Grint Mavric
Male Human Fighter (Mobile Fighter) 7
TN Medium Humanoid (Human)
Init +6; Senses: Perception +18,
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DEFENSE
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AC 21, touch 14, flat-footed 17. . (+4 Dex, +7 Armor)
HP 53 (10+6d10+7)
Fort +6,
Ref +6,
Will +4 (+2 vs Paralysis, Slow or Entangle effects
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OFFENSE
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Speed 30 ft. (Medium Armor)
Melee: mwrk Greatsword +11 (+3 Str, +7BAB, +1 mwrk)(2d6+4/19-20-x2)
Ranged: +1 Composite Longbow +3(80 arrows) + 14 (+7 BAB +4 Dex +1Feat, +1 Competence) (1d8+6/19-20x3) 100 feet range
Composite Longbow +13 (1d8+3/19-20x3)
With Rapid Shot: +11/+11 (1d8+6/1d8+6/19-20x3)
With Point-Blank Shot: +14 or +12/+12 (1d8+719-20/x3)
With Deadly Aim (-2/+4)
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STATISTICS
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Str 16 (15+1), Dex 18(16+2), Con 12, Int 10, Wis 14, Cha 7
Base Atk +7; CMB +10; CMD 24 (10 +3 Str +4 Dex +7 BAB)(+7 vs Grapple and Trip)
Feats: Precise Shot (Human), Point-Blank Shot (1st), Rapid Shot (1st lvl Bonus Feat), Weapon Focus (Longbow) (2nd level Bonus Feat), Deadly Aim (3rd level), Alertness (GM Bonus Feat), Weapon Specialisation (Longbow)(Bonus at 4th), Point-Blank Master (5th), Manyshot (Bonus at 6th), Clustered Shots (7th)
DM Bonus feat: Blend with the crowd: When in a "busy" crowd, you get a +2 to stealth for hiding amongst the masses.
Traits:
Seeker: Benefit: +1 Trait Bonus to Perception checks, Perception becomes a class skill.
Reactionary : Benefit: +2 to Initiative Checks
Skills: Perception 6 ranks (+17), Profession (Soldier) 1 rank (+6), Ride 1 rank (+8), Climb 1 rank (+6), Survival 4 rank (+9), Sense Motive no ranks (+4), Swim 1 rank (+6), Knowledge (Dungeoneering) 4 ranks (+7)
Languages: Common
Combat Gear: +1 Composite Longbow +3(75gp, 3lbs), arrows (80) (4gp,12lbs), Composite Longbow, +1 Breastplate (350gp, Greatsword (50gp,8lbs), Efficient Quiver, Bracers of Falcon's Aim, Soldier’s Uniform (0gp, 5lbs), Belt Pouch (1gp, 0,5lbs), Bandolier/Quiver (5sp), Sunrod (2gp, 1lbs), 20 blunt arrows.
Other Gear: Winter blanket (0,5gp, 3lbs), food equalling 6 trail rations (3gp, 6lbs), backpack (2gp, 2lbs), 2 waterskins (2gp, 8lbs), Crowbar, (2gp, 5lbs), 50ft hemp rope (1gp, 10lbs), Bedroll (1sp,5lbs), 3 torches (3cp,3lbs), Soap
Encumbrance: 83 lbs; Light Load, (Light Load up to 66lbs, Medium up to 133lbs),
Backpack contains: Other gear, dropping backpack when in combat. Load during combat is 50,5 lbs
Money Left: 781gp, 0sp, 0cp
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SPECIAL ABILITIES
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Racial Traits
Speed: Humans have a base speed of 30 feet.
Class Abilities
Bonus Feats: Rapid Shot (1st), Weapon Focus (Longbow) (2nd)
Agility (Ex)
At 2nd level, a mobile fighter gains a +1 bonus on saving throws made against effects that cause him to become paralyzed, slowed, or entangled. This bonus increases by +1 for every four levels beyond 2nd.
This ability replaces bravery.
Armor Training 2: AC penalties decreased by 2 and max Dex bonus increased by 2
Favored Class Bonus: Fighter (+7 CMD vs Grapple and Trip)(level 1-7)