Miteke's Legacy of Fire

Game Master miteke

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CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina sighs; no use wasting time. She follows after as well as she can.

ROUND 2
Acrobatics: 1d20 + 9 ⇒ (1) + 9 = 10
Acrobatics: 1d20 + 9 ⇒ (6) + 9 = 15

"Ipe!"

ROUND 3
Acrobatics: 1d20 + 9 ⇒ (7) + 9 = 16
Acrobatics: 1d20 + 9 ⇒ (15) + 9 = 24


Lady Vulpina (10/11 HP)
Lupe (8/11), wolf (11/14)
Rahella (6/6) (1/4 Temp HP)
Casper (11/11) - has not entered 'forest' yet.
Sarona (7/7) - has not entered 'forest' yet.
Katsumi (13/13) - has not entered 'forest' yet.

Please confirm HP!

A little explanation on the encounter.

The trail leads into a cacti forest that rings the goat who is tethered next to a cliff that provides a second barrier. and before you think you can go around and climb the cliff, there are cacti there too. In fact there is a particularly nasty big one right under where the goat is.

The reason you can't just wait it out or burn it out is two fold:
1) You want to capture the gremlin as proof.
2) You want to save the goat.

If you wait, the goat will probably be tortured and killed as you listen near by, and the gremlin(s) will probably just slip away. Tiny and stealthy make for a REAL hard perception roll.

If you torch the forest, providing the cacti will even burn, you will kill the goat. And the gremlin(s) will slip away.

Need to pause here to find out if Casper and Sarona are following or remaining outside the forest before resolving any perception rolls.


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Katsumi hasn't entered the cactus forest yet either.

Sarona sighs. "Perhaps I should get involved, then."

She starts to creep into the cactus forest...

Round 1

Acrobatics: 1d20 + 2 ⇒ (15) + 2 = 17
Acrobatics: 1d20 + 2 ⇒ (1) + 2 = 3

Round 2

Acrobatics: 1d20 + 2 ⇒ (8) + 2 = 10
Acrobatics: 1d20 + 2 ⇒ (18) + 2 = 20

Round 3

Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4
Acrobatics: 1d20 + 2 ⇒ (2) + 2 = 4

Ow, ow, and ow.


Caught me mid editing. Added katsumi.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

I am concerned to not seem like I am making trouble, but I really do not think this is something my character would do considering he is a strength build and thus unlikely to succeed at these skill checks, and will be concerned about injuring himself in an isolated area separated from any allies.

Casper reacts with surprise to the eagerness of the rest of his erstwhile companions to dive recklessly into the thicket of cruelly barbed cacti. He shouts after them in a tone that is equal parts castigation and pleading,

"Wait! What are you fools doing? We need to come up with a plan before we rush headfirst into unknown danger in the middle of nowhere while light is fading. What if this is a trap deliberately planned out to corner us in an impossible terrain?"


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

"Then we shall simply be better than the trap," chuckles perhaps the most agile of the group, "but if you insist upon bristling so, perhaps you can simply keep a lookout?" she offers.

No complaints here; this seems like the sort of thing that isn't going to force all party members to bumble through. And someone needs to keep an eye on Dashki anyway.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
Lady Vulpina of Katapesh wrote:

"Then we shall simply be better than the trap," chuckles perhaps the most agile of the group, "but if you insist upon bristling so, perhaps you can simply keep a lookout?" she offers.

No complaints here; this seems like the sort of thing that isn't going to force all party members to bumble through. And someone needs to keep an eye on Dashki anyway.

Casper eyes Dakshi warily,

"Do not imagine for a moment, friend, that I am either a fool or the brother of one - if you so much as hint of treachery or other malfeasance, I am ready, willing, able, and" he smiles, "eager to break your bones and slit your throat."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"It's not impossible terrain it's just a little prickly. Ouch. If you are scared or don't want to get your clothing dirty we can finish the job you can earn your pay another way."


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
Lupe Fiasco wrote:
"It's not impossible terrrain it's just a little prickly. Ouch. If you are scared or don't want to get your clothing dirty we can finish the job you can earn your pay another way."

"Neither your bravado nor your implied insult is going to move my better instincts."


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"I don't understand what you mean? You have nice clothing and it's prickly in here."


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2
Lupe Fiasco wrote:
"I don't understand what you mean? You have nice clothing and it's prickly in here."

Casper simply blurts out an exasperated growl in reply and continues to glare at Dakshi.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Pardon?"


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M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

From behind his mask, Katsumi stared impassively at Casper for a moment as the man seemed to take pleasure in the thought of killing. "Dashki, I believe you would be better off helping us look for pugwampis in the cactus forest. Should you choose to remain here, yell if you run into any trouble." Though he thought this was likely not the correct approach, he then entered the cactus forest; if his companions found the creature they searched for, it was possible he was more well-suited than most to capture it alive.

HP 10/13


ady Vulpina (10/11 HP)
Lupe (8/11), wolf (11/14)
Rahella (6/6) (1/4 Temp HP)
Casper (11/11) - hot entering 'forest' .
Sarona (4/7)
Katsumi (10/13)

Part way through the cacti, Lupe and the wolf both notice a pair of the Pugwampi emerge from behind a rock having a scuffle. The briefly pop out from behind the rock before they stop and dart back behind the rock.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"There! Wolf follow the scent."

GM does Dakshi know anything helpful? Lupe asked earlier. Did detect magic pick up anything?


Dashki is not much help as he is waiting outside with Casper and, no, no magical auras to be found.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe is seaching out the creatures now that everyone is here. He will move with the group and is looking for anything incendiary.


The creatures figure out that they have been spotted and shriek with fury.

"Stupid clod hoppers come to spoil our fun."

"Maybe not, maybe we can have even MORE fun!"

From behind their rock (partial concealment), the two launch arrows at the sniffing wolf, taking him for the most dangerous opponent as it can sniff them out.

to hit: 1d20 + 3 ⇒ (12) + 3 = 15
damage: 1d3 - 4 ⇒ (2) - 4 = -2

to hit: 1d20 + 3 ⇒ (10) + 3 = 13
damage: 1d3 - 4 ⇒ (1) - 4 = -3

The two gremlins send pair of arrows, if you can call them that since they are so tiny. In fact, it's a lot like getting stuck with more cactus quills. But they are not all that accurate and the wolf takes no damage.

Now that the group has made it to the fringe of the forest, they can see that they have emerged onto a thin strip of open land at the edge of a 15-foot-wide ravine. A causal glance down the edge reveals a huge multi-armed, wickedly barbed cactus dominating the ground 10' below the ledge, almost directly below where the pitiful goat has been lazily tied up. He's covered with quills and looks like he won't be able to take much more damage. In fact, a return trip through the forest would probably do him in. He's also in quite a state. Rescuing him will be a dangerous and tricky proposition the way he is dashing about. of course, since you are currently being shot at, I have a feeling that is not on your radar yet.

To recognize more about this creature give me a DC 15 knowledge nature roll. Do not pick what you would like to know, I will choose based on your character and what I think the character would know. Frankly I think it is silly that the PCs should choose what type of info they get and it is more fun this way.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

"I believe we can all be thankful they do not have pistols," chuckles Vulpina.


Lady Vulpina of Katapesh wrote:
"I believe we can all be thankful they do not have pistols," chuckles Vulpina.

"They shriek with anger at that, though they don't even know what the heck you are talking about - it is obviously an insult."

Combat card, bold may act. PCs in a block act in a first post first act fashion unless the PC states explicitly in their post that she is waiting.

Lady Vulpina (10/11 HP)
Lupe (8/11), wolf (11/14)
Rahella (6/6) (1/4 Temp HP)
Casper (11/11) - hot entering 'forest'
Sarona (4/7)
Katsumi (10/13)

Gremlins


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Is there a map?


Nope. See this post. Sebecloki has the map set so he is the official keeper of the maps.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Gotcha; Theater of the Mind, then?

Vulpina sighs. "Usually there would be some ambiguity to this situation, but you did fire upon us," she says. She draws her pistol and her blade as she steps forward.

"Ta!"

KRAK!

Dragon Pistol Shot vs. Li'l Gremlin 1: 1d20 + 3 ⇒ (15) + 3 = 18
Dragon Pistol Shot vs. Li'l Gremlin 2: 1d20 + 3 ⇒ (14) + 3 = 17
Damage vs. LG1: 1d6 ⇒ 2
Damage vs. LG2: 1d6 ⇒ 1

Good rolls, followed immediately by bad rolls!


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Lupe runs up to one and attack swing hard like the knight he has read about.

Bastard Sword Attack (S) 19-20: 1d20 + 0 + 3 + 1 ⇒ (20) + 0 + 3 + 1 = 24
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

Then he sends his steed to attack the other.

Bite (BSP): 1d20 + 1 + 1 ⇒ (19) + 1 + 1 = 21
Damage: 1d6 + 1 ⇒ (3) + 1 = 4

Bastard Sword Attack (S) 19-20: 1d20 + 0 + 3 + 1 ⇒ (10) + 0 + 3 + 1 = 14
Damage: 1d8 + 3 ⇒ (4) + 3 = 7

Then he sends his steed to attack the other.

Bite (BSP): 1d20 + 1 + 1 ⇒ (11) + 1 + 1 = 13
Damage: 1d6 + 1 ⇒ (2) + 1 = 3


Remember the unluck aura! Make those rerolls please.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Got locked out of editing my post but the rolls are there. I don't thing I needed to roll damage but I can't change that now. We did not know about the aura in or out of character. I had guessed as I have run these creature recently but I did not know if the AP had special rules.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

"Remember, we're trying to capture at least one alive!" Katsumi said as he moved to flank a creature. Not sure if any of them are already dead but going after the most injured looking alive one. Since there's two and Lupe's going after one and Wolf the other, I should be able to flank either.

Kukri 1: 1d20 + 5 + 2 ⇒ (16) + 5 + 2 = 23
Kukri 2: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Non-lethal, Cold-Iron, Slashing: 1d4 + 2 ⇒ (3) + 2 = 5


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"OH shoot. Thanks, and Lupe turns his blade to the flat side."


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona turns her eyes on the nearest pugwampi and narrows her eyes. The lines on her skin start to glow an icy blue colour, and the air around her briefly grows heavy with magic.

Using my evil eye hex on the nearest pugwampi, targeting AC. Target must make a DC 15 Will Save or have their AC reduced by 2 for 7 rounds.


Lady Vulpina (assuming the rerolls still cause hits) manages to scatter fire the two of them but the tiny shot just bounces off of them leaving them without a scratch. Lupe and his wolf try too, but the unluck aura proves too much for him (Had you not been going for non-lethal you think you might have hit. Balance was all wrong!). Katsumi does better and knocks one pretty bad. It reels backward but is still up! Whatever caused Lady Vulpina's shot to bounce has no effect on his cold iron weapon!

will ST: 1d20 + 4 ⇒ (10) + 4 = 14, and the (injured pugwampi high: 1d100 ⇒ 45) uninjured gremlin is feeling a bit of unluck too.

Combat card, bold may act. PCs in a block act in a first post first act fashion unless the PC states explicitly in their post that she is waiting.

Lady Vulpina (10/11 HP)
Lupe (8/11), wolf (11/14)
Rahella (6/6) (1/4 Temp HP)
Casper (11/11) - hot entering 'forest'

Sarona (4/7)
Katsumi (10/13)
Gremlin 1 (1/6)
Gremlin 2 (6/6, -2 AC ill omen 7 rounds)


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

If it's gonna bounce off anyway, I normally wouldn't reroll, but there are misfires to consider...

Reroll 1: 1d20 + 3 ⇒ (1) + 3 = 4
Reroll 2: 1d20 + 3 ⇒ (12) + 3 = 15

Annnnnd I'm safe!


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

When the tiny creatures began their attack Rahella wasn't about to let them hide this easily. With a rather vicious smile Rhaella's eyes flashed pitch black again and then she sent a jet of acid flying out at the gremlins location. Rather than targeting them, however, her target was the rock they hid behind as she thought, let's see them hide behind the rock when it's melted.

acid jet: 1d20 + 2 ⇒ (11) + 2 = 131d20 + 2 ⇒ (14) + 2 = 161d6 + 3 ⇒ (3) + 3 = 6


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Normally, I stick by my mistakes this round was lethal Lupe was switching for next round. But looking at the situation I'm happy to take the miss.


@Lupe
Yea, the fight is definitely one sided and I even added an extra gremlin to the mix. So a miss or two just allows the other players to have a crack at 'em.

Rahella's acid leaves a dent in the rock, but it is going to take a very long time to reduce it to a state where there is nothing to hide behind. The rock was big enough to hide two cat sized creatures and rocks are generally pretty tough. It does seem to startle them though. Not to mention all that nasty attention they are getting from the clod hoppers.

The injured Gremlin high-tails it for the cactus forest (withdraw action), to the derision of the other gremlin. Or so you think. Anyone speak Aklo? The creature slides right through the spiny plants without taking any injury. Whatever protected it from the firearm is also protecting it from the cactus. The uninjured gremlin takes offense with Katsumi's weapon, the only one that did anything, and steps back and casts a DC 10 shatter spell on it.

"Pathetic clumsies. You got lucky. How did you get lucky? I hate good luck."

@Katsumi
Remember to roll two saves and take the lesser.

@Casper
If you can think of anything you can do to contribute from the other side of the forest, you can interject prior to the Gremlin's actions.

Combat card, bold may act.

Lady Vulpina (10/11 HP)
Lupe (8/11), wolf (11/14)
Rahella (6/6) (1/4 Temp HP)
Casper (11/11) - outside of forest, has extra turn
Sarona (4/7)
Katsumi (10/13), needs to make save vs. shatter

Gremlin 1 (1/6)
Gremlin 2 (6/6, -2 AC ill omen 6 rounds)


female human arcanist 2 | HP 12/12; THP 0/4; N/L 4/10 | AC 12, TAC 12, FF 10 | F +0, R +2, W +3 | CMB 0, CMD 12 | Init +2 | Per +0 | Reservoir (2/7); Spells: 1-st (4/4)

Realising her efforts to get rid of the rock wouldn't pan out Rahella changed targets when the remaining creature seemed to use magic of some kind. She quickly sent another jet of acid out, this time at the puswampi itself.
acid jet: 1d20 + 3 ⇒ (5) + 3 = 81d20 + 3 ⇒ (6) + 3 = 91d6 + 3 ⇒ (1) + 3 = 4
Unfortunately she misses horribly hitting a nearby cactus that seemed to jump right out in front of the acid.


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

Will save: 2d20 ⇒ (11, 2) = 13

Katsumi ignores the creature's taunts, moving in to flank the remaining creature and once more attacking. He ignores his weapon's condition; Lupe would be able to fix it for him as he had before.

Kukri 1, flanking, broken: 1d20 + 5 + 2 - 2 ⇒ (14) + 5 + 2 - 2 = 19
Kukri 2, flanking, broken: 1d20 + 5 + 2 - 2 ⇒ (18) + 5 + 2 - 2 = 23
Non-lethal, slashing, cold iron, broken: 1d4 + 2 - 2 ⇒ (2) + 2 - 2 = 2


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Can Casper draw the attention of the creatures by making noise, possibly distracting them, or, alternatively try to Intimidate them?


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

"Why did you burn done the cart? Was that to spread bad luck?"

Seeing that his brother has one that can be captured, Lupe is going to hop on wolf and if 50ft movement is enough to get to it, Lupe will attack (I assume suffering 1 more point of damage each as they move through the cacti).

"It's getting away."

Attack: 1d20 ⇒ 111d20 ⇒ 14 15 to hit with lethal damage.
Damage: 1d8 + 3 ⇒ (6) + 3 = 9

If that hits Lupe will stop wolf and try to stabilize the creature next round.

Heal: 1d20 ⇒ 161d20 ⇒ 13+3 16 to stabolize at the next oppertunity


Katsumi Ishikawa wrote:
Katsumi ignores the creature's taunts, moving in to flank the remaining creature and once more attacking. He ignores his weapon's condition; Lupe would be able to fix it for him as he had before.

The weapon is destroyed, not just broken. Unless you can find a ruling that contradicts that. I found this thread which I found quite helpful. Basically, your weapon is now a bunch of pieces scattered across the ground.

Lupe and wolf bull their way into the cactus, accepting the damage but catching up to the fleeing 'rodent' and putting an end to it.

@Casper
If it were not in melee, you could distract it, but I just don't think it's going to be all that worried about a sound when it has very real threats to deal with right in front of it. You could, however, intimidate it if you do some RP and make two good rolls.

Combat card, bold may act.

Lady Vulpina (10/11 HP)
Lupe (8/11), wolf (11/14)
Rahella (6/6) (1/4 Temp HP)
Casper (11/11) - outside of forest, has extra turn
Sarona (4/7)
Katsumi (10/13), weapon destroyed

Gremlin 1 (-6/6)
Gremlin 2 (6/6, -2 AC ill omen 6 rounds)


M Human (Tian-Min) Fighter 1 (HP 11/13 | AC 19, T 14, FF 15 | F 4 R 4 W 0 | Init +4 | Percept 1)

I still do the same thing then, but my to hit becomes 21 and the damage is 3 silver.


Nice, Always a good idea to carry around a backup weapon. He takes a hit. Not much damage, but then again he doesn't have all that much and he can't do the shatter again.

When Katsumi pulls out a backup weapon and smacks him he lets out such a wail of anguish and rage that you would have thought he was dying. Heck, a couple of those cactus quills would do as much damage as the thing took! Wimp.


AC:23 T:14 F:19| HP 41/41 | CMD:17 | F:+7 R:+4 W:+8 | Init:+2 | Perc: +10, |Notes Wolf AC:22 T:13 F:19| HP 40/40 | CMD:19 | F:+6 R:+7 W:+1 | Init:+2 | Perc: +7, |

Unless these creatures have crazy low con scores they should be alive still. So if anyone can stabolize then that would be good. Or come tie one up.


You still have one to deal with. You should be able to make sure the one you downed survives by stabilizing it next round. And bringing back one will be sufficient, even if dead.


CN Kitsune Picaroon 1/Mysterious Stranger/Scatter Gunner 1 | Panache 6/6 | AC 14, T 13, FF 11 | 18/18 hp | Fort +3, Ref +7, Will +1;| Init +3 | Percep +5 | Low-Light Vision | CMD 15

Vulpina sighs at the ineffectuality of her pistol, and quick-steps after the other, lashing out with her blade this time--

Wakizashi Strike: 1d20 + 5 ⇒ (13) + 5 = 18
Wakizashi Strike: 1d20 + 5 ⇒ (18) + 5 = 23
Nooo, a wasted crit threat!

Wakizashi Damage: 1d6 ⇒ 1

Vulpina seems able to hit but unable to penetrate these creatures' defenses!


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

Casper is going to attempt to intimidate by imitating gnoll growls:

1d20 + 5 ⇒ (10) + 5 = 15


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Sarona turns her magic on the afflicted gremlin again, this time weaving ill fortune around his inherent skills.

Evil Eye hex again, this time targeting skill checks. DC 15 Will to only be afflicted for 1 round.


Casper "Pythonglare" Cantour wrote:

Casper is going to attempt to intimidate by imitating gnoll growls

Intimidate roll: 15

Two rolls please. And remember that I do intimidation a little differently and will use the better of opposing rolls

DC to beat: better of 12 or opposing bluff roll: 1d20 + 2 ⇒ (11) + 2 = 13

Looks like the DC to beat is 13.


Male Human Unchained Rogue (Knife Master) 1/Fighter 1/Alchemist (Vivesectionist/Toxicant) AC 16 (Leather Armor (+2), Dex (+4),), touch 14, flat-footed 10 HP 25 Current/Total 24 Fort +5, Ref +6, Will -2

1d20 + 5 ⇒ (13) + 5 = 18


The gremlin starts looking about for the angry gnolls, a worried look on it's face, looking at the cactus speculatively.

will ST: 1d20 + 4 ⇒ (18) + 4 = 22; This time the gremlin resists the ill omen.

Combat card, bold may act.

Lady Vulpina (10/11 HP)
Lupe (8/11), wolf (11/14)
Rahella (6/6) (1/4 Temp HP)
Casper (11/11) - outside of forest, has extra turn
Sarona (4/7)
Katsumi (10/13), weapon destroyed

Gremlin 1 (-6/6)
Gremlin 2 (5/6, -2 AC ill omen 6 rounds, intimidated for one round)

And sure enough the cowardly thing heads for the safety of the cacti. Allowing everyone currently in melee with it to get one AoO before it slides (double move) to safety deep withing the cacti forest.

Rmemember the extra roll for the unluck aura!


Female Android Witch (Protection) 2|HP: 12/12|AC: 12/12/10|Saves: +1 Fort, +3 Ref, +5 Will (+4 vs. paralyze, poison, stun, mind-affecting)|Init: +2|Perc: +4

Quarterstaff: 1d20 - 1 ⇒ (7) - 1 = 6
Quarterstaff: 1d20 - 1 ⇒ (7) - 1 = 6 XD

Sarona takes a swing at the gremlin as it flees.

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