SFS1e- Following the Trail of Rasheen (KS)

Game Master phaeton_nz

All of the following in order:
1-35 Rasheen's Riches (5-8) - RPG Chronicles - Slides - Low Tier
2-22 Rasheen's Reception (5-8) - RPG Chronicles - Slides - Low Tier
4-14 Rasheen's Remembrance (7-10) - RPG Chronicles - Slides - Low Tier
7-10 Rasheen's Requiem. (7-10) - RPG Chronicles - Slides - Low Tier


1,101 to 1,122 of 1,122 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Borq has no idea but it looks like it's not safe to touch as you would get a rather nasty shock off it as well as an EMP that would affect your technological equipment.

It's a trap. To disable it, you need Engineering or Mysticism, and that roll above isn't high enough

The floor of B5 is crisscrossed with the brown tendrils of some native plant which has burst in through the base of the pitted walls.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia moves a little bit closer and tries ot disable it with mysticism

Telepathically
"Could be a magical trap, let me try."
Mysticism: 1d20 + 15 ⇒ (17) + 15 = 32

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Keskodia succeeds, by suppressing the battery’s solar connection.

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

"Trap? I'll be there in a second. "

Before following Keskodai, Raia observes the tendrils closely and tries to match what she sees to species she knows.
Life science to ID tendrils: 1d20 + 20 ⇒ (7) + 20 = 27
Perception, to get close to tendrils without stepping on any: 1d20 + 8 ⇒ (15) + 8 = 23
Will share any knowledge with the team.

When her examination of the plants is done, Raia follows Keskodai toward the purple glow generator. She's impressed by his ability to disable the device without tools.
"Why make a trap that's so obvious? Oh. " An answer suggests itself immediately and she looks around for another trap that uses this one as bait.

Perception, in B2: 1d20 + 8 ⇒ (15) + 8 = 23

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Qimok follows Borq and Keskodia towards the battery, but keeps back as they examine and disarm it. He then moves past them to look into the next room (B3).

Perception: 1d20 + 7 ⇒ (14) + 7 = 21


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Kesokdia examines the trap to see if it was meant to slow people down or if it's guarding or hiding something.

"I wonder if the trap was just meant ot slow people down, if it is hiding or guarding something right here?"

Perception: 1d20 + 17 ⇒ (4) + 17 = 21
Cast detect magic

Wayfinders

Human Operative 7 SP 56/56 ; HP 46/46 ; RP 7/7 | EAC 20; KAC 22 | Ft +3; Rf +9; Wi +6| Init. +7; Perc. +14 | Speed 40 ft. | Senses: Darkvision 60 ft., Low-Light Vision | Active conditions: None.

Trouway follows from behind the group, and tries to see if we are missing something.

Perception: 1d20 + 14 ⇒ (13) + 14 = 27

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

Even with everyone looking, there is nothing else here. It is not magical either.

But with the trap disabled, its light turns off, revealing both the duplicitous nature of the device and Rasheen’s stylized R insignia scratched into the glass. Without the light, it is also clear that the device looks so unusual because it was originally a cobbled-together piece of junk created by an engineer with more enthusiasm than technical skill and is now worth little more than scrap.

Raia also identifies those tendrils as belonging to a toxic creeper plant, an aggressive weed that most known species in the universe are highly allergic to. While the poison is contact-based, creeper vines are covered in ultra-thin barbs that penetrate most materials, meaning armor and environmental protections won’t guard against exposure if the PCs step on or touch the toxic creeper vines.

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

Satisfied she's identified the viny plants, Raia steps back to the south.

Passing Trouway she gestures to the northwest and telepathically says, "If you're thinking of wandering, don't go that way. "

Joining the others a few seconds later she warns everyone more completely,
"There's a poisonous vinelike plant among the ruins on the west side. It can penetrate armor. Keep alert for fine tendrils in this area.
I recommend that we move counter clockwise around the ruins in our exploration. Although it is possible that a widespread fire-based attack could eliminate the threat completely with little risk. "

So on to B3?


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

"Since we are following the trail of past events, counterclockwise seems like a good choice to unwind time."

Keskodia moves to the entrance of B3 and looks in.

Perception: 1d20 + 17 ⇒ (9) + 17 = 26

Acquisitives

M skittermander sensate operative 7 | SP 63/63 HP 44/44 | RP 9/9 | EAC 25; KAC 26 | Fort +4, Ref +11, Will +9; evasion | Init: +13 | Perc: +20, SM: +19; darkvision (60 ft.), low-light vision | Speed 40 ft | Active conditions: None.

Very glad that he didn't try to touch the thing himself, Borq follows the rest of the group around to B3.

Wayfinders

Human Operative 7 SP 56/56 ; HP 46/46 ; RP 7/7 | EAC 20; KAC 22 | Ft +3; Rf +9; Wi +6| Init. +7; Perc. +14 | Speed 40 ft. | Senses: Darkvision 60 ft., Low-Light Vision | Active conditions: None.

Trouway follows from the back towards the next part.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

The clouded but still faintly transparent aluminum shards clinging to the edge of the outer wall here hint that it was once one huge window. The forces of nature encroached on this space long ago, with dirt and plant life spilling in from the outside.

perception 20+:
You spot a storage crate pushed up against the back wall of area B4.

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Perception: 1d20 + 7 ⇒ (1) + 7 = 8 Pfffft....

Wayfinders

Human Operative 7 SP 56/56 ; HP 46/46 ; RP 7/7 | EAC 20; KAC 22 | Ft +3; Rf +9; Wi +6| Init. +7; Perc. +14 | Speed 40 ft. | Senses: Darkvision 60 ft., Low-Light Vision | Active conditions: None.

"Interesting, look at that storage crate," exclaims Trouway as he points towards the crate close to the back wall.

Perception: 1d20 + 14 ⇒ (19) + 14 = 33


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia moves to area A4

"We already found a black box, perhaps this crate is a treasure box belonging to Rasheen?"

Keskodia pauses, thinking of options.
" Or it could be another trap."

More thinking, more options.
" Or it could belong to the bandits."

Another pause.
"Which means it could be trapped, but for different reasons."

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

To get to B4, you need to go through B3. As you do so, some rather exotic plants try to eat you.

Initiatives:
Borq: 1d20 + 13 ⇒ (1) + 13 = 14
Keskodai: 1d20 + 2 ⇒ (15) + 2 = 17
Qimok: 1d20 + 7 ⇒ (4) + 7 = 11
Raia: 1d20 + 4 ⇒ (15) + 4 = 19
Thrym: 1d20 + 12 ⇒ (6) + 12 = 18
Trouway: 1d20 + 7 ⇒ (16) + 7 = 23

red: 1d20 + 0 ⇒ (13) + 0 = 13
blue: 1d20 + 0 ⇒ (15) + 0 = 15
green: 1d20 + 0 ⇒ (2) + 0 = 2
yellow: 1d20 + 0 ⇒ (9) + 0 = 9

Trouway, Raia, Thrym, and Keskodai are up before Blue.


SP 64/64 HP 54/54 | RP 9/9| EAC 20(24); KAC 21(26) | [ooc]Fort +4; Ref +4; Will +12 | Init: +2 | Perc: +17, SM: +6 | Speed 30ft | Communalism 1/1; Healing Touch 1/1; Force field 10/10 | Spells: 1st 6/6; 2nd 4/5; 3rd 3/4

Keskodia takes a 5-foot step back while drawing a shock grenade, then throws it at the North East corner of yellow, which should hit yellow, red, and green, but misses all of us.

Hit point on square DC 10: 1d20 + 6 ⇒ (20) + 6 = 26
shock grenade II +6 (explode [15 ft. radius, 1d12 E, DC 14 reflex save for 1/2 damage.])
Damage electrical: 1d12 ⇒ 10

Wayfinders

Human Operative 7 SP 56/56 ; HP 46/46 ; RP 7/7 | EAC 20; KAC 22 | Ft +3; Rf +9; Wi +6| Init. +7; Perc. +14 | Speed 40 ft. | Senses: Darkvision 60 ft., Low-Light Vision | Active conditions: None.

Trouway pulls his Corona Laser Pistol and shoots yellow. Afterwards, Trouway notes if the fire may do something.

Corona Laser Pistol: 1d20 + 10 ⇒ (9) + 10 = 19
Fire Damage: 2d4 + 3 ⇒ (2, 2) + 3 = 7

Second Seekers (Ehu Hadif)

LG male skittermander gladiator soldier 7 (armored storm, powered armor jockey) | SP 70/70, HP 65/65, RP 7/8 | Speed 30 ft. | EAC 22, KAC 25 | Fort +8, Ref +6, Will +5 | Init +7; clearsight goggles, darkvision 60 ft, low-light vision; Perception +7 | Active conditions: none

Shouldn't Trouway be able to do a trick attack? IIRC, there was a ruling that you can draw a weapon as part of a trick attack full action.

Silver Crusade

Human Male | VA | Auckland, New Zealand | UTC+12 | 124312 | SFS1e 7-10 | PFS1e 6-19 | PFS1e 1-46

ref(red): 1d20 + 2 ⇒ (19) + 2 = 21
ref(yellow): 1d20 + 2 ⇒ (20) + 2 = 22
ref(green): 1d20 + 2 ⇒ (13) + 2 = 15

(red: -5; yellow: -7; green: -5; blue: 0)

They seem to be somewhat resistant to fire.

Acquisitives

"Raia" Female damaya lashunta xenoseeker technomancer 8 | SP 48/48 HP44/44 | RP 9/10 | EAC 22; KAC 23| Fort +3; Ref +6; Will +6 | Init: +4 | Perc: +8, SM: +0 darkvision 60 | Speed 30ft | | |

How did such a pile of jink manage to operate for all these years.

The blast of Keskodai's grenade rouses Raia from her study of Rasheen's trap. Her head whips around and she looks to where the others are, ahead of her.

1,101 to 1,122 of 1,122 << first < prev | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / SFS1e- Following the Trail of Rasheen All Messageboards

Want to post a reply? Sign in.