Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
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HGP: 18 S: 36


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Battle Board Area Maps Hydra Deity Level 20 All Classes

No, you don't get the better Power Attack damage while using Dragon Style/Ferocity. At least in my games.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Alrighty then, I've been using a -1/+3 ratio on my first attacks this whole time, and my damage on that attack should be 1d6+14, not 1d6+16. I don't know why I assumed that Dragon Style worked and Dragon Ferocity didn't, maybe I read it in a class guide somewhere? Anyway, that's good to know.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead is all leveled up. Nothing significant about it, although the ABP perk brought Beachhead's DEX up, which affected a lot of things.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Please say you want me to level up if you want me to level up.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Yes, everyone please level up. I apologize if that wasn't clear earlier.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Leveled up.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

I missed the ABP before but now Hungry is completely ready to go.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

I was leveling Dru-head (How are we doing HP?) When I noticed there are two cave domains. The Cave Domain, and the Caves Domain. Do you have a preference which one I use GM?

Side note: Someone send a damn thesaurus to Paizo. Cavern isn't even a hard word.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Dru-head wrote:
How are we doing HP?

"You can take either average rolls or roll your hit dice."

So, I imagine you'll have to go with whichever one you went with for character creation. But maybe not? I'm so helpful.

Quote:
Side note: Someone send a damn thesaurus to Paizo. Cavern isn't even a hard word.

My name is Beachhead, and I approve this message.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

But to be fair, the singular "cave" is the designed-for-druid domain, and the plural "caves" is a cleric domain.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Actually, Caves is a subdomain of the Earth domain, so Cave is the domain you should go with. And yes, Beachhead is correct, though you can choose either one if you can't remember which one you used.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Leveled up. That str bonus sure is nice, although now I have an odd str modifier.

In other news, my AC is still really low. I wonder if the humans have some wooden armor ready yet.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

You could bum a barkskin off of Dru-head. Of course, then Tom would have to ask nicely. Or convince Dru-head it was his idea all along, wasn't it?

Beachhead wrote:
But to be fair, the singular "cave" is the designed-for-druid domain, and the plural "caves" is a cleric domain.

mini-rant:
Cavern, Cavity, Grotto, etc... I didn't even have to look these up, and I haven't spent my life writing professionally. More I did look up: Lair, pit, hollow and some less fitting ones. Thats six names, all actually distinct from the other name.

I mean, one character could have the Precise Strike teamwork feat, along with the precise strike class feature, and the other precise strike class feature. Don't get me started with the abbreviation AC. Racial traits and Race traits as not just separate, but even in different categories. Luck bonuses are a thing, but not everything named "luck" or "fortunate" are under that category. In fact, I don't think anything with those words is.

I edited in more venting.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Sorry you feel that way about abbreviations. I don't usually have problems understanding them.

And there are hexcrafter magus who get hexes, but don't technically qualify for hex strike feat, because they get hex magus and hex arcana instead of hex.

What Tom needs to do is to bum a Mage armor off Hungry.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

If I say "I have this other character who really needs to upgrade his AC. It keeps getting hit." can you tell me a newbie won't have issue? It's bad formatting whether people who play the game for years understand it or not.

Mage armor is a good plan for now too. Actually, we could all use that. How many does Hungry have to pass around?


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Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18
Dru-Head wrote:
You could bum a barkskin off of Dru-head.
Ziphora wrote:
What Tom needs to do is to bum a Mage armor off Hungry.

Both? Both. Both is good.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |
Dru-Head wrote:


I have this other character who really needs to upgrade his AC. It keeps getting hit." can you tell me a newbie won't have issue? It's bad formatting whether people who play the game for years understand it or not.

I didn't understand that.

Mage armor is > barkskin as it lasts longer. Point is Hungry, I don't know if you're fine using your level 1 spells maintaining it on us since...I mean you're a wizard, your spells are very important to you.

I'll pass on mage armor since I mostly do stuff at range.


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

OOC: I have no problem sharing a few spells. I have yet to get anywhere close to running out of spells in a day (excluding that day I forgot to reprepare spells). And as always, sharing is caring.

IC: Hungry wouldn't mind sharing spells, if the sibling makes a good enough case that sharing the spell is Hungry's best interest.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

I wonder if our adventuring day might get a bit longer once we start investigating the tablets. I'd definitely be grateful for mage armor or barkskin, and both at once is an option I would not be against.

Tomorbataar will probably have no issue asking for help, though he'll have a hard time recognizing that dependence on allies doesn't equate to allies being servants. I'll try to be as nice as I can.

Druhead wrote:
I have this other character who really needs to upgrade his AC. It keeps getting hit." can you tell me a newbie won't have issue? It's bad formatting whether people who play the game for years understand it or not.

The AC is an animal companion, I think, and it's easy to see how confusing that sentence is. AC for animal companion might not be the most common abbreviation, however, though there are others which are and could easily be solved by the liberal application of a thesaurus.


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Hit Points!: 1d8 + 1 ⇒ (6) + 1 = 7

Hothead is almost completely leveled up, only need to pick a feat. :P Any suggestions?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Hothead wrote:

[dice=Hit Points!]1d8+1

Hothead is almost completely leveled up, only need to pick a feat. :P Any suggestions?

Leadership!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Don't listen to Beachead, he's clearly lost his head with enthusiasm. I, on the other hand, am an old head at this; you can rely on my feat choices to guide you ahead.

http://www.d20pfsrd.com/feats/general-feats/vestigial-head

http://www.d20pfsrd.com/feats/general-feats/elongated-cranium

http://www.d20pfsrd.com/feats/racial-feats/hard-headed-combat-dwarf

Aw man, now I'm worried I've come off as headstrong...


Battle Board Area Maps Hydra Deity Level 20 All Classes

Oh, dear. XD

Seems like there's a decision to be made right now--whether or not to stop by the humans before going off chasing things.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Tom, you're sure ahead of things!

*doesn't care about stopping by humans....oooh butterfly!*

*tries to chase butterfly*

Ooc:

Sorry, not trying to be a d1ck here, but I have a really short attention span. If the humans have shinies, or books, then sure!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Beachhead wrote:
Hothead wrote:
Hothead is almost completely leveled up, only need to pick a feat. :P Any suggestions?
Leadership!
Tomorbataar wrote:

I, on the other hand, am an old head at this; you can rely on my feat choices to guide you ahead.

http://www.d20pfsrd.com/feats/general-feats/vestigial-head

I already said that!

Anyway, as the newcomer, why would we want to stop by the humans?


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Cause they fed us first, and they offered us stuff to do things for them.

Edit: Stuff like custom fitted neck-sleeve armor.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Ah, quest rewards. Got it.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Remind me about our friends, the humans, again, could you? I've forgotten ;)


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

We've heard from Torlgrith that:

Torlgrith wrote:

Fort Thorn can produce the hydra-head equivalents of a light or heavy wooden shield, and padded, leather, wooden, or hide armor. They don't have the resources for anything metal. The shields they could have done by the time you get back from this next little mission. The armor will take two or three missions to complete.

"The meat has already been cooked, and they were caught just this morning," Sir Torlgrith replies to Tomorbataar. "As for armor, we should be able to make something for the top of your head, as you've suggested. If you want something for both your head and neck, that will take longer--which is appropriate, as you'd have to do more to pay for them."

I think that was right after we killed the owlbears; it's on page ten of the gameplay thread.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I meant in game...probably with something nice about them missing us..etc.

Out of game I remember everything. Seriously.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Oh, right. That totally makes way more sense.

I've been trying to wait for other people to post, but I guess I'll just forge ahead.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Tomorbataar wrote:
I've been trying to wait for other people to post, but I guess I'll just forge ahead.

Always the best move in a pbp with strangers. You can always retcon things in if you move too fast.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

I can't say it because in character I wouldn't care. I actually have a very good memory when it comes to this kind of thing, its just that my character in question is a happy-go-lucky sort.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Off for friends wedding tomorrow and day after. Activity dip!


??? Hydrahead Flame Oracle/7 || HP 45/45 || AC 21 (Touch 15, FF 17) || Fort +4, Ref +9, Will +4
Spells Left:
1st: 4/8 2nd: 6/7 3rd: 5/5
Buffs:

Finally decided to go with ability focus, beef up my breath weapon a bit. :P


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Vacation from 31 Dec to 2nd Jan. Minimal Activity.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Tom, now is probably the time you ask them for your wooden armordunce cap. In character, I wouldn't remember, so I can't help.


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

It'd be funny if someone wrote dunce cap on the top...though I think Tomorbataar would clean it often enough to notice if it had any writing.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Yes, milady is currently throwing a temper tantrum ;)


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Potatoes are very serious business.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Definitely.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Did I tell you about the rosemary infused mash potato?


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

As far as I know, no.


Battle Board Area Maps Hydra Deity Level 20 All Classes

So... seems like it's time to move things forward?


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

Yes.

Ziphora wrote:

"You will not be doing that to Mo! He's our friend!" Ziphora draws herself to her full height. "I'll die first before I let you suceed!" The air begins to cackle with lightning, an indication of Ziphora's anger.

Yeah I know I may be a spoil sport, but a CG character letting an ally be turned into undead? I don't see that coming.

"It's what my character would do."


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
GM_of_the_Heads wrote:
So... seems like it's time to move things forward?

Yep.


Yes (Identifies as hungry) Hydra (???) Druid 6|| HP: 49/49, AC: 17 (20 w/Barkskin) (FF: 20 T: 11) || Init: +2, Fort: +8 Ref: +3 Will: +11 || Per: +14

I'm sure no-ones surprised by this given my posting but I'd feel weird not saying anything. I've tried getting into Dru-head for a while, but I'm just not feeling it with him. So, I want to wish you guys good gaming, and good luck in general!


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

All the best, Dru head!


Male Hydra Head Necromancer (Sin Magic Specialist) 7 | HP: 25/39(46) | 2 Con Dmg. | Init: +3 | AC: 19;23 (w/ Mage Armor) Touch: 14 FF: 16;20 (w/ Mage Armor) | CMD 18

May you have the best of luck in all your hydra and non-hydra related endeavors!


Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3

Fare well, Dru-head.

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