Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


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Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"I never really connected with Mazzoss, so this is more on principle," Beachhead explains to the minotaurs as he tears into them.

Attack1: 1d20 + 16 + 2 ⇒ (15) + 16 + 2 = 33
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (1, 1) + 2 + (4, 6, 5, 6, 2) + 1 = 28 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round

Attack2: 1d20 + 11 + 2 ⇒ (6) + 11 + 2 = 19
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (5, 1) + 2 + (3, 3, 5, 3, 2) + 1 = 25 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round

Spending a ki point for another attack

Attack1: 1d20 + 16 + 2 ⇒ (20) + 16 + 2 = 38
Crit confirm: 1d20 + 16 + 2 ⇒ (12) + 16 + 2 = 30
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (4, 5) + 2 + (3, 3, 4, 5, 6) + 1 = 33 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round
Crit damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Wait, will he nae just regrow? Bah! Still goin' ter avenge him anyway. GRRRAWWWAAARRRR!!!"

In between thumps on his drum, Grash bites at a nearby minotaur

Bite: 1d20 + 14 ⇒ (17) + 14 = 31
Damage: 1d8 + 6 + 1 ⇒ (3) + 6 + 1 = 10

Bite: 1d20 + 9 ⇒ (2) + 9 = 11
Damage: 1d8 + 6 + 1 ⇒ (5) + 6 + 1 = 12


Battle Board Area Maps Hydra Deity Level 20 All Classes

Beachhead rends one of the minotaurs limb from limb, while Ziphora and Grash wound two others.

Your dumb brother-heads do their biting.

Bite: 1d20 + 15 ⇒ (16) + 15 = 31
Bite: 1d20 + 15 ⇒ (15) + 15 = 30
Damage: 1d8 + 5 ⇒ (1) + 5 = 6
Damage: 1d8 + 5 ⇒ (8) + 5 = 13

The minotaurs note Beachhead's effectiveness and two focus on him, while the rest spread out their attacks.

Axe vs. Beachhead: 1d20 + 14 ⇒ (16) + 14 = 30
Axe vs. Beachhead: 1d20 + 14 ⇒ (14) + 14 = 28
Axe vs. Ziphora: 1d20 + 14 ⇒ (7) + 14 = 21
Axe vs. Grash: 1d20 + 14 ⇒ (18) + 14 = 32
Axe vs. Dumb Head: 1d20 + 14 ⇒ (15) + 14 = 29
Damage vs. Beachhead: 6d6 + 18 ⇒ (3, 5, 5, 2, 2, 2) + 18 = 37
Damage vs. Grash: 3d6 + 9 ⇒ (4, 5, 1) + 9 = 19
Damage vs. Dumb Head: 3d6 + 9 ⇒ (5, 5, 2) + 9 = 21

They are considerably more effective this time around, even succeeding in cutting off one of your dumb heads.

Regrowth: 1d4 + 1 ⇒ (1) + 1 = 2


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Ooowwwww," Beachhead whines at being axed. He disappears and attacks the minotaur who resorted to violence on him.

Spending a ki point and a swift action to vanish, which now functions like greater invisibility.

Attack1: 1d20 + 16 + 2 + 2 ⇒ (2) + 16 + 2 + 2 = 22
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (3, 4) + 2 + (5, 1, 2, 1, 3) + 1 = 22

Attack1: 1d20 + 11 + 2 + 2 ⇒ (6) + 11 + 2 + 2 = 21
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (3, 1) + 2 + (1, 3, 4, 2, 4) + 1 = 21

Invisibility: 10/10


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora goes skewer some minotaur head.

horn: 1d20 + 15 ⇒ (13) + 15 = 28
dmg: 5d6 + 9 ⇒ (2, 2, 2, 6, 5) + 9 = 26


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"GRRAAARRGHHHH!!!"

Grash savagely attacks whichever minotaur hit him, using a drum.

Drum: 1d20 + 15 ⇒ (6) + 15 = 21
Drummage: 1d6 + 6 + 1 ⇒ (4) + 6 + 1 = 11

Drum: 1d20 + 10 ⇒ (13) + 10 = 23
Drummage: 1d6 + 6 + 1 ⇒ (1) + 6 + 1 = 8

Grash votes to GRAAARGH TRAMPLE SMASH!!.


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Between the three of you, you kill two more of the minotaurs.

Bite: 1d20 + 15 ⇒ (18) + 15 = 33
Damage: 1d8 + 5 ⇒ (4) + 5 = 9

Your remaining dumb sibling takes a bite out of another.

With Beachhead being unseen the remaining three each pick a target.

Axe vs. Ziphora: 1d20 + 14 ⇒ (20) + 14 = 34
Axe vs. Grash: 1d20 + 14 ⇒ (10) + 14 = 24
Dumb head: 1d20 + 14 ⇒ (7) + 14 = 21
Damage vs. Ziphora: 3d6 + 9 ⇒ (6, 2, 1) + 9 = 18

Only one gets a hit.

Responding to Grash's urging your body suddenly surges forward!

Reflex: 1d20 + 10 ⇒ (20) + 10 = 30

But the minotaur it was going for dodges aside.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
But the minotaur it was going for dodges aside.

And into Beachhead's waiting jaws, maybe!

Attack1: 1d20 + 16 + 2 + 2 ⇒ (6) + 16 + 2 + 2 = 26
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (3, 4) + 2 + (3, 6, 6, 2, 6) + 1 = 33

Attackx: 1d20 + 11 + 2 + 2 ⇒ (7) + 11 + 2 + 2 = 22
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (1, 1) + 2 + (6, 2, 5, 2, 4) + 1 = 24

Invisibility: 9/10


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

GM, you forgot to confim

confirm: 1d20 + 14 ⇒ (13) + 14 = 27
dmg: 6d6 + 18 ⇒ (4, 6, 6, 6, 3, 5) + 18 = 48

Ziphora yowls as the axe sinks deeply into her neck as she collapses on the ground. Total 66 lethal, 30 NL


Battle Board Area Maps Hydra Deity Level 20 All Classes

Oh, yes, that was a natural 20. Somehow I failed to notice.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead's disembodied voice cuts through the din of battle. "Is Ziphora a fast healer or a regular healer like me? I think she's a fast healer. That's good, but she's also our wings, so we might be in trouble. Any tricks up your sleeve, Grash? Do you even have a sleeve?"


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"RAAARRGHGH!! I have FURY! And SOUND! And TEETH! Nae sleeves, though."

Grash continues to beat his drum, and casts magic to protect himself long enough for allied heads to regrow. Suddenly there are more of him!

Mirror Images: 1d4 + 3 ⇒ (3) + 3 = 6

Also, unconcious people automatically accept Raging Song. If 20 more hitpoints bring Ziphora back around, she can participate again.

Grash also continues to vote for TRAMPLE SMASH.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Beachhead tears another of the minotaurs to shreds.

Dumb head: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 1d8 + 5 ⇒ (7) + 5 = 12

Your remaining dumb head takes a bite out of one of the two remaining minotaurs.

?: 1d20 ⇒ 13

You can smell the fear on the remaining minotaurs but they grimly keep fighting.

Axe vs. Grash: 1d20 + 14 ⇒ (15) + 14 = 29
Axe vs. Dumb Head: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 3d6 + 9 ⇒ (6, 2, 2) + 9 = 19

One succeeds in loping off your other dumb head... only for two more to burst from the stump of the first that had been severed!

Regrowth: 1d4 + 1 ⇒ (4) + 1 = 5


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"WHOA! Our little sibling has a sleeve!"

Attack1: 1d20 + 16 + 2 + 2 ⇒ (12) + 16 + 2 + 2 = 32
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (4, 4) + 2 + (6, 6, 1, 1, 3) + 1 = 28

Attack2: 1d20 + 11 + 2 + 2 ⇒ (4) + 11 + 2 + 2 = 19
Damage: 2d6 + 2 + 5d6 + 1 ⇒ (2, 3) + 2 + (6, 6, 1, 2, 3) + 1 = 26


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Near miss; Images -> 5

"YAAARRR! GOOD BITIN', LITTLE GUYS!"

Grash gets in on some of the biting action. He also mixes it up with a little bit of drum action, though.

Bite: 1d20 + 14 ⇒ (20) + 14 = 34
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Drum: 1d20 + 9 ⇒ (3) + 9 = 12
Drummage: 1d6 + 6 ⇒ (3) + 6 = 9

Crit: 1d20 + 14 ⇒ (14) + 14 = 28
Crit damage: 1d8 + 6 ⇒ (5) + 6 = 11

TRAMPLE SMAAAASSSHHH!!!!


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Between the two of you (with a bit of help from your sibling-heads), the last two minotaurs fall. Your dumb sibling heads immediately begin chowing down on the fallen foes.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

While the hydra feeds, Beachhead investigates Ziphora's neck stump, looking for any signs of regrowth. He's assuming Grash will warn him if anything is headed their way. Or will scream in pain if he's bitten, which will also serve as a warning.

Suddenly his eyes narrow and he looks up.

"Where's Pacem?"


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash calmed down as the enemies were defeated, though he gave one good victory roar first. He also ate some minotaur, out of respect for them putting up a good fight.

"Oh, he'll be back when Ziphora regrows, I be sure. Mayhap we should pull back until that happens. Dinnae make sense ter keep fightin' in a weakened state, and our warriors should be able to hold fer a little while at least."

Grash votes to retreat until heads are regrown.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Typical of that guy. He leaves when his master is down instead of standing guard over her. Tasty, tasty guard."

Beachhead agrees to retreat.


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It seems like the hobgoblins are retreating right now, too. Two more heads sprout from the stump of your other dumb head and start joining in the feast, resulting in you feeling quite full very quickly.

You have a couple of minutes--long enough for Ziphora to regrow.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora pops out, a small little bud at first that grotesquely grows before becoming something that resembles Zip. "Urhhh I really hate that. Growing pains, I mean."

She shakes herself a few times to make sure she's firmly attached, then asks her brothers, "So, what'd I miss?" , before making sure the hydra body is flying once more.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Grash and I killed the rest of the bull guys. The dumb heads regrew as two heads each. We're heading back to camp. Pacem abandoned you."


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Is Mazoss nae regrowin? Bah, we dinnae have tae time ter worry about this, I be thinkin that once we be recovered now may be a good time ter take tae battle to tae enemy."


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I'm guessing things will be slow over the holidays here. Let me know if I should push forward.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

I don't really feel like we have a goal. We're just sort of reacting to stuff and hope that the army is routed before our HP runs out. (Or at least, before it all runs out at the same time?) If Zip or Grash have a goal in mind, let's go for it. I'm just agreeing to anything at this point.

Grash "Warhead" Varazson wrote:
"Is Mazoss nae regrowin? Bah, we dinnae have tae time ter worry about this, I be thinkin that once we be recovered now may be a good time ter take tae battle to tae enemy."

"Sure, sure. How do we recover? Go back to Tolgrith's man and use up more healing?"


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This is basically a matter of surviving until they decide it's not worth the losses to keep attacking, unless you can think of something else to do.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash votes to find the leader and then eat him. That should work, right?


Battle Board Area Maps Hydra Deity Level 20 All Classes

Given we're skipping ahead... are you going back to heal?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Yes.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

sounds fine


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Fine by me


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You return to heal. After patching you up, the various healers tell you they're about out of magic for the day.

Your advisors suggest you return to the front, as the foe is likely to try again soon.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora thanks the healers, and hopes that not too many of their troops died because the healers ran out of magic. Ziphora sighs, not wanting to spend a day in the muck, but agrees to get the body to shuffle out back to the front.

"Could we get a whole nest of pillows or rugs to make camping out more comfortable, please?" Ziphora requests to the soldiers.

Hey, ladies should camp out in style ;)


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Before anyone can respond, there's a commotion from further down the pass. Four figures march towards you under flag of truce--a hobgoblin, a minotaur, a goblin, and a small dragon.

Reactions, or do you wait for them to reach you?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"If its a flag of truce we should here them out."Ziphora turns to her fellow hydraheads.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"If they were giving up, wouldn't they just leave? Yeah, let's hear what they have to say."


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As they get close, you can see that the hobgoblin has a really fancy metal skin. And also that the dragon has black scales.

The hobgoblin stops several paces away from you, sets the post of the flag she's carrying on the ground, and looks you up and down.

"So you're the one," she says. "You're actually the leader of this lot, aren't you? Well, I think we both know how this has to end. You against me and my best soldiers. No point in wasting more men trying to fight past you. Whoever wins gets to say what happens to the losing side."

She looks to you, almost daring you to contradict her 'offer'.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"What?"

Beachhead looks at one of the dumb heads and exchanges a can-you-believe-this-lady type of look that presumably isn't returned.

"Why did you wait until now for a duel? It seems like you could have just started with that.

"Unless there's some sort of societal expectation that this has to happen after our armies fight? If so, then we should exchange pleasantries before we discuss the duel, right? So... what's your name and what's your deal?

"I'll go first! My name is Beachhead, this is Ziphora, this is Grash "Warhead," this is Egghead, and this is Pinhead. Our deal is that we live here."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Hmm that sounds fair," Ziphora puts forth cautiously. "I'd take any of you on any day!" Ziphora yells at the top of her lungs."Bring it on!"


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"GWAA HA HA! I was thinkin' tae same thing! Except with more stompin' We can get plenty ae' stompin' in anyway, of course! So, ye wannae fight here and now, or in a different place? I be ready whenever ye be!"

Grash lowers his head and gives the dragon a steady glare, aiming to unnerve it.

Intimidate: 1d20 + 17 ⇒ (5) + 17 = 22


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You just had to force me to actually come up with a name for this people, didn't you, Beachhead? :D

The dragon seems unimpressed with Grash's glare.

"I am General Gordru," the metal-skinned hobgoblin replies, "We fight for a place to call our own. Here will be just fine for our battle."

Anything else before initiative?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
You just had to force me to actually come up with a name for this people, didn't you, Beachhead? :D

I thought up names for the two dumb heads! You're welcome!

GM_of_the_Heads wrote:
"I am General Gordru," the metal-skinned hobgoblin replies, "We fight for a place to call our own. Here will be just fine for our battle."

"Oh. That seems pretty reasonable, actually. Okay, let's fight it out. If you win, you can have the valley. If we win, any survivors from your army will be kept in pens where we will keep them alive so that they can keep breeding and supplying us with a steady source of food.

"Oh boy, I sure hope we win!"

Beachhead vanishes. Spending 1 ki point to do so.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"I'm not eating sentients Ziphora protests loudly. "Get them to farm or raise cattle so we can eat!"

"We want our lizardfolk and humans not to be bothered by you lot as well."Ziphora adds additional terms as she looks at Sir Tolgrith and the lizardfolk. "They are under our protection."

Well there's always Fantasy Name Generator

Ready


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Ziphora wrote:
"I'm not eating sentients Ziphora protests loudly. "Get them to farm or raise cattle so we can eat!"

"That seems like a roundabout way of getting the same thing, but okay. General Gordru doesn't care. She'll be dead."


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Bah! There be no point in eatin' something if there be no fight in it! And these creatures be warriors; I respect them what are willin' ter fight for their place in tae world. Dinnae mean I will nae fight fer ours, though!"

Grash begins to beat his drum to provide proper background music for the upcoming clash.

[ooc]Will start up the Dirge of Doom this time. All hostiles within 30 feet of Grash are shaken.[ooc]


Battle Board Area Maps Hydra Deity Level 20 All Classes

"Very well, then. We begin." General Gordru throws aside the flag and readies her long hammer-thing.

Beachhead: 1d20 + 8 ⇒ (18) + 8 = 26
Ziphora: 1d20 + 4 ⇒ (13) + 4 = 17
Grash: 1d20 + 1 ⇒ (17) + 1 = 18
Godru: 1d20 + 7 ⇒ (18) + 7 = 25
Minotaur: 1d20 + 1 ⇒ (10) + 1 = 11
Goblin: 1d20 + 6 ⇒ (16) + 6 = 22
Dragon: 1d20 + 5 ⇒ (15) + 5 = 20

Beachhead is up!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
Four figures march towards you under flag of truce--a hobgoblin, a minotaur, a goblin, and a small dragon.

Are we fighting all four of these guys? Do any of them have the trappings of a spellcaster? Well, I guess do the goblin and hobgoglin look like spellcasters?


Battle Board Area Maps Hydra Deity Level 20 All Classes

You're fighting all four--neither of them look particularly spellcaster-ish. The hobgoblin has a metal skin, and the goblin has some 'leather'.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Frickin’ post didn’t actually post, I guess. Sorry about the delay. Well, since the body doesn’t move until initiative 0, there’s not much I can do. Beachhead will ready an action for when the goblin is in range.

”NINJAAAAA!”

Attack: 1d20 + 16 + 2 ⇒ (8) + 16 + 2 = 26

Damage: 2d6 + 2 + 5d6 + 1 ⇒ (4, 4) + 2 + (3, 5, 6, 6, 3) + 1 = 34 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round

Attack2: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

2d6 + 2 + 5d6 + 1 ⇒ (4, 4) + 2 + (1, 6, 1, 5, 5) + 1 = 29 <--sickened, -5 to natural armor, and + 5 points of bleed damage per round


Battle Board Area Maps Hydra Deity Level 20 All Classes

The hobgoblin, goblin, and dragon charge forwards. General Gordru swings her long hammer at Grash.

Hammer: 1d20 + 15 ⇒ (17) + 15 = 32
Damage: 3d12 + 16 ⇒ (6, 1, 3) + 16 = 26

She strikes him right on his head, hard. Make a DC 22 Fortitude save or be dazed for one round.

Beachhead surprises the goblin, but in spite of that it manages to dodge the worst of the first bite, and the second bite misses entirely. The goblin has Uncanny Dodge, and so was not flat-footed in spite of not seeing you, so it's not a sneak attack. Reflexively he tries to stab back with a dagger.

Dagger: 1d20 + 17 ⇒ (2) + 17 = 19

He's way off, though.

The dragon targets one of your dumb heads with a bite.

Bite: 1d20 + 18 ⇒ (8) + 18 = 26
Damage: 4d6 + 9 ⇒ (5, 3, 4, 6) + 9 = 27

It takes a nasty bite out.

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