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AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Again, for the record, Kiryl does not have message active which is one of the reasons he's so antsy for Sanrael to do something.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

I cast message before all of this. I just did not say on whom. My fault. Thought everyone was involved in message. Guess I needed to clarify. Pnin fire first on one watch guy and I do the other. Everyone else charge.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Does Sanrael want to keep a short bow?


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

Well...borrow a bow until i can purchase a compound bow....if possible...thanks


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

Thinking of using my Rogue Talent for a Combat Feat. But then many ranged feats require much higher BAB. Sigh.

Anyone have an opinion between:

Focused Shot (INT bonus + to damage on all ranged attacks, as I read it. So +2 for me.)

vs.

Rapid Shot (confused by the description here: "fire one additional time at your highest bonus. All attacks take a -2 penalty)

I was thinking Rapid Shot because of the Feat tree (e.g. Manyshot). But I won't be at +6 BAB until level 8.


Focused shot requires a standard action so it’s really not very good, see below.

https://paizo.com/threads/rzs2mwvq?Is-focused-shot-as-I-think-it-is

Rapid shot is probably a must have for bow builds. You get 1 additional attack per round at cost of -2 to all your attacks.


This is from your last conversation with the Paralictor when she came to the winery. You deem it highly likely that she believes you did not comply with her orders and justifies her declaration that you are runaway slaves.

In response to Curral’s extravagant tale of the group’s actions at the Spire, the Paralictor grunts and then offers the following advice: “Finish this off soon, find and destroy this Klarkosh fellow and bring me the box with the crowned skull that Gorloth spoke of with its contents intact as well as Karklosh’s head as proof of the deed. If you encounter Gorloth again finish him off as well sounds like he may be responsible for the undead that have taken to showing up around here, his head will see you a bonus of 2,000 gold. Are we clear?”


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

Yeah, I agree Rapid Shot is a must-have, I was just hoping I could get it with the extra Int damage. My understanding of your link is that the Int damage wouldn't be applied if I was using Rapid shot too. So probably going with Rapid.

As for my not understanding the wording: I got the 1 additional attack per round with the -2 penalty to hit. So for me I would be doing two hits at +6 instead of one at +8.

I was confused by "at your highest bonus"? My highest bonus is +8, but I don't have others. Do they mean at higher levels when I get two attacks?


Pnin wrote:

Yeah, I agree Rapid Shot is a must-have, I was just hoping I could get it with the extra Int damage. My understanding of your link is that the Int damage wouldn't be applied if I was using Rapid shot too. So probably going with Rapid.

As for my not understanding the wording: I got the 1 additional attack per round with the -2 penalty to hit. So for me I would be doing two hits at +6 instead of one at +8.

I was confused by "at your highest bonus"? My highest bonus is +8, but I don't have others. Do they mean at higher levels when I get two attacks?

Rogue starts getting 2 attacks at 8th level, it is based on your Base Attack Bonus. Martial classes get it at 6th level, this is one reason why some people multi-class fighter, ranger or barbarian with rogue.


AC 21; HP 36; init +3; Perception + 7

Level 4 Bard

+7 hp
+1 Str
+6 skills
+1 BAB
+1 REF/WIL
+2 spell/day 2nd lvl
Spells known
- Heroism
- Mirror Image
+1 bardic knowledge
+2 bardic performances


Curral wrote:

Level 4 Bard

+7 hp
+1 Str
+6 skills
+1 BAB
+1 REF/WIL
+2 spell/day 2nd lvl
Spells known
- Heroism
- Mirror Image
+1 bardic knowledge
+2 bardic performances

Nice spells!


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

Think I'm done:

Level 4 Unchained Rogue

+6 HP
+1 to Int
+10 skills
+1 BAB
+1 Reflex

Rogue Talent = Combat Trick = Rapid Shot

Uncanny Dodge (Cannot lose AC to surprise attacks, invisible foes, etc.)

Debilitating Injury (Sneak Attack can damage enemy's attack or AC)

Is it better for them to have 10% less likely to hit us, or 10% more likely to hit them?

DM: I believe I cannot take Combat Trick again, even for a different combat feat. Am I reading the rules correctly?


Pnin wrote:

Think I'm done:

Level 4 Unchained Rogue

+6 HP
+1 to Int & Dex
+10 skills
+1 BAB
+1 Reflex

Rogue Talent = Combat Trick = Rapid Shot

Uncanny Dodge (Cannot lose AC to surprise attacks, invisible foes, etc.)

Debilitating Injury (Sneak Attack can damage enemy's attack or AC)

Is it better for them to have 10% less likely to hit us, or 10% more likely to hit them?

DM: I believe I cannot take Combat Trick again, even for a different combat feat. Am I reading the rules correctly?

Correct, rules state you can only take a talent one time.


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

This is a 1/2 Hp level?
Still working on leveling up...gotta read
Apparently i can use spells? Pick animal companion?? Are there parameters??


1/2 hit points
You get one 1st level ranger spell

Hunter’s Bond (Ex)
At 4th level, a ranger forms a bond with his hunting companions. This bond can take one of two forms. Once the form is chosen, it cannot be changed. The first is a bond to his companions. This bond allows him to spend a move action to grant half his favored enemy bonus against a single target of the appropriate type to all allies within 30 feet who can see or hear him. This bonus lasts for a number of rounds equal to the ranger’s Wisdom modifier (minimum 1). This bonus does not stack with any favored enemy bonuses possessed by his allies; they use whichever bonus is higher.

The second option is to form a close bond with an animal companion. A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf.


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

Hey, Sanrael, don't forget you already have one cat companion!


Sanrael,
The other thing I could let you do instead of an animal companion is to take a cleric domain. You would pick a single domain and get domain powers and bonus domain spells as a cleric, but for these purposes your cleric level would be your Ranger level -3. Might be easier than running an animal companion.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Sorcerer Level 4
BAB +1
Will +1
Can cast an additional 1st (7) can cast 2nd level (4) per day
Spells gained 0-level +1 (either detect magic or resistance). 2nd level only +1 spell this sucks big time (most likely flaming sphere or web)
Favored class gain a 1st level spell no skill or hp(looking at Ear Piercing scream or enlarge person)
Hp gain +6
Gain 3 skills
+1 to Charisma
Feat: not sure what to take yet

Open to suggestions


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

A clerical Domain...intriguing prospect...even at level 1...thats generous
I think i would prefer that
Are there parameters as to which domain? I would definitely have to read up on it


Sanrael Bloodthorn wrote:

A clerical Domain...intriguing prospect...even at level 1...thats generous

I think i would prefer that
Are there parameters as to which domain? I would definitely have to read up on it

https://www.d20pfsrd.com/classes/core-classes/cleric/domains


Sanrael,

I'm partial to Liberation and Travel domains. Liberation has a good 1st level power. Travel has some great spells.

Trickery good be interesting as well.

Destruction domain has a good power useful for melee damage.

Any thoughts Kiryl?


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

Sanrael's wisdom is not very good for cleric spells (12) and he would only be able to cast up to lv 2 at current.

I'd recommend bond with companions instead of spell levels.

If you really want spells I would recommend (in order): Protection (+1 to all saves all the time/good domain spell list); Liberation (freedom of movement 1 round/cleric level); Air (lightning arc attack/decent spell list).


Sanrael wouldn’t be eligible for 3rd level spells until 8th level so he has plenty of time to buy a headband to raise his wisdom if that’s what he wants to do.

4,000 gp for +2 headband of wisdom


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

If i go that route, clerical domain...i was gonna put my wisdom up 1 point with the level up bonus i just received...so that would help....


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

So if i choose a domain...i teceive the granted power and one 1st level spell for that domain? No others...correct?


Correct


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Suggestions? I am trying to make my spells work to make us stronger as a team.
Feat ideas would be helpful.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL
Idril Doriath wrote:

Suggestions? I am trying to make my spells work to make us stronger as a team.

Feat ideas would be helpful.

Point blank shot

to get
Precise shot

Spell focus


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere
Kiryl wrote:
Idril Doriath wrote:

Suggestions? I am trying to make my spells work to make us stronger as a team.

Feat ideas would be helpful.

Point blank shot

to get
Precise shot

Spell focus

Ok. Does point blank help spells?

How does Spell Focus help me?


You get feats at odd levels, not even levels.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Thank you for letting me know. I was mistaken. Skills are set. Spells flaming sphere and enlarge person, and resistance.
Hope this helps the team.


AC 21; HP 36; init +3; Perception + 7

I'd take Mirror Image instead of enlarge person. Keep you alive to take enlarge person next level.


Enlarge person is his new first level spell.
If he took Mirror Image he would have to dump Flaming Sphere.


AC 21; HP 36; init +3; Perception + 7

Ooh, I forgot they only get one spell. Good choices then, carry on.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Question: Would you take resistance or detect magic? I almost want to change but it is too late. Resistance does not last long and detect magic may be better for a sorceress. I might be able to pick it up later.

Comments:


AC 21; HP 36; init +3; Perception + 7

Detect Magic


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

GM-In your infinite wisdom and benevolent understanding of the Universe...May Idril change 0-level spell from Resistance to Detect Magic? Idril wanted to support melee characters with a +1 to saves. This does not seem to be the best plan. Idril knowing where magic is located, whether objects or people, can be used more often and consistently to support the entire group.


Sure


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Thanks. Changed.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Please help my fighing ability. Or my understanding. Almost used all my spells. All first...three second left and 5 elemental rays.
We could have died to 7 goblins and a dog.
Why are we this bad?


Idril Doriath wrote:

Please help my fighing ability. Or my understanding. Almost used all my spells. All first...three second left and 5 elemental rays.

We could have died to 7 goblins and a dog.
Why are we this bad?

They were not ordinary goblins with 5 hit points. These were goblins with 20-30 hit points, essentially 2nd-3rd level equivalent. The dog like creature was similar to a barghest, it had 3 attacks at +10, DR 5, poison and fire resistance.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Idril is a sorceress(water elemental) and can use water or fire.
Can Idril know right away how to combat a creature by fire or ice resistance?


If you want to know something you need to make knowledge checks.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere

Would it have made a difference on the dog?
Fire or water?
Knowledge and spellcraft check.


Human Sorcerer4(Elemental Water) BAB +2 AC:15/19(mage armor) HP: 30 INIT:+9 Perp+8
saves:
F:4 R:5W:5
skills:
Appraise 5, Bluff 8 Intimidate 8, K-Arcana 6, K-Planes 5 Spellcraft 5, UMD 8, Perception 8
spells:
7/day elemRay 0:light, jolt, drench, message, disrupt undead, detect magic 7/day1:magic missile, mage armor, Summon 1, ENLARGE person, Grease, Protection From Evil (Burning Hands) 4/day2nd Flaming Sphere
DM Darkvision wrote:
If you want to know something you need to make knowledge checks.

Randtam knew all. Idril is trying.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL

As best I can figure:

The loose coin and sale of equipment nets 2,623 GP or shares of 525 GP each (used Fort Inevitable sales tax).

Each PC still owes Kiryl 150 each for their share of the CLW wand.

Sanrael manages to completely fulfill his debt to Idril, but owes Curral 387, Kiryl 472 (includes wand), and Pnin 372.

Curral, Kiryl, and Pnin each collect 672 GP.

The +1 weapon scrolls are worth 2,000 GP

The +1 armor scrolls are worth 1,000 GP

Kiryl will gladly go into debt (and spread some cash after he purchases some new armor) for 1 each of the scrolls, assuming no one else wants them more than he


AC 19; HP 32; INIT +6; PERCEPT +19 [+21 for traps]
Combat:
Shortbow +9 / 1d6+5; Morningstar +4 / 1d8+1; Sneak Attack +2d6
Saves:
Fort +3 Ref +9 Will +3

Kiryl! Pnin thought you deducted the 150 from our shares the last time. If not, please deduct from this go-round.

So Pnin draws 522. (less if we need another one by now).

Now, Pnin would rather like one of the weapon scrolls. He can also afford it outright. But I'm not sure he benefits the most.

I believe our prevailing logic has been that the other armor scroll should go to Sanrael (even though he'd be going to more debt).

That being said, Pnin has other things to spend money on and is happy to continue to save up for them (eye of the eagle, belt of dex . . .).

Thoughts?


AC 19; HP 46 INIT +2; PERCEPTION +15
Melee:
+9 to hit (4STR/4BAB/1weapon); 2d6+7(6STR/1weapon)Power Attack+7 to hit (4STR/4BAB/1weapon/-2PA); 2d6+13 (6STR/1weapon/6PA)ranged composit bow +6;1d8+
Saves:
+8 FORT; +6 REF; +3 WILL

Sanrael will forego any scrolls...he’s tired of being in debt and wants to purchase a compound bow


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL
Pnin wrote:

Kiryl! Pnin thought you deducted the 150 from our shares the last time. If not, please deduct from this go-round.

So Pnin draws 522. (less if we need another one by now).

Now, Pnin would rather like one of the weapon scrolls. He can also afford it outright. But I'm not sure he benefits the most.

I believe our prevailing logic has been that the other armor scroll should go to Sanrael (even though he'd be going to more debt).

That being said, Pnin has other things to spend money on and is happy to continue to save up for them (eye of the eagle, belt of dex . . .).

Thoughts?

The prior deduction was for the 1st wand. We just bought (and are using) our 2nd. :D

Eyes of the Eagle at 2,500 GP is more beneficial (IMHO) for the +5 perception bonus than the +1 for a weapon when you are the primary 'perceptor'. However, you should have plenty of funds at this point and could get both?

Belt of Dex +2 at 4,000 GP is substantially more expensive.


AC-22; HP 44 INIT +3; PERCEPTION +11
Melee:
Greatsword +9/2d6+6; PA: +9; 2d6+9
Saves:
+7FORT; +2REF; +7WILL
Sanrael Bloodthorn wrote:
Sanrael will forego any scrolls...he’s tired of being in debt and wants to purchase a compound bow

The ability of a Switch-Hitting warrior to be able to actually switch from ranged to melee is highly desireable. :D

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