Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


2,801 to 2,844 of 2,844 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>

10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora touches the body with a jolt of electricity, making everyone move faster.

Celerity for Haste, 10 rounds, everyone. One burn.

Rounds per level stuff I rather do in combat.

Also Beachhead if you wanna full attack, you should delay rather then ready, ready is standard action only


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

I did not know that, thanks.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Fortitute: 1d20 + 12 ⇒ (17) + 12 = 29

Grash takes the hammer-smack in stride.
"Hah! Excellent! Fight! GRAAAARRRR!!"

His drumming accelerates, and somehow layers multiple beats overtop one anouther.

Casting Virtuoso Performance. Now maintaining both Raging Song and Dirge of Doom. Fury for allies, Fear for enemies!

Oh, and almost forgot; Grash votes TRAMPLE SMASH!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

TRAMPLE SMASH... confirmed.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora sighs, knowing her crazy brothers tendencies, and trample smashing is probably the way its gonna go. She agrees to trample smash, since she doesn't want to spoil their fun. Hey sibs count for something, right?


Battle Board Area Maps Hydra Deity Level 20 All Classes

The minotaur charges forward and takes a swing at Ziphora.

Axe: 1d20 ⇒ 13 Pretty sure that's going to hit, but I don't have the character sheet with me at the moment--I'll let you know when I get home.

Your dumb heads snap at the targets near them.

Bite v Dragon: 1d20 + 15 ⇒ (16) + 15 = 31
Bite v Dragon: 1d20 + 15 ⇒ (16) + 15 = 31
Bite v Goblin: 1d20 + 15 ⇒ (4) + 15 = 19
Bite v Minotaur: 1d20 + 15 ⇒ (5) + 15 = 20
Damage: 2d8 + 20 ⇒ (6, 5) + 20 = 31

Then you suddenly surge forwards, sending those in front of you tumbling out of the way.

Reflex: 1d20 ⇒ 16
Reflex: 1d20 ⇒ 8
Reflex: 1d20 ⇒ 4

And the rest of this post will have to wait until I get home.


Battle Board Area Maps Hydra Deity Level 20 All Classes

And I forgot about this... tomorrow. Sorry.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Damage to Ziphora from the Minotaur who actually has a greatsword not an axe: 3d6 + 10 ⇒ (1, 5, 3) + 10 = 19

Damage to hobgoblin and goblin: 2d6 + 15 ⇒ (1, 5) + 15 = 21

The dragon, amazingly enough, evades you as you surge forwards, but the hobgoblin and the goblin do not.

Beachhead is up.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Switching to a more surpriseable opponent, Beachhead lashes out at General Gordru, ducking and weaving to confuse her as he attacks.

Stealth to activate Two Places at once ability: 1d20 + 24 ⇒ (16) + 24 = 40

"Raising an army is pretty impressive! You should feel proud of what you accomplished! Good job!"

Mostly for my own benefit, I see Beachhead's attack bonuses like this: BAB +16, invisible +2, flanking +2, haste +1

Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (17) + 16 + 2 + 2 + 1 = 38
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (6, 6) + 2 + (3, 6, 6, 1, 6) + 1 = 37

Iterative Attack: 1d20 + 11 + 2 + 2 + 1 ⇒ (8) + 11 + 2 + 2 + 1 = 24
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (1, 4) + 2 + (5, 1, 3, 5, 2) + 1 = 24

Hasted Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (9) + 16 + 2 + 2 + 1 = 30
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (4, 2) + 2 + (5, 5, 5, 2, 2) + 1 = 28

Spending 1 ki point for an extra attack.

Extra Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (10) + 16 + 2 + 2 + 1 = 31
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (1, 4) + 2 + (6, 6, 1, 1, 2) + 1 = 24

If any of those attacks hit, the General is sickened, suffers -5 to natural armor, and takes 5 points of bleed damage per round.

Beachhead votes for a tail swipe at the metal hobgoblin.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora manifests an empowered lightning horn then stabs the general with it. Thrice.

Lightning horn: 1d20 + 15 ⇒ (17) + 15 = 32
dmg: 5d6 + 2 ⇒ (3, 5, 2, 6, 2) + 2 = 20

Lightning horn: 1d20 + 15 ⇒ (3) + 15 = 18
dmg: 5d6 + 2 ⇒ (5, 6, 5, 4, 4) + 2 = 26

Lightning horn: 1d20 + 10 ⇒ (19) + 10 = 29
dmg: 5d6 + 2 ⇒ (5, 4, 2, 1, 5) + 2 = 19

Hitting touch AC


Battle Board Area Maps Hydra Deity Level 20 All Classes

Beachhead tears viciously into the hobgoblin general, but she's a tough one--she refuses to go down.

"Focus on the body, not the heads!" she orders.

Gordru hammer: 1d20 + 20 ⇒ (9) + 20 = 29
Gordru hammer: 1d20 + 11 ⇒ (20) + 11 = 31
Gordru hammer: 1d20 + 6 ⇒ (8) + 6 = 14
Damage: 2d12 + 48 ⇒ (3, 1) + 48 = 52

Minotaur Sword: 1d20 + 16 ⇒ (6) + 16 = 22
Minotaur Sword: 1d20 + 11 ⇒ (19) + 11 = 30
Minotaur Sword: 1d20 + 6 ⇒ (2) + 6 = 8

Goblin dagger: 1d20 + 17 ⇒ (19) + 17 = 36
Goblin dagger: 1d20 + 12 ⇒ (16) + 12 = 28

Minotaur crit confirm: 1d20 + 11 ⇒ (6) + 11 = 17
Goblin crit confimr: 1d20 + 17 ⇒ (11) + 17 = 28

Minotaur damage: 6d6 + 42 ⇒ (1, 3, 2, 1, 6, 3) + 42 = 58
Goblin damage: 3d3 + 24 ⇒ (1, 2, 3) + 24 = 30

They inflict grievous wounds on your hindquarters, but they swiftly start healing.

The other two are up!


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Turn already posted.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Whoops, I must have had this open on a tab before you posted. :D Just need Grash, then.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"GRRRFFRRMMGGGLOLRRRR!!!"

Whatever Grash was trying to say is muted by his attempts to pound the hobgoblin on the head with his drum, while somehow still maintaining two different musical performances.

DRUM!: 1d20 + 15 ⇒ (10) + 15 = 25
Drummage: 1d6 + 6 ⇒ (3) + 6 = 9
HASTY DRUM!: 1d20 + 15 ⇒ (9) + 15 = 24
Drummage: 1d6 + 6 ⇒ (6) + 6 = 12
Drum: 1d20 + 10 ⇒ (6) + 10 = 16
Drummage: 1d6 + 6 ⇒ (1) + 6 = 7

Grash votes SUPLEX! Or, failing that, BODY SLAM!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Beachhead wrote:
Beachhead votes for a tail swipe at the metal hobgoblin.
Grash "Warhead" Varazson wrote:
Grash votes SUPLEX! Or, failing that, BODY SLAM!

Break the tie, Zip!


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora votes "SUPLEX!" because it sounds more fun.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

I don't even know how that would work, but I'm for it. Good luck, GM.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Blitz -> Up-right, Up-left, Down, Up. er… I mean... We can fly. I'm sure we can figure out how to suplex something somehow.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Uh isn't it part of the fun to figure it out?


Battle Board Area Maps Hydra Deity Level 20 All Classes

With the third stab of her horn, Ziphora downs the hobgoblin general. The minotaur snarls in rage and attacks her in vengeance.

Sword: 1d20 + 16 ⇒ (13) + 16 = 29
Sword: 1d20 + 11 ⇒ (4) + 11 = 15
Sword: 1d20 + 6 ⇒ (17) + 6 = 23
Gore: 1d20 + 1 ⇒ (5) + 1 = 6
Damage: 3d6 + 21 ⇒ (1, 4, 3) + 21 = 29

His rage makes his strikes inaccurate, however, and only one hits.

Grash beats on the goblin a little, his target having gone missing.

Your dumb heads spread their attacks around.

Bite v. Dragon: 1d20 + 15 ⇒ (12) + 15 = 27
Bite v. Dragon: 1d20 + 15 ⇒ (8) + 15 = 23
Bite v. Minotaur: 1d20 + 15 ⇒ (7) + 15 = 22
Bite v. Minotaur: 1d20 + 15 ⇒ (4) + 15 = 19
Damage v. Dragon: 1d8 + 10 ⇒ (1) + 10 = 11
Damage v. Minotaur: 1d8 + 10 ⇒ (2) + 10 = 12

You body hesitates a moment, then floats slightly up in the air, whirls about, and flies at the dragon with forelimbs extended.

...suplex?: 1d20 ⇒ 6+???

The dragon avoids your awkward attempts at... whatever that was, though.

Beachhead is up!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"We just killed a bunch of minotaurs! Ugh! Fiiiiiiine."

Beachhead kills another stupid minotaur.

Stealth to activate Two Places at once ability: 1d20 + 24 ⇒ (8) + 24 = 32

Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (20) + 16 + 2 + 2 + 1 = 41
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (6, 1) + 2 + (1, 2, 4, 4, 6) + 1 = 27

Iterative Attack: 1d20 + 11 + 2 + 2 + 1 ⇒ (20) + 11 + 2 + 2 + 1 = 36
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (2, 3) + 2 + (3, 6, 2, 1, 3) + 1 = 23

Hasted Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (12) + 16 + 2 + 2 + 1 = 33
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (1, 5) + 2 + (4, 4, 3, 6, 5) + 1 = 31

Spending 1 ki point for an extra attack.

Extra Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (15) + 16 + 2 + 2 + 1 = 36
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (1, 6) + 2 + (3, 3, 5, 5, 4) + 1 = 30

Beachhead votes for the body to fart out noxious fumes.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Beachhead tears ferociously into the minotaur, causing many grievous wounds, but not killing him.

The dragon sees an opportunity and flies to one side, then breathes a line of acid that hits all of your heads except Beachhead.

Damage: 10d6 ⇒ (5, 5, 2, 2, 6, 3, 6, 1, 6, 3) = 39 Reflex DC 21 for half

This kills one of your dumb heads. The goblin goes for another of them.

Dagger: 1d20 + 17 ⇒ (3) + 17 = 20
Dagger: 1d20 + 12 ⇒ (11) + 12 = 23
Damage: 2d3 + 16 ⇒ (1, 2) + 16 = 19

He does enough to kill another of your dumb heads.

The other two are up--I realized I messed up turn order a bit last turn.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

ref: 1d20 + 10 ⇒ (17) + 10 = 27

Ziphora manages to partially dodge part of the dragon's breath, but is still burnt by the acid and collapses on the ground.

quick regrowth: 1d4 ⇒ 2


Battle Board Area Maps Hydra Deity Level 20 All Classes

Grash, Beachhead?


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21

Grash narrowly dodges the worst of the acid. Still thumping his drum, he lunges for the goblin, an inarticulate roar emerging before he tries to bite savagely.

Bite: 1d20 + 15 ⇒ (8) + 15 = 23
Damage: 1d8 + 6 ⇒ (5) + 6 = 11
Bite: 1d20 + 15 ⇒ (3) + 15 = 18
Damage: 1d8 + 6 ⇒ (6) + 6 = 12
Bite: 1d20 + 10 ⇒ (6) + 10 = 16
Damage: 1d8 + 6 ⇒ (6) + 6 = 12

Savage Jaw Grapple: 1d20 + 13 ⇒ (5) + 13 = 18 If any of them hit

Grash also votes BACKFLIP + BODY SLAM! While being slightly saddened that SUPLEX! didn't work.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

The army leaders went, then I went, and then you went again, ending that post saying "the other two" are up, and you mentioned that the posting order was messed up, so I assumed that you meant Zip and Grash since I had just gone previously.

Surprised that these creatures didn't give up when he slew their general, Beachhead unleashes his full compliment of attacks. Attacking the minotaur, unless it's dead, then the dragon and then the goblin.

Stealth to activate Two Places at once ability: 1d20 + 24 ⇒ (17) + 24 = 41

Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (13) + 16 + 2 + 2 + 1 = 34
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (5, 2) + 2 + (3, 4, 3, 3, 3) + 1 = 26

Iterative Attack: 1d20 + 11 + 2 + 2 + 1 ⇒ (9) + 11 + 2 + 2 + 1 = 25
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (5, 2) + 2 + (3, 3, 2, 4, 2) + 1 = 24

Hasted Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (8) + 16 + 2 + 2 + 1 = 29
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (6, 6) + 2 + (4, 1, 4, 4, 4) + 1 = 32

Spending 1 ki point for an extra attack.

Extra Attack: 1d20 + 16 + 2 + 2 + 1 ⇒ (4) + 16 + 2 + 2 + 1 = 25
Damage + SA: 2d6 + 2 + 5d6 + 1 ⇒ (4, 1) + 2 + (6, 3, 1, 1, 3) + 1 = 22


Battle Board Area Maps Hydra Deity Level 20 All Classes

Okay, apparently I'm very confused about the turn order. XD Looking back... okay, I see my confusion. It should have been Grash and Ziphora, but Ziphora's out for the time being, so I confused myself thinking two people had to go. So I'll just use that for your next action.

Grash completely misses the goblin. The minotaur goes for Grash.

Sword: 1d20 + 16 ⇒ (4) + 16 = 20
Sword: 1d20 + 11 ⇒ (14) + 11 = 25
Sword: 1d20 + 6 ⇒ (5) + 6 = 11

He *also* completely misses. Your two remaining dumb heads focus their attacks on him.

Bite: 1d20 + 15 ⇒ (13) + 15 = 28
Bite: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 2d8 + 20 ⇒ (7, 3) + 20 = 30

They finish him off, and he goes crashing to the ground.

Your body, confused by the two impossible commands, stands and does nothing.

With two of his three big distractions gone, the goblin decides that its chances of avenging the general are pretty low. He steps back and vanishes from sight.

The dragon, subsequently, decides it doesn't want to be the sole focus of your attacks and takes off.

Battle over unless you two feel like trying to give chase.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
Okay, apparently I'm very confused about the turn order. XD

Better you than me!

I'm all for giving chase and getting some dragonscale barding, but I don't think we have means to fly. And if we did, would we be able to catch up with the dragon with our wing speed? Especially if we wait for Zip to regenerate?

Beachhead lets out a mighty roar in triumph.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Yeah, the dragon is much faster than you.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead votes to have the body walk towards the army.

"Let's go talk to whomever is in charge of the horde, now. After us, I mean."


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash gives a loud victorious roar.

He then agrees that they should go and let the army know who's in charge now.


Battle Board Area Maps Hydra Deity Level 20 All Classes

There's actually several hobgoblins waiting as you turn towards the army. It seems like they were watching. They... punch themselves in the chest as you walk towards them.

"General," one of them says to you. "What is your command?"


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Send a messenger to the human army and tell a human named Sir Tolgrith that we need to talk to him.

"How many troops are left in the army? Where was the army first mustered?"


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Earlier, while walking over to the army:

Beachhead addresses Zip and Grash.

"So, you guys agree that keeping this army here is a terrible idea, right? Humans are way racist.

"I'm thinking we need to take this army, maybe some of our lizardsouls, and go conquer something. It has something for all of us: Grash gets to have a constant war hard-on, I'll like that we get better hunters and sources of food than what Sir Tolgrith's lackadaisical efforts are managing, and Zip is going to appreciate that we are ensuring that these two armies stop fighting each other.

"We can even conquer in the queen's name, if we want."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora pushes herself out of the body, none too worse for wear. "Actually," Ziphora corrects Beachhead, "Even we have an army, we shouldn't be using it to conquer others. And besides armies are made of individual people, who have life and aspirations. Maybe its better to ask them what they would do if they were not at war? We could declare the war over, and everyone gets to go home safe to their families..."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Pacem suddenly appears out of nowhere, on top of Ziphora's head. "Yeah I agree, love and peace for everyone!"


Battle Board Area Maps Hydra Deity Level 20 All Classes

"Under three thousand warriors, with a few beasts left and about six thousand elders, children, and other non-combatants," the hobgoblin replies. "We're retreating from the war in Molthune and Nirmathas."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"I think everyone should go back to their friends and families!" Ziphora announces cheerfully. "Make peace, not war!"

Then a thought occurs to her, "Do you and your families have a place to stay?" She asks the hobgoblins.


Battle Board Area Maps Hydra Deity Level 20 All Classes

"No. That was the idea of trying to take the Vale."


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"We’ll need to find you a home then."Ziphora answers.

Take 10 for 16 knowledge geography. Anywhere suitable?


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash thinks of something.

"Why dinnae ye have homes? I be guessin' ye did, and then somethin' happened. Of course, this vale does seem ter get attacked a fair bit, so havin' an army around would be useful... so long as ye can get yer own food somewhow."


Battle Board Area Maps Hydra Deity Level 20 All Classes

"We lost the war." The hobgoblin seems to prefer short, direct statements to long explanations.

Ziphora can't think of any good places nearby off the top of her head. It's possible somewhere in Varisia would work--it was mostly unclaimed by humanoid nations--they'd just have to deal with the giant tribes and other dangers, first. Oh, and travel through lands claimed by Korvosa, which might not approve of an army of hobgoblins.

They're apparently already running away from Nirmathas, which rules that out. Nidal is right out of it. There *might* be some other valleys and such here in the mountains that could work... honestly, Bloodsworn Vale is about their best bet for hundreds of miles. Though it does seem a bit small for a population of thousands, it's at least defensible.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Hmm, how about you become our tenants?" Ziphora suggests. "You rear goats in the mountains, cattle in the valley, then pass us a couple every week or so and in exchange you can live in those mountains and valleys."

"I can't have people going around like rootless vagabonds, you know."


2 people marked this as a favorite.
Battle Board Area Maps Hydra Deity Level 20 All Classes

The hobgoblin army settles into the vale--somewhat to Sir Torlgrith and the lizardfolk's dismay, but with you around to, ahem, 'mediate' any disputes, everyone reluctantly agrees to it.

And thus ends our tale, with the Great Hydra triumphant over all their foes, Lords and Lady of the Hydra's Vale. Whether in days to come they used their new army to spread their dominion, or whether their valley became a place of unusual piece between species, this tale does not tell. But it is for this reason that what was once called Bloodsworn Vale is known even now as Hydra's Vale. The rest... can wait for another telling.

Thanks everyone! I'll be setting this campaign to inactive shortly.

2,801 to 2,844 of 2,844 << first < prev | 47 | 48 | 49 | 50 | 51 | 52 | 53 | 54 | 55 | 56 | 57 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Six Heads of Mayhem All Messageboards

Want to post a reply? Sign in.