
QM rainzax |

Barlespin switches it up and lands two solid whacks tandem with Squishy's bomb. (20 damage and Enfeebled Corpelight, 1 splash Barlespin and Agnes for no effect)
Squishy administers excellent aid, restoring much vigor to Agnes, who, tackles the Boney Corpselight to the ground! (Prone, Grappled Corpselight)
It explodes into a pile of bones - the combined assault, with it's weakness to blunt damage, destroys the vessel, as well as the occupying entity!
Encounter Over
The party takes stock.
To Do:
1) Short Rest or Keep Moving?
2) If Short Rest, QM needs to know how much Time is taken!

Marius Tanar |

Marius rushes up to support Red and Barlespin in melee combat, but the corpselight goes dark as he arrives. "Well done, all. That was a nasty undead creature. I hope the other buildings are without them."
Marius inspects Red's wounds. "Looks like Squishy was able to heal most of this, but some still could use some bandaging. If we can spare the time, I should be able to help."
One vote for a quick Treat Wounds.

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I am unhurt, so I have no say in the matter. Squishy and Agnes are the only ones damaged, right? Though I agree that if Agnes is missing 10 HP, a quick round of medicine would be a good idea. I'm also trained in Medicine, so I can patch up a second person.
"Phew, good work, everyone. Sorry I couldn't be of more help, but it looks like you guys had it. You feeling okay, Squishy and Agnes?"
Agnes, you didn't need to stow the shortsword. Both trip and grapple need one free hand, and the shortsword is a one-handed weapon.
GM, could you give us more of a description of this enemy? It looked like a regular skeleton, but from your description it sounded like something "riding" the skeleton.

"Red Agnes" |

"Phew, good work, everyone. Sorry I couldn't be of more help, but it looks like you guys had it. You feeling okay, Squishy and Agnes?"
Agnes is at 25/36
Agnes winces in pain. "He just knocked the wind out of me. I'll be okay. We should get to cover. We're too exposed out here."Agnes, you didn't need to stow the shortsword. Both trip and grapple need one free hand, and the shortsword is a one-handed weapon.
Agnes had no free hand at the time. She had drawn a club in order to deal bludgeoning damage. Although I did forget that I took monk dedication and didn't actually need a club to deal bludgeoning damage.

QM rainzax |

GM, could you give us more of a description of this enemy? It looked like a regular skeleton, but from your description it sounded like something "riding" the skeleton.
Looking like a will-o-wisp (floating eerie light) inhabiting a bone corpse long decayed of flesh, it had the ability to corpse-hop from host husk to host husk.
The party decides to rest a moment to get Agnes and Squisky back to full strength.
Go ahead and roll your checks and report back the Time spent!

Barlespin |

"I agree with Agnes, let's get in the building and take care of healing there. Jystolo, get away from that! Do not put that piece of the undead in your mouth!"
Despite the map, I initially thought the corpselight hit us when we entered the cathedral. If we're outside, I definitely think we should get in the building and then healers can do that while others are searching.

Marius Tanar |

Medicine to Treat Wounds: 1d20 + 8 ⇒ (8) + 8 = 16
HP to Red: 2d8 ⇒ (4, 6) = 10
"Red, we can spare ten minutes. Let me do a quick poultice and wrapping."
Given commentary in the OOC thread, I believe we can safely spend 10 minutes.

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@Agnes: ah, you're right. Missed that part, sorry for correcting you when it wasn't necessary.
Malendyl tends to Squishy's health while Marius helps Agnes recover.
Medicine to Treat Wounds: 1d20 + 6 ⇒ (14) + 6 = 20
Healing for Squishy: 2d8 ⇒ (4, 2) = 6
Despite Malendyl not being used to treating a plant-like body, he does a decent job at it, but he cannot help question his patient about their body.
"So... Squishy - may I call you Squishy, or do you prefer your full name? Normally, when a bone is broken, I'd set it, but I'm not sure what to do if you were to snap a limb. Do you have bones like we do, or is it more like wood? I guess the principle is that same, but I've just never seen it in practice..."
Also, I'm not familiar enough with Alchemist and especially the Chirurgeon subclass. do you recover your Versatile Vials automatically, or do you still need to spend some time making them? If it's the former, that's easy healing.

QM rainzax |

Malendyl takes some time to patch Squishy's wounds.
Sqishy @ full, Agnes @ 25/36 HPs, 10 minutes pending
Once they take their Short Rest (Awaiting rolls / time for Agnes), the party decides just how to set up what is effectively ransacking the church for useable goods...
How many people will GM roll Search for? And the others, will you Scout, Defend, etc, just in case something comes up? For now, there is no need to Evade the Undead (that is for between locations) nor Watch Jystolo (he is cooperable per previous rolls this "round")...
Approaching the church door, someone listens in... all quiet...

Squishy Pumpkin Quaintly Rooted |

Squishy recover materials while they patch Agnes' wounds.
Crafting to Treat Wounds: 1d20 + 8 ⇒ (2) + 8 = 10
Fail to Treat Agnes, recovers 2 versatile vials
"Sorry, seems your wounds are harder to heal, take this for now." Squishy offers once of her versatile vials after adding something to it to become drinkable.
Versatile Vial, Coagulant: 1d6 ⇒ 2 HP to Agnes
They also pull out a minor elixir of life for Agnes.
Minor Elixir of Life: 1d6 ⇒ 6 HP to Agnes
Agnes: 25 HP + 2 HP + 6 HP = 33 HP
After that, Squishy goes to Search mode with sickle still in one hand.

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Squishy, Marius healed Agnes to nearly full, you don't need to waste consumables. Maybe the one Versatile Vial to top off that one remaining hit point.
Also, I forgot Squishy could heal with Crafting. I'll refrain from rolling Medicine from now on, both Marius and Squishy are 2 better than I am. Unless they are occupied, of course.

Squishy Pumpkin Quaintly Rooted |

Thanks, I missed it. Just found Red is also Agnes. Will keep the minorelixir of life then.

QM rainzax |

Squishy, I am holding you to what you rolled Here. Ignoring the treat wounds due to name mismatch, this leaves you one elixir down, but Agnes to nearly full, and all done in 10 minutes
Marius tends Agnes while Squishy administers vials and elixirs.
Sqishy @ full, Agnes @ 33/36 HPs, 10 minutes Short Rest
Looking at Red’s minor scratches, the party decides whether to spend more time healing, or, to get on with the Search, or to Split Up!
To Do:
1) Move on right now, everyone Searching (or Scouting, other explore activity), no time cost
2) Move on partially, some remaining behind to give / receive healing, the rest Searching (or other), no time cost, but fewer Searchers
3) Move on after extending Short Rest another 10 minutes or longer, but costing time, and everyone Searching (or other)
Quorum three on Option 1, 2, or 3

Barlespin |

If Agnes was at 25/36, and Marius healed for 10, then together with Squishy's versatile vial (or quick vial via Quick Alchemy) she would be at full. I am not sure why we would do anything other than #1 at this point, but I am open for an argument if I'm missing something.
Barlespin impatiently stands around, keeping Jystolo out of trouble in the street outside the church while Agnes gets healed up by the cleric. He motions Jystolo over and says, softly, "Okay, we have a few minutes here, kid ... You get one question now. What ya got?"

QM rainzax |

Jystolo retreats to a corner, and stays with the other Survivors.
He doesn't yet seem to be in a querisome mood...
...in any case, while Malendyl looks out from a clever hiding spot (Scout / Avoid Notice), the rest of the party ransacks the church inside (4x Search)...
The inside has already been ransacked, and evidence of multiple squirmishes depict a scene in which multiple waves of undead wiped out the congregation, many of whom seem to have later risen themselves, and now roam the town and beyond...
Barlespin's Perception (E): 1d20 + 5 ⇒ (19) + 5 = 24
Marius Tanar's Perception (T): 1d20 + 7 ⇒ (13) + 7 = 20
Red Agnes's Perception (E): 1d20 + 5 ⇒ (2) + 5 = 7
Squishy Pumpkin Quaintly Rooted's Perception (T): 1d20 + 4 ⇒ (1) + 4 = 5
The party recovers from the wreckage the following items:
For any item with a listed DC, each PC may roll once to attempt to Identify Magic (10 minutes per check)
⚔Ω⚔Ω⚔Ω ⚔Ω⚔Ω⚔Ω ⚔Ω⚔Ω⚔Ω
1 hour spent, prior to rolling (Marius has rolled to Treat Wounds on Agnes so far - Barlespin, Malendyl, and Squishy have 10 "free" minutes to give)
Having searched the Church thoroughly, the party decides...
...where to go next!
Barlespin w/ ✋✋ amulet, buckler, hand x-bow @ Watch Jystolo, in Middle
Malendyl w/ ✋s empty @ Avoid Notice / Scout (+2), in Back
Marius w/ ✋ shield @ Search, in Back
Red w/ ✋ shortsword @ Search, in Front
Squishy w/ ✋ sickle @ Evade Undead, in Front

Barlespin |

Arcana: 1d20 + 5 ⇒ (7) + 5 = 12
Barlespin gets intrigued by a curious trinket ... so intrigued with its cultural and historical significance that that he isn't actually able to focus on identifying anything magical about it.
When everyone finishes up what they're doing, he says, "On to the smithy then?"

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"I mean, we could ask Rokvel if they've left anything behind that could be useful. But it's been 6 years, not sure if they can remember."
I think I never got a gender on Rokvel, and I don't want to presume, so going with they/them for now.
"Honestly, all the locations in town seem like a good option. Just get as much done as possible before night falls."
My personal preference would be to visit either General Goods, the inn, or the restaurant for supplies on the road, but more armaments always seems good.
Malendyl murmurs a quick prayer while still looking out for danger. Ideally he'd head into the church himself, but this'll have to do.
Can I identify as well, or am I completely occupied with scouting? I'm fine if it's the latter, just wondering.

Barlespin |

Barlespin nods to Malendyl. "Good idea!" He turns to Rokvel, "Know of anything useful left behind in the smithy for us to look for? Should it be high or low on the priority list?"

Marius Tanar |

Marius immediately notices the holy water. "Good to know that some purified items have survived this long."
While Barlespin looks at the trinket, Marius uses that time to attempt to identify the mace. "A mace will always come in handy."
DC 16 Religion to ID Mace: 1d20 + 8 ⇒ (4) + 8 = 12
"But, it's unlike most I've seen. Maybe I'll figure it out later. Since the inn is closest, let's go there first."

QM rainzax |

A4) Hope’s Breath Inn
The party decides to head over to the Inn, before or after Identifying the loot they found at the Church.
Exploration to Next Location (Keep? Change? Post!)
Barlespin w/ ✋✋ amulet, buckler, hand x-bow @ Watch Jystolo, in Middle
Malendyl w/ ✋s empty @ Avoid Notice / Scout (+2), in Back
Marius w/ ✋ shield @ Search, in Back
Red w/ ✋ shortsword @ Search, in Front
Squishy w/ ✋ sickle @ Evade Undead, in Front
...Looking back and forth, the party prepares to cross the street. Just before they go, a trio of walking dead stumble by and everyone hides. And when the coast is clear...
Squishy and Barlespin, please roll openly! Marius and Red, please spoiler your rolls! (Anyone is free to Change their Exploration Mode before their roll)
Flat Check vs Danger (Currently 3): 1d20 ⇒ 18
...Once a cheery place filled with laughter and music, this inn’s hearth fires have long since darkened. The building’s second story has collapsed almost entirely, blanketing the ground with shingles and exposing its interior to the elements...

Barlespin |

Barlespin quietly explains to Jystolo the answer to his question as they cross toward the Inn. As he moves, he switches his weapon back to his loaded hand crossbow.
Diplomacy: 1d20 + 8 ⇒ (13) + 8 = 21

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Keeping my exploration tactic.
"I agree with Agnes, let's search through these buildings methodically. No need to expose us any more than we need to."
Should we do a vote for the remaining buildings, or do it on a case by case basis? I'm fine with deciding one at a time, but flavourfully Malendyl wants to plan the optimal path. :P

Squishy Pumpkin Quaintly Rooted |

Apologies for the hold up. Work audit is exhausting.
Inside the church...
Trained in religion "Holy water, this will be useful." they place them on their pouch.
Squishy continues to Evade Undead for the group if needed, or Search if they feel there is no imminent danger as they move toward the Inn.
Undead Lore to Evade the Undead: 1d20 + 8 ⇒ (1) + 8 = 9
Hero Point! Undead Lore to Evade the Undead: 1d20 + 8 ⇒ (15) + 8 = 23 (+5 modifier if Searching)
@Malendyl, either way works for me.