Idril gets turned to stone by the baleful gaze of the basilisk. Kael hacks into it with a solid blow, the basilisk is looking pretty wounded at this point. Curral casts a spell. With his eyes averted, Pnin misses his shot. Sanrael grabs a blanket and makes a throw that covers the basilisk.
The flaming sphere continues to burn next to the cage. The tarp that once covered the cage as well as the bed and its many contents burst into flame. The heat in the room is intense.
The blanket on the basilisk is burning on one end as well.
Remaining near the basilisk is going to result in severe fire damage, you figure it will probably burn to death unless it moves.
Stone Idril is a bit further from the flames than the basilisk, but the likelihood of being burned if you stay near stone Idril is high.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
back away.....still averting gaze
kael!!...Curral!!....is there a chance to save Idril....do we let the basilisk burn??
Kael grits his teeth in frustration at the chaotic situation.
San and Curral-grab what you can from the bed and follow Pnin; there might be some information of use there!...he looks over sadly at the stony form of his companion...I don't think there is anything we can do for Idril at this point....
Knowing what he must do to ensure the foul reptile causes no further harm to his companions Kael braces for the heat before swinging at the covered form of the basilisk.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
sanrael grabs armful from the bed thats not aflame....and moves towards Pnin
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Kael hacks into the blanket but his sword fails to strike anything solid.
miss1:1d2 ⇒ 1 Kael Fire dam:4d6 ⇒ (1, 6, 6, 5) = 18
Sanrael grabs some smoldering clothing from the edge of the bed.
Sanrael Fire dam:2d6 ⇒ (4, 1) = 5
Pnin leads Curral to a pair of locked doors.
Pnin/Curral Fire dam:1d3 ⇒ 2
The bed is fully engulfed in flame now and the other furniture also burns. The basilisk screams beneath the burning blanket. To remain in the room any longer is to risk burning alive.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
sanrael continues moving towards the door Pnin is working on
Pnin opens the right door revealing a small storage space 15'x15' filled with boxes, barrels, crates, etc, There aren't any other obvious doors. Kael bounces off the left door with a rattle.
fire damage for all:1d6 ⇒ 1
Kael, Pnin, Sanrael and Curral stand in the alcove with the doors looking into the storage room.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
ummmmm.....lets flee through the door we entered!!
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
-5hp
great idea Curral....our bodies will burn and melt and become one giant carbonized blob that will puzzle wisemen for the ages...but sure!! im in...
Kael stares at Pnin in stunned disbelief Put out the fire....with what exactly? before sighing in relief at Curral's comment-Yes, into the closet for now while Pnin tries at that door again; it's too stout for the likes of me and I'd hate to have to hack my way through. I can heal us all while Pnin gets the other door open.
Kael moves into the closet and hopes Pnin can get the door open watching over the cat-man and prepared to heal should things go awry.
Sanrael and Curral, why don't you nose about the room while Pnin gets that door open. Maybe you'll find a secret door or something else of value.
Pnin is obviously nervous about the fire, hence the hare-brained idea. But he is going to try to unlock he door. He is not sure if it is smart to hole up in a room with the fire on the outside.
I don't know Kael . . . any liquids in the storage room?
Vis-a-vis staying out of the fire, I am more nervous based on DM's cautionary words than the fire . . . does fire damage increase over time? I'm not trying to be super reckless.
The fire scorches the party as the room turns into an inferno. Curral and Sanrael get out of the flames first while Pnin and Kael delay. Curral slams the door closed keeping the flames outside.
fire damage Curral and Sanrael:2d6 ⇒ (3, 2) = 5 fire damage Kael and Pnin:4d6 ⇒ (4, 3, 5, 3) = 15
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
-10 hp
sanrael takes water from his rations and wets and stuffs the clothes from the bed around any gaps around door thoroughly to stop smoke from coming in....the drops down low....and looks about the room....
perception:1d20 + 15 ⇒ (12) + 15 = 27
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
-2hp
thank you Kael...please make sure the door is sealed so no smoke enters...stuff the cracks with wet rags...also tear a strip of wet material to covers your nose and mouth with in case we need to make a run
continue searching....
Sanrael blocks the area around the door as best he can, but some smoke makes it into the room. The area near the door gets quite warm but it seems to be withstanding the fire. Kael detects no evil. The storage room contains no discernible traps. The contents are rather mundane and include food, water, ale, as well as quite a bit of parchment, writing implements, and spell components. There is one box full of small stone figurines of mice, rats, rabbits and squirrels. There is another box of semiprecious gemstones with a total value of 350gp.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL
fort:1d20 + 8 ⇒ (15) + 8 = 23
are the walls made of stone???
The walls are stone. The box with the figures is about 2'x2'x3' and weighs about 35 pounds.
The group suffers a bit from the smoke but the only Curral is sick and that is from before. You figure it will be at least an hour before the other room is safe to re-enter.
Kael sighs at Pnin's gesticulations and snaps-Right, because you just knew all this was sitting in here and we have all had a ton of training at fighting fires.
He shakes his head-I'm sorry Pnin, that's unfair of me. I'm tired and upset at losing one of our companions, not to mention frustrated that there may have been some clue out there that would brought us closer to rescuing my cousin. None of that excuses my waspish behavior and I apologize. Hopefully you can forgive me.
Any objection to us catching our breath here and resting? This is the last of my healing for the day
It's fine, Kael. I am frustrated too. This day exacts a heavy toll and it is definitely frustrating to lose any information out there. As for me, I am fine resting here. I fear us getting sicker, but I don't see a different alternative.
Pnin takes two of each kind of figurine. He isn't going to lug around 35 pounds of trinkets.
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Samurai/Ronin aren’t an ideal fit for the campaign setting which is what I would describe as a traditional fantasy setting. We have 1 melee character already Fighter so you may want to fill another role: personally I thought you played the wizard well as Randtam, but understand if you wanna try something different.
Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again.
Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again.
Let me know what works. A Samarai Wizard?
Pick a race! Hobgoblins, gnomes and Dhampir welcome. Dhampir would make a better Sorcerer than Wizard.
Bring on the Dhampir sorcerer Don! The bummer of course being positive energy (regular healing) hurts you and negative energy heals you.
Alternatively be a human sorcerer with the Undead bloodline. Then take skill focus at 1st and eldritch heritage later to gain a 2nd bloodline of powers! Abyssal, Ectoplasm, Ghoul, Harrow, Infernal, Shadow might all work.
How about hobgoblin ninja? No point being a hobgoblin wizard (except flavor) as HG get +2 DEX/CON and nothing to INT.
Going to go Human Sorcerer. Sorry it is taking so long. I have forgotten everything I know about this game.
Looking at ability scores 8,14,14,12,10,18 (+2 human)
Trying to figure out feats and the bloodline. Bloodline appears to be crucial to a sorcerer.
GM
Need help on bloodline and feat choices. Thought undead and that road could be fun, but if I cannot be healed it won't work.
Now looking at elemental bloodline...ranged touch attack stay out of melee. Which element can work. Feats: improved Init and toughness so I can stay alive.
Any ideas?
Almost thinking female for Charisma purposes. Alignment is neutral or does not matter.
Your charisma will be same whether you are male or female.
Clint’s character has a lot of fire based abilities so probably be good for you to choose an element other than fire. I think water would be fun as it is opposite of fire but earth or air would be fine too.
Sanrael Bloodthorn Neutral Good age 18
Half Elf Ranger..."switch hitter"HP 10
with racial mods S16D15C14I13W10C12
FEATS POWER ATTACK/CLEAVE
STEALTH/SURVIVAL/PERCEPTION
breastplate AC 20
two handed sword
comes across like Hermey in rudolph the red nosed reindeer, a well intentioned misfit that to date, through no lack of trying, has been unable to live up to the legacy of the bloodthorns. starting out as a melee hacker and slasher and will pick up compound bow abilities as he ages...(if he lives past next week)