here and Kelmarane and, from what they told me, is a bit beat up and there is no evidence of inhabitation. Though, I think we can all agree, there is probably something in there. Anything with a roof and walls will attract attention. I do have a crude map of the area and you can asks Travvis if there are any specific questions you have."

See link to Geographical Maps to view the crude map of the area. There is also Father Zastoran. He seems a knowledgeable fellow and may or may not know something about the monastery, though if one of you can pop the spoiler you will have anything that he could offer. He's also a potential source of resources if you know what to ask for.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe likes hanging around father if for no other reason then to watch how his magic works.

"Father I was thinking about going ahead a little to secure the monastery. Do you know anything about it? Do you think it's a good idea?

After that Lupe will go over to the gnoll expert. "Dashki? Do you think the gnolls would attack the monetary or use it as a hideout."


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

Earlier with Lupe
"I'm afraid the good Father has no reason to help me save for what coin I could offer. Spellcasting is a treasured resource, and it may be best for me to simply wait to purchase a new weapon. I believe my backup will suffice for now."

*****

With Almah
Understanding that this was an additional task not covered in their original agreement, Katsumi noded. "I would be more than happy to help secure a place of worship for the Dawnflower. I'm sure such an act would cause her to look kindly upon our venture and perhaps grace us with her favor." In truth, he was not certain it was worthwhile to clear the temple solely for camping for a night on their way forward. However, not wishing to dissuade Almah from her chosen path, he kept that concern to himself. It was, after all, a temple to his goddess, and that was reason enough for him to take on this task.


@Lupe
The priest responds by saying, "A monastery, hmmm. I vaguely recall one being in this area and some tragedy befalling it, but I can't for the life of me remember what happened. If you are really interested, I can run you through some intelligence tests. They do require some reading, normally, but I suppose I could administer them verbally. How about right after lunch?"

Daski considers briefly, and posits "It is possible, of course. I do not know the location of every tribe and most of my work was done elsewhere. But I could certainly see gnolls setting up shop in some ruins. If there are gnolls there I would expect to see construction or the repair of the walls. They are very military minded and would make decent defenses a priority."

@Katsumi
Almah nods approvingly at Katsumi.

"I think that is a good attitude. You never know when the good graces of a major deity will come in handy. When do you think your team will be ready to go, and is there anything you need from us in advance?"

Snapping her fingers, she adds, "Father Zastoran has a virtual storehouse of potions, though prying them out of his hands is not an easy task. Still, you might want to spend some of that money on some of them."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Ummm. OK, father, I will see when the group wants to leave if I have time away from my duties I can try. "


*bump*


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe will collect the group.

"So team we have a mission. It could be gnoll filled but I know what to look out for, now. We should head out soon, I think, to not delay things too much."


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

Katsumi nodded. "It would be good to head out with plenty of daylight."


You all leave early in the morning, though it turns out the monastery is only a mile from where you currently camp so you have plenty of daylight to work with. You top a rise and see the monastery below you to the east, It's western walls have two huge fallen sections with a patchy carpet of weeds and lumps of brush that resemble a company of invading green and brown creatures. The exposed nave beyond is a huge hallway littered with collapsed masonry. Most of the roof above the long promenade is gone, but several jagged pillars remain.

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