As everyone stares at the candles waiting for more monsters, the outlines of a door materialize in the stone wall behind the pentagram. You don’t need to enter or move through the pentagram or candles to reach the door.
The pentagram is a magical portal and cage of sorts so it’s kind of trap but it’s not inherently dangerous to the party, just the possibility of things coming through the portal that are dangerous, as you have already experienced.
Damn, I meant to write that I looked over the newly apparent door for traps. Pnin had already had his full of pentagrams. Let me know if you want another roll for the door
Ok Kael has lit all of the evil candles.
Pnin is trapfinding and opening doors.
Idril searches for secret doors as the candles are lit and I look before Pnin opens up our doom.
perception:1d20 + 8 - 2 ⇒ (17) + 8 - 2 = 23
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
perception:1d20 + 15 ⇒ (9) + 15 = 24
Sanrael with sword at the ready
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
-4 and a sore hand for me....sanrael is good to go....not as rashly as Idril…...but good nonetheless
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Idril bursts into a cave like room that is about 20' wide and 30' long and into the waiting saw toothed glaive of a toothy mawed devil with a writhing black beard.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Melee flails. Pnin manages one hit, but the devil is somewhat resistant to weapon damage. Curral sings. Idril freezes but the devil is also resistant to cold.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
Kiryl!!! if you look upon us from where you are...allow Falayna to guide my blade!!!
Sanrael swings....GSPA:1d20 + 7 ⇒ (12) + 7 = 192d6 + 13 ⇒ (3, 6) + 13 = 22
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
should be 20 to hit...didnt add in Currals +1 to hit for chant as well as +1 dmg for total 23
Pnin stalks to a flanking position and let’s fly a sneak attack that puts an arrow in the devil’s back. Kael succumbs to the pressure of the situation and fails to hit. Sanrael channels some Kiryl and hacks into the devil’s chest. Idril bleeds and Curral can’t stop the flow, his normally reliable spell completely fails.
“I do wish I could stay and savor her dying breath, but I must go.”
There is a puff of sulfurous yellow smoke and the devil is gone.
Need a DC15 heal check or caster check on any ability or spell to stop Idril’s bleeding.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
now what...let us fall back and lick our wounds....heal....
Will things only get worse for us if we try to rest in here? Won't more of us get sickened? I don't like the looks of retreat, but I'm not sure staying in this room will be any better. Especially if that fiend reappears . . .
Pnin walks about the room and gives it an inspection
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
thus we fall back to a better more secure area....Idril needs to recover...renew spells....
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
well Kael....if ya get all fancy on us then by all means...lets press on...my blade has tasted demon blood...it thirst for more....
Pnin explores the room noting no traps. At the far end of the cave there is a rough passage exiting that was concealed from view from your initial position just due to the irregular nature of the rock walls.
Samurai/Ronin aren’t an ideal fit for the campaign setting which is what I would describe as a traditional fantasy setting. We have 1 melee character already Fighter so you may want to fill another role: personally I thought you played the wizard well as Randtam, but understand if you wanna try something different.
Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again.
Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again.
Let me know what works. A Samarai Wizard?
Pick a race! Hobgoblins, gnomes and Dhampir welcome. Dhampir would make a better Sorcerer than Wizard.
Bring on the Dhampir sorcerer Don! The bummer of course being positive energy (regular healing) hurts you and negative energy heals you.
Alternatively be a human sorcerer with the Undead bloodline. Then take skill focus at 1st and eldritch heritage later to gain a 2nd bloodline of powers! Abyssal, Ectoplasm, Ghoul, Harrow, Infernal, Shadow might all work.
How about hobgoblin ninja? No point being a hobgoblin wizard (except flavor) as HG get +2 DEX/CON and nothing to INT.
Going to go Human Sorcerer. Sorry it is taking so long. I have forgotten everything I know about this game.
Looking at ability scores 8,14,14,12,10,18 (+2 human)
Trying to figure out feats and the bloodline. Bloodline appears to be crucial to a sorcerer.
GM
Need help on bloodline and feat choices. Thought undead and that road could be fun, but if I cannot be healed it won't work.
Now looking at elemental bloodline...ranged touch attack stay out of melee. Which element can work. Feats: improved Init and toughness so I can stay alive.
Any ideas?
Almost thinking female for Charisma purposes. Alignment is neutral or does not matter.
Your charisma will be same whether you are male or female.
Clint’s character has a lot of fire based abilities so probably be good for you to choose an element other than fire. I think water would be fun as it is opposite of fire but earth or air would be fine too.
Sanrael Bloodthorn Neutral Good age 18
Half Elf Ranger..."switch hitter"HP 10
with racial mods S16D15C14I13W10C12
FEATS POWER ATTACK/CLEAVE
STEALTH/SURVIVAL/PERCEPTION
breastplate AC 20
two handed sword
comes across like Hermey in rudolph the red nosed reindeer, a well intentioned misfit that to date, through no lack of trying, has been unable to live up to the legacy of the bloodthorns. starting out as a melee hacker and slasher and will pick up compound bow abilities as he ages...(if he lives past next week)