
'Gnasher' Red Claw |

I have no problem with a gnoll given appropriate background. Gnolls are a fractious race and there are plenty of reasons for you to be add odds with the ones in the area.
Very cool, I skimmed through the house rules, I will take a deeper look and edit Gnasher.
Since Gnolls are a 6 pt race and his traits and feats are pretty straight forward can I remove the "Xenophobic" label on the race so he starts with common? I used background traits for linguistics but this game does not use them.
Also, I post multiple times daily, but is there any information that you would like as part of the application process? Originally there was a discussion about dropping games and the reasons. I don't know if you want to discuss that or not.

miteke |

If your character history involved not growing up with gnolls, then I am fine with you taking common.
No need to go into dropping history. As I mentioned, the original idea that taking folks that have never dropped a game didn't work out so well. I am now of the opinion that if you want to drop, drop, and I will find a replacement character. I'm more interested in having players that are active while they play so we can move the plot along.

Storm Dragon |

As a quick metric that might help with refining your houserules, a long, long time ago I made a Freeform Class Selection system and posted it on the forums.
It's been pretty well playtested over the course of the last 7 years or so, and the bit that may help you out most is that I found the average Feat is worth roughly half of a "good" class feature (read: stuff like Weapon Training, Judgment, Bombs, etc. that are listed as "Defining Features) and about twice as good as a "bad" class feature (Well Versed, Trapfinding, etc. listed as Tertiary features).
Not all Feats hit that mark, by any means, but more than enough do. Make of it what you will.

'Gnasher' Red Claw |

If your character history involved not growing up with gnolls, then I am fine with you taking common.
Cool, well he did grow up with humans.
I've posted his fluff here, still editing the crunch, if you have any questions please let me know.
Gnasher was born to the ‘Red Claw’ tribe of Gnolls, they controlled a small territory in the south-east corner of the Pale Mountain region. The tribe was led by Charook a warrior full of rage and fury; he bragged that the tribe was descended from a Yaenit and this is where their great rage came from.
The ‘Red Claw’s’ had several locations where they made camp. The most popular was near a small silver mine which they sent their slaves to dig for silver to trade with the humans, specifically a merchant named Bahram Ibn Parumartish. This merchant was called ‘the worm’, because he would squirm around negotiations until he worked his way into a better deal. The tribe would meet ‘the Worm’ at their southernmost encampment; it was the furthest into the Pale Mountain range that the merchant would go.
Gnasher was almost two when his tribe travelled to the southern encampment to meet at a preset time with ‘the worm’. They had left the silver mine camp after entertaining a delegation from the Wormhollow tribe. Charook had met with Kikkling the Slight of the Wormhollow tribe. Kikkling had abandoned the traditional faith in Lamashtu the Mother of Gnolls and in his heresy chose to serve Rovagug and an upstart warlord called Carrion King. Charook laughed at Kikkling and threw him and his delegation out of the camp.
The ‘Red Claw’s’ were settled comfortably in their southern encampment when betrayal struck. The Carrion King had instructed Kikkling to bring the ‘Red Claw’ tribe to him, either as allies or as slaves. Being so vehemently rejected Kikkling broke sacred gnoll law and attacked and enslaved his fellow gnoll. After a vicious battle all the survivors were dragged off in chains to become the slaves of Kikkling, all except Gnasher.
Gnasher had been sleeping in warren with the hyena female that had adopted him, when the attacking Hyena’s came into the warren she fought them off. When she died Gnasher raged for the first time and finished killing the final attacker. He heard the battle overhead finish, he heard the six ‘Red Claws’ chained and dragged off. He hid in the warren for days living off of the carcasses of the hyena’s and did not come out till he heard the sound of the caravan overhead.
Waiting until the caravan left, he decided to follow. He lagged behind the caravan feeding off of the garbage they would toss out. Finally he was able to secure himself a place in the caravan as a sort of the guards assistant, watchdog and mascot. The caravan owner Bahram Ibn Parumartish ‘the Worm’ named him Gnasher.
Gnasher watched and listened, he had a gift for languages and soon learned to speak common. He learned the geography of the places they visited on a regular basis. He learned to fight from the different guards that ‘the Worm’ would hire. Eventually Gnasher went from being the guards assistant to being a guard himself. Then Gnasher heard that Garavel was looking for brave men and women to aid in retaking the village of Kelmarane from a tribe of gnolls in the service of the notorious Carrion King.
Gnasher went to Bahram and told him of the undertaking. Bahram understood Gnasher’s hatred of the Carrion King and the gnolls who had turned to Rovagug. In the years they had traveled together Bahram had helped him piece together the events that had transpired, so he understood Gnasher’s desire to seek revenge. He gave Gnasher his blessing to aid Garavel.
Gnasher is a Gnoll between two worlds: born into a proud demon-spawned tribe loyal to Lamashtu called the ‘Red Claws’ then seeing them betrayed by Gnolls serving Rovagug. He was rescued as a pup by a dodgy merchant appropriately called ‘the Worm’. He was raised in neither gnoll nor human society but by an unscrupulous merchant and the unreputable guards he employed. Because of that Gnasher does not fit well in either gnoll or human society and he avoids interacting with people or situations he is not familiar with. However, in areas or around people he feels competent or comfortable with, he will interject his opinion and be involved in the conversation.
He has substituted the merchant caravan as his tribe taking on its value of gold and trade as his own; Worshiping Abadar for a profitable trade as quickly as he does Lamashtu for a successful kill. He will protect both the people and the property of the caravan as if they were his own and he is willing to share his possessions with those in the caravan as they need. Except for food, he will eat his fill growling at any who approaches him while he is dining. Fortunately he is happy eating that which most would throw out.
He has learned how ‘civilized’ races view social things, even how they will treat their dead, and he enjoys teasing unsuspecting ‘humanoids’ about those social differences. He will scavenge things together enjoying what he finds as much as those things he has purchased, viewing Gnolls as scavengers first. Finally he will avoid work with an extreme prejudice, only assisting if it is a dire need. Fortunately he doesn’t view guard duty or fighting as work, but a responsibility to his tribe.
His appearance is similar to most Gnolls in Katapesh: Just over six foot tall, brownish grey hide and hair with black splotches on his back. His most outstanding feature is his red eyes, he claims to be caused by a Yaenit progenitor. He is clothed in a leather kilt, studded sandals and a soft padded linen vest he wears under his battered breastplate. His weapons are several second hand daggers, a sling and wicked pole arm called a Bardiche.
Bahram Ibn Parumartish rode his camel near the front of his caravan, they were still too close to Gnoll country to be in the very front. The day, sweltering hot, the fat middle-aged slaver kept a large umbrella overhead and a fan constantly beating in his hand. Riding up beside him on a sturdy desert horse came his guard captain Dahrehn, the dark skinned Garundi brought the desert horse to a walk and called up to ‘the Worm’
”Bahram, sir, the trail before us is clear. The outriders report nothing to our flanks and the only sign behind us it the straggler from the ‘Red Claw’s’.” Dahrehn kept his bay gelding moving at a quick walk to keep up with the camel, waiting patiently for his employer to ask any questions. ”So the pup still follows us, tenacious one that.” Bahram pondered as he shewed a fly with his fan. ”So the little bugger follows us still, he’s a stubborn one, that’s the way Charook was. Bad business that, we lost a good customer and a profitable flow of silver.” Dahrehn nodded his head in agreement ”As you say sir.” waiting to see if his employer would continue.
Bahram, using the end of his turban wipes the sweat from his neck, under his salt and pepper beard. ”Just as well we weren’t there when the attack happened, we would have lost more than the sale of a few slaves.” The guard nods his head in agreement as the merchant gathers his thoughts. ”Do you think he found the refuse pile we left unburned?” Dahrehn smiled as he answered ”Well Shiman said he saw it gnawing on the foreleg of the Gemsbok as it ran away when he approached it.” Bahram nodded, frowning, he may be a gnoll but he’s still not an it” ”Maybe he will decide to joins us, we shall see, make sure there is plenty of refuse left tonight for a hungry gnoll cub.” Dagrehn nods as he slows his mount down to turn around and continue checking on the caravans security, ”As you say, sir.”
The Juvenile gnoll followed behind the caravan, oblivious to the sun beating down on him, oblivious to his own lack of clothing, oblivious to the gore and blood crusted to his hide, oblivious to the scabbed over cuts and scratches covering him, only concerned with the antelope leg he gnawed upon as he ran doggedly behind his new tribe. ”Three days they leave me food, no one has beaten me, no one has tried to eat me, no one has thrown anything at me. They must be powerful to leave me all the food they do: head and brain, intestine and offal, bones and morrow. I never eat so good with ‘Red Claws’ they are gone now so it does not matter. When I am big I will find out what happened, but now I must stay near new tribe if I want to eat.”
It was at the beginning of the second watch when Dahrehn finally settled in his bedroll near the large fire, ’Almost too warm to sleep this close to the fire. We could have just a small cooking fire, but It wouldn’t keep the lions away as well, or allow us to see any attackers. I think our gnoll cub will enjoy the remains of the warthog we butchered, maybe we will leave him some of the cooked parts tomorrow night. I wonder what caused the boss’ preoccupation with the little bugger is, we certainly can’t sell him.”
Dahrehn finally dozes off to sleep but is soon awakened by screaming ”Aaaaaggggghhhh, I’ve been bitten! I’m bleeding! Kill that beast!” Dahrehn, the captain of the guard, bolts awake, recognizing the voice of Shiman the tall Mauxi spearman who was on the north guard post on the second watch. Dahrehn began to yell Alarm! Alarm! as he grabbed his Khopesh and shield running to the screaming wearing nothing but his kilt.
As he and others arrive at the scene, Shiman has stopped screaming and is poking around in the brush with his spear, bleeding from a bite wound on his calf. Dahrehn quickly asks ”Where? what direction? How many?” Shiman, looking a little sheepish, ”Well, over there sir.” pointing to the brush with his spear. Dahrehn raises an eyebrow waiting for the Mauxian to continue. ”In the weeds, one sir, the little bugger who has been following us, sir, he attacked me tried to eat me.” Shiman points to his leg, begins to look around hoping for some support from the other onlookers.
Dagrehn takes a torch from a nearby onlooker and walking up to the brush area holds the torch out so he could locate the gnoll. Seeing the reflection of the creature's red eyes first Daggehn approached near enough to see the naked gnoll cub. Holding the butchered warthogs head by the nose with one claw and scooping out the grey matter with the other shoveling it into his mouth. Shiman, seeing the shadow of the gnoll raises his spear to throw it, just at the cub pulls his claw out of the warthogs skull and pointing at Shiman saying in a gravelly voice ”Him asleep, him not supposed to sleep, him get tribe killed”
”Bwa ha ha, put your spear down Shiman, isn’t it bad enough that you fell asleep and let a pup catch you at it?” Dagrehn turned around in time to see Bahram, the worm himself; his head uncovered, his long black hair falling on his wide shoulders, his robe held shut with one hand, his other hand resting on Shiman’s raised spear handle. The merchant continued
”Shiman you know the fine for dereliction of duty! Turning to Dagrehn he continued. ”Captain dock this man a week's pay…” Then pausing for a moment he continued, turning to the Gnoll pup pointing, ”And give it to that one over there.” smiling a sad smile he turns to Dagrehn, ”He has Charook’s eyes, doesn’t he captain.” Then addressing the pup directly ”Would you like that ‘Red Claw’ you can come work for me, it will be like a tribe, a little. You can make sure these knaves stay awake at night.” The pup, excited by the idea of officially belonging to his new tribe, vigorously nods his head.
Bagram moves to go back to his tent, then turning back and addressing the pup he adds.
”We need to keep these guards awake, but don’t bite them the first time, just gnash your teeth at them to give ‘em a warning.”

miteke |

As a quick metric that might help with refining your houserules, a long, long time ago I made a Freeform Class Selection system and posted it on the forums.
I don't think I will go through and assign values to class features, but I do encourage players to approach me if they want to tweak (or even create) an archetype and the concepts you have in that write up pretty much line up with my thinking. Too many archetypes trade a good class feature (sometimes even a lynchpin feature) for a weak one making the archetype unplayable.

'Gnasher' Red Claw |

'Gnasher' Red Claw wrote:I've posted his fluff here, still editing the crunch, if you have any questions please let me know.The racial armor bonus says +2, but gnolls get a +1 NA bonus. Why +2?
The description in the PFSRD for gnoll has the race at + 2 Natural armor.

miteke |

What Lupe said.
Really there are two things you do have to watch out for:
1) I allow some race building, BUT you lose build points for races with more than 10 RP and gain build points for races with less. So if you do take a Tiefling you may end up having to ditch a trait or take a substandard feat as your first feat.
2) Skill related traits and feats have a formula. You buy them and skin them however you want.
The complicated stuff is about getting points back for substandard feats and for doing a little race building. Mostly you can build your character the old fashioned way and then you either negotiate with me for a point reduction because you took a substandard feat or I just give you some. But you could just ignore it all for now as long as you do not take a race > 10 RP.
The other stuff has to do with adding crunch to your character sheet, how loot is handled, what I expect in a post, and encouragement to tailor an archetype. If you don't want to refine an archetype then you can learn all that other stuff later.
The party could use a ranged character and a full caster. So a kineticist would be welcome or a shifter that does ranged.

Sha'ir |

Dependability
I'm unemployed and don't leave my house.
Creativity
I used to do tonnes of backstory for my PCs but I realized eventually that I prefer leaving them open so I can develop them as I move along. I also like to have them be genuinely affected by their experiences. No shrugging off trauma like a superhero.
Flexibility
They seem fine to me.
I have a character I made for another LoF selection that didn't make it.
Gilshah Jannizadeh is a Suli who only recently found out she has Janni ancestry. Her Eidolon Abenahir is the one who told her. Their relationship is one where is helping her explore her heritage. Hundreds of years old, he is merely a youth among his kind and hopes to gain more power through his link with Gilshah. (I built him for melee but he could easily be an archer or switch-hitter)

Remnar |

I'd like to submit myself, and a Tengu Slayer, for consideration.
For dependability, I am a stay at home dad and can commit to at least 1-3 posts a day but won't commit to more. I recently had to drop my ... first? Game (non pathfinder) because the post rate was like 20+ a day and it was just too much to keep up with.
Flexibility, I'm up for whatever, but I do have a question at the bottom.
Creativity, it does depend on the group to see how much RPing I do, I really like to get into the character but if I'm the only one I'll pair it back a bit, I do so love descriptive posts so I always have to include something at least.
Question on crunch, I'm a bit confused by the BP relating to feats, are there any special rules set up by the group yet, or should I just creat as normal to start?
I will be putting together the character and should have at least a basic character up in a few hours.

Remnar |

Here's some crunch, I tend to avoid making another alt until accepted into the game, if that is alright with the GM.
I've got some ideas for fluff rolling around in my brain, but I'll have to mull it over before I devise a background.
KK'RACH
Neutral Medium Tengu Slayer 2;
Init 3; Senses Perception: +9
Defense
AC 20, touch 14, flat-footed 16 [+6 Armor, +3 Dex, +1 Dodge]
hp 18
Fort 3, Ref 6, Will 1
Offense
Speed 20 ft.
Melee Katana +6 (1d8+3 18-20), [BAB +2, STR +3, MWK +1]
Wakizashi +5 (1d6+1 18-20), [BAB +2, STR +3]
Tonfa +5 (1d6+3 ), [BAB +2, STR +3]
Katana (2H) +6 (1d8+4 18-20), [BAB +2, STR +3, MWK +1] [1.5 STR 18-20]
TWF
Katana +4 (1d8 + 3 18-20), [BAB+2, STR+3, MWK +1, TWF -2]
Wakizashi +3 (1d6 + 1 18-20), [BAB +2, STR +3, TWF -2](½ STR 18-20)
Statistics
Str 17, Dex 16, Con 10, Int 10, Wis 12, Cha 10
Base Atk + +2; CMB +5; CMD 19
Feats Dodge; Two-Weapon Fighting;
SQ ; Studied Target +1; Track; Talents: Ranger Combat Style 1; Combat Styles: Two-Weapon Combat;
Skills Acrobatics +8; Climb +8; Knowledge (dungeoneering) +4; Knowledge (local) +4; Perception +9; Sense Motive +5; Stealth +10; Survival +5;
Equipment
Katana (Masterwork)
Wakizashi
Tonfa
Lamellar Armor (Steel, Masterwork)
2x Potion of Cure light wounds;
Kit, ranger's;
Outfit, Hot Weather;
Kk'rach also has the Exotic Weapons alternate racial trait, gaining Katana, Wakizashi and Tetsubo eastern exotics.
apologize for the formatting, my computer has decided to give me issues with the cookies thing so I'm on my phone for the time being.
Erk, I just saw you were wanting ranged or a full caster. I would also be happy to make a druid, especially if the GM would be gracious enough to allow a storm druid the lightning subdomain (I mean, come on STORM druid doesn't get lighting?)

miteke |

Here's some crunch, I tend to avoid making another alt until accepted into the game, if that is alright with the GM.
I've got some ideas for fluff rolling around in my brain, but I'll have to mull it over before I devise a background.
** spoiler omitted **
Erk, I just saw you were wanting ranged or a full caster. I would also be happy to make a druid, especially if the GM would be gracious enough to allow a storm druid the lightning subdomain (I mean, come on STORM druid doesn't get lighting?)
A druid would be great. I see no problem with going blaster with the lightning domain. That would be a better fit with the current group.

Remnar |

TARNAK STORMBLESSED
Chaotic Neutral Medium Human Druid 2;
Init 2; Senses Perception: +9
Defense
AC 17, touch 12, flat-footed 15
hp 17
Fort 4, Ref 2, Will 7
Offense
Speed 20 ft.
Melee Quarterstaff +4 (1d6+3 ) [+1 BAB, +2 STR, +1 MWK][1d6 + 3 (1.5) STR]
Sickle +3 (1d6+1 ) [+1 BAB, +2 STR][1d6 +2 STR -1 Alchemical]
Dagger +3 (1d4+2 19-20),
Ranged Sling +3 (1d4+2 ),
Druid spells prepared (CL 2 (CL 3 with EVOCATION (mage tattoo); concentration +6)
1st (3/day)- Shillelagh (DC 15); Shocking Grasp (DC 16); Snowball (DC 16);
0th (at will)- Create Water (DC 14); Detect Magic (DC 14); Guidance (DC 14); Light (DC 15);
Statistics
Str 14, Dex 14, Con 12, Int 10, Wis 18, Cha 8
Base Atk +1; CMB +3; CMD 15
Feats Mage's Tattoo; Spell Focus: Evocation;
SQ ; Lightning Arc (1d6 + 1, 4/day); Nature Sense; Spontaneous Domain Casting; Wild Empathy; Windwalker;
Domains: Air (Lightning);
Focus School: Evocation;
Traits: Magical Lineage (Lightning Bolt), Beacon of Faith (1/day add +2 CL to domain ability or spell)
Skills Climb +6; Heal +8; Knowledge (geography) +4; Knowledge (nature) +7; Perception +9; Spellcraft +4; Survival +10; Swim +6;
Equipment
Acid Flask (2)];
Alchemist's fire (2)
Potion of Cure light wounds (2);
Scroll of CLW (3) [ all druid CL 1]
Scroll of Shillelagh
Scroll of Expeditious Excavation
Scroll of Endure Elements (3)
Case, scroll;
Outfit, Hot Weather;
Rope, hemp (50 ft.);
Lamellar Armor (Horn) - Masterwork
Quarterstaff - Masterwork
Sickle, Alchemical Silver
Dagger, cold iron
Sling
My first thought as to why a storm druid would be out in the desert is simply he's a bit crazy. To expound I envision him being originally from The Shackles and served on a ships crew as one so touched by storms is likely a good omen. During one particularly bad storm he decided to commune with Gozreh from the crows nest and came down he had decided these things called deserts he had heard about didn't get enough rain, so he jumped ship and wandered to Katapesh to work on bringing more storms to the desert. How exactly he interacts with the group I guess will depend on where you are all at in the AP, but he'd work for coin, adventure, whim or divine guidance.

'Gnasher' Red Claw |

So what is the party looking out for, maybe I can dig something out. :P
Original party members are Lupe a wolf-mounted Skinwalker Cleric who is comfortable as a front liner and Casper a Male Human Rogue/Fighter knife master.
The two new additions are Tarak a human Storm Druid and myself, Gnasher a gnoll Bloodrager.
I'd love to see an arcane caster, but that's just my opinion.

Lupe Fiasco |

Ranged damage is good. Something with access to an arcane spell list would also be helpful. We have wisdom covered Lupe is a decent face but we are week on knowledge checks now.
Normally I would say bard but Lupe has inspire courage so one should want to dig for the alternate bardic performances or go skald. Magus would also be awesome.

miteke |
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Will need to really look through this build point system since it might turn out I might have no feat at all.
Looks pretty complicated and restricting. Looks cobbled together from other game system but based on the Advanced Race Guide.
Like Gnasher said, if you do not take a race with more than 10 RP you can pretty much do a build like normal. If you take one with a little more than 10, we will have to get into some math. You will probably end up having to sacrifice a trait or some of your racial traits to balance out, but we can do that together without your having to master the house rules on your own.[/ooc]

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Yeah but this also means you are forced away from other races like the elementals theme races.
Pretty much pigeon holed into those races with 10rp or less.
Even feats are based on how popular they are.
To make it simple I'll likely throw up some human/elf/half-elf sorcerer. With no feats since ill have to buy my feats.
Even skills aren't 5he normal progression aren't they?

miteke |

Not really. I mean, if you do take a 15 RP race, there is a reason they cost 15 RP. You will have to sacrifice something to take them, but those 5 RP are usually worth it. And with the house rules you are able to trade out the racial features you don't like. For example you could still play a 10 RP Aasimar if you dumped the spell-like ability and the diplomacy race traits.
And, like gnasher said, with 40 BP you have 20 BP left after a 10 point race which gives you enough for one feat and two traits, so I'm not sure why you think you would get no feats. Heck you could get two feats if you wanted to take them instead of traits and if you went human you could get an extra feat for a total of 3.
Basically the rules benefit you as a player by allowing more flexibility and (some) cheaper feats. The only downsize is that you pay for the advanced races, which I think is only fair. And frankly what I've seen is that most folks ditch the racial traits they don't like and come out ahead even if they DO pick an advanced race. Win-win-win.

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1 person marked this as a favorite. |
Ok I got something, not sure if it's going to work all that well instead.
1) Ifrit is 6rp. Is that right? If yes, I'm getting somewhere with this else ignore the below parts to this.
Remove Elemental resistance for Wildfire Heart.
Replace Spell-like ability with Efreeti Magic (reduce person)
1.1) Else I'll be defaulting to Human again.
2) Gasher is level 2 so I'm assuming I'll be building as a level 2.
How is HP done?
2.1) Is Gunslinger, more specifically archetype (Bolt Ace) available since I note that ammo is XX.
2.2) Is stat rolled or point buy?
Class is Sorceror, if Ifrit then Fire Sorceror.
My apologies pls bear with me as I attempt to work this through. (I work on weekends sorry.) I might have missed the other important char creation in the earlier posts......
1) Dependability
I check the Forums everyday. More then once even. Might be slower on weekends but I do check and get in a post as much as I can. Grammar and Spelling errors included as my fingers are big and my smartphone is small.
2) Creativity
I played a dwarf fighter in a party filled with magical Dudes. All the magic in the world and I was generous with shared loot. at level 15, I had +1 Plate, +1 weapon and that was it. Murdered a Lich with its phylactery because I told the dying wizard to use his arcane bond to cast anti magic field on me. Murdered every single magical Enemy dude in Dungeon because a fighter unaffected with magic is an angry dwarf with a really big axe!
Played a rogue with two paladins. Stole a dragon's hoard, gave magical sword and shield to the paladins. Diverted Dragon's attention to them. Players weren't pleased with me but we escaped from dragon with much of the hoard, I mean I escaped with most of the hoard.
Played a druid. Wild shaped to fish. Got eaten by a bigger fish. Made a new Druid. Was a laugh, had a laugh and still is worth a laugh. Why? I carried Party's loot when I got swallowed.
3) Flexibility
It might take me some time but by Moradin, I'll forge my way through funky rules and use them. Have played Rifts, Anima, White wolf and other game systems. I survived them. Let's see this one too.

miteke |

Yes, with Ifrit you have extra points. If you want, instead of replacing elemental resistance or spell-like ability, you are also allowed to add additional traits without a trade in by increasing the RP cost.
Sounds like you are going sorcerer then so no need to worry about ammo/gunslinger.
Yes, you are building at level 2
2.6 from the house rules:
- Max HP at 1st level, roll each additional level with a minimum of half rounded up
So take the max for the first level and post your roll for the second level and if you get less than half the max, take half the nax.
We use a 20 point buy - I really should add that to the house rules doc!

Me'mori |

Gnoll? *perk* Am I too late?
Greetings. I'd like to apply as well, to add a little more Gnoll flavor. Submitted for a former LoF, some time back.
Some of the travelers were not attentive. So he would creep closer, and steal from them without them knowing it. First, their tongues were stolen, and after that, their secrets were his. Some were forgetful, and their items became his. Some were weak, and their lives became his. Maps brought more secrets, and those secrets brought him respect. Things had power. He was not the top of his pack, but neither was he the bottom. As long as the sand was underfoot, and the winds blew hot or cold, he was home. Only the weak fear death in their own home.
Traits: Jackal Blood, Reactionary Alignment: N
Possible types of Ranger being considered are Beastmaster, or Spirit Ranger, as it seems appropriate for the setting. I'll admit to a love for the Ambush Hunter

miteke |

Well, we had a drop so we need another player. 5th level and we have a bloodrager, blaster sorcerer, and blaster druid.
What I need is a character sheet with all the numbers. If you use a tool like herolabs you will need to beef it up and cite where the bonuses come from so I can review it. That is the one big hurdle, though I'd also like someone who could post daily.
There are some house rules in the link at the top, but you can ignore the section on Build Points as we abandoned that (which is why it is strikethrough).
Anyone interested?

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Sounds interesting, yeah. Is there any sort of character the group would prefer? The lost character was seemingly a cleric (right?). But it appears as though some skill-monkey might also be a good fit?
Do you only need the character sheet, not a background? If you'd like a background, is there any chance you could perhaps give a small synopsis of what happened in the module thusfar and where the party is? Just for us who are not familiar with the path outside of the player's guide.

Tarak Stromblessed |

The cleric who dropped was mostly a frontline fighter so some backup/battle buddy with out bloodrager would be good.
Some healing wouldn’t hurt either since we’ve been getting by with scrolls and wands so far.
Edit: All the current players are adds now, but basically the group is guards/mercenaries for a caravan or exposition to an old town. We’ve cleared the outskirts and town of gnolls and are just heading into a locked and sealed temple to clear out some type of evil we haven’t met yet.

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All right, cool. Though, what does it mean that all current players are 'adds'? Adds of what?
I had three initial ideas for characters:
-an invoker witch with the healing or recovery patron and the healer's hands/incredible healer feats. Could cover the knowledge checks, can debuff enemy saves for the blasters and has decent healing along with some buffing. Though obviously no frontline melee capacity.
-A sacred huntmaster inquisitor who drops his domain for lifelink and channel energy. Potentially also has incredible healer/healer's hands. Brings two bodies, has melee capacity and is probably a decent healer. Though won't be able to debuff saves or handle knowledge checks as well.
-A variant of the inquisitor above was a more traditional herald caller cleric purely based on healing and summoning, with an animal companion substituting for melee presence next to the summons. Probably more powerful than the inquisitor but less melee presence until the summons land. Also more bookkeeping because summons in case that's an issue.
Let me know if there is a preference for what the group would like to see as an application, all three seem interesting to me.