
GM_of_the_Heads |

Ah, right, sorry. I'd gotten too caught up in the argument and forgot you'd made that roll. I'd even planned out what I was going to say about it and then forgot to write it.

Blockheadd |

Also a pre-emptive vote to keep going for Blockhead :)
I wonder, (for purely academicall purposes i promise!), If we just needed a vote or two more, if we could not pursuade a head to change its mind?
Again, purely academicall purposes ! And Blockhead would be gentle! Well, kinda...

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I think when it comes to naivety in my characters, Zip takes the cake...heh. I'm usually alot more cynical and guarded.

GM_of_the_Heads |

Well, I'm glad someone is balancing out the rest of the heads. ;)

GM_of_the_Heads |

Oh, I stuck a few notes on hydra physiology over in the Campaign Info tab. Let me know if there are any lingering questions.

GM_of_the_Heads |

I put a map of the fort from what you can see, and a general map of the area you've been through, up in the new link up top.

GM_of_the_Heads |

Let's finish up these negotiations quickly so we can get to the next day, since I think several heads are about done with talking for the day, if I'm reading things right.

Blockheadd |

So does everyone just heal 6hp or is that modified by Con?
Also;
"We really just need arm orcs... arma... armers...? - for our necks and heads. Don't worry about that one," Morheds tilts vaguely toward the hydra's butt, "it can take care of itself."
I don't think we have properly named our butt... I think we should! Any ideas?

GM_of_the_Heads |

Just six HP--nightly healing is entirely hit die-based.

Ziphora |

Ah fish. I just realized that I made a big mistake on character creation, mixing up utility wild talents and infusion wild talents. Also I can only choose one type of blast (I'll choose lightning). I do not qualify for kinetic whip, and will fix that, plus every other screw up I made. Wonderful...talk about how epically I screwed up on the first time. And here I thought I did my research properly...
*smacks self*
I apologise for the major screwup, and all inconvenience caused.

GM_of_the_Heads |

Eh, no problem. I obviously didn't do my research, or I would have caught it.

Ziphora |

Oh. I'm a HUGE cartoon fan, guys. Like Magadascar, Finding Nemo, How to Train your Dragon, Shrek, Kung Fu Panda. I watched them all!
And Jungle Book as well =)

GM_of_the_Heads |

I now have the image in my mind of a hydra sitting in the middle of a movie theater (squashing all of the seats, obviously) watching Jungle Book. XD

Ziphora |

I liked it yup(Baloo is so fluffy!), even if the fire warden in me says that some parts of it is impossible. Like the treetop scene. Smoke travels upwards. If you wanted to dance on branches to avoid the fire on the ground, chances are you'd suffocate first.
It's also a lot darker then the original - i.e the part where Shere Khan killed the pack leader and started trying to curry favour with the younger wolves and poison their minds - reminds me of real life history.
Yeah, I'm a nerdy bookworm and lots of other things :)
Its ok, GM. Then we'd bicker in the cinema with the rest of the audience watching our antics :)

Ziphora |

I can imagine us in a cinema. Blockhead will be destroying the seats by thumping his head around when he gets excited, I'll be bobbing up and down, sending gusts of wind everywhere. Hungry will be busily guzzling the popcorn while sending it flying at Tombataar, while Tombataar will be trying to dodge popcorn while he yells at the other heads to show proper decorum. Dru will be in tiger form pawing at the audience with Morheads and Eid nipping at nearby audience.

Blockheadd |

Hey, its called SnapHydraHead Fireworks. Geeze get it right ^_^

GM_of_the_Heads |

I was realizing I might have confused some people (mostly Tomorbataar) when I was talking about iterative attacks during the recruitment. Let me clarify. You don't get iterative attacks with natural weapons. Monk's unarmed attacks count as manufactured weapons for many purposes, including getting iterative attacks. So when you have enough attack bonus for a second attack with your unarmed attack you can get one. Sorry if that was unclear.
I've been debating on whether or not to keep this restriction in general. It is, technically, what the rules say (else you'd be getting bitten four times by that dragon in addition to all of its other natural attcks), but of course the rules never anticipated a party quite like this one. Of course, it's only Blockhead who's really affected, since he's pretty much the only one making attacks with natural weapons (what kind of a hydra are you when you hardly bite anything until it's dead? =P). So do you think it's an issue?
Also, just in general, how do you feel things are going now that we've lasted long enough to use up the 'beginning a new campaign' excitement? Are you still enjoying yourselves? Do you think something needs to change? If you're wondering, this will probably be the last time for a while that Sir Torlgrith asks you to go out and kill something, so if you're getting bored with that, things will change soon...

Blockheadd |

Yup. You only get 1 attack with each natural attack. Instead of getting iterative attacks you get multiple attacks from different limbs.
You also get 1 1/2 str if you have only 1 natural attack (so Blockhead looses some damage from his gore attack).
Do note that unarmed attacks are treated like weapons in that you do get iterative attacks for them, and that all creatures can make them, even a gelatinous cube.
If we ever do level up I plan on getting split regrowth and taking advantage of (aka if I die :p).
I'm fine with the rule "as is." The freedom from not "having" to make full attacks to maximize our damage means we can do other things with that move action. Usually stupid things ;)
As for the campaign, I am having fun :) I am basically a big kid with a stick chained up to the back of a slow moving car, and am loving the chance to just destroy everything within reach :)
I get to indulge my inner hulk and just break things ^_^

Ziphora |

Still enjoying myself. Immortality (with restrictions) has pretty much changed the way I play, since I don't have to worry about dying, means I can do fluffy fluffy things!
Like, who ever tries to turn a kineticst into a skill monkey :P

Dru-head |

Actually, the telekineticist can be pretty sweet out of combat. Picking locks/disarming traps from a distance, flight, etc...
As for this game, I'm having fun, unrelated computer trouble aside. I do usually prefer my games with a balance of more serious stuff in addition to the silly. Of course, I knew what I was getting into here. Im having a little trouble nailing down Dru-head as a character though.

The Hungry One |

I'm still having fun, but ,like Dru-head, I'm haveing trouble nailing down Hungry's character. I knew as soon as the game started that Hungry's personality wouldn't mesh well with the others (and not in a good way.) I have been tweaking how I run him but it still doesn't fit. To me, Hungry feels a bit out of place among the other heads (both in how he approaches things and how he gets them done), what do you all think?

Dru-head |

Would I be right in guessing that you expected a more evil party from a hydra? That's my guess because I dont really know what other kind of group "aggressive, clearly evil wizard" would work well in. I wasn't sure what we'd end up doing so I didn't settle on a character type. Right now I feel like I'm in between personalities for Dru.

GM_of_the_Heads |

I did do my best to select as varied a 'party' as possible, since some of the fun of this game is having so many different personalities in close proximity. I think you've all done well at being distinct and disagreeing without going too far, but that's from my perspective.
I've gotten in touch with Morheds's player, and he says he thinks he has to drop out. As such, I'll be botting him through this combat. However, we need to decide what to do after that. So, I'd like everyone to answer a couple questions:
1) Do you want to get a replacement character for Morheds, or not?
2) If you do, were there any of the other three submissions that you'd prefer to have join? The others were:
Grassclaw the Alchemist Head
SnortSnout the Kleptomaniac Head
Boom the Gunslinger Head

Blockheadd |

So I think I did that sunder maneuver right. I had to look up the variables to try and get the right ones.
Still, if this is successful I can see an ogre looking blankly as the stone in his hands crumbles ^_^

GM_of_the_Heads |

It looks right to me--it should be fun to write later this evening. :)
Any other opinions on getting a replacement character?
Oh, also, you should probably state whether or not you're voting for your body to stop...

Blockheadd |

Nope to stopping, full speed into an overrun :)
Gotta admit, this has been one funny campaign!
I never thought I would be asking questions like "can you overrun yourself" or "are scrolls digestable" or "can I play Golf with an Owlbear baby?" (Im not a bad person, honest!) but it has been fun :D
As for the new player, let me take a look and I will let you know by tonight.

Dru-head |

I dont have a preference honestly, though I do have a note for future PbP game running. When you want a vote from the party on a new character, I recommend asking for it in a PM, to avoid the off chance of hurt feelings. That being said, how would a kleptomaniac head work? There arent any NPCs yet to constantly steal from, so the party?

GM_of_the_Heads |

Ah, yes, that would have been a good idea. Too late now, though you're welcome to PM me instead of posting here.

Blockheadd |

So I looked through them and heres my two coppers.
First vote goes to the gunslinger, could be hilarious :)
Second vote to Shortsnout
But probably nay on the alchemist, as that would probably turn into a player character that is seperate from us, with a vestigive head attached that just supports that external pc. (Kinda seems to defeat the concepts of us being stuck together, and voting on moving, and no hands, and so on).
As for the players themselves, I donk think I know any of them so I cannot weigh in :)
Vote for Donald BoomBoom!

GM_of_the_Heads |

No, because the only person attacked was Tomorbataar himself. Unless I missed something about Archon Style, it only triggers when your allies are targeted. (The giant hit who hurt him the most. Though I suppose he could have 5' stepped over and gone for Hungry)

Blockheadd |

Actually, according to the SRD, "When making a full attack action, a hasted creature may make one extra attack with one natural or manufactured weapon. " So natural weapons are valid for making an extra attack with Haste! As such, do you mind if I count that attack as occurring at the same time as your previous one?[/quoter[
Oh wow! I had no idea I had it wrong this whole time :)Also, ran out of time to do my next post, at least until tonight. The plan is to pick up a mouth sized rock and huck it at the fleeing ogre.
How much would an improvised rock deal?

GM_of_the_Heads |

I'd say it'd do 1d6 (+ Str) damage. Remember it's an improvised weapon, though, so you're at -4 to hit!

GM_of_the_Heads |

I find it amusing that 'what to do with the surrendering hill giant' seems to be the most contentious issue you've yet faced.

Blockheadd |

Hahah ya :)
Nothing quite so thrilling as when you have the life of another in your hand, and then deciding just how you are going to crush it!
And I bet ya most of us cant even remember why we*
Crap. We were supposed to be going after the Owlbears, not the Ogers! This is a side quest and we aint even getting paid for this!

GM_of_the_Heads |

I'm kind of assuming that, after Tomorbataar accepts the giant's fealty, you'll be ready to get back to the fort with said giant. Unless you want to snack on his brother, first.

Blockheadd |

Ya. A vote to go back to the fort from me (with Giant in tow).
I also just cant bring myself to eat his brother right in front of the guy. My soft spot coming through :)
Plus we just ate the owlbears...