Fort Inevitable

Game Master Daedeloth

Adventures around Fort Inevitable


This is the discussion thread for two campaigns:

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AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

headed north to the cottage till monday aft....bot me if I dont reply in a timely manner please...


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

It is actually fitting for this to happen. If Idril by chance survives I will be leaving town tonight until Wednesday morning. Please bot. The thought I have is she will be dead. Is there a character/class that would make this group better?


Going druid tonight, be back Fri/Sat.


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

can we bot DM Dark??? :)


Watch out for owl bears!


Don, Idril is no more. Feel free to put together a new character using the rules at the start of this thread.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

This may take a little bit of time. Just started looking into a Druid build focusing on conjurAtion to make Summon Nature Ally stronger.


No worries take your time


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Need help. Not sure how to make group better.

Eyeballing Druid.. But we need a spellcaster.
Will take advice or I become a StoneLLord...heir to Dornamic.

Honestly I will play whatever.

Honestly could not stand Kiryl and the Paladin.
Begin anew.

Any race could be fun.


Going Druid again, probably back late Friday.


AC-22; HP 42 INIT +1; PERCEPTION +10
Melee:
Greatsword +9/2d6+7; PA: +7; 2d6+13
Saves:
+10FORT; +5REF; +7WILL
Idril Doriath wrote:

Need help. Not sure how to make group better.

Eyeballing Druid.. But we need a spellcaster.
Will take advice or I become a StoneLLord...heir to Dornamic.

Honestly I will play whatever.

Honestly could not stand Kiryl and the Paladin.
Begin anew.

Any race could be fun.

Go fighter or barbarian. Stalwart Defender prestige class?

Don't need a spell caster between Curral's spells and Pnin's UMD.

Melee to the max!


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

A Dwarven Fighter with rage in his heart! Never played rage. Decided against forever when an Elven character ran into battle naked, "pop my rage." Ozzonid who could not wear armor looking at the naked elf running into battle saving up for a composite bow. That was a little rough. But possible...

One fellow chimed in, anyone else?


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

A raging Monk? Is that a possible character?


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

what would best suit your personality...what would you be if we all morphed into our characters....


Bloodrager!


DM Darkvision wrote:
Bloodrager!

THAT is a good call!


And he could be a Steelblood bloodrager with elemental bloodline http://www.d20pfsrd.com/classes/hybrid-classes/bloodrager/archetypes/paizo- bloodrager-archetypes/steelblood

and wear heavy armor!


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

so basically a walking M1 Abrams battletank!!!!


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

We could use an M1 Abrams! Then we could . . . liberate Fort Inevitable


AC-22; HP 42 INIT +1; PERCEPTION +10
Melee:
Greatsword +9/2d6+7; PA: +7; 2d6+13
Saves:
+10FORT; +5REF; +7WILL

Let's find my cousin first. THEN we can load up the M1 and roll on Inevitable..


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

yes...lets continue.....


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Interesting. Barbarian Steelblood Bloodrager. Not very flexible of a character but should deal some serious pain.
Any particular race. If this is the choice thinking Dwarf.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Or why I am intrigued Is I could be (human) the Mountain from GOT. Intell 3 and pure death to all. Total mindlessness. Not what I would have thought for myself though. But if it helps us succeed I could do it.

Just tossing ideas around. Had another odd idea for a fighter/spellcaster type. But this might be better.


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

the beauty of playing any character is that ya...there are stats that give ya the framework....but you bring it to life and inject the personality into it....however you see fit...within the framework...so ya could have someone with 8 strength...yet they have a chip on their shoulder and think they are stronger...or int 3....but think they are smarter...those we encounter daily lol...especially at work....and they....are really dangerous....so bring it to life!!!


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

just my thought....


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Out for awhile. Like to come back. Fighter or barbarian or Druid
If you can help me it would be helpful.


What kind of help do you need?


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

What character would best support the group?

Race?


Idril Doriath wrote:

What character would best support the group?

Race?

Aasimar Steelblood Bloodrager, draconic bloodline, use your claws with power attack, take dragon disciple levels starting at 6.

+2STR/CON/CHA


AC-22; HP 42 INIT +1; PERCEPTION +10
Melee:
Greatsword +9/2d6+7; PA: +7; 2d6+13
Saves:
+10FORT; +5REF; +7WILL

Kael is going to take a short bow unless anyone objects.

Any interest in the remaining short bow, banded, or MW great swords?


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

Sanraels fine...no need of any items...unless GS are of better quality than his current blade


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

Pnin is fine, I think.


AC-22; HP 42 INIT +1; PERCEPTION +10
Melee:
Greatsword +9/2d6+7; PA: +7; 2d6+13
Saves:
+10FORT; +5REF; +7WILL

@Darkvision-Did you describe (and we missed) any doors passageways or other areas that might have held a blue token?

@Team-Otherwise the only stuff we found that might trigger the portal are: wand; ring; book?


You have no information concerning a blue portal token other than presumption that the man that left must have possessed one.


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

Well to speak more frankly, I think we could either go to the Goldenfire order to show the book and ring.

Since the spire shifts (although not suually while we are inside (to our knowledge) we could go spelunking again.

Not really sure what the best course of action is especially because some of us might need a rest?


AC-22; HP 42 INIT +1; PERCEPTION +10
Melee:
Greatsword +9/2d6+7; PA: +7; 2d6+13
Saves:
+10FORT; +5REF; +7WILL

I think everyone is mostly at max HP, although I have used the larger part of my healing for the day.

Options that I see. We can:

Go back through the rooms we just went through and 'strenuously' search.
We can rest first and do the same.
We can go back to town and see what form the Spire has taken upon our return.

Let me know if anyone has other/better ideas.


AC 21; HP 36; init +3; Perception + 7

I choose the other option...


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

My gaming instincts would lead me to pick the "healing headband" and the ring of protection. But I'm not really sure what the healing headband was all about.

And I suspect almost all of the items would be better of in the hands of the frontline tanks. However, Pnin would be up for having the ring if no one else wants it.


AC-22; HP 42 INIT +1; PERCEPTION +10
Melee:
Greatsword +9/2d6+7; PA: +7; 2d6+13
Saves:
+10FORT; +5REF; +7WILL

I would guess the items are:

Phylactery of Positive Channeling
https://www.d20pfsrd.com/magic-items/wondrous-items/m-p/phylactery-of-posit ive-channeling/

Belt of Constitution +2

Cloak of resistance +1

Ring of protection +1


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

I would assume the same, any thoughts for what we should take?

Not encouraging Kael to spoil your RPing, but I am troubled by Gorloth asking for an "oath" seems like that might prevent us from getting anything via a peacable solution . . .


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

im at max hp....barring any effects that my lowered constitution has being sickened...im still down 4 points as far as I know in constitution
if we have a green token...and green portal works...wouldn't seeing a blue token be enough to trigger the idea that possibly that blue token would be useful for blue portal?


If you are down 4 points of Con, your max hit points is down by 8.

You definitely believe the blue token would operate the blue portal.


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

do i regain a con point naturally per day and 2 hp of max?


Yes, you gain your Con back 1/day, or a lesser restoration spell could restore 1-4 points.


AC-22; HP 42 INIT +1; PERCEPTION +10
Melee:
Greatsword +9/2d6+7; PA: +7; 2d6+13
Saves:
+10FORT; +5REF; +7WILL

Why don't we just kill this guy now?

We are at full rest and Sanrael is only down 8 HP from max.

My logic is still if we can defeat the thing he can't then we can defeat him.

It's him and 3 shadow things. I can't see a good reason not to give this a go.


You could try sense motive on Gorloth.

You could also try Knowledge checks to k ow more about his creatures.
Dungeon or religion would be most relevant

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