Str 18 (+4/16base/2racial) Dex 14 (+2/14base) Con 16 (+3/14base/2racial) Int 10 (10base) Wis 12 (12base) Cha 8 (8base)
Base Atk +1 CMB +5 (1BAB/4STR) CMD 17 (1BAB/4STR/2DEX)
==TRAITS & FEATS==
You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you.
You gain a +2 trait bonus on initiative checks.
You gain +3 hit points. For every Hit Die you possess beyond 3, you gain an additional +1 hit point. If you have more than 3 Hit Dice, you gain +1 hit points whenever you gain a Hit Die (such as when you gain a level).
You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.
When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Ability Score Racial Traits: Flexible (+2 Str, +2 Con)
Natural Armor: Gnoll hides are remarkably tough, granting them a +2 natural armor bonus.
Darkvision: Gnolls have darkvision and so can see perfectly in the dark up to 60 feet.
2-weapon focus (heavy flail)
3-armored juggernaut (AAT feat)
4-weapon specialization (heavy flail); +1 STR
6-armored bravery (AWT feat)
7-cut from the air
8-greater weapon focus (heavy flail); +1 STR
9-improved iron will
12-greater weapon specialization (heavy flail); +1 STR