Year of Our Lord 1437 Table 2 (Inactive)

Game Master Michael Johnson 66

Explore a sandbox setting that is a Swords & Sorcery version of Our own Earth! The campaign begins at level 1, at a start point chosen by the party.


101 to 150 of 1,136 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

M Human unchained monk 8/paladin 6

The spirits of nature awaken a certain number of every kind of animal in my fantasy Earth, and a rare few high level druids have gone around casting awaken on certain favorite animal friends :-)


Aasimar(azata) swashbuckler 5 HP 70 AC/T/F 19/15/15 F/R/W +3/+7/+3, Sm +9, Perc +9 (infra), init +5(+7w/panache)

when you think about it, it makes a lot if sense...they can use the animals as messengers or emissaries, even early warning systems in case of trouble.


Changeling Witch(Tatterdemalion)14th|HP:85|AC:21(23)(T:14FF:18)|F:+7|R:+9|W:+16|SR:20| CMD:18|CMB:+8|Init:+2 Per:+18|Spear:+9(+8), Claw:+7,Dagger:+7,Sling:+10,Cestus:+7|Spells:0-4,1-7,2-7,3-7,4-6,5-5,6-4,7- 3

If I spend the rest of that night teaching Kiku spells I should have them all ready for when I commune to get spells


M Human unchained monk 8/paladin 6

Total XP per PC is now 650...


dang, 37 posts, I almost feel bad for going to bed, looks like I have some reading to do :-)


M Human unchained monk 8/paladin 6

You are in for a fun read, I think :)


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

I believe so! Managed to sneak in a post or two while taking short breaks, and on my lunch, haha.


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

To give the fey folk a taste of coffee, or no? This sounds like a good-bad idea written all over it.


M Human unchained monk 8/paladin 6

Wow! This campaign has taken on a robust life of its own while I was hibernating on my day off lol... Sorry for the delay, I will catch up and get to work! :-)


M Human unchained monk 8/paladin 6

Awesome job RPing as usual, gang! Awarding another 40 XP per PC, bringing the grand total per PC to 690 XP.


So, camels are 150 gp, horses are 75 gp. to 300 gp. Donkeys are 8 gp. Wulfgar has 6 gp. 4 sp. Unfortunately I assumed we would be doing something to make money before we needed to purchase mounts for long distance travel.


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

We could always go loot a tomb... How do we all feel about graverobbing (known in other campaigns as dungeon-delving)?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

A delve in a dungeon could get us a fair amount of money! Maybe there may be something fairly close by.


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Get 3 pack mules and saddle packs, 2 riding mules, a tent, water and food.

Mules are find in North Africa, you only need camels if your going deep desert and such. Long as we keep close to water, a day or more we should be fine. Once we have cash we can tool up for the trek over the Sahara.

Here is a map to help you see what I mean MAP HERE


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
Lord Perpireen McGibel wrote:
Get 3 pack mules and saddle packs, 2 riding mules, a tent, water and food.

Yep, sounds good, I'll do that the next day (I imagine there are more traders during the day). My Kn (local) check was pretty good too, so we might find out another opportunity to make some coin, we'll see what our excellent GM throws in front of us :)


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

There must be in this area, LOT of history and locations. Lets see if local there is monster hunting for coin etc. Or bandits we can take out.


M Human unchained monk 8/paladin 6

Awesome map, McGibel! Thank you. Going to copy and link in Gameplay...

With a bit more inquiry, your group will learn of several opportunities for making some extra loot nearby... GM loading lol...


M Human unchained monk 8/paladin 6

Obviously Boombada the behir is for a higher level party... maybe once you are at least level 5... but there are a multitude of low level tombs, cave lairs, or odd jobs you can take on at level 1... Give me a moment to check my notes on Morocco, and to figure out a cool way in game to present the hooks...


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

That is a cool map.


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Though it's inconvenience, I really like that language is an issue. Is it possible for Altin to conduct social checks through Wulfgar as a translator, with a penalty perhaps?


M Human unchained monk 8/paladin 6
Altin Karela wrote:
Though it's inconvenience, I really like that language is an issue. Is it possible for Altin to conduct social checks through Wulfgar as a translator, with a penalty perhaps?

Sure, at a -2 penalty due to charm being a little lost in translation lol


lol, ninja'd by MJ66

Altin Karela wrote:
Though it's inconvenience, I really like that language is an issue. Is it possible for Altin to conduct social checks through Wulfgar as a translator, with a penalty perhaps?

I would think that business would be done that way all the time, would Wulfgar's +2 charisma offset any penalty?


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

lol, ninja'd by MJ66

Altin Karela wrote:
Though it's inconvenience, I really like that language is an issue. Is it possible for Altin to conduct social checks through Wulfgar as a translator, with a penalty perhaps?
I would think that business would be done that way all the time, would Wulfgar's +2 charisma offset any penalty?

Ah! I underestimated Wulfgar’s charm... yes, his +2 cha mod negates the -2 translational penalty...


1 person marked this as a favorite.
M Human unchained monk 8/paladin 6

I feel like this is the coolest campaign setting I’ve ever used, and it’s just the real world with all its myths and magic made true lol...

The best part is the immersion and context... I save so much time and work describing history and geography I’d have to explain if this was a home brew fantasy setting. Everyone who comes to this setting already has a wealth of knowledge and frame of reference to draw on for RP... this can also keep me more on my toes as there will always be some area a player knows more about than I do! Lol... my solution is to let it be so, draw on the knowledge of the players, and let this be a shared setting we cooperatively build together, resulting in something far better than a lone GM could make up.


Altin Karela wrote:
Michael Johnson 66 wrote:

Other tales overheard that night in the caravanserai:

From the innkeeper: Emir Mohammad is collecting a menagerie of exotic beasts to keep in his palace zoo. I have heard he charges an admittance fee to wealthy travelers who come to see his menagerie of exotic beasts. The fiercer ones, I have been told, he brings to the Blood Pit of Marrakech, where he fills his coffers with winnings from gladiatorial combats... I have heard that Emir Mohammad pays brave hunters to capture wild beasts of the desert and jungle for his menagerie!

From an Arab sailor: My boss, Captain Barak, is looking for slave-catchers to raid the coastal villages for slaves to sell in the bazaar of the Kasbah at Marrakech... Our ship is called the Alanqilis (Eel), and is currently docked here in the harbor at Anfa... Captain Barak is right over there, if you are interested... The sailor indicates a muscular, tattooed Arab bouncing a pretty harlot on his knee nearby...

From a Berber camel merchant: A local man told me just the other day that after a sandstorm blew through, an ancient tomb entrance was uncovered only a few hours trek southeast of here... Who knows what riches...or what horrors...might lie within?

So the Emir's beasts seem a bit above our paygrade at the moment, we should probably sabotage Captain Barak the slaver, and the ancient tomb entrance sounds like it's right up our alley.

So to throw my two cents in, we should set the Alanqilis on fire, then boot out of town on our mules to check out this tomb :) What say y'all?

Moved this here, just thought it might be easier to discuss, I like both ideas, might be interested in signing on with the captain and taking the ship...

How do you want to discuss it in game?

editOr killing the captain or something like that...


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Yep sorry, should be discussing things on the discussion page :)

By the way, the gnolls the GM just mentioned sound like something we can handle... Depending on how big the tribe is.


wow, so many juicy choices! I agree the gnolls should be ok, I like exploring the tomb as well, still trying to figure out how to kill the captain...

Once he stops tossing out these great ideas we can figure out something and move it back to 'in game'

editLets assume that whoever can speak Arabic is translating and we will eventually get together and share details...


Hey MJ66, I have a moral conundrum, I have Wulfgar listed as chaotic good, but he really wants to follow this 'captain' and kill him for being a slaver, do you have any opinions about him doing that?

I'm not saying that's what he is going to do, but just thinking about it. Maybe he should be chaotic neutral... Want your opinion on the matter...


M Human unchained monk 8/paladin 6
Wulfgar Ivarsson wrote:

Hey MJ66, I have a moral conundrum, I have Wulfgar listed as chaotic good, but he really wants to follow this 'captain' and kill him for being a slaver, do you have any opinions about him doing that?

I'm not saying that's what he is going to do, but just thinking about it. Maybe he should be chaotic neutral... Want your opinion on the matter...

I know interpreting alignment is tricky and varies from GM to GM... my personal take on killing evil slavers, even assassinating them in their sleep, would certainly fall within acceptable Chaotic Good behavior. It’s for the greater good.


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

That sounds chaotic good to me! Doing what's right without regard to the law. Slavers deserve to punishment, and they certainly need to be stopped. Just my opinion, but killing him could be justified by a good, neutral, or evil motivation.


M Human unchained monk 8/paladin 6

And I’m done tossing out juicy hooks for now lol... 5 seems like enough to honor the sandbox, no railroads spirit of the campaign lol

Boombada the behir not counted of course... he’s level 5+ content lol... just like the verisimilitude of hearing about things out of your league...


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Sounds very Chaotic Good to me, because freedom!

As for Boombada.... We may want to take note as to where his territory may be so we don't enter it by accident.


M Human unchained monk 8/paladin 6
Volreg Sundek wrote:

Sounds very Chaotic Good to me, because freedom!

As for Boombada.... We may want to take note as to where his territory may be so we don't enter it by accident.

The Bedouin nomad described Boombada ambushing his caravan at an oasis 2 days march south of Anfa... that would be on the direct route to Marrakech...


Volreg Sundek wrote:
As for Boombada.... We may want to take note as to where his territory may be so we don't enter it by accident.

LOL

So the captain and boat aside for a moment, do the gnolls sound like a good idea and the tomb?

Do we have the skills for a tomb raid?


Male CG Human (Varisian) Kineticist 5 | HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10 | Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Not sure if we have all the skills needed for a tomb raid, but the gnolls definitely sound like a good idea.


1 person marked this as a favorite.
Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

gnolls then tomb


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3
Lord Perpireen McGibel wrote:
gnolls then tomb

+1


do we kill the captain or burn his ship? Just asking :-)


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Why not do both? ;)


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

For the record, Altin was basically a slave through his whole adolescence and early manhood, albeit a (relatively) well-treated and highly trained one. He has no love for slavers either.


I know,

the question is how do we pretend to be crew and do it out at sea

I'm a little concerned if the captain had a + 12 to perception how high is he?

We could come back later and look for them, we could wait till he goes to bed and try and kill him in his sleep, we could join his crew and do it at sea. Lots of options,

I, as a player am open to any, including leaving him alone, Wulfgar wants to kill him, not me :-)


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

Yep, I hear you. Altin isn't as feisty as Wulfgar, so he'd be happy to leave the captain be out of prudence (as would I, as he must be level 6-9).

I think that we can't really pose as crew - we certainly can't with Mwikali (an African woman), which means we'd have to split to party to do so. Not great. I think we're actually just better off firing the ship by night, maybe killing some of the crew. Destroy the ship, wreck his crew, at least he's grounded. Then maybe we can get him when we come back a bit tougher ourselves from fighting gnolls. Just spitballing, but that might be the best plan.

Spread oil around the ship via stealth at night, use fire arrows from a distance maybe? Kill those who try to flee?


Male HP 117/117 |AC 28/28/FF18 | F+6/R+18/W+11 | CMB +0 | CMD+31 |init +8 | Perc + 24| Insp 16/16 | Hero Points 2/5 Irish Sprite [Outsider] Investigator - Psychic Detective [L14]

Are there slaves in the ship?


Male CG Human (Romani) Archaeologist 5 | HP 45/45 | AC 16 T 13 FF 14 | CMB +5, CMD 18 | F: +3, R: +8, W: +4 | Init: +3 | Perc: +9 | Speed 30ft | Luck rounds: 6/8 | Spell slots: 5/5, 2/3

That could be an issue. My sense is that there are not, as the slavers apparently sell them when they get to port, but we'd want to make sure before, you know, setting the ship on fire.


my understanding is that they are going to collect the slaves. The ship is crewed, but they are looking for strong arms to go to shore and collect the slaves. So if we killed the crew out at sea we would have to sail the ship back, that means we would have to face the harbor guardian again...

If we burn the boat in port we face port authorities. If we bushwhack the captain on his way home I think himself alone would be a problem. We may be able to take him, may not.


M Human unchained monk 8/paladin 6

I will only say that Wulfgar’s assessment seems fairly accurate to me lol...


I'll confess, I would like to get another level under us, lets go kill some gnolls, then head to the tomb. We will find the captain later,

unless we want to bushwhack him on the way home... but we should do it in a fashion that he can't identify us if we don't kill him.


M Human unchained monk 8/paladin 6
Altin Karela wrote:
Though it's inconvenience, I really like that language is an issue. Is it possible for Altin to conduct social checks through Wulfgar as a translator, with a penalty perhaps?

I also like the way language plays out in this setting lol... so realistic...


M Human unchained monk 8/paladin 6

So, I gather that the party's next move is finding the gnoll cave and taking some gnoll scalps for the herdsmen of Anfa?


be patient sir, we need to let the others chime in, but do get that gnoll cave ready :-)

1,101 to 1,136 of 1,136 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post Discussion / Year of Our Lord 1437 Table 2 Discussion All Messageboards

Want to post a reply? Sign in.