| Pnin |
Sigh, Pnin is tired of the Spire's shenanigans
Fort: 1d20 + 3 ⇒ (20) + 3 = 23
Reflex: 1d20 + 9 ⇒ (8) + 9 = 17
Per Sanrael's earlier instruction, he dons a wet rag over his mouth.
Does Pnin see a way to move out of the way of the vents or are they omnipresent in this next room? Any ideas of how to stop them?
KnowDungeon: 1d20 + 9 ⇒ (13) + 9 = 22
| Kael Cullen |
I'll go with you Pnin. That way if there are any volcano trolls we may have a better chance to survive. Once we get to the far side we can help cover the rest of the party as they advance. I'm ready when you are.
FORT: 1d20 + 10 ⇒ (16) + 10 = 26
REF: 1d20 + 5 ⇒ (8) + 5 = 13
Kael travels with Pnin across the cavern of shenanigans.
| Pnin |
As they walk to the far door, Pnin shakes his head and whispers I gotta bad feeling about this . . .
He maintains a watchful eye for traps, spiders, etc.
Perception+Traps: 1d20 + 21 ⇒ (16) + 21 = 37
| Sanrael Bloodthorn |
any bonuses for wet cloth and not standing and inhaling sulfur as one would standing atop a hill among pine trees on a crispy autumn morning??
| Sanrael Bloodthorn |
FORT: 1d20 + 8 ⇒ (3) + 8 = 11
REF: 1d20 + 6 ⇒ (10) + 6 = 16
with Wet rag around his mouth and nose....Sanrael hurriedly follows a safe path
| Sanrael Bloodthorn |
sanrael feels weak and sick, and not not being a fool goes back to the other room for fresh air
| Sanrael Bloodthorn |
at the doorway away from fumes until he overcomes sickness and other door is open....
| DM Darkvision |
Pnin disarms the trap and opens the door revealing another cavern.
The cavern is about 50’x80’, the outer areas have sulfur smoke vents and even open pits of bubbling volcanic mud. The center of the cavern contains a man made stone platform raised about a foot off the cavern floor, there are two small circle areas, one green and one blue, within the raised area that look like they may be token portals.
Of more immediate interest is a group of humans. Three armored men and one unarmored stand talking near the green circle about 40’-45’ away.
init: 2d20 ⇒ (11, 12) = 23
Party action. If you move forward into the cavern please make a reflex save to avoid vents and pits before your attack or other action.
I won’t tell you exact Ref DC but it is low risk.
| Kael Cullen |
Close the door Pnin! No sense us traveling that dangerous stretch of terrain without Sanrael over here and at full muster. Let's stand a bit away from the door and be ready if they try to breach it.
Kael turns back in Sanrael's direction yelling out-Sanrael; get over here! Looks like we are going to have company!
Kael then returns his attention back to the door, ready to deal with anything coming through, and waits for Sanrael to make his way across.
| Sanrael Bloodthorn |
Sanrael briefly hesitates at Kaels words....feeling somewhat nauseous..
then moves quickly towards the group.....
| Sanrael Bloodthorn |
FORT: 1d20 + 8 ⇒ (2) + 8 = 10
REF: 1d20 + 6 ⇒ (3) + 6 = 9
in case asked to as Sanrael moves back thru to rejoin party
| Pnin |
Sorry, but I'm confused by Kael's post. did Kael retreat back to the room with fresh air? Or are we trying to stay in the steam room that can make us sick? Based on Sanrael's post, I am assuming everyone is moving into the steam room.
Either way, Pnin shuts the door leading to the armored folks. He equips his bow and tells Kael/the party
Not sure if we should stay here; perhaps we should retreat to the room with fresh air?
| Sanrael Bloodthorn |
sanrael...as stated previously moved to rejoin party....weapon at the ready...
bows to the back...and swords at the sides of door I say whispers Sanrael
| DM Darkvision |
Pnin opens the door and the room appears the same but without the 4 men.
| Sanrael Bloodthorn |
whisper back to party via Currals spell....
what shall we do....seems theyre waiting to ambush....I think theres perhaps magic awaiting us....we could rapidly open and snatch one in....slamming the door shut....or perhaps some type of fire or smoke into their room could be thrown in....is that possible...
| Kael Cullen |
Readying his blade, Kael casts his voice out into the next room trying to make it sound like he does not know there is anyone waiting in ambush-To the individuals we saw earlier I say this-there is no need for a confrontation. We don't want to fight you and you don't want to be dead. We are simply passing through this area seeking to learn the fate of my cousin Jharun amongst other quests. If you let us pass freely, I vow to you on Iomedae's blade that you will not be harmed. If you seek to disrupt our passage I promise that your fate will not be pleasant. What say you to my offer?
diplomacy: 1d20 + 12 ⇒ (19) + 12 = 31
| Kael Cullen |
So much for my demi-God like powers of persuasion...
Kael sighs in frustration-Well they can't say I didn't warn them..... play us a song then Curral.
As soon as he feels inspired, Kael ducks in through the door to try and avoid any readied blows and attacks
| Sanrael Bloodthorn |
Sanrael rushes in after Pnin rolls in......am I sickened -2 to hit?