Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


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Prince Henry appraises the Turk thoughtfully...

Welcome to my hall, and eat your fill, traveler! Your formidable prowess and knowledge of our foe will be of good service to our cause.


M Human unchained monk 8/paladin 6

The feast is delicious and filling, the drink is strong and fortifying, and the seven adventurers become acquainted through conversation and revelry...


When you have all eaten and drank to your content, I shall take you to the harbor to see your caravela, the most newsworthy kind of ship on the Seven Seas! Her name is Sereia--Mermaid.


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin looks askance at the goblins as he moves towards the food. Royals. They're all mad. Nevertheless, he grabs a leg of lamb and a goblet of red wine and turns to Wulfgar. "Well, my oversized friend, this is how one starts a campaign, no?"


Ninja'd by Altin
Earlier
responding to"Lord Perpireen McGibel"
He says this in a light hearted even playful way.

”Ha” Wulfgar barks out a laugh, ”The brothers didn’t have many dances, but I can vouch that he is a fine fellow to have at a fight!”

to Altin:
’Looks like I need to learn fairy talk.’ Smiling at the banter between the witch and the sprite, he laughs at Altin’s comment. ”Be careful what you wish for brother, But all this talk of spirits is making me thirst.”
When his friend begins speaking of empty bellies, Wulfgar chimes in, ”And my thrist!”

going into the cafeteria feasthall:
Smiling as he follows the king, Wulfgar looks around the room, taking in the sights. ’Nice meadhall, again, paling to the eastern palace, but the furs and tapestries liven it up, as does the sumptuous spread.’ Moving to the long board holding the flagon of mead, he picks up a copper mug and fills it with mead, as he turns he see’s the weapons above the fireplace and mug in hand begins to walk toward them.

with Altin
As he is moving across the room, Altin aproaches food and drink in hand, 'A campaign?' Laughing and slapping his comrad on the back "Yes my friend the very best way!"
Altin I hope it's ok that I put this before the entry of the Turk. You ninja'd my post and I thought it fit here better. If not I apologize. I am happy to continue the conversation retconed, or jump in speaking with the newcomer.

Now
As he turns to ask the king about the sword and spear, in walks a Turkish looking man. Wulfar instinctively places his hand on his only weapon, the foot-long double-edged dagger, and begins moving toward the man. As he announces his intentions and the king greets and welcomes him, Wulfgar relaxes a bit. Still moving to the man, flagon in his left hand he reaches his right out to the new comer. Speaking to him in what he assumes is his natural tongue. ” تحية المسافر. أنا رمح الذئب ابن بومان تأتي من وقت متأخر من الشرق على متن السفينة بأي طريق وصلتك؟”

Arabic:
” Greetings traveler. I am wolf spear the son of bowman come of late from the east aboard ship. By what route did you arrive?"


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Perfect Wulfgar. I was just thinking my responses were a bit chronologically awkward, good job cleaning that up :)


if were posting a lot, sometimes it's hard to respond to someone before the plot moves on. I don't like waiting for people to answer to everything before we move the plot, but I don't like not answering. So I try to 'retcon' answers, listing it in ooc like that, to let people know what I'm doing. It's not perfect but at least people know I'm not ignoring what's going on.

Anyway, you ninja'd my post and I had spent half an hour typing it, so I wasn't just going to toss it out :-)


Chuckling at Wulfgar's initial swift and menacing approach toward the Turkish newcomer, Prince Henry quickly makes it known that the Turk is a guest, not a foe...

Hahaha! It is alright, Wulfgar! This Turk is our ally, not a foeman... Hehehe! Please do not kill each other before your quest begins, gentlemen...


After a sip of red wine, Prince Henry adds: Ah! To see you vent that warrior's bloodlust against the heathen Arabs and their monstrous minions would be a glorious thing! I look forward eagerly to hearing your account of victory upon your return, of course.

The way this last sentence is phrased, combined with the prince's expression, seems to suggest that the unspoken meaning is essentially "come back victorious, or not at all"...


Making eye contact with the king, as he greets the Turk, Wulfgar smiles, "No offense meant." As he pulls his cloak over the captured Janissary armor he is wearing.

After the conversation with the turk.
Intent on asking the king about the weapons over the mantel, Wulfgar approaches his royal highness. "I'm pleased that my short temper amuses you, few see it from that perspective. as for Victory, I assume you mean the death of the Emir who’s slavers occupy the old Royal Palace of Marrakech. The witch and turk are good additions for such a task, as is the sprite. It will make our team look more believable."

He nods to the tapestries. "Speaking of believable, these tapestries tell a story hard to believe; if I had not seen the weapons above the mantel. What can you tell me about them?"


Sleight of Hand 1d20 + 13 ⇒ (18) + 13 = 31 vs Perception checks...

Perception 31 or better::
The goblin minstrel playing the fife, using his flute-like instrument as if it were a blowgun, surreptitiously launches a fine white projectile the size of an apple seed into Prince Henry's wine goblet with astounding accuracy!


perception: 1d20 + 4 ⇒ (14) + 4 = 18

Wulfgar continues admiring the weapons on the wall...


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

As Lord McGibel enters the hall he has a good look around.

KN Local 1d20 + 1d6 + 8 ⇒ (1) + (4) + 8 = 13

This is a fascinating gathering, so many local faces, and the gossip must be terribly wicked.

When the prince talks of the Goblin Minstrels and them being spies for the Devil no less. His ears prick up.

Why spies for the Devil himself. And making a deal, what a wicked moral thing to do. But they really spies?"

As the Turkish gent comes in Load McGibel is siting on a rafter concentration in the three evil spies playing music. He casts
detect-thoughts so none can see then gets close to the music players.

Perception 1d20 + 1d6 + 5 ⇒ (12) + (3) + 5 = 20 -1 use of Inspiration

He did not see anything odd, as he was concentrating on their minds.

You green Evil things, but are you really spying for the Devil lets see

And with that he listened to their thoughts.

The Goblins gets a will saves not to have McGibel know they thinking GM, Will save is DC15.


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Perception: 1d20 + 3 ⇒ (10) + 3 = 13

Altin approaches the new arrival and salutes him with his leg of lamb. "Hello friend," he greets Sulayman in Turkish, his mixed accent blending Constantinopolitan, Romani, and Arabic elements. "To hazard a guess I'd say we were both lucky enough to benefit from the great Sultan's training. My name is Altin Karela," he says, sketching a brief bow. "I spent most of my time around Thessalonica, but when I found myself deployed to battle the people of my birth nation, Albania, I decided I'd had enough."

"Don't mind the big man," he waves his lamb leg at Wulfgar. "His sword arm thinks quicker than his head, but he's as good a man as you'll find. So, where are you from exactly?"


Init +5 | Per +1 | AC 18 T 14 F 14 | hp 12 | fort +3 ref +4 will +0

Sulayman smiles at Wulfgar, "Friend, I am not an Arab. I do speak Turkish, so if you know that I'd be more than happy to entertain you with my wit." At the mention of the Sultan, Sulayman scowls, "Luck? I can't say I was all that lucky to be wrenched from my homeland. Glad there's at least another Janissary who decided to desert. Well, I think I was born in Armenia, but I couldn't be too sure. Wulfgar seems fine enough, should be dependable in a fight at least."


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin nods. "Be assured, I'm as keen to spit in Murad's eye as you are. He's a bit far away though, so let's start with the slavers in Morocco, yes?"


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Definitely can't pass that check, even with a natural 20, haha.

Seating himself at the table, his mouth begins to water at the amount of food displayed before him. Pouring a few goblets of wine, the farmer looks towards the others with a grin as he grabs a goblet for himself.

"Never have I seen so much food in one place before, for such few people. It's as if the Prince doesn't expect us to live through the task at hand!"

Holding his goblet up, his face and gestures become serious as he raises the drink over his head as he stands once more.

"Today, we will begin our trials to rid the dangers in Morocco and further! I would take this time, to offer a toast to our sponsor for his hosting of us, as well as his recognition of the skill each one of us possess. Here here, to Prince Henry!"


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Altin raises his goblet to the toast. "To the prince!"

The country boy says in jest what he knows to be true - princes care only for power, and this one not a whit for us, but only for the mission. We enter merely into a slavery of our own choosing, unto death or glory!


@ Lord Perpireen:

Will save 1d20 + 5 ⇒ (6) + 5 = 11 fails... The goblin piper who blew the pill into the prince's goblet is thinking: Drink, my prince, drink deeply... Good! Good! Feel the poison flow through you!


Prince Henry answers Wulfgar's inquiry regarding the crossed weapons over the fireplace:

Those are none other than the sword and spear of Saint George himself! My father the king swears it to be true, at least. My brothers and I were raised on the tales of Saint George's valor against evil dragons throughout the lands of Europe and the Orient... The prince pauses to take a gulp of wine...


I will correct the 'lack of proper language' next level :-)

Sulayman Hain wrote:
Sulayman smiles at Wulfgar, "Friend, I am not an Arab. I do speak Turkish, so if you know that I'd be more than happy to entertain you with my wit...should be dependable in a fight at least."

'His wit? I don't think I'm that drunk yet.' Wulfgar nods, "My apologies, I only introduced myself, I am Wulfgar Ivarsson." Tuning he looks at Altin, then to the 'Turk' giving a feral smile. "You are correct Turk, However,if we are allies, you will find me dependable all the time, not just in a fight." He turns from the two and heads toward the king.

Place earlier inquire here :-)

Prince Henry of Portugal wrote:

Prince Henry answers Wulfgar's inquiry regarding the crossed weapons over the fireplace:

Those are none other than the sword and spear of Saint George himself! My father the king swears it to be true, at least. My brothers and I were raised on the tales of Saint George's valor against evil dragons throughout the lands of Europe and the Orient... The prince pauses to take a gulp of wine...

'Ah, the weapons of Saint George I wonder if he would let us examine them.' Taking a step closer to the weapons, Wulfgar nods, obviously drawn to the weapons, "The weapons of Saint George, we have all heard the tales, may we..." Hearing the farmer raise a toast to the king, Wulfgar turns, tipping his copper flagon to the king, "Your Lordship" and begins to quaff the golden mead.


The sword is named Dracomortem, and the spear, Dracoinfigens... "Dragon Slayer" and "Dragon Impaler"...

The prince frowns at the wine in his goblet, distracted...

Fortitude save 1d20 + 10 ⇒ (9) + 10 = 19 succeeds, resisting the goblin poison...

The prince grows quiet, and he looks around the feast hall at each adventurer for a moment, then at the Goblins Three, and then down at his wine goblet again, frowning...


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@ Lord Perpireen: The piper goblin is playing his fife, thinking: Any moment now... That's good, drink again, idiot! Yes! Yes! ... Uh oh... He's looking at me... Come on, you stubborn ass! That's enough ettercap venom to drop a horse! Fall over, you bastard!


Prince Henry calls over one of several liveried guardsmen at the feast, and says something to the guardsman in a low voice...

Perception DC 15 to overhear...

Perception 15 or better overhears...:
Tranque o palácio. Eu fui envenenado. In English: Lock up the palace. I have been poisoned.


The prince produces a small glass vial of clear liquid from a pouch at his side, unstoppers it, and quickly quaffs the liquid.

Is it only me, or does the wine taste more bitter of a sudden!? The prince grins a humorless grin...


The piper goblin ceases piping and bows deeply toward Prince Henry...

In broken Portuguese: Thousand pardons, great prince! Squidretch must use chamberpot!

Before the guardsmen can seize him, the ugly little piper dashes from the hall through the archway to the south, into the throne room...


There are no chamberpots that way! Seize him! shouts the prince, rising from his chair and drawing his longsword!


Init +5 | Per +1 | AC 18 T 14 F 14 | hp 12 | fort +3 ref +4 will +0

Sulayman smiles widely and nods at the prince. He runs towards the goblin and leaps on it, trying to grab it.

Grapple Check: 1d20 + 5 ⇒ (17) + 5 = 22


M Human unchained monk 8/paladin 6
Sulayman Hain wrote:

Sulayman smiles widely and nods at the prince. He runs towards the goblin and leaps on it, trying to grab it.

[dice=Grapple Check]1d20+5

Initiative rolls from everyone, please! Sulayman can keep that awesome grapple check roll on his turn...

EDIT: Oh yeah, I'm doing everyone's Initiative to speed up combats, forgot for a second...


Initiative 1d20 + 3 ⇒ (9) + 3 = 12

PLUTO'S POISONOUS P&%@#!!! Run, Squidretch, RUN!! Don't let them catch you and stretch you on the rack!


Initiative 1d20 + 6 ⇒ (3) + 6 = 9

Why did my father ever accept those miserable, accursed goblins into our service!? This was bound to happen sooner or later... Of course, I am the one who gets poisoned by those little wretches!


Initiative 1d20 - 1 ⇒ (18) - 1 = 17


init: 1d20 + 2 ⇒ (8) + 2 = 10

'Hmmm, do I go after the first goblin or do I grab a weapon.' taking his eyes off of the weapons above the mantel for a moment, Wulfgar looks to see what the other two goblins are doing.

perception: 1d20 + 4 ⇒ (15) + 4 = 19


M Human unchained monk 8/paladin 6

Everyone was obliged to leave all weapons save daggers in the throne room immediately south of the festhall.

The archway to which the goblin piper is about to dash is about 40 ft south across the festhall from where Prince Henry sits, and the goblin begins about 15 ft west of the prince, so must double move to get out into the throne room where everyone's weapons are...

The fireplace is 20 ft north of the prince, at center of the north wall of the hall... The goblins are about 30 ft southwest of the fireplace...

Altin is 10 ft west of the prince, only 5 ft from the goblins...

Wulfgar is 10 ft from the fireplace, between it and Prince Henry, who is about 10 ft south of Wulfgar...

Sulayman sits about 20 ft southwest of the prince, and is in good position to tackle the fleeing goblin, who is about 10 ft north of Sulayman, and must run right past him to escape...

Volreg is 5 ft south of Sulayman...

Lord Perpireen perches on a rafter 20 ft above the goblin minstrels...

Mwikali sits 10 ft east of the prince, 30 ft east of the goblins...

There are 6 men-at-arms present, two flanking the prince, two flanking the archway to the throne room, and two flanking an open archway in the east wall...


M Human unchained monk 8/paladin 6

Determining initiative order... Wulfgar can keep his roll of 10...

Sulayman 1d20 + 5 ⇒ (18) + 5 = 23

Altin 1d20 + 3 ⇒ (4) + 3 = 7

Volreg 1d20 + 5 ⇒ (5) + 5 = 10

Lord Perpireen 1d20 + 4 ⇒ (20) + 4 = 24

Mwikali 1d20 + 1 ⇒ (9) + 1 = 10


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EEEK!!! EEEEEK!!!

LORD PERPIREEN ON 24!
SULAYMAN ON 23!
MEN-AT-ARMS ON 17!
GOBLIN MINSTRELS ON 12!
VOLREG ON 10.5!
WULFGAR ON 10.2!
MWIKALI ON 10.1!
PRINCE HENRY ON 9!
ALTIN ON 7!

ROUND ONE! DING! DING! OOH! OOH! AH!


Init +5 | Per +1 | AC 18 T 14 F 14 | hp 12 | fort +3 ref +4 will +0

Can I keep my previous grapple roll?


M Human unchained monk 8/paladin 6
Sulayman Hain wrote:
Can I keep my previous grapple roll?

Yes. Lord Perpireen might make it obsolete, but if he doesn't stop him, Sulayman definitely grapples him lol


M Human unchained monk 8/paladin 6

BATTLE MAP: THE PILL PIPER CHASE!

The archway to which the goblin piper is about to dash is about 40 ft south across the festhall from where Prince Henry sits, and the goblin begins about 15 ft west of the prince, so must double move to get out into the throne room where everyone's weapons are...

The fireplace is 20 ft north of the prince, at center of the north wall of the hall... The goblins are about 30 ft southwest of the fireplace...

Altin is 10 ft west of the prince, only 5 ft from the goblins...

Wulfgar is 10 ft from the fireplace, between it and Prince Henry, who is about 10 ft south of Wulfgar...

Sulayman sits about 20 ft southwest of the prince, and is in good position to tackle the fleeing goblin, who is about 10 ft north of Sulayman, and must run right past him to escape...

Volreg is 5 ft south of Sulayman...

Lord Perpireen perches on a rafter 20 ft above the goblin minstrels...

Mwikali sits 10 ft east of the prince, 30 ft east of the goblins...

There are 6 men-at-arms present, two flanking the prince, two flanking the archway to the throne room, and two flanking an open archway in the east wall...


M Human unchained monk 8/paladin 6

BATTLE MAP FROM ANOTHER ANGLE

CLEARER SHOT OF BATTLE MAP FROM FIRST VIEW

Yes, the little green winged thing above the goblins is you, Lord Perpireen! :-)


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

I'm just going to wait and see what things are like at the bottom of the round. I expect the situation will be a lot different in about 4 seconds!


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

At the moment he hears the evil thoughts of goblin, Perpireen snaps his head around to see to late, the Prince drinking the toxic toast.

Perpireen flies now as fast as he can Flight speed 60' perfect - fly 1d20 + 22 ⇒ (7) + 22 = 29 to the side if the prince head, where he says in the princes ear.

"Dread Prince drink no mare I beg thee, there is poison in your wine, the goblin piper knows it, I heard him talking to himself. Wishing you to drink deep of the poisoned wine"

Prince Henry of Portugal wrote:

The prince frowns at the wine in his goblet, distracted...

Fortitude save 1d20+10 succeeds, resisting the goblin poison...

The prince grows quiet, and he looks around the feast hall at each adventurer for a moment, then at the Goblins Three, and then down at his wine goblet again, frowning...

Following the Princes eyes looking at the goblin three, once more he read the mind of the goblin assassin playing his fife,

Goblin minstrel wrote:
Any moment now... That's good, drink again, idiot! Yes! Yes! ... Uh oh... He's looking at me... Come on, you stubborn ass! That's enough ettercap venom to drop a horse! Fall over, you bastard!

KN Nature 1d20 + 1d6 + 8 ⇒ (18) + (1) + 8 = 27

"Its ettercap venom your highness and a lot of it, if you have any antivenom now is the time to take it, Then you must apprehend that goblin piper at once sirer."

As the Prince calls over a liveried guardsmen.

Perception DC15 1d20 + 5 ⇒ (17) + 5 = 22

Then Perpreen is flying toward the goblin.

Goblin minstrel wrote:
Before the guardsmen can seize him, the ugly little piper dashes from the hall through the archway to the south, into the throne room...

But Perpreen zips over the heads of the guardsmen and off after the Goblin minstrel. Flight speed 60' perfect - fly 1d20 + 22 ⇒ (12) + 22 = 34 so he can cast.

He dropped the thought reading spell and then casts telekinetic-projectile

This place is full of such wonderful ornaments.

He thought to himself as he made with the flick of a hand, one of then fly at the back of fleeing Goblin minstrel.

Init 22#
I have taken in his new position next to the prince, He has a flight move of 60' and the spell telekinetic-projectile has a range of 25' so max 85' to get a go at the goblin this round with a room full of objects he can telekinetic-projectile at the little green baddy hehe
Range attack, TH 1d20 + 4 ⇒ (18) + 4 = 22 I think that may be a hit, DMG 1d6 ⇒ 3 Bludgeoning DMG

A marble vase from one of the tables flies across the room and slams into the back of the fleeing goblin. Resulting in a nice "UUUFFF!!" sound coming from the little green assassin and stalling him as Sulayman Hain closed in fast.

I hope you don't mind GM, moving things on and that should set up
Sulayman Hain to nice grapple. We do want him a live after all, find out who put him up to this.


M Human unchained monk 8/paladin 6

@ Lord Perpiredn: I don't mind at all, that's perfect! :-)

Lord Perpireen darts here and there, first at the prince's ear, then chasing the fleeing goblin like a buzzing hornet! With fairy magic, the darting sprite sends the marble vase perched upon a pedestal near the south archway hurtling into the goblin paper's back, causing the fleeing would-be poisoner to stagger and gasp!

An instant later, Sulayman is upon the goblin, arresting its flight with a powerful hold!


As the marble vase slams into its back, as if hurled by a poltergeist: UUUFFF!!!

As Sulayman snatches it off its feet: BAAAH!! UNHAND ME, YOU BRUTE!!


'Good the fey and Turk, have halted the goblins retreat, but what of the others.' Wulfgar turns to see what the other two musicians are doing.

perception: 1d20 + 4 ⇒ (20) + 4 = 24


The two men guarding the south archway to the throne room advance to where Sulayman is holding the struggling goblin poisoner and menace the little villain with their spears. In Portuguese, one of them commends Sulayman: Bravo, Turk! We will take this wretch off your hands now...

The other four hustle over to where the other two goblin minstrels stand frozen in panic, and hold them at spear-point! To these other two, in Portuguese: Stay where you are, rascals! Don't move even a finger, or we'll spit you like pigs!


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

'Good the fey and Turk, have halted the goblins retreat, but what of the others.' Wulfgar turns to see what the other two musicians are doing.

[dice=perception]1d20+4

Wulfgar sees that the men-at-arms (The two who had been flanking Prince Henry, and the two who had been guarding the east archway) have cornered the other two goblin minstrels, and are holding them at spear-point to prevent them from escaping...


Prince Henry strolls casually over to where Sulayman is handing the snarling and quaking goblin poisoner over to the men-at-arms.

Smiling up at the hovering Lord Perpireen overhead, he says in English: Many thanks, Little Lord! I feel the antitoxin is working... Thanks to you and this fine fellow here... The Prince smiles at Sulayman, clapping a hand warmly on the Turk's muscular shoulder... This wretched poisoner shall not escape justice!

Scowling at the goblin piper, Prince Henry says: The penalty for poisoning a member of the royalty is to be boiled alive! You shall boil for your trouble, spy of the Devil!


The goblin poisoner, hearing that its fate is to be boiled alive, lets out a fearful shriek: AAAAIIIIIIEEEEK!!! Fainting, the goblin slumps lifeless to the floor...


In Portuguese, to his men-at-arms: Take the Goblins Three to the donjon... Lock each in a separate cell!

In English, to the adventurers: Please forgive this embarrassing interruption! Return to feasting and drinking, and do not let this little spectacle spoil your appetites! My royal tasters have assured that there is no poison in any of the food or drink on my boards. We shall see your ship, Sereia, after all have had their fill!

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