Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


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Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"I never really connected with Mazzoss, so this is more on principle," Beachhead explains to the minotaurs as he tears into them.

Attack1: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (1, 1) + 2 + (4, 6, 5, 6, 2) + 1 = 28 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round

Attack2: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (5, 1) + 2 + (3, 3, 5, 3, 2) + 1 = 25 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round

Spending a ki point for another attack

Attack1: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
Crit confirm: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (4, 5) + 2 + (3, 3, 4, 5, 6) + 1 = 33 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round
Crit damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Wait, will he nae just regrow? Bah! Still goin' ter avenge him anyway. GRRRAWWWAAARRRR!!!"

In between thumps on his drum, Grash bites at a nearby minotaur

Bite: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Bite: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Battle Board Area Maps Hydra Deity Level 20 All Classes

Beachhead rends one of the minotaurs limb from limb, while Ziphora and Grash wound two others.

Your dumb brother-heads do their biting.

Bite: 1d20 + 15 ⇒ (16) + 15 = 31
Bite: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

The minotaurs note Beachhead's effectiveness and two focus on him, while the rest spread out their attacks.

Axe vs. Beachhead: 1d20 + 14 ⇒ (16) + 14 = 30
Axe vs. Beachhead: 1d20 + 14 ⇒ (14) + 14 = 28
Axe vs. Ziphora: 1d20 + 14 ⇒ (7) + 14 = 21
Axe vs. Grash: 1d20 + 14 ⇒ (18) + 14 = 32
Axe vs. Dumb Head: 1d20 + 14 ⇒ (15) + 14 = 29
Damage vs. Beachhead: 6d6 + 18 ⇒ (3, 5, 5, 2, 2, 2) + 18 = 37
Damage vs. Grash: 3d6 + 9 ⇒ (4, 5, 1) + 9 = 19
Damage vs. Dumb Head: 3d6 + 9 ⇒ (5, 5, 2) + 9 = 21

They are considerably more effective this time around, even succeeding in cutting off one of your dumb heads.

Regrowth: 1d4 + 1 ⇒ (1) + 1 = 2


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Ooowwwww," Beachhead whines at being axed. He disappears and attacks the minotaur who resorted to violence on him.

Spending a ki point and a swift action to vanish, which now functions like greater invisibility.

Attack1: 1d20 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (3, 4) + 2 + (5, 1, 2, 1, 3) + 1 = 22

Attack1: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (3, 1) + 2 + (1, 3, 4, 2, 4) + 1 = 21

Invisibility: 10/10


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora goes skewer some minotaur head.

horn: 1d20 + 15 ⇒ (13) + 15 = 28
dmg: 5d6 + 9 ⇒ (2, 2, 2, 6, 5) + 9 = 26


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"GRRAAARRGHHHH!!!"

Grash savagely attacks whichever minotaur hit him, using a drum.

Drum: 1d20 + 15 ⇒ (6) + 15 = 21
Drummage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Drum: 1d20 + 10 ⇒ (13) + 10 = 23
Drummage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Grash votes to GRAAARGH TRAMPLE SMASH!!.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Between the three of you, you kill two more of the minotaurs.

Bite: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Your remaining dumb sibling takes a bite out of another.

With Beachhead being unseen the remaining three each pick a target.

Axe vs. Ziphora: 1d20 + 14 ⇒ (20) + 14 = 34
Axe vs. Grash: 1d20 + 14 ⇒ (10) + 14 = 24
Dumb head: 1d20 + 14 ⇒ (7) + 14 = 21
Damage vs. Ziphora: 3d6 + 9 ⇒ (6, 2, 1) + 9 = 18

Only one gets a hit.

Responding to Grash's urging your body suddenly surges forward!

Reflex: 1d20 + 10 ⇒ (20) + 10 = 30

But the minotaur it was going for dodges aside.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
But the minotaur it was going for dodges aside.

And into Beachhead's waiting jaws, maybe!

Attack1: 1d20 + 16 + 2 + 2 ⇒ (6) + 16 + 2 + 2 = 26
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (3, 4) + 2 + (3, 6, 6, 2, 6) + 1 = 33

Attackx: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (1, 1) + 2 + (6, 2, 5, 2, 4) + 1 = 24

Invisibility: 9/10


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

GM, you forgot to confim

confirm: 1d20 + 14 ⇒ (13) + 14 = 27
dmg: 6d6 + 18 ⇒ (4, 6, 6, 6, 3, 5) + 18 = 48

Ziphora yowls as the axe sinks deeply into her neck as she collapses on the ground. Total 66 lethal, 30 NL


Battle Board Area Maps Hydra Deity Level 20 All Classes

Oh, yes, that was a natural 20. Somehow I failed to notice.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead's disembodied voice cuts through the din of battle. "Is Ziphora a fast healer or a regular healer like me? I think she's a fast healer. That's good, but she's also our wings, so we might be in trouble. Any tricks up your sleeve, Grash? Do you even have a sleeve?"


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"RAAARRGHGH!! I have FURY! And SOUND! And TEETH! Nae sleeves, though."

Grash continues to beat his drum, and casts magic to protect himself long enough for allied heads to regrow. Suddenly there are more of him!

Mirror Images: 1d4 + 3 ⇒ (3) + 3 = 6

Also, unconcious people automatically accept Raging Song. If 20 more hitpoints bring Ziphora back around, she can participate again.

Grash also continues to vote for TRAMPLE SMASH.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Beachhead tears another of the minotaurs to shreds.

Dumb head: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Your remaining dumb head takes a bite out of one of the two remaining minotaurs.

?: 1d20 ⇒ 13

You can smell the fear on the remaining minotaurs but they grimly keep fighting.

Axe vs. Grash: 1d20 + 14 ⇒ (15) + 14 = 29
Axe vs. Dumb Head: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 3d6 + 9 ⇒ (6, 2, 2) + 9 = 19

One succeeds in loping off your other dumb head... only for two more to burst from the stump of the first that had been severed!

Regrowth: 1d4 + 1 ⇒ (4) + 1 = 5


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"WHOA! Our little sibling has a sleeve!"

Attack1: 1d20 + 16 + 2 + 2 ⇒ (12) + 16 + 2 + 2 = 32
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (4, 4) + 2 + (6, 6, 1, 1, 3) + 1 = 28

Attack2: 1d20 + 11 + 2 + 2 ⇒ (4) + 11 + 2 + 2 = 19
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (2, 3) + 2 + (6, 6, 1, 2, 3) + 1 = 26


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Near miss; Images -> 5

"YAAARRR! GOOD BITIN', LITTLE GUYS!"

Grash gets in on some of the biting action. He also mixes it up with a little bit of drum action, though.

Bite: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Drum: 1d20 + 9 ⇒ (3) + 9 = 12
Drummage: 1d6 + 6 ⇒ (3) + 6 = 9

Crit: 1d20 + 14 ⇒ (14) + 14 = 28
Crit damage: 1d8 + 6 ⇒ (5) + 6 = 11

TRAMPLE SMAAAASSSHHH!!!!


Battle Board Area Maps Hydra Deity Level 20 All Classes

Between the two of you (with a bit of help from your sibling-heads), the last two minotaurs fall. Your dumb sibling heads immediately begin chowing down on the fallen foes.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

While the hydra feeds, Beachhead investigates Ziphora's neck stump, looking for any signs of regrowth. He's assuming Grash will warn him if anything is headed their way. Or will scream in pain if he's bitten, which will also serve as a warning.

Suddenly his eyes narrow and he looks up.

"Where's Pacem?"


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash calmed down as the enemies were defeated, though he gave one good victory roar first. He also ate some minotaur, out of respect for them putting up a good fight.

"Oh, he'll be back when Ziphora regrows, I be sure. Mayhap we should pull back until that happens. Dinnae make sense ter keep fightin' in a weakened state, and our warriors should be able to hold fer a little while at least."

Grash votes to retreat until heads are regrown.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Typical of that guy. He leaves when his master is down instead of standing guard over her. Tasty, tasty guard."

Beachhead agrees to retreat.


Battle Board Area Maps Hydra Deity Level 20 All Classes

It seems like the hobgoblins are retreating right now, too. Two more heads sprout from the stump of your other dumb head and start joining in the feast, resulting in you feeling quite full very quickly.

You have a couple of minutes--long enough for Ziphora to regrow.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora pops out, a small little bud at first that grotesquely grows before becoming something that resembles Zip. "Urhhh I really hate that. Growing pains, I mean."

She shakes herself a few times to make sure she's firmly attached, then asks her brothers, "So, what'd I miss?" , before making sure the hydra body is flying once more.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Grash and I killed the rest of the bull guys. The dumb heads regrew as two heads each. We're heading back to camp. Pacem abandoned you."


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Is Mazoss nae regrowin? Bah, we dinnae have tae time ter worry about this, I be thinkin that once we be recovered now may be a good time ter take tae battle to tae enemy."


Battle Board Area Maps Hydra Deity Level 20 All Classes

I'm guessing things will be slow over the holidays here. Let me know if I should push forward.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

I don't really feel like we have a goal. We're just sort of reacting to stuff and hope that the army is routed before our HP runs out. (Or at least, before it all runs out at the same time?) If Zip or Grash have a goal in mind, let's go for it. I'm just agreeing to anything at this point.

Grash "Warhead" Varazson wrote:
"Is Mazoss nae regrowin? Bah, we dinnae have tae time ter worry about this, I be thinkin that once we be recovered now may be a good time ter take tae battle to tae enemy."

"Sure, sure. How do we recover? Go back to Tolgrith's man and use up more healing?"


Battle Board Area Maps Hydra Deity Level 20 All Classes

This is basically a matter of surviving until they decide it's not worth the losses to keep attacking, unless you can think of something else to do.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash votes to find the leader and then eat him. That should work, right?


Battle Board Area Maps Hydra Deity Level 20 All Classes

Given we're skipping ahead... are you going back to heal?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Yes.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

sounds fine


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Fine by me


Battle Board Area Maps Hydra Deity Level 20 All Classes

You return to heal. After patching you up, the various healers tell you they're about out of magic for the day.

Your advisors suggest you return to the front, as the foe is likely to try again soon.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora thanks the healers, and hopes that not too many of their troops died because the healers ran out of magic. Ziphora sighs, not wanting to spend a day in the muck, but agrees to get the body to shuffle out back to the front.

"Could we get a whole nest of pillows or rugs to make camping out more comfortable, please?" Ziphora requests to the soldiers.

Hey, ladies should camp out in style ;)


Battle Board Area Maps Hydra Deity Level 20 All Classes

Before anyone can respond, there's a commotion from further down the pass. Four figures march towards you under flag of truce--a hobgoblin, a minotaur, a goblin, and a small dragon.

Reactions, or do you wait for them to reach you?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"If its a flag of truce we should here them out."Ziphora turns to her fellow hydraheads.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"If they were giving up, wouldn't they just leave? Yeah, let's hear what they have to say."


Battle Board Area Maps Hydra Deity Level 20 All Classes

As they get close, you can see that the hobgoblin has a really fancy metal skin. And also that the dragon has black scales.

The hobgoblin stops several paces away from you, sets the post of the flag she's carrying on the ground, and looks you up and down.

"So you're the one," she says. "You're actually the leader of this lot, aren't you? Well, I think we both know how this has to end. You against me and my best soldiers. No point in wasting more men trying to fight past you. Whoever wins gets to say what happens to the losing side."

She looks to you, almost daring you to contradict her 'offer'.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"What?"

Beachhead looks at one of the dumb heads and exchanges a can-you-believe-this-lady type of look that presumably isn't returned.

"Why did you wait until now for a duel? It seems like you could have just started with that.

"Unless there's some sort of societal expectation that this has to happen after our armies fight? If so, then we should exchange pleasantries before we discuss the duel, right? So... what's your name and what's your deal?

"I'll go first! My name is Beachhead, this is Ziphora, this is Grash "Warhead," this is Egghead, and this is Pinhead. Our deal is that we live here."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Hmm that sounds fair," Ziphora puts forth cautiously. "I'd take any of you on any day!" Ziphora yells at the top of her lungs."Bring it on!"


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"GWAA HA HA! I was thinkin' tae same thing! Except with more stompin' We can get plenty ae' stompin' in anyway, of course! So, ye wannae fight here and now, or in a different place? I be ready whenever ye be!"

Grash lowers his head and gives the dragon a steady glare, aiming to unnerve it.

Intimidate: 1d20 + 17 ⇒ (5) + 17 = 22


Battle Board Area Maps Hydra Deity Level 20 All Classes

You just had to force me to actually come up with a name for this people, didn't you, Beachhead? :D

The dragon seems unimpressed with Grash's glare.

"I am General Gordru," the metal-skinned hobgoblin replies, "We fight for a place to call our own. Here will be just fine for our battle."

Anything else before initiative?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
You just had to force me to actually come up with a name for this people, didn't you, Beachhead? :D

I thought up names for the two dumb heads! You're welcome!

GM_of_the_Heads wrote:
"I am General Gordru," the metal-skinned hobgoblin replies, "We fight for a place to call our own. Here will be just fine for our battle."

"Oh. That seems pretty reasonable, actually. Okay, let's fight it out. If you win, you can have the valley. If we win, any survivors from your army will be kept in pens where we will keep them alive so that they can keep breeding and supplying us with a steady source of food.

"Oh boy, I sure hope we win!"

Beachhead vanishes. Spending 1 ki point to do so.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"I'm not eating sentients Ziphora protests loudly. "Get them to farm or raise cattle so we can eat!"

"We want our lizardfolk and humans not to be bothered by you lot as well."Ziphora adds additional terms as she looks at Sir Tolgrith and the lizardfolk. "They are under our protection."

Well there's always Fantasy Name Generator

Ready


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Ziphora wrote:
"I'm not eating sentients Ziphora protests loudly. "Get them to farm or raise cattle so we can eat!"

"That seems like a roundabout way of getting the same thing, but okay. General Gordru doesn't care. She'll be dead."


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Bah! There be no point in eatin' something if there be no fight in it! And these creatures be warriors; I respect them what are willin' ter fight for their place in tae world. Dinnae mean I will nae fight fer ours, though!"

Grash begins to beat his drum to provide proper background music for the upcoming clash.

[ooc]Will start up the Dirge of Doom this time. All hostiles within 30 feet of Grash are shaken.[ooc]


Battle Board Area Maps Hydra Deity Level 20 All Classes

"Very well, then. We begin." General Gordru throws aside the flag and readies her long hammer-thing.

Beachhead: 1d20 + 8 ⇒ (18) + 8 = 26
Ziphora: 1d20 + 4 ⇒ (13) + 4 = 17
Grash: 1d20 + 1 ⇒ (17) + 1 = 18
Godru: 1d20 + 7 ⇒ (18) + 7 = 25
Minotaur: 1d20 + 1 ⇒ (10) + 1 = 11
Goblin: 1d20 + 6 ⇒ (16) + 6 = 22
Dragon: 1d20 + 5 ⇒ (15) + 5 = 20

Beachhead is up!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
Four figures march towards you under flag of truce--a hobgoblin, a minotaur, a goblin, and a small dragon.

Are we fighting all four of these guys? Do any of them have the trappings of a spellcaster? Well, I guess do the goblin and hobgoglin look like spellcasters?


Battle Board Area Maps Hydra Deity Level 20 All Classes

You're fighting all four--neither of them look particularly spellcaster-ish. The hobgoblin has a metal skin, and the goblin has some 'leather'.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Frickin’ post didn’t actually post, I guess. Sorry about the delay. Well, since the body doesn’t move until initiative 0, there’s not much I can do. Beachhead will ready an action for when the goblin is in range.

”NINJAAAAA!”

Attack: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26

Damage: 2d6 + 2 + 5d6 + 1 ⇒ (4, 4) + 2 + (3, 5, 6, 6, 3) + 1 = 34 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round

Attack2: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

2d6 + 2 + 5d6 + 1 ⇒ (4, 4) + 2 + (1, 6, 1, 5, 5) + 1 = 29 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round


Battle Board Area Maps Hydra Deity Level 20 All Classes

The hobgoblin, goblin, and dragon charge forwards. General Gordru swings her long hammer at Grash.

Hammer: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 3d12 + 16 ⇒ (6, 1, 3) + 16 = 26

She strikes him right on his head, hard. Make a DC 22 Fortitude save or be dazed for one round.

Beachhead surprises the goblin, but in spite of that it manages to dodge the worst of the first bite, and the second bite misses entirely. The goblin has Uncanny Dodge, and so was not flat-footed in spite of not seeing you, so it's not a sneak attack. Reflexively he tries to stab back with a dagger.

Dagger: 1d20 + 17 ⇒ (2) + 17 = 19

He's way off, though.

The dragon targets one of your dumb heads with a bite.

Bite: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 4d6 + 9 ⇒ (5, 3, 4, 6) + 9 = 27

It takes a nasty bite out.

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Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

But...the juices are the worst part. Why wouldn't you want food to be nice and dry?

Outside of soup, of course, because that's homogenous and so it's fine that it's wet.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

One hydra heads meat is the others poison. That's all I'm going to say on that.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I ate some beef jerky today, that's the first time I've had meat since the 14th. It was so wet and juicy that I had to take real small bites. Odd.

In other news, the bit about flailing them was meant as reference to good old Genghis, not to the practice of whipping.


Battle Board Area Maps Hydra Deity Level 20 All Classes

So... it's mostly been Ziphora and Tomorbataar posting of late. Both Hungry and Blockhead have PM'd me and let me know about some real-life problems that have been eating up their time and attention, but what about Dru-head and Hothead? Are you still around? Have you just felt you've had nothing to contribute and I need to move things along? Or is real life eating you, too?


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Yeah, sorry about that. :/ I've had people visiting lately and simply haven't had the time to write anything up. I should be able to post normally from now on, touch wood.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Hi guys, its me.
Medication changes, insomnia and depression have been kicking my butt lately, and getting much worse.
I have been having a blast with you guys, it has been very fun being stuck to you and the hijinks we got up to, but I am going to have to step aside for a while until this sorts itself out.
Ill miss you guys lots, I hope you will be able to continue the game without me for a long time :)

`Cameron out.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Sounds alright to me, Hothead, it's nice to get several different people arguing past each other.

Good luck Cameron, I hope you find some strength somewhere.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Well... I suppose that means I need to contact a replacement. I think I'll only get one. Hmmm... I think Beachhead would probably still be willing to jump in, if I remember our last recruitment well...


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

All the best, Blockhead.

That just sounded wrong. *sighs*

Personally thought a cure for insomnia was to run yourself flat.


Battle Board Area Maps Hydra Deity Level 20 All Classes

To be clear, since that came out kind of callous-sounding, I had already bid farewell to him via PM.


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Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
Well... I suppose that means I need to contact a replacement.

!!! You should pick Beachhead!

Quote:
I think I'll only get one.

Make sure it's Beachhead!

Quote:
Hmmm...

BEACHHEAD!

Quote:
I think Beachhead

*gasp!*

Quote:
would probably still be willing to jump in, if I remember our last recruitment well...

Yay!

Hi, all! Glad to join the campaign!


Battle Board Area Maps Hydra Deity Level 20 All Classes

Yay, Hungry! Good to 'see' you again! :D

Also, welcome, Beachhead! Hopefully we'll be getting back on track here instead of just having two heads doing all of the talking. But Real Life never ends its ceaseless war against Fantasy, so... well, hopefully nothing else will come up that will knock another head out of the game.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

About stealth and stuff? I don't think we're stealthing anywhere, not with a 20 ft huge @ss body...


Battle Board Area Maps Hydra Deity Level 20 All Classes

Oh, come now, being Huge only gives you a -8 to Stealth... and all of you heads could hide! Then the bugbears would be very confused!


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Its just so wrong. Its about as bad as a rogue having an ioun stone on top of his head, trying to stealth, with a floating light bulb on top of him. How, even if he rolls high for stealth, can monsters fail to spot him when he's walking around with a spotlight?


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

It can work. Besides, maybe the light is there to distract the other guy.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

If I were GM, I would give him the invis bonus, but monsters know where he is, and roll 50% concealment chance to hit him. Geez. Stealth rules make no sense. Again, I dislike rogue class.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

The d20pfsrd ioun stone page doesn't actually mention light. But I'd say that you'd manage it by being a daring rogue. Or hydra, as the case may be.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

If you're using those ioun stones for light then yes its light. Or light spell..torch...whatever for all those rogues who don't have darkvision.

The Exchange

Complain about the new boards here!

If it comes to a firefight, I can hit them on the wall where they are. In a way, I RP Zip this way, because, yes, she can unleash hell if it comes to that, and power must always be restrained.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Well yeah, but you can have lights and still be sneaky. Real sneaky people rarely have darkvision.

If it comes to a fistfight, I can hit them, too. Sounds like something Dru would say.

What about unrestrained power?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |
Tomorbataar wrote:


Real sneaky people rarely have darkvision.

I know a shadowdancer who would disagree with that statement.

Down the route of unrestrained power lies madness. With great power comes great insanity.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14
Tomorbataar wrote:

Well yeah, but you can have lights and still be sneaky. Real sneaky people rarely have darkvision.

If it comes to a fistfight, I can hit them, too. Sounds like something Dru would say.

What about unrestrained power?

Dru's not home right now, he's thinking about being Battlecat. Although fistfight is an interesting choice of words given our selection of PC's. Personally, Im happy to use my in game power to crush my enemies and see them driven before me.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Sorry, Hungry, can't haste you since I can only catch 6 people, and I need to catch the body and I figure as a wizard, you probably won't be attacking...


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

It's alright. Hungry most definitely deserved it for some evil deed he did in the past.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Sorry, that may have been a bit unclear, what I meant was that actual humans who are sneaky, you know, like uh...professional theives, but they're human and really exist. They don't get darkvision, because it's not actually necissary much of the time. Like, whenever the moon's out one can pretty much see, although if it's cloudy I will admit that it's basically impossible to do anything without artificial lights.

Silly me...I meant to say uh...dogfight. There we go, happy, kitty? Liking the use of quotes to really uh, drive home the point.

I think the humans should be french because when you first think of them they're squishy and weak and pushovers, but then when you think for a bit more about the actual first world war you realize that they did lots and lots of work. Also I like that the lizards have to make tea now. Is the GM taking notes? :P


Male Shapeshifting Griffon RoW maps Technomancer 20 | LP Maps

Oh, lots of notes. >:D


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

I just noticed now and kinda find it funny that my Fireball literally one up'd Hothead's (My DC is one higher and it rolled one more damage).


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Most dungeons don't have light =( As in total darkness.

I heard the British made tea even in the battlefield. They need a kettle!


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:
The Hungry One wrote:
I just noticed now and kinda find it funny that my Fireball literally one up'd Hothead's (My DC is one higher and it rolled one more damage).

Only because I was staggered and couldn't use Focused Spell. :(


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Yeah, that's absolutely true. I've found the rate of like, cave style dungeons is not terrifically high, however.

Totally need to carry kettles everywhere, and make like, swampwater tea or something.

Why is Hothead Staggered?


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

It's from his Oracle's Curse, always staggered on first round of combat but get uncanny dodge and +4 initiative in return.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Heh. Every dungeon I've been to has no light. And everything went up in flames =)


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Just like, spontaneously, or...? o_O


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

It had help =)


Dirty Commoner/2 || HP: 0/0, AC: 10 (10, active buff) (FF: 10 [10 w/active buff] T: 10) || Init: +0, Fort: +0 Ref: +0 Will: +0 || Per: +0

Also, side question I've been confused on. I know Barkskin stacks with Dru-heads regular natural armor, but does the bonus from wildshape stack too? The way I'm reading it, I don't think it does because it says "you gain natural armor" not "your natural armor increases."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Hmm...the spell is a polymorph spell, so it should follow those rules. Let's see:

http://www.d20pfsrd.com/magic#TOC-Transmutation-Polymorph

"Each polymorph spell allows you to assume the form of a creature of a specific type, granting you a number of bonuses to your ability scores and a bonus to your natural armor. In addition, each polymorph spell can grant you a number of other benefits, including movement types, resistances, and senses. If the form you choose grants these benefits, or a greater ability of the same type, you gain the listed benefit. If the form grants a lesser ability of the same type, you gain the lesser ability instead."

Looking a little deeper, I can see that there is at least some merit to multiple interpretations. Here are links to some posts from James Jacobs:

http://paizo.com/threads/rzs2l7ns&page=434?Ask-James-Jacobs-ALL-your-Qu estions-Here#21667

http://paizo.com/threads/rzs2l7ns&page=434?Ask-James-Jacobs-ALL-your-Qu estions-Here#21679


Battle Board Area Maps Hydra Deity Level 20 All Classes

Hmmm... having looked over the rules in question, I could see it either as "Your natural armor increases" or "This becomes your new natural armor". While I could see the argument that the second option is the 'correct' one from a verisimilitude perspective... this is magic we're talking about. Go ahead and add it on top.

Clearly they didn't make this more explicit because the rules are so unfairly humanoid-centric. You should go protest that.

...I now have the mental image of a six-headed hydra in front of the Paizo offices holding signs in its mouths like "Equal rules coverage for Magical Beasts!" or "Stop the humanoid tyranny!" XD


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Id protest but for different reasons. Why is it ruled you need a hand for somatic coomponents for spellcasting? Can't tails, paws, wings, heads and other appendages work as well?

Somatic components wrote:

Somatic (S)

A somatic component is a measured and precise movement of the hand. You must have at least one hand free to provide a somatic component.

*wears a 'Discrimination against non-humanoid spellcasters' placard, then bobs her head up and down*


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Shouldn't the leader be provoking AoOs when he crawls?

D20PFSRD.com Combat page wrote:
You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

Maybe he has some obscure ability that negates that or something?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I suspect rogue crawl talent. But since its possible, I sure as heck am not going to question the GM on how NPCs are built.

Rogue Crawl wrote:


Benefit: While prone, a rogue with this ability can move at half speed. This movement provokes attacks of opportunity as normal. A rogue with this talent can take a 5-foot step while crawling.

And Here


Battle Board Area Maps Hydra Deity Level 20 All Classes

What happened is that I didn't look up the rules for moving while prone because I forgot they existed. He was very, very dead either way, so it didn't really matter in the end.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

It doesn't look like anyone has any magic items, is that correct?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I don't really care, we're on APB, and more or less nearly immortal. You can take those items if you want, that is if we even have slots to use them lolz...there's discrimination for non humanoids in terms of slots too.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Yeah, pretty much all you can use are amulets, headbands, and other things that go on your head. Most helmets will rudely not be hydra-shaped, either.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

We got a few things going for us at least. And there's some extra rules about non-human item shapes and whatnot. Besides, shouldn't we get a neck slot? We're like, 80% neck, 15% teeth, and 5% other.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Ziphora wrote:
You can take those items if you want

Whoa, I wasn't suggesting that. In fact, being the new guy, I was going to defer to anyone else who wanted them. I was just curious.

But your point about the relevant slots is well taken.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I think amulet= neck slot. Problem is we have natural armor....ah the thought about calculating more nat armor maths if they stack or not is giving me a headache.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Shoulder slot then. Unless someone wants to argue with hydra capes.


Battle Board Area Maps Hydra Deity Level 20 All Classes
Ziphora wrote:
I think amulet= neck slot. Problem is we have natural armor....ah the thought about calculating more nat armor maths if they stack or not is giving me a headache.

Yeah, when I said amulet I meant neck. :D An Amulet of Natural Armor would stack with your natural armor--it gives an Enhancement Bonus to Natural Armor, so it increases existing natural armor. Wouldn't stack with Barkskin, though.

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