Shoanti Fighter

Volreg Sundek's page

264 posts. Alias of Michael_Hopkins.


Full Name

Volreg Sundek

Race

| HP 55/55 (5NL) | AC 18 T 15 FF 14 | CMB +3, CMD 18 | F: +9, R: +9, W: +2 | Init: +10 | Perc: +10

Classes/Levels

| Speed 30ft | Burn 6/7 | [ooc]Active Effects: Force Ward (7/7); Elemental Overflow +1/+2

Gender

Male CG Human (Varisian) Kineticist 5

Size

Medium

Age

22

Alignment

Chaotic Good

Languages

Common, Varisian

Strength 11
Dexterity 18
Constitution 18
Intelligence 10
Wisdom 10
Charisma 7

About Volreg Sundek

Volreg
Human (Varisian) telekineticist 5 (Pathfinder RPG Occult Adventures 10)
CG Medium humanoid (human)
Init +10; Senses Perception +10
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Defense
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AC 18, touch 15, flat-footed 14 (+3 armor, +1 deflection, +4 Dex)
hp 55 (5d8+27)
Fort +9, Ref +9, Will +2
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Offense
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Speed 30 ft.
Melee +1 cestus +4 (1d4+1/19-20)
Range Kinetic Blast +8 (3d6+9)
. . Deadly Aim Kinetic Blast +7 (3d6+11)
Special Attacks kinetic blast, metakinesis (empower)
Kineticist Wild Talents Known
. . Defense—force ward
. . Infusions—extended range, kinetic blade, telekinetic boomerang
. . Blasts—telekinetic blast (3d6+9)
. . Utility—basic telekinesis, telekinetic finesse, telekinetic haul
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Statistics
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Str 11, Dex 18, Con 18, Int 10, Wis 10, Cha 7
Base Atk +3; CMB +3; CMD 18
Feats Deadly Aim, Improved Initiative, Point-Blank Shot, Precise Shot
Traits criminal, reactionary
Skills Acrobatics +12, Disable Device +13, Perception +8, Sleight of Hand +12, Stealth +12, Survival +2
Languages Common, Varisian
SQ burn (1 point/round, max 7), elemental overflow +1, gather power, infusion specialization 1
Combat Gear Potion Cure Light Wounds, Potion of Cure Moderate Wounds, Smelling Salts, Troll Oil (2); Other Gear leather armor, cestus[APG], Deadeye's Spotter, Handy Haversack, Ioun Torch, Pathfinder Pouch,
Handy Haversack Contents: belt pouch, blanket, torches (10), trail rations (5 days), waterskin, Masterwork Thieves Tools, 27 gp
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Special Abilities
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Burn 1/round (5 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Elemental Overflow (Ex) Gain a bonus to hit and damage with your blast when you use burn.
Extended Range Kinetic blast has range of 120ft.
Extended Telekinetic Blast (Sp) Level 2; Burn 0
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Infusion Specialization 1 (Ex) Reduce burn cost of blasts with infusions by 1
Kinetic Blade (Light Weapon) Create a blade of pure energy.
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Metakinesis (Su) By accepting burn you affect your kinetic blast as if using a metamagic ability.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Telekinetic Boomerang Element aether; Type form infusion; Level 1; Burn 1
Associated Blasts telekinetic; Saving Throw none

This functions as telekinetic blast, except you maintain an elastic strand of aether attached to the ob
Telekinetic Finesse (Sp) Use telekinesis to perform Sleight of Hand and Disable Device checks.
Telekinetic Haul (Sp) Move an object that weighs up to 100 lbs. per kineticist level.