Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Alrighty then, I've been using a -1/+3 ratio on my first attacks this whole time, and my damage on that attack should be 1d6+14, not 1d6+16. I don't know why I assumed that Dragon Style worked and Dragon Ferocity didn't, maybe I read it in a class guide somewhere? Anyway, that's good to know.
I was leveling Dru-head (How are we doing HP?) When I noticed there are two cave domains. The Cave Domain, and the Caves Domain. Do you have a preference which one I use GM?
Side note: Someone send a damn thesaurus to Paizo. Cavern isn't even a hard word.
Actually, Caves is a subdomain of the Earth domain, so Cave is the domain you should go with. And yes, Beachhead is correct, though you can choose either one if you can't remember which one you used.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Leveled up. That str bonus sure is nice, although now I have an odd str modifier.
In other news, my AC is still really low. I wonder if the humans have some wooden armor ready yet.
You could bum a barkskin off of Dru-head. Of course, then Tom would have to ask nicely. Or convince Dru-head it was his idea all along, wasn't it?
Beachhead wrote:
But to be fair, the singular "cave" is the designed-for-druid domain, and the plural "caves" is a cleric domain.
mini-rant:
Cavern, Cavity, Grotto, etc... I didn't even have to look these up, and I haven't spent my life writing professionally. More I did look up: Lair, pit, hollow and some less fitting ones. Thats six names, all actually distinct from the other name.
I mean, one character could have the Precise Strike teamwork feat, along with the precise strike class feature, and the other precise strike class feature. Don't get me started with the abbreviation AC. Racial traits and Race traits as not just separate, but even in different categories. Luck bonuses are a thing, but not everything named "luck" or "fortunate" are under that category. In fact, I don't think anything with those words is.
10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |
Sorry you feel that way about abbreviations. I don't usually have problems understanding them.
And there are hexcrafter magus who get hexes, but don't technically qualify for hex strike feat, because they get hex magus and hex arcana instead of hex.
What Tom needs to do is to bum a Mage armor off Hungry.
If I say "I have this other character who really needs to upgrade his AC. It keeps getting hit." can you tell me a newbie won't have issue? It's bad formatting whether people who play the game for years understand it or not.
Mage armor is a good plan for now too. Actually, we could all use that. How many does Hungry have to pass around?
10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |
Dru-Head wrote:
I have this other character who really needs to upgrade his AC. It keeps getting hit." can you tell me a newbie won't have issue? It's bad formatting whether people who play the game for years understand it or not.
I didn't understand that.
Mage armor is > barkskin as it lasts longer. Point is Hungry, I don't know if you're fine using your level 1 spells maintaining it on us since...I mean you're a wizard, your spells are very important to you.
I'll pass on mage armor since I mostly do stuff at range.
OOC: I have no problem sharing a few spells. I have yet to get anywhere close to running out of spells in a day (excluding that day I forgot to reprepare spells). And as always, sharing is caring.
IC: Hungry wouldn't mind sharing spells, if the sibling makes a good enough case that sharing the spell is Hungry's best interest.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
I wonder if our adventuring day might get a bit longer once we start investigating the tablets. I'd definitely be grateful for mage armor or barkskin, and both at once is an option I would not be against.
Tomorbataar will probably have no issue asking for help, though he'll have a hard time recognizing that dependence on allies doesn't equate to allies being servants. I'll try to be as nice as I can.
Druhead wrote:
I have this other character who really needs to upgrade his AC. It keeps getting hit." can you tell me a newbie won't have issue? It's bad formatting whether people who play the game for years understand it or not.
The AC is an animal companion, I think, and it's easy to see how confusing that sentence is. AC for animal companion might not be the most common abbreviation, however, though there are others which are and could easily be solved by the liberal application of a thesaurus.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Don't listen to Beachead, he's clearly lost his head with enthusiasm. I, on the other hand, am an old head at this; you can rely on my feat choices to guide you ahead.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
We've heard from Torlgrith that:
Torlgrith wrote:
Fort Thorn can produce the hydra-head equivalents of a light or heavy wooden shield, and padded, leather, wooden, or hide armor. They don't have the resources for anything metal. The shields they could have done by the time you get back from this next little mission. The armor will take two or three missions to complete.
"The meat has already been cooked, and they were caught just this morning," Sir Torlgrith replies to Tomorbataar. "As for armor, we should be able to make something for the top of your head, as you've suggested. If you want something for both your head and neck, that will take longer--which is appropriate, as you'd have to do more to pay for them."
I think that was right after we killed the owlbears; it's on page ten of the gameplay thread.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
Oh, right. That totally makes way more sense.
I've been trying to wait for other people to post, but I guess I'll just forge ahead.
10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |
I can't say it because in character I wouldn't care. I actually have a very good memory when it comes to this kind of thing, its just that my character in question is a happy-go-lucky sort.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
It'd be funny if someone wrote dunce cap on the top...though I think Tomorbataar would clean it often enough to notice if it had any writing.
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3
"You will not be doing that to Mo! He's our friend!" Ziphora draws herself to her full height. "I'll die first before I let you suceed!" The air begins to cackle with lightning, an indication of Ziphora's anger.
Yeah I know I may be a spoil sport, but a CG character letting an ally be turned into undead? I don't see that coming.
I'm sure no-ones surprised by this given my posting but I'd feel weird not saying anything. I've tried getting into Dru-head for a while, but I'm just not feeling it with him. So, I want to wish you guys good gaming, and good luck in general!
Hydrahead Monk (Master of Many Styles) 2 Fighter (Brawler) 4 Slayer 2; Initiative +0; Perception +12, HP 16/61 RAGE HP 32/77; AC 24, T 11, FF 24; Fort +12, Ref +9, Will +7; Stunning Head 3/3