Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


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M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

'It sounds like we are decided.' Looking carefully at his friends, Wulfgar nods, "Then it sounds like we are decided. Unless anyone thinks these foes are beyond us. We attack the fort tomorrow."

He turns to the little lord then the ninja and thief. "After we have found access of course."

"We may as well set our watch and try and get some sleep."

does any of the NPC's have knowledge checks that we can use along with our own to acquire information about Vampires and the danger level?
[dice=Knowledge (geography)]1d20+7
Hey don't laugh, Wulfgar may be able to figure out where the vampires come from...

Wulfgar believes that the monks of Safi are largely from Berber and Bedouin stock, based on their features... Of course, their features have been somewhat twisted, made more bestial, feral, by their transformation into undead vampire spawn, so it’s difficult to be sure...


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"You seem to know a thing or two about these cursed souls? Tell me what exactly do we need to kill them?" She asks the priest they freed.


Mwikali wrote:
"You seem to know a thing or two about these cursed souls? Tell me what exactly do we need to kill them?" She asks the priest they freed.

Oui, Madame... We will need silver weapons... Sharpened stakes... Holy water...


Grinning up at the ninja, Cutpurse says to her: You heard Mister Wulfgar, Lass! Falls to wee Lord Perpireen, you, and yours truly to scout the fortress out! He winks at Achiko...


Achiko winks down at Cutpurse, grinning ear-to-ear behind her black scarf...


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

We had best visit the armory then...I will need a silver blade. And some holy water as well...I think I can find the heart easily enough...


The crewmen hoist anchor and sail, and put out to sea for the night, dropping anchor some hundred yards from shore.


M Human unchained monk 8/paladin 6

The night passes uneventfully...


Father Abelarde of Reims wrote:
If we can find and destroy the master vampire, and perform the ritual, we might be able to save the lives of the vampire’s victims and turn them from foes into friends!
Cutpurse O'Reilly wrote:
Grinning up at the ninja, Cutpurse says to her: You heard Mister Wulfgar, Lass! Falls to wee Lord Perpireen, you, and yours truly to scout the fortress out! He winks at Achiko...
Achiko of The Yellow Reed wrote:
Achiko winks down at Cutpurse, grinning ear-to-ear behind her black scarf...

'A master vampire?' Looking to Father Abelarde, Wulfgar thinks for a moment. "So if we find the 'Master' we can kill it and free the others. After being slaves themselves to this undead abomination, we may convince them to join us."

He then asks, "Will the 'Thralls' be active during the day time? Or will they sleep like the 'Master'?"

Lord P and sneaky crew
He looks to Lord P and then O'Reilly and Achiko. "So it will fall to you three to find the master without alarming the thralls." Looking to O'Reilly and Achiko, "They already know we have a fey lord with us, but they don't know about you two. It might be best to let Lord P search alone, then when we know where the Master is, you two sneak in and set our approach. They know the little lord can avoid their searching. but they also know he is too small to aid us in sneaking in. You two will be our secret weapon, climbing the wall and dropping a rope." He shrugs, "Or something like that. They will expect him but not you."

Giovanna
Drawing out his spear, he shows the Italian his spear-butt, "This is silver, so I'm prepared. But your right, we will need silver weapons or at least a silver blanch."

Looking at the dwarven and human black smiths, "Could we make a silver blanch from silver coins? dipping blunt weapons in the melted silver?" Nodding toward Giovanna's rapier. "Or will we need to find a market that may have such weapons"

Turning back to Father Abelarde, "You can make 'holy water' right?"


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"What of spells, what spells should I prepair for such a fight. I assume protective spells will aid me but what offensive conjurings will I need against them?" She asks unsure with exactly what sort of spells she would need against such creatures


Wulfgar Ivarsson wrote:

'A master vampire?' Looking to Father Abelarde, Wulfgar thinks for a moment. "So if we find the 'Master' we can kill it and free the others. After being slaves themselves to this undead abomination, we may convince them to join us."

He then asks, "Will the 'Thralls' be active during the day time? Or will they sleep like the 'Master'?"

They have the same vulnerability to the sun as their master... They must lay in their coffins by day, most likely in a subterranean sanctuary, perhaps in the donjon beneath the fortress-monastery...


Wulfgar Ivarsson wrote:


Lord P and sneaky crew
He looks to Lord P and then O'Reilly and Achiko. "So it will fall to you three to find the master without alarming the thralls." Looking to O'Reilly and Achiko, "They already know we have a fey lord with us, but they don't know about you two. It might be best to let Lord P search alone, then when we know where the Master is, you two sneak in and set our approach. They know the little lord can avoid their searching. but they also know he is too small to aid us in sneaking in. You two will be our secret weapon, climbing the wall and dropping a rope." He shrugs, "Or something like that. They will expect him but not you."

Achiko bows to Wulfgar, saying: Hai, Wulfgar-San! It shall be as you command!


Achiko of The Yellow Reed wrote:
Wulfgar Ivarsson wrote:


Lord P and sneaky crew
He looks to Lord P and then O'Reilly and Achiko. "So it will fall to you three to find the master without alarming the thralls." Looking to O'Reilly and Achiko, "They already know we have a fey lord with us, but they don't know about you two. It might be best to let Lord P search alone, then when we know where the Master is, you two sneak in and set our approach. They know the little lord can avoid their searching. but they also know he is too small to aid us in sneaking in. You two will be our secret weapon, climbing the wall and dropping a rope." He shrugs, "Or something like that. They will expect him but not you."
Achiko bows to Wulfgar, saying: Hai, Wulfgar-San! It shall be as you command!

Aye-Aye, Captain Wulfgar! adds the halfling rogue, grinning with excitement and rubbing his little hands together...


Wulfgar Ivarsson wrote:

[ooc]Giovanna[/ooc
Drawing out his spear, he shows the Italian his spear-butt, "This is silver, so I'm prepared. But your right, we will need silver weapons or at least a silver blanch."

Looking at the dwarven and human black smiths, "Could we make a silver blanch from silver coins? dipping blunt weapons in the melted silver?" Nodding toward Giovanna's rapier. "Or will we need to find a market that...

The dwarves confer a moment with one another in Dwarven before Gloin shakes his head doubtfully, answering Wulfgar thusly: That might work in a pinch, Mister Wulfgar... But forging a silver weapon usually involves the craft of an alchemist in addition to that of the blacksmith... I would recommend a visit to the bazaar on the morrow to purchase properly forged silver weapons for this dangerous business!


Mwikali wrote:

"What of spells, what spells should I prepair for such a fight. I assume protective spells will aid me but what offensive conjurings will I need against them?" She asks unsure with exactly what sort of spells she would need against such creatures

Spells of fire or acid will be most effective against the vampire and its spawn... They are resistant to cold and lightning... Spells of protection against evil will certainly help to ward off their attacks, both physical and magical, particularly their ability to dominate their victims with their gaze...


'I love it when a plan comes together... did he just say 'dominate' with their gaze?' Nodding and smiling, Wulfgar stops for a moment looking at the father, then breaths a sigh, "So first thing in the morning spell casters prepare the best spells while our little lord scouts the fort for the 'master' and the best route to kill it. We purchase weapons and possibly scrolls or wands. Then Altin, O'Reilly and Achiko sneak in and open the doors, or let down a rope; whatever method of entry will be most suitable?" He looks at each of the gladiators and harem girls. "The question is; who goes and who stays? We will need ten sailors to keep our ship functional. Beyond those, for the rest of you, this is not your fight. Any who decide to stay with the ship will not be thought less of. Any who come with us will get equal shares of the profit and glory. If we are successful, we will make Sefi a free port, all of you will be welcome there whether you fight the vampires or not."


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin pulls aside Achiko and O'Reilly. "Right. If we're going in together, we need to know what each other can do," he murmurs urgently. "For myself, I have magicks that can do a range of things. I can create noises to distract enemies, hide us behind illusions if we cannot completely evade the foul creatures, disguise myself to look like one of them, and allow us to speak to each other in virtual silence over a good distance. I can also deaden all sound in an area. Furthermore, these," he points at his slippers, "let me pretty much walk on walls. I'm sure both of you have tricks up your sleeve. If we don't want to end up as evil bloodsuckers, we're going to need all of what you've got. So. What have you got?" He leans back slightly, looking at the pair expectantly.


I will begin to make holy water now. I can create water, and combine it with powdered silver, and bless it...


Wulfgar nods, "If you need water, I can create some also." He smiles and nods, "Of course were surrounded by an ocean, does it need to be fresh water?"


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

"Maybe we can procure some more magical firepower in the city. I have my wand as a stand-in for my own spells. I shall prepare all the fire magic I have, as well as a few others that may come in handy. COme Kiku I must meditate"Mwikali says before she heads to her cabin to prepare herself for the morrow.


Altin Karela wrote:
Altin pulls aside Achiko and O'Reilly. "Right. If we're going in together, we need to know what each other can do," he murmurs urgently. "For myself, I have magicks that can do a range of things. I can create noises to distract enemies, hide us behind illusions if we cannot completely evade the foul creatures, disguise myself to look like one of them, and allow us to speak to each other in virtual silence over a good distance. I can also deaden all sound in an area. Furthermore, these," he points at his slippers, "let me pretty much walk on walls. I'm sure both of you have tricks up your sleeve. If we don't want to end up as evil bloodsuckers, we're going to need all of what you've got. So. What have you got?" He leans back slightly, looking at the pair expectantly.

Altin-San, I can sneak as fast as you can run...and I can vanish into thin air!

Demonstrating, Achiko makes a kanji symbol with her nimble fingers and suddenly disappears from sight!


Altin Karela wrote:
Altin pulls aside Achiko and O'Reilly. "Right. If we're going in together, we need to know what each other can do," he murmurs urgently. "For myself, I have magicks that can do a range of things. I can create noises to distract enemies, hide us behind illusions if we cannot completely evade the foul creatures, disguise myself to look like one of them, and allow us to speak to each other in virtual silence over a good distance. I can also deaden all sound in an area. Furthermore, these," he points at his slippers, "let me pretty much walk on walls. I'm sure both of you have tricks up your sleeve. If we don't want to end up as evil bloodsuckers, we're going to need all of what you've got. So. What have you got?" He leans back slightly, looking at the pair expectantly.

O’Reilly whistles appreciatively when Achiko vanishes...

Well, I can go about unseen when I wish to... but not like THAT!

The little rogue chuckles...

Heheh... Truth be told, my speciality is cutting purses and pilfering... but I can also usually spot and disarm a trap, pick most locks, and I know where to stick me short swords to kill a man!


Wulfgar Ivarsson wrote:
Wulfgar nods, "If you need water, I can create some also." He smiles and nods, "Of course were surrounded by an ocean, does it need to be fresh water?"

It must be freshwater, Wulfgar. And we will need a good deal of powdered silver to turn it into holy water...


Father Abelarde intones piously: Father, give us pure water, that we might use it to do your divine work!

A silver bowl in his lap miraculously fills with water! Taking a small goat horn filled with powdered silver, the cleric pours a little of the silver into the silver bowl of conjured water, and stirs it with a silver crucifix at the end of a rosary...

In Latin: In the name of the Father, and of the Son, and of the Holy Spirit, let this water be blessed, that we might use it to carry out God’s will, to sanctify, to consecrate, and to lay to eternal rest the children of God who have been enslaved by the necromancy of the Evil One!


Father Abelarde of Reims wrote:
It must be freshwater, Wulfgar. And we will need a good deal of powdered silver to turn it into holy water...

Turning to the sailors, "Bring barrels. we'll have to get silver powder in the bizarre." He then fills the buckets. In four gallon increments.

Michael Johnson 66 wrote:
The night passes uneventfully...

As the dawn arrives, Wufgar wakes from a surprisingly peaceful sleep. Telling the sailors, "Sail the boat back to Safi, we have preparations to make."

Going to the little lords tent, he knocks on the table it rests upon and calls our. "Lord Perpireen would you indulge us and search the fort for our undead enemy?"

Then in general, "Once we dock we will need to purchase what silver weapons we can, and any fire magic or anything that we can use against undead that the 'monks' have not already taken from them."

Does anyone want to try and gather information from the people at the bizarre?


M Human unchained monk 8/paladin 6

On the morn of January 19th, the party docks at the quay of Safi and walks to the bazaar...


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

Vanna heads to the smithy, looking for a silver blade to deal with the vampire spawn.

Hi, smith! I was wondeting if you might forge me a blade? Norhing difficult...just a silver rapier...similar to this one...I woukd offer a...bonus if this could get put to tbe top of your list. Say 120 gold coins? My friends might also want to do business as well. Is this amenable?rapier 20 gp silver 90...bonus 10diplonacy: 1d20 + 13 ⇒ (15) + 13 = 28


Having only made the one flask of holy water the previous night, Father Abelarde rises at dawn and prays for the power to make at least three more flasks of holy water, which he does aboard the boat.


Giovanna di Domenico wrote:

Vanna heads to the smithy, looking for a silver blade to deal with the vampire spawn.

Hi, smith! I was wondeting if you might forge me a blade? Norhing difficult...just a silver rapier...similar to this one...I woukd offer a...bonus if this could get put to tbe top of your list. Say 120 gold coins? My friends might also want to do business as well. Is this amenable?rapier 20 gp silver 90...bonus 10[dice=diplonacy]1d20+13

I have just the blade you need already, My Lady... replies the blacksmith in a low whisper, looking around nervously... But please, do not say the words “silver weapon” again! The...the nightwalkers have many spies...

Opening a secret door in his forge shop, the smith retrieves a silver rapier with a carnelian pommel...

Whispering: This will pierce those bloodsuckers’ hides...


After the boat docks, and others go about the plan, Wulfgar takes some tome to speak with those who live in Safi, looking for any information that may give the 'jackals' an edge.

gather information: 1d20 + 2 ⇒ (19) + 2 = 21
time: 1d4 ⇒ 3hours


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

After the boat docks, and others go about the plan, Wulfgar takes some tome to speak with those who live in Safi, looking for any information that may give the 'jackals' an edge.

[dice=gather information]1d20+2
[dice=time]1d4hours

From the people living in Safi, Wulfgar learns that the monks follow a militaristic sect of Islam that revolves around the practice of a martial art called the Way of the Scorpion. They hobble their victims with nerve-numbing strikes they call “stings”—overhand sting, underhand sting, roundhouse sting, etc.

He also learns that the cruel Abbot of the Monastery was recently dead and buried, but appeared to the monks again several days after his funeral, reasserting mastery over them with peculiar new powers of persuasion...

The folk are clearly traumatized, afraid, and nervously evasive when questioned about the monks being vampires...


Wulfgar Ivarsson wrote:

After the boat docks, and others go about the plan, Wulfgar takes some tome to speak with those who live in Safi, looking for any information that may give the 'jackals' an edge.

[dice=gather information]1d20+2
[dice=time]1d4hours

Furthermore, he learns of a secret way into the subterranean donjon below the monastery from an Egyptian thief who escaped imprisonment there!


In Arabic: If you are planning to infiltrate the monastery and put a stake in the heart of each and every one of those neck-biters, I will personally take you to the outflow pipe I crawled out of to escape the monastery donjon last full moon!... Er, for, ah, only half of my usual guide fee of...ah, twenty silver shekels! So, for ten! For ten silver shekels, I’ll take you straight to the outflow pipe! Those bloodsuckers will never see you coming! Hahahahaha!!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Mwikali looks about the market for a seller of wands and possible scrolls. seeking wands of fire, protection, and sunlight.


Gypsey Thief wrote:
In Arabic: If you are planning to infiltrate the monastery and put a stake in the heart of each and every one of those neck-biters, I will personally take you to the outflow pipe I crawled out of to escape the monastery donjon last full moon!... Er, for, ah, only half of my usual guide fee of...ah, twenty silver shekels! So, for ten! For ten silver shekels, I’ll take you straight to the outflow pipe! Those bloodsuckers will never see you coming! Hahahahaha!!

Once Lord P informs us of what he finds, I may take the 'gypsey thief' up on his offer.


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

"Well then I best go see what them pasty lads are up ta, Ill be a few hours, but I should know more after"

He heads off to have a snoop around the monastery.


Mwikali wrote:
Mwikali looks about the market for a seller of wands and possible scrolls. seeking wands of fire, protection, and sunlight.

In the Safi bazaar is a mysterious old Bedouin nomad with a number of curious items for sale laid out before him on a colorful carpet...

Among his wares are several ornate wands, and several scrolls in equally ornate leather or bone tubes...

Wands for sale include:
Wand of acid splash (CL 1st, 50 charges) for 750 gp
Wand of acid arrow (CL 3rd, 20 charges left) for 1,800 gp
Wand of burning hands (CL 5th, 20 charges left) for 1,500 gp
Wand of scorching ray (CL 5th, 25 charges left) for 3,750 gp
Wand of fireball (CL 5th, 20 charges left) for 4,500 gp
Scrolls for sale include:
Scroll of acid arrow (CL 3rd) for 150 gp (3 available)
Scroll of burning hands (CL 5th) for 125 gp (3 available)
Scroll of fireball (CL 5th) for 375 gp (3 available)
Scroll of protection from evil (CL 1st) for 25 gp (6 available)


Lord Perpireen McGibel wrote:

"Well then I best go see what them pasty lads are up ta, Ill be a few hours, but I should know more after"

He heads off to have a snoop around the monastery.

As he approaches the monastery, have Lord P roll a Stealth check to see if he is spotted by the vigilant human monk thralls left to watch from the battlements during daylight hours...


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Too rich for my blood, I spent most of my money on spells. Sigh


Mwikali wrote:
Too rich for my blood, I spent most of my money on spells. Sigh

The Old Bedouin also has 10 Greek fires (alchemist’s fire) for sale... Those are cheap compared to magic wands and scrolls (though also far less powerful, of course)...

Alchemist’s Fire

Price 20 gp; Weight 1 lb.

DESCRIPTION

Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet.

A direct hit deals 1d6 points of fire damage. Every creature within 5 feet of the point where the flask hits takes 1 point of fire damage from the splash. On the round following a direct hit, the target takes an additional 1d6 points of damage. If desired, the target can use a full-round action to attempt to extinguish the flames before taking this additional damage. Extinguishing the flames requires a DC 15 Reflex save. Rolling on the ground provides the target a +2 bonus on the save. Leaping into a large body of water or magically extinguishing the flames automatically smothers the fire.

CONSTRUCTION REQUIREMENTS
Skill(s) Craft (alchemy) DC 20.


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Stealth 1d20 + 20 + 1d6 ⇒ (11) + 20 + (2) = 33

Sneeky Sneeky slowly slowly, into the vampire party we go.


M Human unchained monk 8/paladin 6

As Lord Perpireen flies off to do initial scouting inside the monastery-fortress, Giovanna and Mwikali go shopping in different parts of the Safi bazaar, as Altin, Volreg, and Wulfgar herd the extra animals to yet another part of the bazaar, selling off half of them there, then selling the remainder at the Safi stables on the east side of the monastery-fortress. The total profit comes to 4,027 golden shekels!


Meanwhile, the gladiators and harem girls stay aboard the Alanqilis, their mounts tied to posts along the quay near where the dhow is docked.

Sir Godfrey Bullfinch tries to take command in the Desert Jackals’ absence...

We must remain disciplined while the Jackals are away, ladies and gentlemen! As I am of a noble English house, I will, naturally, take command until they return! I assume none of you take issue with this? Good! Let’s begin by making a rescue plan, in case they do not return within, oh, say, three days...

The rest chaotically break into discussion or individual activity, ignoring Sir Godfrey completely...

Anarchy! Total chaos! grumbles Sir Godfrey...


The matronly, golden-voiced Miranda the Muse has better success in organizing the gladiators and her fellow harem girls, singing beautifully enchanting melodies paired with words of encouragement and direction...

Singing sweetly, in Arabic, then English:
O be not afraid! Be of good cheer!
Soon, our leaders shall return
In victory and glory!
So be of good cheer, o be not afraid!
Let us work as one! Keep clean the ship!
Tend to our camels! Tend to our horses!
Let no one lay idle til all tasks are done!
O Traaa La Laaa! Fa La La Laaaa!


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Oh Mwikali and Giovanna, if either of you want to buy me a silver dagger, or silver arrows, or something... I'm totally good for it!


Lord Perpireen McGibel wrote:

Stealth 1d20+20+1d6

Sneeky Sneeky slowly slowly, into the vampire party we go.

It is around 9:00 AM when Lord Perpireen approaches the monastery-fortress. On the battlements are posted a total of twelve human monks, with loaded crossbows, or short bows, and with vigilant eyes, yet for all their vigilance, the little Fey Lord is far too stealthy for them to possibly detect...

Two more monks with wicked-looking glaives flank the posters gate on the west side, and another two, likewise armed, flank the main gate on the east side, so a total of sixteen human monk guards posted outside the main keep...

Inside, Lord Perpireen finds the main keep virtually deserted... A cook is preparing for lunch in the kitchen, where a cauldron is boiling over a fire pit... A young novice or initiate is sweeping up the mess hall after breakfast... Otherwise, the upper floors of the monastery are eerily empty...

Locating a spiral staircase descending to a donjon and catacombs below, Lord Perpireen flies down to reconnoiter the situation...


M Human unchained monk 8/paladin 6

Down in the donjon, Lord Perpireen discovers a total of twenty-one cells, each about ten-feet-square-by-ten-feet-high, in twelve of which pine coffins are cloistered... The cell doors are all ajar, though it appears they could be closed and locked—for what little that’s worth against a foe that can turn into mist!

Another spiral staircase at the opposite end of the donjon from the first descends to the catacombs, where the dead monks of past generations are entombed in stone sarcophagi... There are some seventy-seven sarcophagi, inlaid in alcoves... Any of them could be the resting place of the master vampire!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

After looking around he knows better than to get to close to a Master Vampire at night,

Them fellers can see life itself.

He backs off and out the Monestry, casting Invisibility to make a hasty retreat.

Once back he tells the other scouts what he found out, when where the danger points are. They will have to find a way in, that not the size of a fay.


Lord Perpireen McGibel wrote:

After looking around he knows better than to get to close to a Master Vampire at night,

Them fellers can see life itself.

He backs off and out the Monestry, casting Invisibility to make a hasty retreat.

Once back he tells the other scouts what he found out, when where the danger points are. They will have to find a way in, that not the size of a fay.

Achiko bows respectfully to Lord Perpireen.

Among the Koga Hexagon Clan, you would be considered the supreme shinobi—invisible warrior—Perpireen Daimyo!

She then looks expectantly to Altin, and bowing respectfully, says:

I request honorable Altin-San’s permission to scout the keep and underground environs with Altin-San and O’Reillyu-San!


Nodding and saluting Altin and Achiko, O’Reilly chirps:

As the lass says, Cutpurse O’Reilly be at yer sarvice! Shall we ‘ave a peek at what lies within yon monastery? Dibs on any diamonds or emeralds we ‘appen across! Heheheh! I jest... We split all loot, share and share alike, no?

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M Human unchained monk 8/paladin 6

Establishing Discussion thread...


Thanks for the invite MJ66 :-)

edit: I've dotted and deleted in game thread so it shows up on my queue, do we need a backstory to get Lord Perpireen McGibel into the game? Happy to work something out with him if it would be beneficial. If not I will post shortly, Again, stoked to be playing with you Folks!


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Also pumped about this game, thanks MJ66. I imagine Altin has just drifted westward from Ottoman lands, finally ending up in Portugal. Happy to have met others along the way if anyone wants to form pre-gameplay friendships.


Hey Altin, nice to meet you. Wulfgar is a sailor/soldier with the 'knights of Saint John' based out of Rhodes. They were spending a lot of time fighting pirates/corsiars, do you need a boat ride to Portugal? Or were you wandering overland?


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Hi Wulfgar, just read your backstory, very cool! I had planned to go overland, but there's no reason why I have to. Sure I'll catch a ride. Do you have your own ship, or do you crew on one? Altin is ex-Janissary, so could be hiring on as a mercenary, or trading his skill with a bow for passage.


I'm going to have to say 'crew on one.' How long has Altin been AWOL from the Janissary? Wulfgar would be happy to help a fellow ex-slave out.

If MJ66 permits it might be possible that several of us sail together with a letter of recommendation from "Grand Master of the Knights of Rhodes" to serve Prince Henry in his endeavors.


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

I'm going to have to say 'crew on one.' How long has Altin been AWOL from the Janissary? Wulfgar would be happy to help a fellow ex-slave out.

If MJ66 permits it might be possible that several of us sail together with a letter of recommendation from "Grand Master of the Knights of Rhodes" to serve Prince Henry in his endeavors.

I dig that idea: letters from the Grand Master of the Knights of Rhodes...


I will begin working on a letter for Wulfgar, it may take a couple of days, depending on what else is going on. It looks like three or four of us are in (or were in) the Greek/Constantinople vicinity I will use a general term like "Company" or "troop" so anyone who want's to have signed up there and sailed over with Wulfgar could have.

In the meantime should I go ahead and post in game? Giving the king the 'letter.' That way anyone who wants to chime in as part of the company from the east can?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Oooooh boy. Lots of veterans here, and a simple farm boy entering the mix, haha. Overland travel for me unfortunately, as if Volreg traveled south, there might be a few issues with the Moors.


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

I will begin working on a letter for Wulfgar, it may take a couple of days, depending on what else is going on. It looks like three or four of us are in (or were in) the Greek/Constantinople vicinity I will use a general term like "Company" or "troop" so anyone who want's to have signed up there and sailed over with Wulfgar could have.

In the meantime should I go ahead and post in game? Giving the king the 'letter.' That way anyone who wants to chime in as part of the company from the east can?

Yes, please do go ahead and post in Gameplay.


M Human unchained monk 8/paladin 6

Because I believe in transparency from GM as well as players, except where keeping things hidden increases enjoyment for all, I will note whenever I award the party XP here in Discussion, along with the reason, be it combat, puzzle solving, encountering traps, or RP/story bonus XP.

I will keep tally here for you, so you need not do it yourself unless you'd like to help me by keeping separate track of it... Once posts build up, its possible I might miss a sum when adding it all up to see when you advance to next level...

For excellent introductory RP, I'm awarding the group 140 XP, or 20 XP each divided by 7 PCs...


Nice RP group, I will put up another post soon. It looks like were still waiting on Giovanna di Domenico and Sulayman Hain.

Probably still think were starting on the first :-)

@ MJ66, I'm a little concerned about Wulfgar's language selection, Did the Arabs in the middle east still speak the same 'Greek' as Constantinople?


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

Nice RP group, I will put up another post soon. It looks like were still waiting on Giovanna di Domenico and Sulayman Hain.

Probably still think were starting on the first :-)

@ MJ66, I'm a little concerned about Wulfgar's language selection, Did the Arabs in the middle east still speak the same 'Greek' as Constantinople?

My research suggested that the Berber Moslems inhabiting Morocco at this time speak Arabic. Can anyone else confirm or deny this?


with your permission I will change 'danish' to 'arabic' it would make sense that Wulfgar (Having spent five years on a berber ship) would speak their language.


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
with your permission I will change 'danish' to 'arabic' it would make sense that Wulfgar (Having spent five years on a berber ship) would speak their language.

Permission granted.

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

I might miss posting tomorrow as I have work this evening followed by work tomorrow morning


M Human unchained monk 8/paladin 6
Critzible wrote:
I might miss posting tomorrow as I have work this evening followed by work tomorrow morning

Understood, work before play always. Any standard protocols to consider if I bot Mwikali?


@ Crtzible, yuck, try not to work too hard...

@ MJ66, oops, Wulfgar was speaking to Sulayman in Arabic, and Sulayman speaks Turkish. Any chance they are close enough that Sulayman would understand?


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

@ Crtzible, yuck, try not to work too hard...

@ MJ66, oops, Wulfgar was speaking to Sulayman in Arabic, and Sulayman speaks Turkish. Any chance they are close enough that Sulayman would understand?

I am not familiar enough with how similar or not they might be in RL, but to keep the game flowing smoothly, I'll rule that they are close enough, like Spanish and Italian or Portuguese, that you can understand each other's basic gist well enough lol


thanks, of course it would be funny for him to look at Wulfgar and go "What?"


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

That would be quite humorous to say in the least!

Grand Lodge

Male Aasimar Wizard 18/ Rogue2

Hmmm not that I can think if still getting the feel of her


M Human unchained monk 8/paladin 6
Critzible wrote:
Hmmm not that I can think if still getting the feel of her

No problem, I don't anticipate much combat before you are able to check in and post... Of course, one never knows...


hmmm, it looks like a running fight. In heavy armor, I don't think Wulfgar is catching anything. But let me ask, is there a map? How close is the hallway to where the king was sitting? Oh and how close is fireplace? :-)

Also, I'm assuming 'weapons' would have been left outside of the throne room and feasting hall, daggers excluded of course.

So let's see how that post would go: "Moves to wall pulls sword and spear down... " hee hee hee


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

hmmm, it looks like a running fight. In heavy armor, I don't think Wulfgar is catching anything. But let me ask, is there a map? How close is the hallway to where the king was sitting? Oh and how close is fireplace? :-)

Also, I'm assuming 'weapons' would have been left outside of the throne room and feasting hall, daggers excluded of course.

So let's see how that post would go: "Moves to wall pulls sword and spear down... " hee hee hee

Lol! :-) Good point about being unarmed except for daggers...

I will work on linking a map, but to answer your questions:

The south arch to which goblin Squidretch is dashing is about 40 ft south across the festhall from where Prince Henry sits, and the goblin begins about 15 ft west of the prince, so must double move to get out into the throne room where everyone's weapons are...

The fireplace is 20 ft north of the prince, at center of the north wall of the hall... The goblins are about 30 ft southwest of the fireplace...

Altin is 10 ft west of the prince, only 5 ft from the goblins...

Wulfgar is 10 ft from the fireplace, between it and Prince Henry, who is about 10 ft south of Wulfgar...

Sulayman sits about 20 ft southwest of the prince, and is in good position to tackle the fleeing goblin, who is about 10 ft north of Sulayman, and must run right past him to escape...

Volreg is 5 ft south of Sulayman...

Lord Perpireen perches on a rafter 20 ft above the goblin minstrels...

Mwikali sits 10 ft east of the prince, 30 ft east of the goblins...


M Human unchained monk 8/paladin 6

BTW, for the excellent RP that continues at both tables, I'm awarding each PC another 20 XP, bringing the current total per character to 40 XP...

If you succeed in arresting the goblin poisoner before he can escape, that total will jump considerably! :-)


M Human unchained monk 8/paladin 6

I'm interested in linking images of maps for combat and to help you visualize complex scenes, but I'm afraid I'm not very savvy about the best ways to do that. Anyone have any ideas on how to link photos of maps I draw? Or is it better to draw them with a paint tool and link them?

Obviously, linking url is easy...I guess I need help figuring out how to upload a photo I take or a paint file I draw to the internet so I can link them...


Sorry MJ66, no expertise with the maps at all...


M Human unchained monk 8/paladin 6

Experiment linking a Google doc photo of ARCH OF CONSTANTINE next to the Colosseum... Took this photo a few days ago in Rome! :-)

Edit: As yeah! It works! It's on, now lol! Yay!! Now I can link all kinds of stuff I draw to illustrate battlefields, scenes, etc


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Yeah, hopefully dometime later today I can post


Michael Johnson 66 wrote:

Experiment linking a Google doc photo of ARCH OF CONSTANTINE next to the Colosseum... Took this photo a few days ago in Rome! :-)

Edit: As yeah! It works! It's on, now lol! Yay!! Now I can link all kinds of stuff I draw to illustrate battlefields, scenes, etc

Hey MJ66 Can we look at it without logging on to a google account?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Oh, this is going to be grand. Who is going to win, the goblins, or the adventurers? Stay tuned for the next episode......

I have also requested access as so I am able to see the link, and as to what is going on.
Google slides is pretty good for multiple images and maps, as it works very similar to Power Point in Microsoft Office, so multiple maps can be made and drawn on with each different slide.


M Human unchained monk 8/paladin 6

Okay, I went into the linked files and turned on the share option, I think anyone with the link can now view them. Try it and let me know, please.


Michael Johnson 66 wrote:
Okay, I went into the linked files and turned on the share option, I think anyone with the link can now view them. Try it and let me know, please.

Yep, your good!


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
Michael Johnson 66 wrote:
Okay, I went into the linked files and turned on the share option, I think anyone with the link can now view them. Try it and let me know, please.
Yep, your good!

SWEET!!


In Game MJ66:

Michael Johnson 66 wrote:

BATTLE MAP FROM ANOTHER ANGLE

CLEARER SHOT OF BATTLE MAP FROM FIRST VIEW

Hey look a battle map, I'm impressed! Sorry I've been playing PBP for almost four years, but haven't sat at a table with an actual map since college. Sinse it was the year 'Another One Bites the Dust' came out as a single (yeah that's right boys and girls, a single, vinyl and all) I'll let you do the math.


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M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
In Game MJ66:
Michael Johnson 66 wrote:

BATTLE MAP FROM ANOTHER ANGLE

CLEARER SHOT OF BATTLE MAP FROM FIRST VIEW

Hey look a battle map, I'm impressed! Sorry I've been playing PBP for almost four years, but haven't sat at a table with an actual map since college. Sinse it was the year 'Another One Bites the Dust' came out as a single (yeah that's right boys and girls, a single, vinyl and all) I'll let you do the math.

Hehe! Great song for a battle, Another One Bites the Dust... Love Queen!

Now that I know how to link photos, we will have battle mat shots for all combats and complex tactical situations. Should help visualization and immersion.


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Little disappointed did not get to do something in the time slot of him fining out what was going down. Hummm,... I am going to post his acts as if the next 5 mins did not happen so I can get them in.

Sorry if it messes anything up, but if I do it right it should not.

EDIT:
And that's how you recon, fit in with whats been posted and then get the hell out the way, over to everyone else. :)


M Human unchained monk 8/paladin 6
Lord Perpireen McGibel wrote:

Little disappointed did not get to do something in the time slot of him fining out what was going down. Hummm,... I am going to post his acts as if the next 5 mins did not happen so I can get them in.

Sorry if it messes anything up, but if I do it right it should not.

EDIT:
And that's how you recon, fit in with whats been posted and then get the hell out the way, over to everyone else. :)

Yep! Nice work, it fits perfectly lol


M Human unchained monk 8/paladin 6

For apprehending the goblin spys, each PC gains an additional 130 XP, bringing each character to a total of 170 XP!


M Human unchained monk 8/paladin 6

Another fine round of RP today, so I'm awarding each PC another 20 XP... Total XP per character is now 190 XP...


M Human unchained monk 8/paladin 6
Mwikali wrote:

"Ah what a sight to behold. Clean crisp water to wash away the dirt and grime. Rejuvenate the skin and soak away the weight of the world from our weary bodies." She says going over to put her hand in one of the pools and uttered a satisfactory almost pleasurable moan before she pulled it free and smiled.

"So let us shed these garments and soak away our cares!"

It's getting hot in here...


Not because it matters, but I just don't historically remember. Mixed bathing or separate area's for men and women? (I thought separate, but if it's the palace there may be only one pool)


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
Not because it matters, but I just don't historically remember. Mixed bathing or separate area's for men and women? (I thought separate, but if it's the palace there may be only one pool)

Mixed, as there is but one big pool at the palace.


M Human unchained monk 8/paladin 6

Each PC gets 500 gp worth of upgrade to gear. Post what your character acquired in Gameplay.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

LOL, She has little concern for European Modesty. She is trying to free her people from the oppressive hands of the Arabs and their god!


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Well got ninja'd now time to post a different post


Hey Giovanna, may we assume that it is apparent that you are Aasimar?


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

its apparent she has some different features...obviously not 100% human, might look a bit elvin...she's an azata....just fyi


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

My features are Exotic but I doubt few Europeans would notice otherwise

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