Fort Inevitable (Inactive)

Game Master Daedeloth

Adventures around Fort Inevitable


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Idril gets turned to stone by the baleful gaze of the basilisk. Kael hacks into it with a solid blow, the basilisk is looking pretty wounded at this point. Curral casts a spell. With his eyes averted, Pnin misses his shot. Sanrael grabs a blanket and makes a throw that covers the basilisk.

The flaming sphere continues to burn next to the cage. The tarp that once covered the cage as well as the bed and its many contents burst into flame. The heat in the room is intense.

The blanket on the basilisk is burning on one end as well.

Remaining near the basilisk is going to result in severe fire damage, you figure it will probably burn to death unless it moves.

Stone Idril is a bit further from the flames than the basilisk, but the likelihood of being burned if you stay near stone Idril is high.


What’s everyone doing?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin heads to the alcove with the doors and goes through the door on his right. If it is locked he will try the door on the let.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

back away.....still averting gaze
kael!!...Curral!!....is there a chance to save Idril....do we let the basilisk burn??


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael grits his teeth in frustration at the chaotic situation.

San and Curral-grab what you can from the bed and follow Pnin; there might be some information of use there!...he looks over sadly at the stony form of his companion...I don't think there is anything we can do for Idril at this point....

Knowing what he must do to ensure the foul reptile causes no further harm to his companions Kael braces for the heat before swinging at the covered form of the basilisk.

GSPA: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 172d6 + 13 + 2 ⇒ (1, 3) + 13 + 2 = 19


AC 22; HP 65; init +3; Perception + 10

move out of the room and start a bardic performance: Song of the Fiery Gaze 10/16

Everyone can see through the smoke and flames.

-sickened-


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael grabs armful from the bed thats not aflame....and moves towards Pnin


Is Curral following Pnin or going back the way you came?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

If neither door is locked, Pnin would like to use extra time to help grab any documents he can.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

perception when grabbingperception: 1d20 + 15 ⇒ (18) + 15 = 33


AC 22; HP 65; init +3; Perception + 10

Follow Pnin


Kael hacks into the blanket but his sword fails to strike anything solid.
miss1: 1d2 ⇒ 1
Kael Fire dam: 4d6 ⇒ (1, 6, 6, 5) = 18

Sanrael grabs some smoldering clothing from the edge of the bed.
Sanrael Fire dam: 2d6 ⇒ (4, 1) = 5

Pnin leads Curral to a pair of locked doors.
Pnin/Curral Fire dam: 1d3 ⇒ 2

The bed is fully engulfed in flame now and the other furniture also burns. The basilisk screams beneath the burning blanket. To remain in the room any longer is to risk burning alive.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Hot! Hot! HOT! Guess that's it for the lizard, time to go!

-18HP
LOH: 2d6 + 4 + 2 ⇒ (4, 2) + 4 + 2 = 12
-6HP

Kael races from the burning room and barrels towards a door.

Let's GO!

Kael attempts to burst through whatever door that Pnin is not working on.
break door: 1d20 ⇒ 14


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin tries to open the door

DisableDevice: 1d20 + 15 ⇒ (20) + 15 = 35


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

sanrael continues moving towards the door Pnin is working on


Which door is Pnin unlocking? Left or right?


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Right? Pnin tried that door first I think.

Whichever door Kael isn't flinging himself into I guess.


Pnin opens the right door revealing a small storage space 15'x15' filled with boxes, barrels, crates, etc, There aren't any other obvious doors. Kael bounces off the left door with a rattle.

fire damage for all: 1d6 ⇒ 1

Kael, Pnin, Sanrael and Curral stand in the alcove with the doors looking into the storage room.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

ummmmm.....lets flee through the door we entered!!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin moves to unlock the door on the left

DisableDevice: 1d20 + 15 ⇒ (2) + 15 = 17

Maybe we ought to put the fire out?

-3/32 HP


AC 22; HP 65; init +3; Perception + 10

Into the storage room quick! We'll shut the door and let the fire burn out!


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-5hp
great idea Curral....our bodies will burn and melt and become one giant carbonized blob that will puzzle wisemen for the ages...but sure!! im in...


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-7HP

Kael stares at Pnin in stunned disbelief Put out the fire....with what exactly? before sighing in relief at Curral's comment-Yes, into the closet for now while Pnin tries at that door again; it's too stout for the likes of me and I'd hate to have to hack my way through. I can heal us all while Pnin gets the other door open.

Kael moves into the closet and hopes Pnin can get the door open watching over the cat-man and prepared to heal should things go awry.

Sanrael and Curral, why don't you nose about the room while Pnin gets that door open. Maybe you'll find a secret door or something else of value.


Is Pnin really staying outside in the fire trying to open the other door?

The group realizes that leaving the door to the storage room open may lead to fire in the storage room.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin is obviously nervous about the fire, hence the hare-brained idea. But he is going to try to unlock he door. He is not sure if it is smart to hole up in a room with the fire on the outside.

I don't know Kael . . . any liquids in the storage room?

Vis-a-vis staying out of the fire, I am more nervous based on DM's cautionary words than the fire . . . does fire damage increase over time? I'm not trying to be super reckless.


AC 22; HP 65; init +3; Perception + 10

Pnin! Get the hell in here now! I've got to close the door!! Ondale kitty!!!

Close the door after Pnin comes in.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Fine, Pnin goes in the room and lets Curral close it.

On his way in: Ondale kitty?


The fire scorches the party as the room turns into an inferno. Curral and Sanrael get out of the flames first while Pnin and Kael delay. Curral slams the door closed keeping the flames outside.

fire damage Curral and Sanrael: 2d6 ⇒ (3, 2) = 5
fire damage Kael and Pnin: 4d6 ⇒ (4, 3, 5, 3) = 15


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-10 hp
sanrael takes water from his rations and wets and stuffs the clothes from the bed around any gaps around door thoroughly to stop smoke from coming in....the drops down low....and looks about the room....
perception: 1d20 + 15 ⇒ (12) + 15 = 27


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

-18/32 HP

Pnin has a bad feeling about all of this. He helps Sanrael search the room

Perception+Traps: 1d20 + 21 ⇒ (13) + 21 = 34


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-22HP

This is why I feel badly for the followers of Asmodeus. What a horrible way to spend eternity!

pulse healing: 2d6 + 2 ⇒ (4, 2) + 2 = 8

-10 HP

~detect evil~ about the room and hope the door doesn't burn down


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

-2hp
thank you Kael...please make sure the door is sealed so no smoke enters...stuff the cracks with wet rags...also tear a strip of wet material to covers your nose and mouth with in case we need to make a run
continue searching....


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Pnin listens to Sanrael's advice and dons a fetching, soaked rag-bandana


Sanrael blocks the area around the door as best he can, but some smoke makes it into the room. The area near the door gets quite warm but it seems to be withstanding the fire. Kael detects no evil. The storage room contains no discernible traps. The contents are rather mundane and include food, water, ale, as well as quite a bit of parchment, writing implements, and spell components. There is one box full of small stone figurines of mice, rats, rabbits and squirrels. There is another box of semiprecious gemstones with a total value of 350gp.

Everyone make a Fort save.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Fort: 1d20 + 3 ⇒ (8) + 3 = 11

Pnin wants the figurines. How heavy/big is the box?

He leans against a wall or the stores and tends to his burnt fur with his damp rag. Thinking about Idril, Kiryl, and the cost of this adventure.

He wonders how long the fire will take to burn itself out:

Knowledge Dungeoneering??????????: 1d20 + 9 ⇒ (5) + 9 = 14

If Pnin catches Kael's attention, Pnin gesticulates silently toward the water and ale with all manner of frustration.

Any idea of how long we have to wait for the fire to "burn itself out"


AC 22; HP 65; init +3; Perception + 10

fort: 1d20 + 3 - 2 ⇒ (14) + 3 - 2 = 15


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

fort: 1d20 + 8 ⇒ (15) + 8 = 23
are the walls made of stone???


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Kael says wearily-If the fire burns itself out and we don't suffocate to death -cough....cough-we should probably take a rest soon.

FORT: 1d20 + 10 ⇒ (9) + 10 = 19


The walls are stone. The box with the figures is about 2'x2'x3' and weighs about 35 pounds.

The group suffers a bit from the smoke but the only Curral is sick and that is from before. You figure it will be at least an hour before the other room is safe to re-enter.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

-10HP

Kael sighs at Pnin's gesticulations and snaps-Right, because you just knew all this was sitting in here and we have all had a ton of training at fighting fires.

He shakes his head-I'm sorry Pnin, that's unfair of me. I'm tired and upset at losing one of our companions, not to mention frustrated that there may have been some clue out there that would brought us closer to rescuing my cousin. None of that excuses my waspish behavior and I apologize. Hopefully you can forgive me.

Any objection to us catching our breath here and resting? This is the last of my healing for the day

LOH Pnin: 2d6 + 2 ⇒ (2, 5) + 2 = 9


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

-9/32 HP

It's fine, Kael. I am frustrated too. This day exacts a heavy toll and it is definitely frustrating to lose any information out there. As for me, I am fine resting here. I fear us getting sicker, but I don't see a different alternative.

Pnin takes two of each kind of figurine. He isn't going to lug around 35 pounds of trinkets.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Pnin don't forget the 8HP of pulew healing from earlier


AC 22; HP 65; init +3; Perception + 10

-couldn't resist the pull of the covered cage-

Oh, Idril..., Curral breaks out some ale.

To Idril, you will be missed.


An hour passes as the spot covered group waits in the storeroom. The door seems less warm now and smoke has stopped leaking into the room.


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5
Kael wrote:
Pnin don't forget the 8HP of pulew healing from earlier

How could I forget the *pulew* healing? But thanks for the reminder!

Pnin joins Curral's private wake.

Well I guess it seems safe enough to rest and recover?

Watch Perception: 1d20 + 19 ⇒ (7) + 19 = 26


If you guys are resting need everyone’s perception rolls for watch.


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Resting

perception: 1d20 + 10 ⇒ (8) + 10 = 18


AC 22; HP 65; init +3; Perception + 10

I have a CLW left if anyone is still injured.

perception: 1d20 + 7 ⇒ (11) + 7 = 18


AC-22; HP 70 INIT +1; PERCEPTION +13
Melee:
Greatsword +12/+7 2d6+5; PA +10/+5 2d6+13
Saves:
+11FORT; +7REF; +9WILL

Once we are rested, I can pulse to heal all to max.


AC 21; HP 84 INIT +2; PERCEPTION +16
Melee:
+13to hit (4STR/7BAB/2weapon); 2d6+8(6STR/2weapon)Power Attack+10 to hit (4STR/5BAB/2weapon/-2PA); 2d6+14 (6STR/2weapon/6PA)ranged composit bow +6;1d8+
Saves:
+9(+10) FORT; +7(+8) REF; +3(+4) WILL

per: 1d20 + 15 ⇒ (3) + 15 = 18

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This is the discussion thread for two campaigns:

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Character creation rules coming soon.


Pick one of the below sets of stats, then apply racial modifiers.

16, 14, 13, 12, 10, 10

16, 14, 14, 12, 10, 8

15, 14, 14, 13, 10, 10

15, 14, 14, 12, 12, 9

Max hit points at odd levels, half hit points at even levels.

Two traits, but "Second Chance" is not allowed.


DM will supply NPC healer.

Don't make up a back story.

Don't buy any gear.

You will understand soon enough.

Clint please invite your math teacher friend.


What are you going to make Clint?


AC-14; HP17 INIT +4; PERCEPTION +6
Melee/Ranged:
+5/+4; +3
Saves:
+5FORT; +2REF; +1WILL

I like killing...


Azzon wrote:
I like killing...

May want to reconsider on the alignment depending on rest of the party.


AC-14; HP17 INIT +4; PERCEPTION +6
Melee/Ranged:
+5/+4; +3
Saves:
+5FORT; +2REF; +1WILL

Azzon is happy to have some thralls along for the ride.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Can I play a Samarai with extra special powers? Solely to finish the mission, whatever it is.
Or a Ronin looking to find his honor again?

Or GM tells me what to play and be happy?


Samurai/Ronin aren’t an ideal fit for the campaign setting which is what I would describe as a traditional fantasy setting. We have 1 melee character already Fighter so you may want to fill another role: personally I thought you played the wizard well as Randtam, but understand if you wanna try something different.


M Half elven Melee ranger

Hey Clint....testing testing


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Well, sir, it seems to be working.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Are you sure you want another Randtam?

I will go with whatever you desire. Should be fun and challenging.

Any particular race? A dwarf wizard would seem odd until I become a Stone Lord.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again.

Let me know what works. A Samarai Wizard?


Bloodthorn wrote:
Hey Clint....testing testing

Welcome Bloodthorn!


Quinray Quantreant wrote:

Help me out with what you need. A weak Elven Wizard is not what I want to be. Can I play a different race? Hobgoblin? Dmphir. Gnome(not a favorite). Maybe human again.

Let me know what works. A Samarai Wizard?

Pick a race! Hobgoblins, gnomes and Dhampir welcome. Dhampir would make a better Sorcerer than Wizard.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Struggling and will need help to make the character.

1) Dmphir sorcerer

2) Hobgoblin Wizard

3). Human Oracle/wizard/cleric

4). Hybrid wizard/oracle/ninja

5). Oops come up with something new.....


Do the whistle, Bloodthorn!


AC-14; HP17 INIT +4; PERCEPTION +6
Melee/Ranged:
+5/+4; +3
Saves:
+5FORT; +2REF; +1WILL

Bring on the Dhampir sorcerer Don! The bummer of course being positive energy (regular healing) hurts you and negative energy heals you.

Alternatively be a human sorcerer with the Undead bloodline. Then take skill focus at 1st and eldritch heritage later to gain a 2nd bloodline of powers! Abyssal, Ectoplasm, Ghoul, Harrow, Infernal, Shadow might all work.

How about hobgoblin ninja? No point being a hobgoblin wizard (except flavor) as HG get +2 DEX/CON and nothing to INT.


If anyone has any additional questions about character creation, etc. feel free to ask.

If possible, would like to get all the characters created by the end of the weekend so we can kick off the campaign next week.


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AC 22; HP 65; init +3; Perception + 10

I'm on my way, like a lark
soon to be active o' visionDark


AC-14; HP17 INIT +4; PERCEPTION +6
Melee/Ranged:
+5/+4; +3
Saves:
+5FORT; +2REF; +1WILL
Curral wrote:

I'm on my way, like a lark

soon to be active o' visionDark

Without precise shot, don't be shooting us melee types in the back!


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Absolutely! No friendly member of melee appreciates death from behind...


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Going to go Human Sorcerer. Sorry it is taking so long. I have forgotten everything I know about this game.
Looking at ability scores 8,14,14,12,10,18 (+2 human)
Trying to figure out feats and the bloodline. Bloodline appears to be crucial to a sorcerer.


AC 22; HP 65; init +3; Perception + 10

hmm, hmm, hmm, No arrow from the rear, bop, bop, or Kentaur will appear, has a nice ring to it i'd say.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

GM
Need help on bloodline and feat choices. Thought undead and that road could be fun, but if I cannot be healed it won't work.

Now looking at elemental bloodline...ranged touch attack stay out of melee. Which element can work. Feats: improved Init and toughness so I can stay alive.
Any ideas?

Almost thinking female for Charisma purposes. Alignment is neutral or does not matter.


Your charisma will be same whether you are male or female.

Clint’s character has a lot of fire based abilities so probably be good for you to choose an element other than fire. I think water would be fun as it is opposite of fire but earth or air would be fine too.

Improved initiative and toughness are good feats.


This is "Clint's teacher friend," Dan, checking in.


Welcome Dan! Feel free to ask questions if you need help creating your character. Any idea what you’re gonna play?


I was thinking a ranged Rogue, but if we are short on melee people I could change to Unchained Barbarian


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

GM sorcere or wizard? Which is better for this group.

Sorcerer human elemental water.


Welcome Teacher Dan! Plenty of melee (IMO); cat-person rogue it is!


AC 23; HP 51; INIT +6; PERCEPT +27
Combat:
Shortbow +13 / 1d6+6; Morningstar +6 / 1d8+1; Sneak Attack +4d6
Saves:
Fort +4 Ref +12 Will +5

Then we are going with Pnin!


Quinray Quantreant wrote:

GM sorcere or wizard? Which is better for this group.

Sorcerer human elemental water.

Either will work fine


Pnin wrote:
Then we are going with Pnin!

If you’re going with a rogue, you should probably use the “unchained rogue”. It is a bit better than the original rogue

http://www.d20pfsrd.com/classes/unchained-classes/rogue-unchained/


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Female sorcerer extraordinaire

Going to die first arrow in the eye...unless she is awesome.

I have most of it written down.

Tech issues now


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

How do you recreate a character to get in this game. I do not know how other than character I have.


Quinray Quantreant wrote:
How do you recreate a character to get in this game. I do not know how other than character I have.

Click on "My Account" and put in your name/password. That should take you to your account page where you click on "Create new alias".


AC 22; HP 65; init +3; Perception + 10

I always forget that stuff.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Honestly. I cannot move forward if I tried. Connection is not connecting.

Valkahious


Quinray Quantreant wrote:

Honestly. I cannot move forward if I tried. Connection is not connecting.

Valkahious

You need to upgrade from that dial up modem!


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Sorry not working.

Went through the crap.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Come now you lot! Let's to the fray and find victory for the righteous!


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Hey. I am on my profile page but I cannot find "create new alias."


Quinray Quantreant wrote:
Hey. I am on my profile page but I cannot find "create new alias."

Try "My Account" instead of "my profile".

And if you want, you can always edit an old alias. The only thing you can't change is the name, so you could have Rantam or Quinray the Sorcerer.


Female Human Sorcerer

Tried it but does not work. This is what I have now.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Went over an old page. Do not know how to change any of this.


Female Human Sorcerer

Grub Gronk is the female sorcerer.


Grug Gronk wrote:
Grub Gronk is the female sorcerer.

Sent you a message.


M Half elven Melee ranger

Sanrael Bloodthorn Neutral Good age 18
Half Elf Ranger..."switch hitter"HP 10
with racial mods S16D15C14I13W10C12
FEATS POWER ATTACK/CLEAVE
STEALTH/SURVIVAL/PERCEPTION
breastplate AC 20
two handed sword
comes across like Hermey in rudolph the red nosed reindeer, a well intentioned misfit that to date, through no lack of trying, has been unable to live up to the legacy of the bloodthorns. starting out as a melee hacker and slasher and will pick up compound bow abilities as he ages...(if he lives past next week)


Welcome everyone, will kick off gameplay on Wednesday.

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