Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


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Wulfgar Ivarsson wrote:

I was also wondering if we should sail out of Anfa (Casablanca) to Azemmour or El Jadida. There we present ourselves as the entourage. Then sail to Safi and purchase the animals to 'head inland' to Marrakesh to head to parts beyond (or so the story goes)

That way there is less chance when were in Marrakesh to tie us to anyone who saw us in Anfa.

I posted this a while back.

I'm ok with keeping or selling the boat.

Pro's to selling the boat: we don't have to hire a crew. We have the money to spend in Anfa, the largest city here abouts (I think). Cons to selling the boat. The people around here know who the boat belongs to.

So Pro's to keeping the boat. We have a boat, we don't have to rely on finding transportation. Cons: we have to hire or purchase a crew. If we purchase 'slaves' who know how to sail, we could offer them thier freedom to be part of our team. IE the people who stay with the boat...

Either way, I like the idea of sailing to Safi, then taking a caravan to Marrakesh instead of heading to Marrakesh straight from here.


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

That sounds pretty good! I am all up for it! Plus, we'll be freeing slaves!

Buying/Selling List!
Selling:
Masterwork Padded Armor : 77 gold
Gnoll Spear : 1 gold
Masterwork Light Crossbow : 167 gold 5 silver

Buying:
Mithral Chainshirt : 1100 gold
Masterwork Darkwood Longspear : 395 gold
2 Spring loaded wrist sheathes : 10 gold
Wand of Cure Light Wounds : 750 gold
Ioun Torch : 75 gold
Flint and Steel : 1 gold

266 gold left to spend


Wulfgar is ready at third level, he took his second level in Bloodrager, third level feat is Power Attack.

@ MJ66 what do you think of the Piecemeal armor rules? I put it in Wulfgar’s background that he wears whatever armor is available. Then said that he wore ‘Janissary’ armor; inferring that he was wearing armor from dead enemies. I like the idea of him wearing the kings armor, but I would like to eventually take advantage of his archetype and wearing heavy armor. The piecemeal armor rules would permit that. If you approved, he would purchase scale armor arm pieces and leg pieces, effectively making the ‘breastplate’ heavy armor…

I'm still not sure what he will purchase, it will depend on whether we keep the boat and now much money we actually come up with.


M Human unchained monk 8/paladin 6

I looked over the piecemeal armor rules and though it seems a little complicated, as long as we stick to the RAW regarding using piecemeal armor, I’m fine with it. It does add an interesting soldier-of-fortune flavor that suits Wulfgar well.


M Human unchained monk 8/paladin 6

It was my birthday April 25th, and I’m feeling generous... I will say that the party finds ill-gotten booty in the cabins of the captain and first mate, enough that each PC can buy upgrades to equipment not to exceed 3,000 gp in total value (that is, each character should have no more than 3,000 gp worth of gear after buying upgrades, except Altin, who has the headband that pushes him over the standard wealth for a 3rd level character... everyone else gets to go shopping!)


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Nice! Giving out presents for your birthday! How very hobbit-like of you :)

Happy birthday for earlier in the week, GM :)


M Human unchained monk 8/paladin 6
Altin Karela wrote:

Nice! Giving out presents for your birthday! How very hobbit-like of you :)

Happy birthday for earlier in the week, GM :)

Yes! Thanks! I am very hobbit-like... I enjoy elevensies and second breakfast, and my fondness for the halfling’s leaf should be apparent in my creativity lol...


Michael Johnson 66 wrote:
Altin Karela wrote:

Nice! Giving out presents for your birthday! How very hobbit-like of you :)

Happy birthday for earlier in the week, GM :)

Yes! Thanks! I am very hobbit-like... I enjoy elevensies and second breakfast, and my fondness for the halfling’s leaf should be apparent in my creativity lol...

Yes, Happy birthday, should we ask how old? As for 'apparent fondness' I'm not quite sure how to respond :-)

Thank you for letting me use the piecemeal armor rules, I will keep It simple and not abuse them.

In game I asked:

Wulfgar Ivarsson wrote:
Crewman of the Alanqilis wrote:
Vanna stabs the north most crewman deeply! He screams in agony...He shrieks and falls to the floor, twitching in an expanding pool of blood!
did he have any possessions?

I was looking for a scimitar just to remember the captain by. Again, Wulfgar will scavage weapons for practicality as well as momentos or memories of their adventure.

@ Altin, I'm not planning on purchasing Wulfgar much, is here anything you specifically want? I will split his 3,000 gp with you.


M Human unchained monk 8/paladin 6

You don’t get 3,000 gp; your total value of gear should come out to 3,000 gp, just to be clear.


Michael Johnson 66 wrote:
You don’t get 3,000 gp; your total value of gear should come out to 3,000 gp, just to be clear.

Ahhh, I was assuming it was 3,000 gp. increase since being in Africa or about 1,650 GP for Wulfgar to spend.

So 175 gp beginning gear, 500 gp. gear from Portugal's king, 1.350 gp. breastplate. So after misc. sundries, Wulfgar has around 1,100 gp. to spend.

Still, he won't need all of it, Altin do you need anything?

MJ66, any chance that dead sailor had a scimitar Wulfgar could pick up?


M Human unchained monk 8/paladin 6

Yes, he did have a scimitar.


Michael Johnson 66 wrote:
Yes, he did have a scimitar.

Thanks! One more blade to add to the growing collection :-)


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

No, nothing really required here. If you're really stuck on what to buy, consumables like potions of CLW are always handy, and shareable ;)


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

#rd Level and 3000gp worth of stuff...hmmmm


How old will our Marid be in 28 years? Wulfgar will be 54, so how do Aasimar age in this world again?

Well MJ66, you may have worked another sub plot in :-)


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

How old will our Marid be in 28 years? Wulfgar will be 54, so how do Aasimar age in this world again?

Well MJ66, you may have worked another sub plot in :-)

The more subplots the cooler the tale...


So I started Wikipedia-ing all this stuff and looking at the beginning of the thread. You know what I realized? We never actually got the name of the sultan in Marrakesh... Duh...

Possible line later in game:
"Um, Hi, can you tell us who's in charge? We've come to kill him, but were not sure who it is."


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

So I started Wikipedia-ing all this stuff and looking at the beginning of the thread. You know what I realized? We never actually got the name of the sultan in Marrakesh... Duh...

Possible line later in game:
"Um, Hi, can you tell us who's in charge? We've come to kill him, but were not sure who it is."

Lol... Al-Haaq I believe?


M Human unchained monk 8/paladin 6

For reaching the milestone of 1,000 gameplay posts over the first month of this PBP, I’m awarding each PC 100 XP... Current tally is 4, 038 XP per PC...


hey folks, had to work late, haven't slept yet, it may be a while before I post so don't wait for me, I can catch up when I wake up.


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

No worries, I'll try to get a good post in after work myself once I'm off.


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
hey folks, had to work late, haven't slept yet, it may be a while before I post so don't wait for me, I can catch up when I wake up.

Roger


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

Buying List: Yay More spells!!!

Wand of Burning Hands (1st) 750gp(50 charges)
Scrolls:(2nd)2250gp(total)Aggressive Thundercloud, Alter Self, Blindness/Deafness, Burning Gaze, Enthrall, Euphoric Cloud, Glitterdust, Haunting Mists, Hold Person, Ice Slick, Ironskin, Touch of Idiocy, Summon Swarm, Scare, Spectral Hand


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Lord P gets this,

Wayfinder [500gp]+[400gp]
Green Light at will]
+2 circumstance bonus on Survival
Slotted ioun stone
Cracked Vermilion Rhomboid: Cracked: grants the wearer a +5 competence bonus on Acrobatics and Swim checks. Price: 400 gp + Breathe water for up to 10 minutes per day, Useable in 1-minute increments.

And 2x the ring he just have away. [400gp]


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

So trained hirelings are only 3 sp/day, right? How many days sailing will we be doing?


M Human unchained monk 8/paladin 6

It depends which port you want to sail to. El Jadida is ~50 miles down the coast from Anfa... Safi is ~80 more miles... Essaouira ~50 miles past Safi... So if you wanted to sail down to Essaouira, that's ~180 nautical miles of sailing, at a speed of 4 to 8 knots...

At an average rate of 6 knots, the Alanqilis can sail 144 knots per 24-hour day. She could sail to Essaouira in about a day-and-a-half.


M Human unchained monk 8/paladin 6

The overland journey to Marrakech would be quickest from Safi, at about 80 miles.


M Human unchained monk 8/paladin 6

So assuming you're sailing to Safi to give yourselves the shortest land trek, you'll be sailing a full day and night.


Wulfgar Ivarsson wrote:
Wulfgar Ivarsson wrote:

I was also wondering if we should sail out of Anfa (Casablanca) to Azemmour or El Jadida. There we present ourselves as the entourage. Then sail to Safi and purchase the animals to 'head inland' to Marrakesh to head to parts beyond (or so the story goes)

That way there is less chance when were in Marrakesh to tie us to anyone who saw us in Anfa.

I posted this a while back.

Ok, I posted this a while back, Let's sail to Azemmour, set up our story there, possibly hire new sailors there, or sell the boat. Then sail to Safi. Separating us from stories in Anfu.


Hey MJ66, when is the next slave auction? How often do they do one? How often do they get captured sailors?


hhhmmmmm, we were shopping, then lost a day to 'ghost stories.'

Is there something we can do to get on track, some skill or something?

I don't want to loose 'in game momentum' for lack of understanding or knowledge.


M Human unchained monk 8/paladin 6

I have an odd and kind of funny solution...


so, in pathfinder undead are automatically evil, is that the case in this world?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

The walking dead is quite unnatural...... Volreg might have an issue just based on that, haha.


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
so, in pathfinder undead are automatically evil, is that the case in this world?

Correct. These skeletal sailors are evil by virtue of the necromancy animating them, and in all likelihood, their master the Necromancer Maldezar is also evil. He happens to be a businessman as well lol...


questions for MJ66:
I don't want to balk at story line. So, is this just an opertunity to introduce another 'sub plot'? Or are these NPC's prime characters that need to be introduced?

I don't like the idea of sailing with undead, but no other option presented itself and we lost a day instantly. It feels like this is a big deal, so if that's the case I'm OK with it. If this is just a lark I would like other options.

Any recommendations?


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

So no Archlich or Baelnorn
Sadness


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
** spoiler omitted **

Its by no means integral or important to the "storyline" that you accept these undead minions... We can hand wave the time and effort it would take to hire crew to sail the ship to Azemmour and then Safi and get on with it if you don't want to bite on this subplot.


Would it be possible to purchase crew at the slave market?


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:
Would it be possible to purchase crew at the slave market?

Yes. Which reminds me that I forgot to answer an earlier question (sorry) about when the next shipment of slaves was due to arrive...

That could be the answer to your problem. Buy (free) some slaves to sail the ship at the Anfa Bazaar...


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

I think we're all pretty up for freeing slaves, even if we have to buy them.


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

I have a bit of gold to help throw towards the slaves! I can comfortably cover a fifth of the total cost of the 1000 gold needed.


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Okay, so 100 gp per sailor slave. I have about 270 gp, and 600 sp... If we throw in a little over 80 gp each, we can get five. I took Profession (sailing), as I've spent enough time on ships now. If anyone has no gold left, I'm happy to chip in more. Altin's all about the winning, not so much the having :)

Ninja'd by Volreg... Do we need 10? I mean, if we did then we could turn the ship over to them, I guess... Maybe they would sail us around whenever we liked after that.


Wulfgar will have a couple of hundred he can throw in...

Editing If we want to keep the ship it would make sense to purchase ten, We could use some type of 'indentured servant' concept to keep them with the ship for a little while. Or something like that.

We may still need to purchase supplies...


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

They could become employees for us and use the ship to travel the coast of Africa and the Mediterranean.


M Human unchained monk 8/paladin 6
Mwikali wrote:
They could become employees for us and use the ship to travel the coast of Africa and the Mediterranean.

True. For 30 silver per day (3 gp per day), you can employ them as full-time crew.


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Or profit sharing...?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

I like the profit sharing idea. Then they may also expand into other enterprises!


that's why I said 'indentured servants' they basically would be purchasing their freedom from us by working for us, Of course we would share the profits with them also. But it sounds like were good with 10. I will go ahead and post something.

Of course if we spend all our money on crew, we will have to raise more money for the camels...


I was ninja'd in game by MJ66 so I deleted my post,

@ MJ66, I was going to roll for 'gather information' to see if there were any other 'slaver' or 'Pirate' ships in the area, for us to attack, thus regrouping our money. I figure if we were down two days, that Wulfgar could have been getting information.

Also if we divide the 1,000 gp. we each just spend 167 gp. for the slaves, do we take that from our individual funds from the gnoll raid, or did that come out of the 'captain and first mate' fund that was on the ship?

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