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![]() Hal speeds things up. Dwol offers everyone some defense. Garric shoots Chack in the back. dam: 1d8 + 10 ⇒ (3) + 10 = 13 Chack lands 3 attacks, however only the last one crits. The giant is now bleeding from multiple wounds. The giant and dogs continue attacking Chack: bite: 1d20 + 7 + 2 ⇒ (7) + 7 + 2 = 16 bite: 1d20 + 7 + 2 ⇒ (2) + 7 + 2 = 11 pa: 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
pa: 1d20 + 15 + 2 ⇒ (6) + 15 + 2 = 23
pa: 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27
Two more giants arrive next to the one attacking Chack. Another giant and 4 more dogs arrive from the other side of the building towards the group's back near to Hal, Dwol, and Garric. The party can hear the sounds of additional mobilizing giants and dogs. Party action. ![]()
![]() The group hears something large move by the camp at a distance in the middle of the night. The next morning you are able to follow up on the trail spotted the previous day, after following for a couple hours you are sure it sees frequent use by giants. By late afternoon your trail has joined another and become even more clear. An hour before sunset you see some sort of settlement obscured by a 20’ high palisade. You can see a closed gate at the end of the trail several hundred yards ahead. ![]()
![]() You are at the edge of the ice and 200’ from the dragon, detect evil doesn’t have the range to reach the dragon. How far apart are you going to stand from one another. Please describe how you are arranged. “Why should I give you anything dwarf? My people were sent to speak with you and you murder them without reason and without warning. Now you demand treasure that I have fairly won? If I do as you suggest I would soon see a line of petitioners demanding one thing or another from me until I was left with nothing. I ask that you leave my mountain immediately.” ![]()
![]() The party heads up to the cave, no traps are found but there are kobold tracks in abundance. At the cave entrance Hal and Garric cast spells. Chack puts on the wolf cloak, this requires removal of cloak of resistance. The cave is approximately 120’ wide, 250’ high, and you can see it is at least 300’ deep with darkness extending beyond that. The floor of the cave is a sheet of thick ice with a river of water flowing out from the bottom. A large white dragon sits watching you from about 200’ away within the cave. ![]()
![]() The party comes to another waterfall and cliff about 20’ high. You see several large kobolds at the top of the cliff. One of the kobolds, who wears a headband with feathers of some sort hanging from it and holds a staff, points at you and shouts. draconic:
Go back, you are not welcome here! You are approximately 150’ from the cliff. ![]()
![]() Dwoldrean Brewbelly wrote:
And you made fort saves on Wednesday after I made that post. ![]()
![]() The group climbs higher up into the thin mountain air. After a couple hours the party takes a short break to catch your breath, Garric spots some tracks near the river that he identifies as some sort of large kobold tracks, he can make out at least 5 separate individuals. Everyone make a DC16 fort save or become sickened. ![]()
![]() From the top of the falls there is a narrow path that leads upward beside the river, it occasionally disappears as you climb over rock but then reappears. It could be a game trail but it seems a bit too used for that. A couple of hours into your ascent Hal spots a pit trap where the trail passes between a narrowing in the surrounding rock. You can go around with a little climbing, 10-15’. ![]()
![]() So tempting to attack Hal when he is waiting all alone at the bottom. The group makes it to the top of the cascade without any incidents. Near the falls is a large rock with runes on it: draconic: Go back! Death ahead.(There are also a couple draconic symbols the first is Ice, the second is something approximating breaker/destoyer) ![]()
![]() The party climbs upward into the mountains following the river for the rest of the day coming to a 100’ waterfall as the sun begins to set. Temperatures which were in the 60’s during the past several days drop as you climb, in the 40’s now. Garric figures you may find a glacier tomorrow or the next day at the latest, assuming you can find a path up to the top of the waterfall. Let me know any special things you are doing from here on out: How do you set up your camp for the night? By the river? On the trees? Somewhere else? The next day are you trying to proceed stealthily or just trusting to luck? ![]()
![]() You spend the rest of the morning to reach the border of Irrisen. You spend another week or so to reach the area north of Wyvernsting where you are able to locate a river that flows down from the mountains. You have seen several groups of orcs the last couple of days but have been able to spot them first and avoid them. ![]()
![]() “Return to the edge of the snow realm, my friends will let me know you are around. Dragons are deadly guard yourselves well and you will need some protection from the cold else their breath will surely kill you. The wolf pelt that Chack carries will protect one from all but the fiercest cold, it will even protect you somewhat from a white dragon’s breath.” ![]()
![]() “Dwoldrean Brewbelly, a Paladin of Cayden, I am called Elyas the Tall. What of these others? Do you speak for them all? Even the elf? For all I know he could be my father, though he seems a bit short for that. Should you survive your encounter with this dragon, you will return here bringing me any dragon eggs it may have as recompense. If there are no eggs then you owe me no service.” ![]()
![]() “I am no lord and I have no subjects. I care not for the giants you killed, the wolves, however, are another matter. A quest of urgency? What is this quest and why is it so urgent? Perhaps this is the most direct path but it is certainly not the quickest. You should have stayed south of the snow, it would have covered more distance but you would have been able to move much faster. Tell me of your quest while I think on what manner of service you might be able to perform for me.” A very large half elf (he must be pushing 7’ tall) dressed in a white cloak walks out of the darkness and stops about 30’ away. A pair of wolves follow him and sit when he stops. No evil detected. The half elf has several magical auras, his cloak is definitely magical. ![]()
![]() Dwol hacks into the wounded giant twice and Hal finishes it off with his scorching ray. Hal’s second scorching ray hits CD: 1d2 ⇒ 1 Chack in the back blackening her flawless fur. Chack slashes her giant twice and Garric fills it full of arrows bringing it crashing down. The last giant continues to hack at Dwol: axe: 1d20 + 18 ⇒ (15) + 18 = 33
axe: 1d20 + 13 ⇒ (2) + 13 = 15
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![]() The group focuses on one on the giants wounding it. Dwol hits twice, Chack once before almost impaling herself, and Garric once. CD: 1d2 ⇒ 2
“Ouch! Nasty little vermin!”
Chack
axe: 1d20 + 13 ⇒ (6) + 13 = 19
Dwol
axe: 1d20 + 13 + 2 ⇒ (15) + 13 + 2 = 30
axe: 1d20 + 18 + 2 ⇒ (12) + 18 + 2 = 32
axe: 1d20 + 13 + 2 ⇒ (17) + 13 + 2 = 32
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![]() ??: 1d20 ⇒ 4 Dwol thinks he hears something coming this way from over some small hills ahead. You are pretty exposed where you are at the moment. There is a stand of trees a little behind you and to your left and some rocks to your right. Rocks are a bit closer but the trees probably give better concealment.
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