GM Sphen Rise of the Runelords: (Clever Subtitle)

Game Master Sphen86

Maps
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Male N Human Oracle 7 | HP:78/78 | AC: 20 (12 Tch, 18 Fl) 23 (15 Tch, 21 Fl)| CMB: +2, CMD: 14 | F: +7, R: +5, W: +7 | Init: +3 | Perc: +1, SM: +1 Darkvision 60ft | Speed 30ft | Touch of madness 8/8 |Spells: 1st 7/8; 2nd 5/7; 3rd 4/5 | Active conditions: resist energy (electricity)

In preparation for my own turn: who all have taken damage?

And there was a pit outside the door, right?


Farmageddon

Sorry for going silent for an extra day. Computer issues. Nah, I'll be fair. Me issues. I forgot my laptop charger and the computer didn't have enough battery for me to post.
So, my bad.

___________________

So, to make sure that everything is stated and answered officially.

Yes, diagnol still counts as adjacent. (Also, adjacent is one of my favorite words.)

Yes, the Black Arrows (Kaven and Vale) do count as your allies. For now.

I'm glad that Estella gets to live and only takes a big ole' hit on the second swing.

@Sherman: Yes, there is a bit outside the door. Marked with the green box. Reminder, you are adjacent to the ogre and it has an attack of opportunity again.

@Sherman (RE: Damage): Shalelu was hit by an AoO. Ceven and Tarphrex were hit by a lightning bolt. And, of course, Estella has hit by the swing.


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

GM Sphen: Shaken for two rounds - Tarphrex had a round to vanish and move, another to cast haste - the (mechanical) shaken condition should be gone now, correct?


Farmageddon

Since it was done on the ogre's turn, the shaken condition will expire on the ogre's turn. Probably won't matter as Tarphrex is invisible, but Tarphrex is still shaken.


Kobold LN SOR 7, Small humanoid (reptilian) | 12/37 hp | AC 18 (T 14, FF 16) | CMB +1 | CMD 14 | F4/R5/W7, +4 vs sleep or paralysis | Init +6 | Perc +5 | Defenses Trap Sense +2, Resist Acid 5 | Breath 1/1 | Trap Rune 8/8 | Spells 1st 0/8, 2nd 4/6, 3rd 1/3 | 3/3 Lesser Piercing | Conditions: Mage Armor, Shaken (2 of 2), Invisible (2 of 5), Glitterdust (3 of 7), Create Pit (2 of 8)

Very good, thank you.

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