The tradeport city of Kharum is Varisia's center of commerce.
From the shadows events are set in motion which, unless intervened, will mean the end of Kharum and much more.
Make it Hank instead of Isabella then. Summoning Hank is a standard action. The modifiers for the rolls are the same so I would like to keep them if possible.
Round 1
-Grint enters the room, readies a trip.
-Sabel comes in and summons Hank
Hank claws at the nurse, hitting once for 3 dmg.
"Take that thing down!"
-Lobotomy Patients
#1 (top)whacks Hank, rattling the skeleton for 7 dmg.
#2 (bottom)tries to tackle Hank, provoking an AoO, both combatants miss.
-Lyssa's turn
-Nurse
-Father Burdock & Elsa
Round 1
-Grint enters the room, readies a trip.
-Sabel comes in and summons Hank
Hank claws at the nurse, hitting once for 3 dmg.
"Take that thing down!"
-Lobotomy Patients
#1 (top)whacks Hank, rattling the skeleton for 7 dmg.
#2 (bottom)tries to tackle Hank, provoking an AoO, both combatants miss.
-Lyssa moves up to one of the crazies and throws a punch, she misses, surprisingly.
-Nurse starts muttering.
-Father Burdock & Elsa, you're up.
Who knows, maybe Nicholson's around the place somewhere. Will Nurse:1d20 + 8 ⇒ (6) + 8 = 14
Father Burdock fails to identify the spell the nurse is casting. She passes the save.
Edit: You're casting Command here, but your sheet says you have Liberating Command, slightly different.
-Grint moves in and prepares a trip
-Sabel summons Hank
-The lobotomy patients smack Hank and attempt trip.
-Lyssa moves in to fight but misses the punch
-Nurse starts muttering a spell
-Father Burdock moves in to cast spiritual weapon, barely missing.
-Elsa moves in and uses wand for mage armor.
Lyssa points at the nurse. "You'd better surrender now! If I reach you, it'll hurt!"
I'm not up, but I decided to merge the maps posted by everyone else. Isabella's currently excluded, because she's not around yet if Sabel decides to summon her.
It's the only thing I did this round so it would be a full round action. You may decide to keep the rolls or if I may reroll next time. I didn't know the creature would only come next round :S
Otherwise summon monster would be too awesome. So Isabella will appear next turn.
Round 2
-Grint tries to trip, but takes a punch instead.
-Sabel starts chanting.
Hank claws at the nurse, but misses.
-Lobotomy Patients
#1(Top) swings a punch at Lyssa, and misses.
#2(Bottom) tries tripping Hank, provoking a missed AoO.
Hank is now prone.
-Lyssa steps up, demanding surrender.
-Nurse's spell goes off. Everybody except Sabel (elven immunity), roll will DC15 or fall asleep.
Since nurse's action depends on your saves, i pause here until you've rolled.
Edit; with 3 and likely all making the save, resuming round.
Round 2
-Grint tries to trip, but takes a punch instead.
-Sabel starts chanting.
Hank claws at the nurse, but misses.
-Lobotomy Patients
#1(Top) swings a punch at Lyssa, and misses.
#2(Bottom) tries tripping Hank, provoking a missed AoO.
Hank is now prone.
-Lyssa steps up, demanding surrender.
-Nurse's spell goes off. Everybody except Sabel (elven immunity), roll will DC15 or fall asleep.
Nurse mutters a few words. Hank already had AoO vs trip, so she's safe.
1d4 + 1 ⇒ (4) + 1 = 5 images appear. Now 6 insane nurses occupy her space.
-Elsa throws a snowball.
-Father Burdock's turn
Aye, that it does.
Elsa's snowball fazes out an image, Father Burdock hits with his spiritual weapon for 4 dmg. He also smacks one of the crazies in the face.
Round 2 recap:
-Grint tries to trip, but takes a punch instead.
-Sabel starts chanting.
Hank claws at the nurse, but misses.
-Lobotomy Patients
#1(Top) swings a punch at Lyssa, and misses.
#2(Bottom) tries tripping Hank, provoking a missed AoO.
Hank is now prone.
-Lyssa steps up, demanding surrender.
-Nurse's spell goes off. Everybody except Sabel (elven immunity), roll will DC15 or fall asleep.
Nurse mutters a few words. Hank already had AoO vs trip, so she's safe.
1d4 + 1 ⇒ (4) + 1 = 5 images appear. Now 6 insane nurses occupy her space.
-Elsa throws a snowball, removing an image.
-Father Burdock's spiritual weapon hits the nurse for 4 dmg and he hits bottom patient for 4 non-lethal dmg.
can't edit the map right now. I would place isabella in the square left and up one compared to the nurse.
Sabel will perserve some spells and let the skeletons do the fighting.
Hank on the nurse Atk roll claw 1:1d20 + 2 ⇒ (2) + 2 = 4 Atk roll claw 2:1d20 + 2 ⇒ (9) + 2 = 11 Dmg roll claw 1:1d4 + 2 ⇒ (2) + 2 = 4 Dmg roll claw 2:1d4 + 2 ⇒ (4) + 2 = 6
Isabella on the nurse Atk roll claw 1:1d20 + 2 ⇒ (16) + 2 = 18 Atk roll claw 2:1d20 + 2 ⇒ (2) + 2 = 4 Dmg roll claw 1:1d4 + 2 ⇒ (3) + 2 = 5 Dmg roll claw 2:1d4 + 2 ⇒ (1) + 2 = 3
Roll a 1d5 for the nurse, Isabella's 1st attack was good.
Hank is prone, so unless he'd stand up he takes penalties on his attack rolls.
Map updated.
Round 3
-Grint tries a trip but gets punched.
-Sabel lets her minions fight, Hank lies clawing and misses.
-Lobotomy patients
#1 (Facing Grint), let's out a cry of agony, the fighter is shaken for 1 round.
#2 (4 non-lethal) throws a punch at Father Burdock, but it misses.
-Lyssa's turn.
-Nurse
-Elsa & Father Burdock
Lyssa assumes a stance befitting the crane style, but doesn't fight defensively. She throws two quick punches at the patient northwest of her position.
Round 3
-Grint tries a trip but gets punched.
-Sabel lets her minions fight, Hank lies clawing and misses.
Rolled for Isabella, she hit an image. 4 nurses left.
-Lobotomy patients
#1 (Facing Grint), let's out a cry of agony, the fighter is shaken for 1 round.
#2 (4 non-lethal) throws a punch at Father Burdock, but it misses.
-Lyssa throws 2 punches at patient #1, hitting the guy for 8, and a ruptured artery.
-Nurse draws a potion, not using but holding. She goes total defense.
"Patients...should be obedient...should be quiet."
-Elsa & Father Burdock's turn
-Grint tries a trip but gets punched.
-Sabel lets her minions fight, Hank lies clawing and misses.
Rolled for Isabella, she hit an image. 4 nurses left.
-Lobotomy patients
#1 (Facing Grint), let's out a cry of agony, the fighter is shaken for 1 round.
#2 (4 non-lethal) throws a punch at Father Burdock, but it misses.
-Lyssa throws 2 punches at patient #1, hitting the guy for 8, and a ruptured artery.
-Nurse draws a potion, not using but holding. She goes total defense.
"Patients...should be obedient...should be quiet."
-Elsa throws an ice bolt at the nurse, but decorates the wall.
-Father Burdock & his hammer both miss their attacks.
Again GM, it's not really clear if you only mention such status changes in a spoiler. It might influence our actions if we know up front if we're sick, fatigued or knocked prone.
Grint will try to aid Lyssa in attacking the top patient by distracting him.
Aid Another Attack, Shaken vs DC 10:1d20 + 5 - 2 ⇒ (2) + 5 - 2 = 5Sigh...Feeling useless in this fight.
If you state conditions behind the names of the character it would be way clearer. I read the spoiler and I read: #2(Bottom) tries tripping Hank, provoking a missed AoO. This to me implies that he fails because he tried. It still is such a textwall that I don't read everything.
Sabel stands back unable to aid the others and lets the minions attack.
Hank
Hank stand up and claws at the northern patient.
Atk roll:1d20 + 2 ⇒ (9) + 2 = 11 Dmg roll:1d4 + 2 ⇒ (2) + 2 = 4
Isabella
Isabella attacks the nurse again.
Atk roll claw 1:1d20 + 2 ⇒ (6) + 2 = 8 Dmg roll claw 1:1d4 + 2 ⇒ (1) + 2 = 3 Atk roll claw 2:1d20 + 2 ⇒ (4) + 2 = 6 Dmg roll claw 2:1d4 + 2 ⇒ (1) + 2 = 3 Attack one on nurse 1:1d4 ⇒ 1 Attack two on nurse 2:1d4 ⇒ 1
Round 4
-Grint attempts aid other, the patient is unaffected.
-Sabel oversees her minions.
Hank stands up, he provokes an attack from #1 & #2. #2 hits for 3 dmg, but Hank still stands. He hits #1 for 4.
-Lobotomy Patients
#1 (12dmg, bleeding), attempts and fails a trip on Grint as he tries grabbing the fighter standing on the bed. Grint, punch him.
He bleeds for 1. (13 dmg)
#2 (4 non-lethal) cries in agony at Father Burdock. Shaken for 1 round.
-Lyssa's turn.
-Nurse (4 dmg)
-Elsa& Father Burdock
Actualy no, i bled him at the end of his turn. Good reminder it's at the start instead of the end.
Round 4
-Grint attempts aid other, the patient is unaffected.
-Sabel oversees her minions.
Hank stands up, he provokes an attack from #1 & #2. #2 hits for 3 dmg, but Hank still stands. He hits #1 for 4.
-Lobotomy Patients
#1 (12dmg, bleeding), attempts and fails a trip on Grint as he tries grabbing the fighter standing on the bed. Grint, punch him.
He bleeds for 1. (13 dmg)
#2 (4 non-lethal) cries in agony at Father Burdock. Shaken for 1 round.
-Lyssa punches the bottom patient, hitting for 5 and also an artery.
-Nurse (4 dmg) drinks the potion, provoking AoO from Hank and Isabella.
The skeletons miss, the nurse has now vanished.
-Elsa& Father Burdock's turn
M Dwarf Forgemaster Cleric 7 | AC 25 T 11 FF 24 | HP 66/66 | F +8 R +3 W +8 | Init +1 | Perc +9 | Diplomacy +9 | Runeforge 7/7
@GM: Oh noes... retribution for the PbP you're in!
At this point... the hammer goes poof, its magical energy spent. Seeing the woman disappear, Burdock retreats toward the entrance bottom Cage gets AoO, then casting a spell that causes his muscles to enlarge their beefitude. "You are not escaping, lady, til we get a chance to talk!"
Cast Bull's Strength on himself, CMD is 17, or 16 while flat-footed.
Father Burdock's attempt at retreat is hampered by the sudden flailing of patient Cage #2. He falls prone onto the bed he was standing on. At least the bed is soft.
Hi everyone! my name's Stephan, and I'll be playing Lyssa in this game. She's my first monk and my first lawful character. I'm curious to see how she'll play.
I'm looking forward to this game, and hope we'll have fun! :)
Sabel enters the room and grabs the most comfy looking chair at the round side of the table. She plumps down on the chair and waits for the rest to arrive.
Well this is something else from the market stall, all round instead of square and stuff
My name is Dennis, and as you have noticed i'll be playing Sabel. This is my first pathfinder game that im gonna play, at the same time i'm also starting another one so my skills should climb quite fast. So i'm very curious how everything is gonna work out :)
F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)
A Varisian woman, decked out in enough traditional Varisian garb that you figure she must be an entertainer from the docks trying to look the part, comes into the room. She looks at hte two others who have arrived, smiles, finds a seat, and drapes herself into it.
She nodes to Sabel, whom she's probably seen casually in the market districts of Kharum.
Rob here, playing Malena Omoroi, Varisian fortune teller, entertainer, bard, and harrow-deck reader.
This is just a quick hello; shortly, I'm off to my FtF game (I'm running Kingmaker, but this may be the last session as half my players are disappearing for the summer, and I'll be moving during the summer-- one advantage of PbP is that it doesn't matter if you move!). I'll check in with the game tonight.
Howdy, this is Niles, I'll be the resident Ice Queen. Before anyone asks, yes this character is inspired by the Disney movie. I have young daughters...
I made a few changes to the presented character, namely I went Crossblooded Archetype to gain the benefits of both the Elemental and Boreal bloodlines. Also, since the party seems to be leaning towards the N/E axis and away from G for alignment I went CN.
I meant away from G and towards N/E on the Good and Evil axis. There are no good characters, the guy is playing TN. I know you said you wanted a good aligned party, but I think of everyone you chose I was the only one who originally had a good alignment.
An all female party eh? Guess Grint will have a tough time talking to them.
Hey everyone, Grint/Rocan here, I'm using a build I saw once while DM-ing seemed like a lot of fun for them and trouble for me. Grint's your ranged support and damage dealer, very straightforward. He is a reasonable scout and a good archer, keeping eye and arrow out for your safety.
Also Lyssa; Monks are cool. Playing one myself in a tabletop game and he hasn't disappointed so far.
Niles be prepared for very slow learnings of spells with a cross-blooded Sorcerer it can be painful.
The young brown-haired archer steps into the room, his soldier's uniform freshly cleaned and pressed, his bow in one hand and a large sword on his back. Seeing all the women inside the room, he almost walks back, thinking he took a wrong turn somewhere or took the wrong door.
"Excuse me ladies, is this the meeting arranged by that hooded figure? The one with the glowing yellow eyes?" He says as he takes up a spot away from the table, leaning to the wall, his longbow still in hand.
F Human (Varisian) Bard/1 (HP: 5/15 ; AC 13, Touch 11, Flat-footed 12; Fort +0, Ref +4, Will +5; CMB +1, CMD 12; Init +1; Perception +7)
Malena arches an eyebrow and looks at Lyssa. "These aren't playing cards," she says, taking out her Harrow Deck. "It's a Harrow Deck. Used for learning things about yourself, and about your path through life."
She flips the cards from one hand to the other, showing a practiced agility in handling them.
"Don't you touch a chair boy before you tell us who you are, where you are from, what you do for a living, if you have a wife, if you play gambling games, if you let the toilet seat standing up,... or if you sleepwalk" Said Sabel with an untrusting look on her face.
Welcome Grint ^^
Suddenly Sabel perks up and stares at Malena. "What do they tell about me?!"
Grint looks a bit distraught as he gets two blunt and somewhat angry reactions as he steps forth in the room. Then his face changes into a look of agitation.
"Boy? I'm a trained soldier of...", At that point Grint sees that the woman who said it was an elf.
"Apologies miss, one of the long-lived elven race may call me that." He still leans to the wall.
"Well I can answer your questions if you indulge with answering the same."
Provided you agree "My name is Grint Mavric, I'm a trained archer from Korvosa and here to see the world before I place myself in a live of servitude among the city's guards. To that end I've served as a scout among different caravans, the last one stopped right here when I got invited by that hooded stranger."
He takes a deep breath and sigh before continuing.
"As to the other questions, I don't have a wife or girlfriend, I don't really gamble, I haven't seen a real toilet in days until this afternoon and I don't sleepwalk."
"Well your first impression isn't the best. Your answers are passable, but who in their right mind would give all that information to a complete stranger? I will answer some of the questions in return, but not all of them." Sabel said looking a bit agitated.
"I won't tell you where I'm from, that's none of your concern right now. You have seen what I do for a living, I purify food and drinks. I don't have a wife. I don't gamble. I don't need to leave the seat of the toilet up, that's just a disgusting male thing. And I wouldn't know if I sleep walk, I always wake up in my own bed." She waves to a seat inviting Grint to sit down.
Grint takes a seat and slings his sword from his back setting it to the side of the table.
"Hmm very funny," Grint says grumpily as he sits down. "Especially the wife part."
He rummages through his backpack to take out a small hipflask and takes a small sip.
"Out on the road, distrusting each other is one thing you can't really do. I'm not used as much anymore to city life. So forgive me if I seem rusty in my distrust. Also you answered the same call from that hooded man right? Wouldn't you deem that unwise as well? You're trusting a complete stranger as well."
"I don't sleepwalk actually, you must've misheard."
"Though what you say is true about strangers, I'd rather trust a guard in uniform I don't know than a hooded stranger with glowing yellow eyes. The latter would intrigue me more of course, but that's beside the point."
The hooded one suddenly stands right behind the soldier, eyes glowing. The only hint of him looking down at Grint is the glow moving downwards a bit in the hood. He then vanishes as quickly.....
"Well for a start why I trust the hooded man is because he has glowing eyes, and you definitely don't." Sabel said while looking intently at Grints eyes. "And you just look like... how to put it... hmmm... yes like a snarling dog. The hooded man looks more like a puppy!"
Sabel stands up and walks around Grint eyeing him over. "Yes this will definitely take some getting used to."
She walks back to her chair and sits again with a plump. She looks up and stares at Grint again.
Grint begins to feel pretty annoyed and uncomfortable in the room. Four women, two of which try to put words in his mouth or take disapprove of everything he says.
When the elven woman sits back down again, Grint stares at her for a moment.
What kind of mindgames are they trying to play with me? Best not get drawn too far into them I suppose.
He takes another sip from his hipflask and rummages again in his backpack for something.
A moment later he gets out a small pot of wax and an old piece of cloth.
"Perhaps I am a snarling dog to you, trust me though, my bite is worse than my bark or snarl."
The he wordlessly picks up the longbow that was set against the table and begins cleaning the dirt off of it with the cloth, then making sure that the string of the bow is kept in good condition by waxing the bowstring.
^^ Maybe so. I had some other things in mind to add a bit of spice, this one wasn't actually one of them :D I get the same idea with Grint... huh Lyssa?