Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
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HGP: 18 S: 36


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10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Yes, I nearly took a bard level to get all knowledges as class skills so I could be an insufferable know it all.

I think I can't accept raging song though, my blast is still an SLA.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Would you even get benefit from raging song?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I would - the con bonus would increase my blast damage - unfortunately - I think it will also stop my blast - since it's considered an SLA. I'd probably need something like mad magic(which requires bloodrager).


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

In actuality, Incite Rage doesn't explicitly say you can't use spells or SLAs. It does say that you can't do anything requiring patience or concentration, though, so you probably couldn't gather power or the like, but a simple blast might not be out of the question.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

You can't :(

I checked.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I was locked out of paizo boards for several days.


Battle Board Area Maps Hydra Deity Level 20 All Classes

They've been bad recently. It's not just you.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Yeah, same.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I couldn't access the site yesterday at all.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

It's been pretty spotty for me, too.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I think either Mo holds the drums, and you beat it with your head, otherwise its Acapella time..

Or you need to put the drums on yourself then bang it with your head.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Sorry for possibly inane chatter on hydra physics and psychology...


Battle Board Area Maps Hydra Deity Level 20 All Classes

Hey, that's half the fun of this game, right?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I think I get the idea what you're trying to do. You grab the drum by the rim then smack it against u, right?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Lol I thought you were going to smack the drum against me for me asking you inane questions =)


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

He might do that too.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

That works heh.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

This'll be pretty interesting.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Oh, I've been meaning to ask; I haven't quite finished picking Grash's feats yet, and wanting to ask if he can qualify for the Savage Jaw rage power despite not having Animal Fury due to already having a bite attack. (it would of course be useless for any allies without a bite attack in this case)


Battle Board Area Maps Hydra Deity Level 20 All Classes

I'm perfectly happy to let you keep bantering, so let me know when you want to move on.

@Grash that sounds fine to me. There's no reason for a hydra to get a rage power that just gives you a bite attack.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

I'm ready to move on, but if others want to keep bantering, that's fine with me, also.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I'm interested in moving on, mostly because I don't want to forget what I'm doing.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I made myself a can of black beans to go with some rice, and things were going well. Then I took a bite, and they were soy black beans.

I didn't even know that was a thing.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I think soy black beans are le cool. Again I eat ALMOST everything.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Tomorbataar wrote:
and it could lead to the discovery of soup, which'd be interesting.

My favorite line I've heard all day.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

It was a pretty good line.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

It was all right.


Battle Board Area Maps Hydra Deity Level 20 All Classes

By the way, you're nearing another level-up point, so it's time to debate about 'mutations' again. Here's the list for you again:

Sheer size (strength)
Toughness
Longer Legs
Improved head mutation -- I'll try to come up with some way to make your head mutation crazier, weirder, and perhaps a bit more powerful. Oh, and Grash will get one.
Body mutation
Other (suggest an option)


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

How much would longer legs improve our base speed? With no ranged attacks, being able to charge up to a target faster sounds appealing.

Here's my suggestion for an "Other" mutation: Some way for each head to temporarily be able to apply a class, feat, or skill feature that we normally can't properly use since we're just a head to the body. For example, Beachhead could give the body the use of his Light Steps class feature. Which would be hilarious. Another example would be someone with a high Acrobatics skill could allow the body to use the skill bonus for a jump attempt. You could frame it as the heads all agree to give one head complete control of the body, but it's stressful/taxing, so it only lasts for one action or round.

Seriously, why is there no cooking mutation?!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I think we should double down on head mutation, or else go for longer legs. I like Beachhead's suggestion, and I think there's a lot of opportunity for extremely cool things to happen.

What would be your ruling on me taking two weapon fighting?


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash totally wants his own head mutation... but faster charging and better trampling (legs or brute strength) would also be desirable.


Battle Board Area Maps Hydra Deity Level 20 All Classes

@Tomorbataar I'd be curious as to what two weapons you'd plan on using.

@Beachhead I might not make that a mutation... I'd considered something like that before. I'll give it some thought.

How much longer your legs get might be random, but it will give you at least 5' more movement.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

If it's only 5' per round, then it's probably not worth it, since we don't know how long this campaign will last, and we have access to various mobility spells and wings made of fire. I'll hear what others have to say before giving my vote.

Grash, since we all already have a head mutation from last time we leveled up, I'm thinking that you'll get one regardless of what we decide this level.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I was going to say the two weapons I'd use would be my head, but only monks with Flurry of Blows can do that, as it turns out, which is a class feature I traded away. What about head and mouth?

The rules here seem vague, if you like I can figure out what else I would do with my slayer talent and then post a comparison of my damages. I checked it a while back and I seem to remember twf increasing damage by a moderate amount, especially against enemies with low AC. Let me know if you're interested.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Another thing, while looking over my character, I've noticed that I've been getting almost no utility out of the archon style feats I chose. Would you let me change those?


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I have no comments upgrades. I can let us fly but I took the wrong feat chain for it - since I wasn't expecting that a self only buff could emcompass the entire hydra body. Thus I didn't really build for it.

It'd require a different feat chain. I built around for kinetic whip, and a few silly things(like getting a familiar).


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Pacem will save the day, someday.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

We just jump on Pacem and then brace for liftoff.


That's FAMILIAR ABUSE!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I like the all caps, found that unreasonably funny for some reason.


Battle Board Area Maps Hydra Deity Level 20 All Classes

@Tomorbataar I'd be fine with you swapping those feats out, it's one less thing I have to track during combat. XD Hmmm... I suppose your bite and your unarmed strike could be counted for two-weapon fighting. Go ahead.

I think I will allow you to voluntarily allow one head complete control over the body in order to use that head's skills/feats for moving the body. It only lasts as long as you unanimously allow it, however.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Thanks GM, I'll go ahead and make those calculations anyway, mostly because I want to know what style to swap those feats into.

I think that's a good idea.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I've been setting up the two weapon fighting calculation, and I've encountered a question. Does my bite count as an off hand attack, in which case I get only half my power attack and strength bonus? And if so, can I make my mouth the primary attack and my unarmed strikes the off hand attacks?

Incidentally, I've discovered in a faq that you can normally TWF with unarmed strikes even though unarmed strikes are technically one weapon. Definitely doesn't unambiguously mean that a limbless creature can TWF unarmed though.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Ah, I didn't know that. I would allow you to treat either one as your off-hand attack.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

If I were treating my unarmed strike as an off hand attack, would it still get iteratives, and would I use half strength and power attack for it?


Battle Board Area Maps Hydra Deity Level 20 All Classes

You'd get iteratives on your primary attack. Didn't I say a while back that I'd allow iteratives on your bites?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I can't remember and don't really feel like looking. I'm assuming I'd still get full strength on unarmed strikes, correct?


Battle Board Area Maps Hydra Deity Level 20 All Classes

If they're not your off-hand attack, yes. Whatever your off-hand attack is gets only half strength and power attack.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Okay, gotta figure out how much it'd increase my damage then. Thanks for the swift responses.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Hey all, are we waiting for something? I might be missing something.

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