Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


2,351 to 2,400 of 2,844 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>

Battle Board Area Maps Hydra Deity Level 20 All Classes

The fleeing alligator stumbles and, slowly, falls dead with a tremendous splash.

He's so huge that he's still partly above the water... how was he swimming before?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"He's so huge that he's still partly above the water... how was he swimming before?" Beachhead wonders out loud before inspecting the beast for answers.

Perception: 1d20 + 10 ⇒ (1) + 10 = 11 <-- Ha ha ha noooooo...


Battle Board Area Maps Hydra Deity Level 20 All Classes

Ummm... it's strangely colored?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"All Right! Good job guys!We're having Barbecued Alligator for breakfast!" Ziphora announces triumphantly. "One of you please drag the alligator to dry land so I can prepare it."


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Maybe he was deliberately squishing down?"

Perception: 1d20 + 12 ⇒ (11) + 12 = 23

Tomorbataar sinks his teeth into a clean looking section of body and pulls.

Tomorbataar votes to walk backward.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
Ummm... it's strangely colored?

Not according to that Perception check, it's not!

Beachhead also votes to walk backwards, assuming there's some sort of dry land to walk towards.


Battle Board Area Maps Hydra Deity Level 20 All Classes

It seems kind of like it was somehow swimming through the ground? Maybe?

It also seems like it's very, very heavy. Instead of dragging the body away, Tomorbataar tears a bite off of it.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora starts looking up for driftwood or anything that can start a bonfire then tries to start a fire by rubbing the driftwood against her scales. "I wish I had hands."She complains. "I wish Mo were around to help me start a fire..."

Assuming fire gets started

Ziphora tears the crocodile into different parts with her teeth, then starts roasting each individual piece over the flame.

Profession chef: 1d20 + 8 ⇒ (7) + 8 = 15


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

If we really need to move it, maybe if all of the heads grabbed on to a different part of the alligator and then the body moved back. But if we can just tear parts of it off and bring it over to wherever, that's fine, too. Maybe it swallowed a magic item! Or a belt pouch!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Can't Ziphora cast prestidigitation at will?

Tomorbataar coughs out the chunk of flesh, smacking his lips. "That hurt," he says, nursing his teeth. "We really ought to get revenge for that," he says, smashing the corpse one more time.

No point killing a dead horse, I guess.

"Now then, let's eat lots of it, then carry the rest out of the water when it's lighter."


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

With a victorious roar, Grash takes a large bite out of the alligator-crocodile-whatever.

"Hah! That may have been bigger than us, but it twas nae match fer us in battle! Good fight, now time fer eatin'!"


Battle Board Area Maps Hydra Deity Level 20 All Classes

By the time Ziphora manages to get some of the meat cooking, Grash is already well on the way to filling your belly. And then there's another wrinkle--the meat doesn't seem to be cooking. It's getting *hot*, yes, but it's not browning at all.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"What is this thing?"


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"No idea. Sashimi it is then." Ziphora declares as she takes a bite at it.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash considers the creature. "Well, it be all red and black and stuff. Creatures like that do sometimes be resistant ter fire. But it nae be resistant ter teeth, clearly enough!"

He then goes back to eating the thing, which had put up a decent fight before going down, though not as good of one as he had been expecting.


Battle Board Area Maps Hydra Deity Level 20 All Classes

It doesn't take long to stuff your belly full of... whatever this thing really was. There's a ton left, of course.

Moving on now?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Right, I for one shall not eat uncooked food. I suppose we should take some with us on our journey, though. Shall we be on to the lizardfolk?"

Tomorbataar votes to move on in the direction we were heading earlier

Will take ten on any survival checks needed to find the way/direction we were traveling in.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

*munch munch gulp burp*

"Ok, ready!"

Are the way we were originally heading and the way the crocigator came from roughly the same direction? If so, great!


Battle Board Area Maps Hydra Deity Level 20 All Classes

They are not the same direction, no.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Of course they're not. I'm for heading in the direction Tom thinks we should go in, then.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash uses the marks we made before investigating, and repeated castings of Know Direction to keep course. He doesn't bother with trying to make Survival checks.


Battle Board Area Maps Hydra Deity Level 20 All Classes

It feels good to have your belly stuffed full as you head out. How long has it been since you've feasted so much? Days, at least...

You're pretty sure you're headed in the right direction as you wade and swim through the swamp.

Mysterious roll in no way related to the spoiler below: 1d20 ⇒ 5

Perception DC 16:
You're even more sure when you see some lizardfolk hiding in the swamp up ahead.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

perception: 1d20 + 9 ⇒ (9) + 9 = 18

"Hey Lizardfolk hiding in the swamp out there. We've dealt with the alligator-croc beast. If you know what's good for you...you'd start running now, and not bother our friendly tribe of lizard folk again."

Ziphora threatens the hiding lizard folk.

INTIMIDATE: 1d20 ⇒ 11


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"What if," Beachhead muses, "that tribe of lizard persons could summon more tasty beasts that were unexpectedly easy to defeat?"


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"That sounds like a good way to both ensure a steady supply of food and continue to enhance our capacity for murder. I'm all in. Tomorbataar leans forward, peering closely and intimidatingly at the lizard folk, but not saying anything yet.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Life is not all about murder! It's about making friends!" Ziphora protests. "Though I'm not sure if these are friendly or not." She gives the lizards a suspicious look.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

perception: 1d20 ⇒ 1

"Huh? Lizard people? Where be they at? Is it fight time already, or do we still be talkin?"

Grash, who was clearly not paying attention, looks around, failing to see anything. He also summons a drum, just in case.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The lizardfolk turn and swim away in the direction you've been heading without a word.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead looks at Grash.

"'Where be they at?' What sort of dialect even is that?

"Anyway, let's go see what sort of trap those lizard beings want to lure us into."

Vote to follow the lizardfolk.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Life's not really all about anything, it's more complicated than that. But murder is good.

Murder is good," he repeats softly to himself.

"I concur, let's go."

Tomorbataar votes to follow the lizardfolk.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"We were headed that way, right?" Ziphora agrees.

[b] Continue in same direction[/ooc]


Battle Board Area Maps Hydra Deity Level 20 All Classes

You travel along for another couple of hours until you see movement through the trees ahead.

A lot of movement. There are probably dozens of lizardfolk up ahead.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead hides and votes to move the body closer.

Stealth: 1d20 + 21 ⇒ (16) + 21 = 37


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora votes to move the body closer too.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"So, should I start playin' the fightin' music now? Or are we going ter do some talking first?"

Grash summons up a drum to be ready.

He also starts jumping the gun a bit by submitting a CHAARRRGE! vote.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"No need to play, for the moment. I suggest we trot around displaying our impressive bulk, and then indicate to them that it would be unwise to attempt violence upon us. Should this endeavor fail...we can smash them."

Tomorbataar votes to proceed at a reasonable pace forward.


Battle Board Area Maps Hydra Deity Level 20 All Classes

You lumber forward, taking no pains to approach swiftly or stealthily. Not that it would have mattered--it looks almost like the whole village is arrayed in front of you as you pass by some trees and can see them clearly.

One lizardfolk, dressed in fancy feathers and holding a big staff, spreads his arms wide as you approach.

"Welcome, child of the Five-Fold Maw! Are you ready to speak to your father?" he shouts grandly to you.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
You lumber forward, taking no pains to approach swiftly or stealthily. Not that it would have mattered--it looks almost like the whole village is arrayed in front of you as you pass by some trees and can see them clearly.

As they stalk forward, Beachhead looks at Tomorbataar. He peers at him from different angles, trying to figure out what's bothering him.

GM_of_the_Heads wrote:
One lizardfolk, dressed in fancy feathers and holding a big staff, spreads his arms wide as you approach.

"Something seems off about you, Tom. Something's chang--"

GM_of_the_Heads wrote:
"Welcome, child of the Five-Fold Maw! Are you ready to speak to your father?" he shouts grandly to you.

"What?!"

Beachhead swings his head around to look at the fancy lizardguy.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

"Huh? That dinnae be what I thought we were comin' here for, but it has been a long time since I talked with our father. What was it? Like forever ago..... Anyway, do ye be sure you got the right hydra? Varaz, likes to talk on forever about the philosophy behind eatin' things, lots of stories about mauling and smashing stuff?"


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Urm Sure, but I don't remember anything about my father....but I'm always happy to talk to new people!" Ziphora volunteers eagerly.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Very well then, it sounds as though we are all in agreement. Let's go."

Tomorbatar votes to follow the lizardfolk.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The lizardfolk smiles. He raises his staff and cries out some nonsense word.

The water behind you starts to bubble. After a few moments, five heads emerge from beneath the surface... five black, scaly heads. They're larger than you.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Hello fellow hydra! The lizards said that you're our father! I'm pleased to meet you!" Ziphora tries to make acquaintance with the latest hydra.

diplomacy: 1d20 + 12 ⇒ (18) + 12 = 30


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Tomorbataar looks down at the dirty heads, swamp water still coating them with an oily sheen. You aren't my ancestry, though perhaps you are related to my siblings.

He decides to wait and see what his siblings have to say.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash gives the newcomer hydra a long look. "Nay, I dinnae think this be the right hydra at all. It has nae said anything yet, and is too black. 'Bout the right size though. Dinnae look too smart, either, though I may be wrong. Should be an interestin' fight at least, since we all know that be likely what goin' ter happen. Oi, priesty! Ye gonna just sit around when the bitin' bit comes, or do ye have tae guts ter stand by yer hydra?! I dinnae have any patience fer cowards!"

Grash decides to get everyone warmed up for the inevitable with some morale-boosting magic laced into his words.

Casting Good Hope on the hydra-party.

Grash also gives a vote to ready the body for a CHAAARGEEE!!, probably at the priest, who looks trampleable.


Battle Board Area Maps Hydra Deity Level 20 All Classes

The hydra looks at you with all five heads. You get the feeling they don't have different personalities, since they all seem to be giving you the same look.

Then they speak, five voices hissing in perfect unison.

Draconic:
"Who are you? Why are you in my swamp?"


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Sorry Fellow hydra, I don't understand what you're saying." Ziphora looks at the other hydra, puzzled.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead's eyes narrow. He looks at the black hydra, then looks at the lizardshaman, then back at the hydra. His head starts bobbing up and down to the beat of Grash's song.

Beachhead votes for the body to trample the lizardshamman.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 38/61 RAGE HP 54/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

"Hang on just a moment now, there's no reason to be hasty. Perhaps the lizardfolk can communicate with it." Tomorbataar glances at the five headed hydra once before turning to the lizardfolk priest, "can you?"

2,351 to 2,400 of 2,844 << first < prev | 43 | 44 | 45 | 46 | 47 | 48 | 49 | 50 | 51 | 52 | 53 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Six Heads of Mayhem All Messageboards

Want to post a reply? Sign in.