
Ziphora |

"Bloodsworn vale pass north west?" Ziphora suggests.
Ziphora tries to mentally calculate how long it will take Pacem close enough to the opposing army to spy on them.

GM_of_the_Heads |

It depends on just how far they've gotten since the last reports. Two or three days, probably?

Ziphora |

"I don't think I want to go several days without sleep. We'll need to wait for them to get closer before I can send Pacem to spy on them." Ziphora states.

Grash "Warhead" Varazson |

"Hmm... Iffin we can get there a day or two ahead of them, there probably be some hydra majicks what I could call on ter help wit tae battlefield. I say we get headin' out and finish tae plannin' when we get there and can see what tae pass looks like."

GM_of_the_Heads |

The leaders depart to gather their forces, and you leave to go to the pass.
You get there before most of the others. It's a fairly wide pass for most of its length, a wide up into the mountains with gentle slopes that slowly grow steeper until they're sheer cliffs on the sides. Only near the top does it narrow down, the slopes on the sides rocky cliffs. The narrow area lasts for a couple of miles before widening back out, varying between about thirty and fifty feet across, with a few spots even narrower.
Roll Perception and tell me what you're looking for if you want to find things like ledges to place archers or convenient rocks.

Ziphora |

Ziphora looks for rocks that can be weakened so they will create an Avalanche as they fall.
Perception: 1d20 + 10 ⇒ (20) + 10 = 30

GM_of_the_Heads |

While Ziphora doesn't see anywhere that looks ready to create a real avalanche, she does spot several individual large rocks that could probably do a fair amount of damage if broken free and then rolled downslope.

Grash "Warhead" Varazson |

Grash doesn't really bother looking around, as the other heads seemed to have it in head. "How long be it ere the enemies arrive? Iffin' we have a day ter prepare, I could use some old hydra magicks ter prepare tae battlefield."

GM_of_the_Heads |

Thanks for reminding me I'd let this slip. XD I'm going to make a map of the pass tonight.

GM_of_the_Heads |

Okay, battle board has a map of the narrowest part of the pass--it widens out a lot at the top and bottom just off the map. Circles are boulders that could be pushed, the other shapes are ledges archers might be able to fit on.

Ziphora |

Ziphora orders the archers to be positioned on the ledges, and a few soldiers at each rock to push it over when the enemy arrives.
Marked on the board. Archers spelled out, Soldiers as S

Grash "Warhead" Varazson |

Grash looks out at the pass area. "Hmmm, maybe we could try ter dig a ditch er somthin' ter slow tae invaders down, or pile up rocks or dirt tae make tae pass narrower? Iffin' they be outnumberin' our forces, we probably want ter fight them at a narrow spot."

GM_of_the_Heads |

Maybe a little bit, given the kind of weight you can throw around, but not by a lot. None of the slopes around here look ready to give up large amounts of stone without large amounts of work.
I'd let you block off a single 5' with rock, or spread out a 10' of rubble, but you just don't have a ton of time and most of your forces are arriving just in time so they don't have a lot of time to help. Digging is easier and faster if you want to do that, at least until you hit stone.

GM_of_the_Heads |

It's half and half, about. Half they can climb to, half it's probably better for you to just fly.

Ziphora |

Ziphora helps fly some of soldiers up, on Hydra airlines. Namely having some of the soldiers grab each neck as she airlifts the body up.

Grash "Warhead" Varazson |

Grash considers the pass. "There be a spot here where it narrows down quite a bit on its own. Maybe we should put the swamp there? It be right under some of them big rocks, too."

Grash "Warhead" Varazson |

"Aye there be merit in that... but we need ter remember that our lizardfolk warriors want ter fight in tae swamp, so we should put at least some of it where we plan ter make our stand."

Beachhead |

"How much swamp can you create, Mazzoss?"
"10 10 ft squares," Beachhhead butts in helpfully.

Ziphora |

"You're not Mazzoss, but I think the swamp coverage should be pretty good." Ziphora replies.
"We could make our stand while standing in the narrowest part of the valley, in the swamp. Human archers could fire from behind us, Lizard folk melee with us in the swamp?"

Grash "Warhead" Varazson |

"Dinnae fear, Beachead! I be sure there will be plenty of opportunity fer bitin'. Hmmm... mayhap we should plan where we be wantin' ter fight. Should we hunt fer their leaders, stand with tae front lines, or somethin' else?"

GM_of_the_Heads |

You make all of the preparations you can, the various soldiers and warriors arriving throughout the day until they've all assembled by the evening. You sleep for the night, and when you wake up, the last of Sir Torlgrith's scouts arrives, announcing that the hobgoblins will arrive within two hours.
I've created the troops for your forces as squares on the battle map. Position them and yourselves as you'll be when the hobgoblins arrive.

Ziphora |

Ziphora has the human archers each grab onto a neck as she flies them up the cliff to hide behind the ledges, ready to shoot at the enemies. The lizards she orders in front of the body, mostly, except for javelin throwers at the back.
I figure we can fly ontop of the lizard legions if we need to

Grash "Warhead" Varazson |

Is there any particular variety to our troops (EX. human archers vs. human infantry, lizardfolk barbarians vs lizardfolk warriors, etc.)?
Grash spends a bit of time reciting some good pre-battle inspiring stories. He also suggests that most of the melee forces be concntrated right after the bottleneck, where it starts to widen out, so that friendly forces might be able to locally outnumber the hobgoblins.
"Oh, and how about ye send tae little bird or whatever scoutin' over tae hobgoblins? See what kind of troops n' beasties they have?"

GM_of_the_Heads |

The archers you've got positioned on the ledges. Otherwise your squads are the same.

Ziphora |

"Only if Beachhead promises not to scare Pacem first!" Ziphora states stubbornly.
"Beachhead, do you solemnly swear that you will not attempt to scare Pacem if I call him out?" Ziphora stares at Beachhead.

Ziphora |

"What? Would you rather entwine necks to swear? Then I'd have to check when was the last time you took a bath."Ziphora grumbles grumpily.
She then summons Pacem from the secret place in her head. "Go forth and spy on our enemies, then return."She orders.

GM_of_the_Heads |

It doesn't take Pacem long to spot the army. They're just starting up the other side of the pass. There look to be several large, winged monsters with them--wyverns, manticores, that sort of thing. There's also a couple of large ground creatures.

Ziphora |

Pacem comes back and Ziphora summons him back into her head.
"There are wyvern, manticores and large ground creatures,"she dutifully reports.

Grash "Warhead" Varazson |

"Hmmm, flyin' monsters could be annoyin'. They'll probably attack our archers iffin' we dinnae deal with them. We may want ter take them down first, then focus on tae ground battle."
Grash thinks for a moment, and turns to Mazoss. "Oh, and iffin' ye could set yer blindin' wall up right at tae beginnin' of tae swamp, we could weaken tae enemies right as tae come inter battle with our forces!"

Ziphora |

"You could be right on the flying creatures. I could poke them with my horn?" Ziphora suggests.
All of you out there, please don't think dirty.

GM_of_the_Heads |

Soon enough you can hear the sounds of an army on the move. They stop before coming into sight for a moment, then there's the sound of many feet in motion. Coming into sight around the bend in the pass, a number of lightly-armored hobgoblins come jogging towards you.
I'm just going to arbitrarily say that initiative is you guys->your allies->the enemies, just to keep this simple. So you're up now, and you're free to give any orders you wish.