| Sanrael Bloodthorn |
Does it have any secret doors??? Certainly a 31 deserves that lol
| Sanrael Bloodthorn |
let us venture forward
Sanrael moves into room
Checking for traps
perception: 1d20 + 11 ⇒ (3) + 11 = 14
| DM Darkvision |
Sanrael moves into a circular room about 25' across. It smells of goblin dog excrement and be careful where you step. On the far side of the room next to the wall is dirty pile of straw, torn blankets, and miscellaneous junk that forms some type of next that the dog must have slept in. No other exits.
| Sanrael Bloodthorn |
Checks for sectet doors
perception: 1d20 + 11 ⇒ (1) + 11 = 12
| Idril Doriath |
Stand Back and pay attention
weapons are cool. Who knew?
perception: 1d20 + 5 ⇒ (5) + 5 = 10
| Idril Doriath |
Idril stands idly, but ready for battle.
Dog=owners. And more ahead.
perception: 1d20 + 5 ⇒ (5) + 5 = 10
| Pnin |
Pnin frowns at his friends and wishes Master Zobold taught him about arcane arts instead of just lock-picking.
Well, I can see that it's shiny, Kyril! I just wanted to know if it does anything special . . .
Pnin puts the necklace into his bag and opens the right door as stealthily as he can. Hiding behind the door if possible.
Stealth: 1d20 + 10 ⇒ (11) + 10 = 21
| DM Darkvision |
Curral detects no magic on the gold necklace.
Pnin opens the door onto a large room that is about 35 across and about 40' long. It is strewn with rubble from blasted green glass. There is a 10' opening across the room (NW corner) which looks like it leads into a matching circular room to the goblin dog area, but there is no door. There is also a door near the far corner (SW corner).
| Sanrael Bloodthorn |
Sanrael checks for traps and listens by open door
perception: 1d20 + 11 ⇒ (4) + 11 = 15
| DM Darkvision |
Pnin's sharp eyes spot a trip wire snaking through the rubble (about a foot off the ground) and across the 10' opening that leads into the circular room to the NW. It looks like it would cause some additional rubble to fall from the ceiling down onto anyone triggering it. Make a Disable Device check if you want to attempt to disarm it.
| DM Darkvision |
Pnin moves away from the group to disable the device, thinking to simply cut the wire with his dagger, what could go wrong? Unfortunately, the wire is amazingly resistant to cutting and his blade moves the wire instead of shearing through it causing great chunks of green glass from the ceiling to fall down on him. It makes quite a bit of noise.
dam: 2d4 ⇒ (1, 3) = 4 Pnin make a reflex save DC12 for 1/2 damage
| Sanrael Bloodthorn |
Sanrael draws his bow and stands at the entrance
Listening
perception: 1d20 + 11 ⇒ (20) + 11 = 31
| Idril Doriath |
Ready with crossbow
perception: 1d20 + 5 ⇒ (7) + 5 = 12
| Sanrael Bloodthorn |
quick magic an ranged ready...melee to the sides of the door
| Kiryl |
Kiryl moves per Sanrael's instruction, surprised by the sharp tone of command in his voice.
Make the stroke count... he thinks and waits for something to come through the door to kiss with his blade.
| DM Darkvision |
As the DM sees it:
Kyril by the door, everyone else 30’ back.
Curral -5hp, Idril -4hp, Kyril -2 hp, Pnin -2 hp, Sanrael -1hp
Many were wounded by skeletons in first battle of the day, others during the encounters that followed.
The noise behind the SW door can be heard by all now. Any other actions before I continue?
| Sanrael Bloodthorn |
Sanrael suggest quietly we barr the entrance....can anyone think of a way to block the entrance to buy us time
Looking around he quickly tries to think of a method
Perception: 1d20 + 11 ⇒ (12) + 11 = 23
| Sanrael Bloodthorn |
Indecision appears on Sanraels face...hes right....
Sanrael rushes forward and moves corpses and whatever else he can to block the door
| Idril Doriath |
Fire crossbow
crossbow: 1d20 + 2 ⇒ (9) + 2 = 11
damage: 1d8 ⇒ 8
| Sanrael Bloodthorn |
great sword: 1d20 + 7 ⇒ (7) + 7 = 142d6 + 9 ⇒ (5, 4) + 9 = 18
| DM Darkvision |
Kyril and Sanrael flank and attack one of the hobgoblins coming through the door. Kyril's shouts and swings missing the startled hobgoblin by quite a bit. Sanrael's attack fairs better as he cuts the goblinoid down.
The rest of the party lets loose a volley of arrows and bolts, but only Pnin's strikes true taking out a second hobgoblin. sneak dam: 1d6 ⇒ 6
who Kyril or Sanrael: 1d2 ⇒ 2
The last hobgoblin escapes harm and tries to revenge one of his fallen comrades by striking at Sanrael, delivering a crushing blow that nearly fells the half-elf!
morningstar: 1d20 + 3 ⇒ (20) + 3 = 23
dam: 2d8 + 2 ⇒ (5, 4) + 2 = 11
party action
*Pnin, since this is the first round of combat and you acted before the enemy, the enemy would be flatfooted and you would be able to sneak attack which is why I added the extra 1d6.
*Sanrael, your damage roll was for Power Attack, so your to Hit bonus would be +6: +4 strength, +1 BAB, -1 for power attack, +2 for flanking.
*Kyril, maybe you should consider an early retirement or a career in the arts.
| Kiryl |
Kiryl the sculptor? I have worked with stone before....
Seeing his brazenness has no effect on the foe, Kiryl opts for the quiet focused approach:
GSPA: 1d20 + 3 ⇒ (1) + 3 = 42d6 + 9 ⇒ (3, 6) + 9 = 18
....and wonders if sculpting isn't that bad of an alternative to adventuring.