Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin nods at Kael's response, and looks guiltily aside at the "shelter wanted fugitives."

Yes, Kael. I think that is a fair enough explanation. And I agree that necromancy must be snuffed out. Do pardon the question and the spell . . . as you say trust is much harder when you cannot see souls. Doubly so when we've spent our lives in Fort Inevitable.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

True enough. Fort Inevitable seems to be one of the only places I can think of that makes Thornkeep look somewhat appealing. Maybe someday the blades of the righteous will rise up and bring relief to the people of both of those afflicted towns.

As for seeing souls, I may have overstated the powers Iomedae gives me. More like I can see the truth of one's nature, either for weal or for woe. It helps me look past the ferocious appearance of one of the cat-folk; your kind is well known for the murder and consumption of men and certainly many in these parts have lost kin to their depredations.

Now if none others have questions to ask of me, I must take my leave. There as still some preparations requiring my attention and while my superiors have given me leave to quest for my cousin, the responsibility I bear for those in Riverwatch does not become any less.

I'll doubly make sure to instruct the Lieutenants on keeping a closer eye on the comings and goings of visitors.

Smiling with that last comment, Kael finishes his water-Thank you Bart-putting a silver on the counter, before standing and starting towards the door.

When you are ready, head towards the gate closest the Spire. I'll await you there.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Well, I suppose we should go to find Idril and see what her read on the situation was. Clearly it wasn't good. What do the rest of you think?

Pnin will inform Sanrael if he ever makes his way back down to the tavern area. (Just to be sure it is evening? We haven't slept yet??)

Kiryl, I really would rather you stay and help us to complete our quest. If you have a say in it, I hope you stay. Imagine what we could accomplish with six of us! But I suppose the gods care no more for our desires than we for the ants.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

A somber looking Kiryl looks distractedly at Pnin-It's hard to imagine that my time on this mortal plane may actually be coming to an end. All the days a slave in the quarry when death lurked at every hand I looked forward to Pharasma's judgement. Now that the end seems to be near, the finality of it is a bit sobering to say the least.


The night passes. In the morning Kiryl is teleported away. Whatever gear you wanted you were able to obtain for book price. Kael awaits the rest of the party at the gate.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin is very sad. But checks to see if Kiryl left any gear we can sell.

He still checks to see if Idril wants to discuss her reservations, and if anyone else does either . . .

Otherwise he purchases some shiny new goggles and goes to the gate, bespectacled.


Kiryl’s gear departed with him.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere
Pnin wrote:

Pnin is very sad. But checks to see if Kiryl left any gear we can sell.

He still checks to see if Idril wants to discuss her reservations, and if anyone else does either . . .

Otherwise he purchases some shiny new goggles and goes to the gate, bespectacled.

Idril of course has reservations but it does not matter. She will be at the front gate.


The group arrives at the gate where Kael awaits.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael smiles broadly as the party approaches the gates-Welcome companions! I hope you are properly rested and equipped?

Come Pnin, let us lead the way to the Spire, and by that I mean you lead and I'll walk with you as I have not ever been there.

Maybe you can tell me about yourself and the rest of your group while we travel? I'm happy to answer any questions about myself that you may have.

As the group walks out of the gate and beyond the walls of Riverwatch, Kael throws a nervous look back-Please goddess, keep them safe while I am gone

perception on the way to wherever the Spire is: 1d20 + 10 ⇒ (13) + 10 = 23


Curral bot:

perception: 1d20 + 7 ⇒ (7) + 7 = 14

Singing:

“On a long and lonesome roadway
East of Riverwatch
You can listen to the minstrel
moanin' out his one note song
You can think about the woman
or the girl you knew the night before
But your thoughts will soon be wandering
the way they always do
When you're walkin' sixteen hours
and there's nothin' much to do
And you don't feel much like walkin',
you just wish the Spire was through”

*apologies to Mr. Seger


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Well, Kael, we've had a bit of a tough life in Fort Inevitable. Then we were sent on a mission to the Spire and things haven't gotten a lot better. I'm moderately handy with this bow and traps. You can already tell that Curral is a bard. And I'll let Sanrael and Idril speak for themselves.

Pnin keeps a lookout:

Perception: 1d20 + 19 ⇒ (1) + 19 = 20

Just to be sure, is a 1 an autofail?


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL
Pnin wrote:

Well, Kael, we've had a bit of a tough life in Fort Inevitable. Then we were sent on a mission to the Spire and things haven't gotten a lot better. I'm moderately handy with this bow and traps. You can already tell that Curral is a bard. And I'll let Sanrael and Idril speak for themselves.

Pnin keeps a lookout:

[dice=Perception]1d20+19

Just to be sure, is a 1 an autofail?

Your eyeball falls out!


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

perception: 1d20 + 8 ⇒ (13) + 8 = 21


The group makes it to the goblin cave, need perception and survival checks for the rest of the journey to the Spire.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael looks into the cave ~sniff-sniff~ Ugh, that smells disgusting. This area is rife with just such types of breeding dens for goblins and other filth. I'll have to mark this area for future attention from my Order. Maybe we can hire some mages to collapse the caves at some point. At worst we'll know where future villains might try and make a home.

perception: 1d20 + 10 ⇒ (1) + 10 = 11
survival: 1d20 ⇒ 19

Kael follows Pnin's lead as they move forward, quietly chatting-Although filled with danger, I have always found these woods to be quite pleasant to the eye. Not that I can ever find my way about mind you. That's why I tend to the walls and gates and Riverwatch. Hard to get lost there; if you can see a wall or a tower it's pretty easy to find your way forward. All these trees tend to look the same to me.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Responding to Kael about the cave:

Yes, I wish our party had had help down in that cave. We had more than a few close calls and surprise attacks. Speaking of which, how's your vision, Kael?

Perception: 1d20 + 19 ⇒ (9) + 19 = 28

Survival: 1d20 + 3 ⇒ (17) + 3 = 20

Later as we pass the cave:

Yes, I too was trained for different sorts of activities than camping and tracking. But I know my people have a love for forests and jungles . . . It seems that love was one of many things taken from me.


AC 22; HP 65; init +3; Perception + 10

perception: 1d20 + 7 ⇒ (9) + 7 = 16

survival: 1d20 ⇒ 17

I do miss Kiryl, but it is nice to have you travelling with us Kael. I can't wait to hear some of the Iomadae drinking songs. I might have to incorporate some of them into my repertoire.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Talking with Pnin-Being a slave has got to be one of the worst fates I can imagine. Growing up I always thought I had it tough because I lost my parents to the plague when I was young; but at least I had my uncle and his family to raise and take care of me. As I grew and saw more of the world I learned of the true evil that can infest the souls of men. It made me appreciate my own circumstances that much more. I'm sorry that you had to grow up that way Pnin.

~later~

Kael grins mischievously at Curral-Well I do remember a bit of a marching song from when I was a cadet at the academy....something about thrusting one's sword truly home when given the chance.-he blushes a little-Honestly it's not all that appropriate and whenever we were caught singing it, the men-at-arms would give us double drill as payment.

Truth be told, our order doesn't have any drinking songs. While my vows don't include abstaining from drink, we do strive to be moderate in our behavior. I've never really seen anyone enjoy a drinking song that wasn't in their cups. However, if you can find some followers of Cayden Cailean I'm sure they could fill up your ears. His followers have a sincere lust for drinking and revelry.


AC 22; HP 65; init +3; Perception + 10

Well, I shall not double drill you, but watch out for Sanrael after a night of drinking, Curral winks knowingly at Kael and continues on, but on a serious note, this group may have had some adversity thrust upon it in their youth, yet a finer group of friends I've never had. We welcome you to our slavery-ending posse, or whatever we have become thanks to the Paralicker.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael turns a bit more red at Curral's double entendre but smiles good naturedly-I always welcome good company and look forward to getting to know each of you better as the time passes, just maybe not that much better. Hopefully we can find my cousin Jharun alive; he's like a brother to me and I will forever be in debt to his father for taking me in and treating me like his own son.


The group finds a way through the forest to the Spire.

The Spire looks taller than it previously did. There is also a sturdy set of double doors where the open entrance used to be. Goblin tracks abound in the area around the Spire.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael looks around, clearly impressed by the ruins-Is this the place? It must have been grand indeed once upon a time. Now it looks like a den for goblins and maybe other villainy.

Where do we start; a gentle knock perhaps?-he smiles at his last comment, clearly jesting.


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Maybe there's a bell. Always neighborly, you know.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin wonders how the Spire could be growing?

KnowDungeon: 1d20 + 9 ⇒ (7) + 9 = 16

Pnin approaches the door and looks over it for any traps.

Well, Kael, to answer your earlier question. This is the sort of thing I was trained for.

Perception+Traps: 1d20 + 21 ⇒ (20) + 21 = 41

Probably shouldn't be the one teasing about this. But it is nice to see a level 10 paladin show up to help us. Kael's connections are already paying off!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

perception: 1d20 + 15 ⇒ (19) + 15 = 34


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

@ Pnin-There is some prior campaign humor involved. Clint can probably direct you to the relevant passages. One of the more foolish moments in my RPG career for sure.

Kael prepares to enter through the door once Pnin finishes working on it, saying to the group-Stay behind me and watch the flanks.

perception once door is opened an Kael enters: 1d20 + 10 ⇒ (19) + 10 = 29


There are no traps on/near the door but it is locked.

DC20 disable device to unlock


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril casts Mage armor on herself.
perception: 1d20 + 8 ⇒ (16) + 8 = 24


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin pulls out his tools . . .

DisableDevice: 1d20 + 15 ⇒ (15) + 15 = 30


There is a slight click as Pnin unlocks the door.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael enters through the unlocked doors per above post.


Kael opens the door, standing on the other side are a group of 8 goblins with spears. They look like a patrol just about to leave the Spire.

M Init: 1d20 ⇒ 3
P Init: 1d20 ⇒ 3

Everyone stares at everyone else in shock for a split second. Then Idril and Pnin recover enough to act.

Idril and Pnin action. Then goblin action. Then the rest of the party action.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Oh s~@@

Pnin opens fire

Rapid Shot: 1d20 + 9 - 2 ⇒ (15) + 9 - 2 = 22

Sneak Attack: 1d6 + 5 + 2d6 ⇒ (2) + 5 + (6, 6) = 19

Rapid Shot: 1d20 + 9 - 2 ⇒ (14) + 9 - 2 = 21

Sneak Attack: 1d6 + 5 + 2d6 ⇒ (6) + 5 + (2, 1) = 14


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Flaming sphere
flamingsphere: 3d6 ⇒ (6, 5, 1) = 12


Pnin puts down a goblin with 2 well placed arrows and Idril manages to burn one goblin injuring it while another leaps aside unharmed.

ref: 1d20 + 5 ⇒ (16) + 5 = 21
ref: 1d20 + 5 ⇒ (2) + 5 = 7

The goblins strike back doubling up on the man in plate armor and the dangerous cat person. One of the goblins drives a spear deep into a joint in Kael’s armor. Others wound Idril and Pnin.

Curral
Spear: 1d20 + 6 ⇒ (12) + 6 = 18

Kael
Spear: 1d20 + 6 ⇒ (20) + 6 = 26
dam: 3d8 + 6 ⇒ (7, 5, 2) + 6 = 20

Kael
Spear: 1d20 + 6 ⇒ (6) + 6 = 12

Idril
Spear: 1d20 + 6 ⇒ (15) + 6 = 21
Dam: 1d8 + 2 ⇒ (4) + 2 = 6

Pnin
Spear: 1d20 + 6 ⇒ (15) + 6 = 21
Dam: 1d8 + 2 ⇒ (8) + 2 = 10

Pnin
Spear: 1d20 + 6 ⇒ (4) + 6 = 10

Sanrael
Spear: 1d20 + 6 ⇒ (9) + 6 = 15

Party action.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Burning Hands on goblin who speared me.

hands: 4d4 ⇒ (1, 2, 4, 1) = 8

flamingsphere: 3d6 ⇒ (2, 3, 3) = 8


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-20HP

Kael hisses in pain as the spear pierces his flesh-Inheritor's shield!

LOH: 2d6 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

-12HP

and swings his blade in a wide arc trying to deliver some payback

GSPA: 1d20 + 7 ⇒ (13) + 7 = 202d6 + 13 ⇒ (6, 6) + 13 = 25


AC 22; HP 65; init +3; Perception + 10

Start a bardic performance to Inspire Courage +1 to hit/damage,
Come on men, It's time to break the goblin wave. Smush em and smash em and send them to the grave!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael rushes in to the protect the parties flank on the right side
greatsword: 1d20 + 9 + 1 ⇒ (9) + 9 + 1 = 192d6 + 6 + 1 ⇒ (4, 6) + 6 + 1 = 17


Pnin?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Sorry, long day flying, and only could long in now

-10/32 HP

Pnin shoots back at his attackers:

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (8) + 9 - 2 + 1 = 16

Damage: 1d6 + 5 + 1 ⇒ (1) + 5 + 1 = 7

Rapid Shot: 1d20 + 9 - 2 ⇒ (5) + 9 - 2 = 12

Damage: 1d6 + 5 ⇒ (4) + 5 = 9


ref bh: 1d20 + 5 ⇒ (3) + 5 = 8
ref fs: 1d20 + 5 ⇒ (2) + 5 = 7

Idril burns her attacker to death with her two spells.

Kael chops down a goblin cutting it nearly in half.

Curral sings.

Sanrael opens a large gash in a goblin's side, seriously wounding it.

Pnin hits one of his attackers with an arrow.

The goblins seeing two of their fellows go down, go into a fighting frenzy! Pnin is sorely pressed under their vicious onslaught!

Curral
spear: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 1d8 + 2 ⇒ (4) + 2 = 6

Kael
spear: 1d20 + 6 ⇒ (12) + 6 = 18

Pnin
spear: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 1d8 + 2 ⇒ (1) + 2 = 3

Pnin
spear: 1d20 + 6 ⇒ (20) + 6 = 26
dam: 3d8 + 6 ⇒ (2, 5, 3) + 6 = 16

Sanrael
spear: 1d20 + 6 ⇒ (16) + 6 = 22
dam: 1d8 + 2 ⇒ (8) + 2 = 10


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael defends against his green-skinned foe but whips his blade at Pnin's instead of his own, hoping to take some pressure off the cat-man.

GSPA: 1d20 + 7 + 1 ⇒ (19) + 7 + 1 = 272d6 + 13 + 1 ⇒ (1, 4) + 13 + 1 = 19
confirm: 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 132d6 + 13 + 1 ⇒ (4, 2) + 13 + 1 = 20


AC 22; HP 65; init +3; Perception + 10

Continue Bardic Performance 2/16
Hit em on the head, stab em in the lat...We do what we must, to protect our cat

-Curral shakes his head that was pretty feeble, must study-

strike at goblin Longsword: 1d20 + 7 + 1 ⇒ (20) + 7 + 1 = 28
crit damage: 2d8 + 6 + 2 ⇒ (6, 8) + 6 + 2 = 22

-6 hp


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Ouch!

-29/32 HP

But Pnin keeps the pressure on:

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (2) + 9 - 2 + 1 = 10

Rapid Shot: 1d20 + 9 - 2 + 1 ⇒ (13) + 9 - 2 + 1 = 21

Damage: 1d6 + 5 + 1 ⇒ (6) + 5 + 1 = 12


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril looks for the most wounded to strike
ElementalRay: 1d20 + 5 + 1 ⇒ (4) + 5 + 1 = 10
damage: 1d6 + 2 + 1 ⇒ (6) + 2 + 1 = 9
flamingsphere: 3d6 ⇒ (3, 5, 1) = 9


Curral wrote:

Continue Bardic Performance 2/16

Hit em on the head, stab em in the lat...We do what we must, to protect our cat

-Curral shakes his head that was pretty feeble, must study-

strike at goblin [dice=Longsword]1d20 + 7 + 1
[dice=crit damage]2d8 + 6 + 2

-6 hp

Stab em in the behind, to protect our feline


Sanrael?


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

Sanrael continues to press the attack
greatsword: 1d20 + 9 + 1 ⇒ (19) + 9 + 1 = 292d6 + 7 + 1 ⇒ (4, 3) + 7 + 1 = 15

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