Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


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Battle Board Area Maps Hydra Deity Level 20 All Classes

There's a moment of silence, then the shaman bursts out in laughter.

"You do not speak your own tongue?" he asks, mocking. "The Five-Fold Maw claims this swamp as his own, and demands you tell him what you do here."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Does the swamp include our friendly lizardfolk? If it does Zip will have some things to say to him.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Yes, yes it does.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Oh, just realized Grash has a probably-applicable knowledge! This may affect an upcoming post.

Knowledge (Arcana) = 23 Lore Master allows for taking 10 on knowledge checks


Battle Board Area Maps Hydra Deity Level 20 All Classes

Grash realizes there's something vaguely draconic-looking about this hydra...


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash snorts. "Of course I speak the hydra tongue! Lots of good fighty words in it, like 'RAWWARRRR!!', 'GAARRROOO!' *HISSSS*, and 'Tasssty!'. I don't think that be what this other one be speakin', though. Looks like he be a half-breed, probably with a dragon. Dinnae want ter know how that happened. Should make this next bit interestin', though!"

Grash starts thumping his drum ominously, quietly working up to a battle beat.

"Ye can be tellin' big blacky here that we be goin' ter settle this here territorial dispute like proper hydras! With fang and fury! And ye, little feather-lizard, can either sit an' watch like a coward, or join in tae battle and feel our wrath!"

Grash's old wounds seal up somewhat as his eyes fill with berserker fire, ready for the inevitable conflict.

Grash starts up a raging song, and uses Renewed Vigor.
Renewed Vigor: 2d8 + 4 ⇒ (2, 6) + 4 = 12

Grash votes for the body to surge forward and wrestle epically with the rival hydra like proper giant monsters! Or trample something, whichever has more support.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Look, please help me tell him that he needs to leave our friendly lizardfolk alone. He can have the rest of the swamp if he wants."Ziphora explains to the shaman. "And we are here to stop whatever that's been bothering our lizardfolk friends."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbatar looks around, the body's shared heartbeat slowly growing. Hold still...just a little bit longer...

Tomorbtar votes to keep waiting.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The lizardfolk smiles mostly unpleasantly and says something sharp in his strange tongue, while you waver between turning and trying to trample him and holding still, your body twitching as it is torn between two equal sides. The other hydra roars and surges to attack!

Tomorbataar: 1d20 ⇒ 16
Beachhead: 1d20 + 8 ⇒ (4) + 8 = 12
Ziphora: 1d20 + 4 ⇒ (7) + 4 = 11
Grash: 1d20 + 1 ⇒ (10) + 1 = 11
Five-Fold Maw: 1d20 ⇒ 6
Lizardfolk: 1d20 + 1 ⇒ (7) + 1 = 8

Looks like you all go first!


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Zip zaps a charge of electricity into everyone.

Celebrity, for haste. 1 round. My buffers a little empty so we can't get the rd/level version


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

As the hydra moves forward, Tomorbatar sees red. It was attacking when it was still time to negotiate, completely without provocation. They had been the picture of peaceful diplomats, prepared to walk a knife's edge to a successful deal, but that had all been ruined. Such a dishonorable act could not go unpunished. He looks closely at the hydra, noting each loose or fallen scale, old battle scars, and which heads seem to be moving quickest.

Looks like it's out of melee, so I'll just use studied target and then ready an attack for when it comes in close. Double 5' stepping to the right, opposite Beachhead, +2 AC till next round.

Readied attack+good hope+raging-power attack+haste+studied: 1d20 + 15 + 2 + 2 - 2 + 1 + 1 ⇒ (6) + 15 + 2 + 2 - 2 + 1 + 1 = 25
Damage+raging+good hope+oustlug+studied: 1d6 + 15 + 3 + 2 + 2 + 1 ⇒ (2) + 15 + 3 + 2 + 2 + 1 = 25


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Ziphora wrote:
Celebrity

We're famous!

Beachhead bravely vanishes. Spending one ki point.

When the black hydra is within range (This same round? Next? I'm not sure.), he roars "NINJA!" and sinks his teeth into a neck. Preferably one belonging to the other hydra. But I'm not picky.

Snork Attork: 1d20 + 17 + 1 + 2 + 2 ⇒ (14) + 17 + 1 + 2 + 2 = 36
DAAAAAYUMage: 2d6 + 1 + 2 + 4d6 + 1 ⇒ (4, 4) + 1 + 2 + (4, 2, 6, 4) + 1 = 28

Iterative Snerk Atterk: 1d20 + 12 + 1 + 2 + 2 ⇒ (2) + 12 + 1 + 2 + 2 = 19
Damage: 2d6 + 1 + 2 + 4d6 + 1 ⇒ (4, 1) + 1 + 2 + (2, 4, 1, 5) + 1 = 21

Hasted Snark Attark: 1d20 + 17 + 1 + 2 + 2 ⇒ (14) + 17 + 1 + 2 + 2 = 36
Damage: 2d6 + 1 + 2 + 4d6 + 1 ⇒ (2, 2) + 1 + 2 + (6, 3, 4, 5) + 1 = 26

The board's preview function isn't working, so if any of those hit, the hydra starts taking 4 points of bleed damage per round.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

*ahem* "RAAWWARRRR!! GAARRRROOOO!!! *HISSSSSSS!!!*"

Grash roars in incomprehensible hydra tongue as he continues to thump upon his drum. Then, with a sharp flourish, he summons up a cluster of images of himself, before visibly sticking his tounge out at the rival hydra.

Mirror Images: 1d4 + 2 ⇒ (4) + 2 = 6

Grash reminds everone to vote for movement by continuing his push for suging forward and wresltling epically with the rival hydra.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbatar votes to charge the hydra.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The massive dragon-haydra charges towards you! Tomorbataar bashes one of its heads as it nears, then Beachhead appears and sinks his teeth deep into it, tearing its throat out. He then does so again to another head!

But then it strikes back! Two of the heads exhale streams of acid, managing to catch each of your heads in one.

Damage: 7d6 ⇒ (4, 5, 2, 1, 5, 1, 5) = 23 DC 20 Reflex for half

The other remaining head snaps at Grash.

Attack: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 4d6 + 11 ⇒ (4, 5, 2, 5) + 11 = 27


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Reflex+good hope: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13

Tomorbataar, still rather angry and worked up, blunders right into the acidic cloud, which sears away at his exposed flesh and eyes. Streaming tears, he responds with several vicious blows, biting and thrashing away with great aggression.

I was miscalculating damage on my first attack earlier, I get twice my strength bonus on that one, not 1.5

Attack+good hope+raging+studied-power attack-twf: 1d20 + 15 + 2 + 2 + 1 - 2 - 2 ⇒ (2) + 15 + 2 + 2 + 1 - 2 - 2 = 18
Damage+raging+good hope+outslug+studied: 1d6 + 18 + 4 + 2 + 2 + 1 ⇒ (5) + 18 + 4 + 2 + 2 + 1 = 32

Iterative+good hope+raging+studied-power attack-twf: 1d20 + 10 + 2 + 2 + 1 - 2 - 2 ⇒ (3) + 10 + 2 + 2 + 1 - 2 - 2 = 14
Damage+raging+good hope+outslug+studied: 1d6 + 15 + 3 + 2 + 2 + 1 ⇒ (3) + 15 + 3 + 2 + 2 + 1 = 26

Bite+good hope+raging+studied-power attack-twf: 1d20 + 15 + 2 + 2 + 1 - 2 - 2 ⇒ (18) + 15 + 2 + 2 + 1 - 2 - 2 = 34
Damge+raging+good hope+studied: 1d8 + 5 + 1 + 2 + 1 ⇒ (4) + 5 + 1 + 2 + 1 = 13


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

reflex save: 1d20 + 15 ⇒ (6) + 15 = 21

"Im not feeling too well, guys..." Ziphora admits shakily even after she manages to dodge the worst of the acid cloud.

She dutifully taps the hydra body with an electric charge, but is clearly running out of steam.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Haste?: 1d20 + 17 ⇒ (12) + 17 = 29
Damage: 1d6 + 23 ⇒ (2) + 23 = 25

Add one to the attack rolls above.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Almonihah, Grash had 6 mirror images up. Did you roll to see if the hydra connected with the real Grash? --- Oh, I see now that it missed, anyway, so it doesn't matter.

Reflex: 1d20 + 16 + 2 ⇒ (18) + 16 + 2 = 36

Ziphora wrote:
"Im not feeling too well, guys..." Ziphora admits shakily even after she manages to dodge the worst of the acid cloud.

"Well, if we make it feel even worse than you feel, we win!"

Beachhead vanishes, only to reappear seconds later at an unexpected angle to attack another neck. This time, definitely one of the black hydra's necks.

Spending one ki point to vanish.

Snack Attack: 1d20 + 17 + 1 + 2 + 2 ⇒ (16) + 17 + 1 + 2 + 2 = 38
Damage: 2d6 + 1 + 2 + 4d6 + 1 ⇒ (4, 5) + 1 + 2 + (2, 1, 6, 6) + 1 = 28

Iterative Snack Attack: 1d20 + 12 + 1 + 2 + 2 ⇒ (11) + 12 + 1 + 2 + 2 = 28
Damage: 2d6 + 1 + 2 + 4d6 + 1 ⇒ (6, 6) + 1 + 2 + (2, 6, 4, 5) + 1 = 33

Hasted Snack Attack: 1d20 + 17 + 1 + 2 + 2 ⇒ (8) + 17 + 1 + 2 + 2 = 30
Damage: 2d6 + 1 + 2 + 4d6 + 1 ⇒ (3, 5) + 1 + 2 + (2, 3, 1, 4) + 1 = 22


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Reflex: 1d20 + 7 ⇒ (8) + 7 = 15

Grash takes a full blast of the acid, but doesn't let it daunt him... partially because he's much too deep in his berserker drumming to care.

"GRAWAHA! Good acid blast, ye big blackie, but yer gonna need better aim wit' yer teeth ter hit me! Guess yer breath be worse than yer bite!"

Then, much too worked up to consider options carefully, he seizes his drum in his jaws and does his very best to slam it on the other hydra's head(s).

DRUM!: 1d20 + 10 + 2 + 2 + 1 ⇒ (20) + 10 + 2 + 2 + 1 = 35
Drumage: 1d6 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
HASTY DRUM!: 1d20 + 10 + 2 + 2 + 1 ⇒ (19) + 10 + 2 + 2 + 1 = 34
Drumage: 1d6 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9
DRUM SOME MORE!: 1d20 + 5 + 2 + 2 + 1 ⇒ (5) + 5 + 2 + 2 + 1 = 15
Drumage: 1d6 + 4 + 2 + 2 ⇒ (1) + 4 + 2 + 2 = 9

He also continues to push his vote for charging/wrestling/trampling. As long as the body does something violent, he isn't picky which.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Oh, hey! Need to do this, too.

CRITICAL DRUM!: 1d20 + 10 + 2 + 2 + 1 ⇒ (17) + 10 + 2 + 2 + 1 = 32
CRITICAL DRUMAGE!: 1d6 + 4 + 2 + 2 ⇒ (4) + 4 + 2 + 2 = 12


Battle Board Area Maps Hydra Deity Level 20 All Classes

Grash, Tomorbataar, and Beachhead make a bloody mess of the remaining three heads. The other hydra collapses, but the lizardfolk seem unconcerned.

You look at the stumps of the other hydra's necks and notice they're starting to bulge...

Roll any knowledges you think might help here.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead hides.

Stealth: 1d20 + 21 ⇒ (3) + 21 = 24

He continues to vote to trample the shaman, but now he votes extra hard to do so.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Knowledge arcana: 1d20 + 7 ⇒ (16) + 7 = 23


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Knowledge Arcana: 1d20 + 13 ⇒ (17) + 13 = 30
Knowledge History: 1d20 + 13 ⇒ (2) + 13 = 15
Any other knowledge: 1d20 + 3 ⇒ (6) + 3 = 9
memory check: 1d20 ⇒ 15

"Oy, I remember what need ter be done here! That one pointy-eared wizard tried it on us, and I be pretty sure it be what we need ter to do here!"

With a bobbing and weaving and thumping of drums, Grash summons up more ancient hydra magick (totally not a ripoff of previously-witnessed elven magic), and spits a small bead at the rival hydra... which promptly detonates into a sizable fireball, roiling over the black hydra's body and neck-stumps.

Using Spell Kenning to cast Fireball. I'm assuming 30 is high enough to know this should work... and if not, Grash is directly remembering previous experiences.

Fireball damage: 8d6 ⇒ (1, 3, 6, 4, 2, 4, 4, 4) = 28 if it matters.

Then in a reprise.... "Hah! Now ye cannae regenerate yer heads, blackie!"


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash also votes for trampling, just on principle.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Grash "Warhead" Varazson wrote:
Grash also votes for trampling, just on principle.

Good man! Er, head.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Shaman, throw down your arms and kneel before us, or else face consequences beyond my control."

Tomorbataar votes to wait and see how the shaman reacts.


Battle Board Area Maps Hydra Deity Level 20 All Classes

A cry of dismay rises from the crowd of lizardfolk as the Five-Fold Maw burns, and it becomes clear that it will not regenerate. The shaman seems to stunned to react... until one of the lizardfolk next to him steps forward, spreads his arms, and proclaims, "You have proven your might! We welcome the new avatar of our god!"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbatar votes to not trample the shaman

"See now, no need for that level of violence. MMmm...violence." Tomorbatar bashes the dead hydra a few times to make sure it isn't moving.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Uh oookay..." Ziphora is clearly quite taken aback by the sudden turn of events. "Look, I don't need any worshipping, so why don't you just live in harmony with our lizardfolk friends and send an envoy to them saying you want peace and will be willing to share territory."Ziphora suggests.

Vote to stay put. Not be trampling anyone here


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash snorts. "I dinnae know about being an avatar or whatever-no got had ever done anything fer me-but we certainly did prove our strength!"

He then gives the shaman a narrow glare. "As I said before, I nae have any patience fer cowards. Get lost, ye chicken-lizard; ye dinnae even stand beside yer black hydra when ye had tae chance; flee now, ere I convince tae rest of us ter stomp ye."

Grash still votes to trample the coward shaman.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Grash "Warhead" Varazson wrote:
Grash still votes to trample the coward shaman.

Beachhead, too!


Battle Board Area Maps Hydra Deity Level 20 All Classes

You turn to face the shaman, but caught between two equal votes, you don't move towards him.

He finally seems to recover his senses... well, sort-of. "No! Kill the blasphemer! Kill them! Kill them!"

Yeah... definitely not making sense right now. The rest of the lizardfolk seem... hesitant to follow his lead.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Look, if you keep calling us names, we'll have to take rather drastic action." Ziphora looks pointedly at the shaman as she points out that not so pleasant fact.

intimidate: 1d20 ⇒ 17

Because I think it sounds more like an intimidate


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash doesn't feel a need to say anything he hasn't already. Instead he just gives the shaman a Crazed Look, with heavy breathing, slavering, the works.

Intimidate: 1d20 + 15 ⇒ (18) + 15 = 33

His teeth look particularly pointy today.

Grash also votes to TRAMPLE SOMETHING ALREADY!! TRAMPLE!!!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar votes to trample the shaman.

"Why would you choose to do that to yourself? I don't understand this at all..." Tomorbataar shakes his head in disdain.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The lizardfolk seem quite nervous about you, even the shaman... and when you surge forward, they break and run. The shaman holds his ground a little bit longer than everyone else, but still turns and starts to swim away... too late.

Out of nowhere, Beachhead snaps the shaman's head off, which elicits no small amount of yelling and shouting from the fleeing lizardfolk. Except for the shaman. He doesn't have a head to shout with any more.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Urm...I'm not sure if that was the right thing to do." Ziphora remarks at Beachhead. "But at least our friendly lizard folk should be safe now!" Ziphora exclaims brightly.

"Lets go back to them."

Vote for body to return so we can tell the friendly lizard folk that the problem has been fixed!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Ziphora wrote:
"Urm...I'm not sure if that was the right thing to do." Ziphora remarks at Beachhead.

Beachhead swallows the shaman's head before responding to Ziphora.

"We had a whole conversation about it being okay to eat a thing that attacks us! The shaman summoned the thing that attacked us, and he maybe could have done it, again!"

Beachhead inspects the shaman's body.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"He seemed rather confused...on whether he was wanting to attack us or not."Ziphora answers doubtfully.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Confusion is not what we deserve, and thus, the lizardfolk are now leaderless. Leaderless...headless!" Tomorbataar looks proud of himself.

Head over to the friendly lizardfolk, right?


Battle Board Area Maps Hydra Deity Level 20 All Classes

To be clear, it was a *different* lizardfolk who proclaimed you the new avatar of their god, not the shaman.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

But he ran away, right?

"They did proclaim us their god. Maybe wait just a bit and see if they come back?"


Battle Board Area Maps Hydra Deity Level 20 All Classes

Well, yes. He was standing near the shaman you were charging at.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Don't throw your logic at me. >:(


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Urm...." Ziphora clearly isn't good at this godhood business. "I'd like all of you to be friends with the neighboring lizard folk."

Aka our friendly lizardfolk


A dove pops on top of Ziphora's head. "Yes we should all live in peace and harmony!"


Battle Board Area Maps Hydra Deity Level 20 All Classes

Are you stopping your trampling charge? :D


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Would if I could but I'm just a single head ;) And Pacem votes don't count. Don't worry we'll just look schizophrenic =)

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