Six Heads of Mayhem--The Hydra Campaign (Inactive)

Game Master Almonihah

A very unusual hydra sets out to prove that more heads may not be better than one.
Battle Map
Area Maps
HGP: 18 S: 36


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Battle Board Area Maps Hydra Deity Level 20 All Classes

You can indeed dive down into the army below. I'm going to let Mazzoss respond to the healing request first, but feel free to post what you'll do when you get down there.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead spends time during the descent trying to think of a pun that merges "hobgoblin" and "kabob." He doesn't think of any that suit him, however, which leaves him frustrated. He takes out that frustration on the hobgabobs.

He hides during the descent to gain surprise. He'll try and hit any visible leaders or larger soldiers that are within range.

Stealth: 1d20 + 24 ⇒ (15) + 24 = 39

Attack: 1d20 + 16 + 1 ⇒ (20) + 16 + 1 = 37
Damage + Sneak Attack: 2d6 + 2 + 5d6 + 1 ⇒ (6, 5) + 2 + (5, 5, 1, 2, 6) + 1 = 33

Attack: 1d20 + 11 + 1 ⇒ (6) + 11 + 1 = 18
Damage + Sneak Attack: 2d6 + 2 + 5d6 + 1 ⇒ (1, 4) + 2 + (1, 4, 3, 2, 6) + 1 = 24

Don't forget we get a +1 to attack for having the "higher ground." That's pretty important for 10th level hydra heads.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora attacks the same target as Beachhead, since hydra heads ought to stick together.

lightning horn: 1d20 + 15 ⇒ (10) + 15 = 25
dmg: 5d6 + 6 ⇒ (1, 1, 3, 5, 5) + 6 = 21


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

GRAWWAAAAARR!!!!

Grash roars at the hobgoblins, then beats out a very erratic drum sequence loaded with confusion magic.

Casting Confusion on the largest available grouping of hobgoblins that aren't currently under attack. DC 17

Grash then votes to gain altitude again, then BODY SLAM!


Battle Board Area Maps Hydra Deity Level 20 All Classes

Mazzoss?


Hydra Head Witch 10 | Hp 83/83 | AC: 23/27 T: 15/19(ghosts) FF: 20/24 | Fort +8 Ref +8 Will +10

Mazzoss uses major healing on Ziphora.
Major Healing: 3d8 + 10 ⇒ (7, 1, 4) + 10 = 22
Mazzoss will cast flaming sphere when we reach the ground towards the nearest group of hobgoblins.
Damage: 3d6 ⇒ (3, 6, 4) = 13
reflex save DC 15 negates.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Will: 1d20 + 5 ⇒ (5) + 5 = 10
Reflex: 1d20 + 5 ⇒ (7) + 5 = 12

A number of hobgoblins turn on each other and start fighting with one another as Grash's spell washes over them, then you plow into the mass of warriors. Your dumb heads joyously start snapping and biting everything around you.

Bite: 1d20 + 15 ⇒ (12) + 15 = 27
Bite: 1d20 + 15 ⇒ (13) + 15 = 28
Damage: 2d8 + 10 ⇒ (8, 6) + 10 = 24

Beachhead, Ziphora, and Mazzoss's flaming sphere each kill some of the foes. You now have the attention of everyone in the canyon. The hobgoblins all around you attack with blades, javelins, and bows.

Troops attack like swarms, so there's no attack rolls. However, the ranged attack at the end hits everyone but allows a DC 16 Reflex save for half damage

Damage to Ziphora: 2d8 + 4 ⇒ (4, 3) + 4 = 11
Damage to Beachhead: 2d8 + 4 ⇒ (1, 2) + 4 = 7
Damage to Grash: 2d8 + 4 ⇒ (7, 6) + 4 = 17
Damage to Mazzoss: 2d8 + 4 ⇒ (8, 4) + 4 = 16
Damage to Dumb Head 1: 2d8 + 4 ⇒ (3, 5) + 4 = 12
Damage to Dumb Head 2: 2d8 + 4 ⇒ (8, 3) + 4 = 15

Ranged damage: 2d8 ⇒ (5, 2) = 7
Dumb head reflex 1: 1d20 + 8 ⇒ (18) + 8 = 26
Dumb head reflex 1: 1d20 + 8 ⇒ (6) + 8 = 14

Your archers, meanwhile, are taking advantage of the distraction you're providing to pick off hobgoblins without return fire.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Thanks."Ziphora thanks Mazzoss.

Ref save: 1d20 + 13 ⇒ (2) + 13 = 15

Ziphora is not quite quick enough to avoid the wave of javelins.

She then stabs the troop of hobgoblins with a watery horn.

water horn: 1d20 + 15 ⇒ (7) + 15 = 22
dmg: 5d6 + 9 ⇒ (6, 2, 3, 1, 3) + 9 = 24

Kinetic blasts do full dmg but no 1.5x bonus, to swarms


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead auto-saves because his Reflex saving throw is so high, smirks about it, and then slashes his teeth across as many hobgoblins as possible.

Attack: 1d20 + 16 + 1 ⇒ (1) + 16 + 1 = 18
Damage: 2d6 + 2 ⇒ (1, 2) + 2 = 5

Attack: 1d20 + 11 + 1 ⇒ (12) + 11 + 1 = 24
Damage: 2d6 + 2 ⇒ (2, 6) + 2 = 10


Battle Board Area Maps Hydra Deity Level 20 All Classes

Grash? Mazzoss?


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Whoops! Forgot I hadn't gone yet.

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

Grash dodges some of the javelins and arrows while frantically drumming. Then Grash takes a deep breath, aims for as many hobgoblins as he possibly can, and lets out an incredible GROOOOAAAAAARRRRRR!!!!!

Casting Shout, DC18
SONIC ROAAAARRR!: 5d6 ⇒ (6, 2, 4, 4, 2) = 18


Battle Board Area Maps Hydra Deity Level 20 All Classes

Fort: 1d20 + 10 ⇒ (2) + 10 = 12
Fort: 1d20 + 10 ⇒ (20) + 10 = 30

Several nearby hobgoblins are literally blown off their feet by Grash's roar. They don't get back up afterward. Ziphora and Beachhead kill several more.

Making an assumption about Mazzoss

Mazzoss continues rolling his flaming sphere around while summoning another.

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex: 1d20 + 5 ⇒ (13) + 5 = 18

The hobgoblins manage to avoid both, though.

Your extra heads keep snapping about.

Bite: 1d20 + 15 ⇒ (12) + 15 = 27
Bite: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 2d8 + 10 ⇒ (3, 3) + 10 = 16

Confusion: 1d4 ⇒ 2 The confused hobgoblins stand around and babble.

You've cleared out all the enemies nearby you, and for some reason the others seem to be trying to keep back. Your body instinctually starts lumbering towards another group of hobgoblins, keeping you in reach of more foes.

You're now definitely the center of attention, proven when every hobgoblin that can throws or shoots things at you.

Two DC 16 Reflex saves--Beachhead *does* have to roll because you might roll a one and fail even though your bonus is so high.

Damage: 2d8 ⇒ (7, 5) = 12
Damage: 2d8 ⇒ (7, 3) = 10


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Apologies, I thought natural 1s and 20s only applied to attack rolls. The first save below is for the damage from this post, and the second and third rolls are for the more recent damage.

Reflex save: 1d20 + 16 ⇒ (8) + 16 = 24
Reflex save: 1d20 + 16 ⇒ (11) + 16 = 27
Reflex save: 1d20 + 16 ⇒ (8) + 16 = 24


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"We've sufficiently cowed them, and probably weakened them enough for Sir Tolgrith's troops to handle. Let's go get some healing and then go find bigger game."


Hydra Head Witch 10 | Hp 83/83 | AC: 23/27 T: 15/19(ghosts) FF: 20/24 | Fort +8 Ref +8 Will +10

Mazzoss looks at the fellow heads and sees which is the most damaged.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Yeah, I agree with the healing bit."Ziphora concurs.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Sense Motive 20:
While the hobgoblins are wary about approaching you, you get the sense that if you left they'd recover quickly if you left. On the other hand, you might be able to completely break their morale if you did something sufficiently impressive right now.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

sense motive: 1d20 ⇒ 8


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Sense Motive: 1d20 + 17 ⇒ (6) + 17 = 23

Reflex: 1d20 + 7 ⇒ (19) + 7 = 26

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17

Spears and arrows rattle against Grash's scales and armor, doing some damage but not too much.

remember the ranged attacks everyone!

"RAAHH! We should press 'em a bit more! Show these hobgoblins we mean business! RAMPAGEEE!!!! GRAAAOOAAARR!!"

Grash votes to trample/body slam some hobgoblins. He also tries slam any nearby with his drum.

Drum: 1d20 + 12 + 2 ⇒ (18) + 12 + 2 = 32
Drummage: 1d6 + 4 + 2 + 1 ⇒ (5) + 4 + 2 + 1 = 12

Drum: 1d20 + 7 + 2 ⇒ (8) + 7 + 2 = 17
Drummage: 1d6 + 4 + 2 + 1 ⇒ (4) + 4 + 2 + 1 = 11


Battle Board Area Maps Hydra Deity Level 20 All Classes

Anyone else?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Stay and attack - Grash
Strategically run away - Beachhead, Ziphora,
Just wants to help - Mazzoss

I think it's safe to assume Tom and Entycer are gone. That's everyone.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Mazzoss, The Black wrote:
Mazzoss looks at the fellow heads and sees which is the most damaged.

HP Update!

Beachhead - 38/63
Grash - 36(56)/85 <-- I guess that means he has 20 temp hit points?
Mazzoss - 83/83 <-- Shirley, that's not right.
Zip - 38/93


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora stabs the fleeing hobgoblins with a water spout.

horn: 1d20 + 15 ⇒ (7) + 15 = 22
dmg: 5d6 + 9 ⇒ (3, 1, 5, 1, 1) + 9 = 20


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash has 20 HP from RAAAGGEEE!


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

NICE!


Battle Board Area Maps Hydra Deity Level 20 All Classes

I wasn't sure if anyone wanted to change their mind due to the Sense Motive check. As it is... well, there's a plurality vote.


Hydra Head Witch 10 | Hp 83/83 | AC: 23/27 T: 15/19(ghosts) FF: 20/24 | Fort +8 Ref +8 Will +10

Mazzoss uses major healing on Ziphora.
Major Healing: 3d8 + 10 ⇒ (8, 2, 4) + 10 = 24


Hydra Head Witch 10 | Hp 83/83 | AC: 23/27 T: 15/19(ghosts) FF: 20/24 | Fort +8 Ref +8 Will +10

Mazzoss will then use major healing on Beachhead with next available action.
Major Healing: 3d8 + 10 ⇒ (3, 4, 4) + 10 = 21


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

When he's no longer about to take a violence nap, Beachhead changes his mind and wants to continue fighting for Hydratopia.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Going to make an assumption to move this along, since I've been slow on it.

As Mazzoss heals you, you charge back into the fray. Seeing what wounds they've inflicted being undone seems to be the final straw for the hobgoblins, and they start to break and flee.

Once you've thoroughly put them to flight, you zoom back to the back lines and get healed up. You don't have many powerful healers on your side, but since they haven't had to do much yet they can heal you up. You don't have a lot of healing to draw on total.

As soon as they're done, you hear shouts of alarm from the other side of Mazzoss's wall.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

"Let's just stay here and ignore that!" Beachhead suggests, knowing full well that nobody, not even himself, is going to vote to do anything except checking out the shouts of alarm from the other side of Mazzos' wall.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora perks her ears and tries to determine what they're shouting about on the other side of the wall.

Perception: 1d20 + 10 ⇒ (19) + 10 = 29


Hydra Head Witch 10 | Hp 83/83 | AC: 23/27 T: 15/19(ghosts) FF: 20/24 | Fort +8 Ref +8 Will +10

Mazzoss votes to get closer to the wall and see what is happening.


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash votes to fly over the wall and body slam whatever is happening.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Ziphora thinks she hears "Minotaurs!" in one of the loudest shouts.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"I think they're minotaurs. Wanna go look?" Ziphora asks her brother heads.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Beachhead hides.

Stealth: 1d20 + 24 ⇒ (9) + 24 = 33

"Let's go!"


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"You're not very sneaky when you shout like that," Ziphora quips at Beachhead.


Battle Board Area Maps Hydra Deity Level 20 All Classes

You zoom back over the wall and see a half-dozen armored minotaurs charging through the pass towards the swampy area.


Hydra Head Witch 10 | Hp 83/83 | AC: 23/27 T: 15/19(ghosts) FF: 20/24 | Fort +8 Ref +8 Will +10

Mazzoss casts fireball at the center of the group of minotaurs through Tortuga.
Fireball: 10d6 ⇒ (6, 2, 6, 1, 4, 6, 1, 1, 1, 1) = 29
Reflex save of 16 for half damage.


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63
Ziphora wrote:
"You're not very sneaky when you shout like that," Ziphora quips at Beachhead.

"...

"lets go."


Battle Board Area Maps Hydra Deity Level 20 All Classes

Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
Reflex: 1d20 + 10 ⇒ (19) + 10 = 29
Reflex: 1d20 + 10 ⇒ (8) + 10 = 18
Reflex: 1d20 + 10 ⇒ (2) + 10 = 12
Reflex: 1d20 + 10 ⇒ (3) + 10 = 13
Reflex: 1d20 + 10 ⇒ (1) + 10 = 11

Half of the minotaurs avoid the worst of the fireball. They get out great bows and return fire.

Bow vs Ziphora: 1d20 + 11 - 2 ⇒ (13) + 11 - 2 = 22
Bow vs Mazzoss: 1d20 + 11 - 2 ⇒ (15) + 11 - 2 = 24
Bow vs Mazzoss: 1d20 + 11 - 2 ⇒ (16) + 11 - 2 = 25
Bow vs Grash: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Bow vs Dumb Head 1: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Bow vs Dumb Head 2: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18

One of your dumb heads get a big arrow through it, but the rest fail to penetrate.

It'll take another round to close to melee. What are you doing until then?


Ninja Head | Init: 8 | Perc: 10 | AC: 28 (t 17, ff 21) | F: 6, R: 16, W: 7 | ki points: 2/9 | HP: 63/63

Nothin'


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

Ziphora returns gathers electrical energy from the air and returns fire, a nice flashy bolt of lightning, out of the clear blue sky.

Move action gather energy, then empower on lighting blast.

empowered lighting bolt: 1d20 + 15 ⇒ (10) + 15 = 25
dmg: 5d6 + 6 ⇒ (2, 6, 2, 5, 6) + 6 = 27*1.5


Hydra Head Skald 10 | HP 60(40)/85 |AC: 30 T: 14 FF: 28 | Fort +12 Ref +7 Will +10 | Init +1 | Perception +0 | Song 9/25 | Spells Per Day: 1: 5/6 2: 3/5 3: 3/4 4: 0/2

Grash beats upon his drums, starting a frenzied song, and then hurls one of the drums at the closest minotaur

"GRAAAAPPHHHMRMRRRR!!"

Drum throw: 1d20 + 10 ⇒ (7) + 10 = 17
Drummage: 2d6 + 6 ⇒ (3, 3) + 6 = 12

also starting Raging Song

Grash votes to BODY SLAM! one of the minotaurs.


Battle Board Area Maps Hydra Deity Level 20 All Classes

Anyone agree with that vote? :D


Hydra Head Witch 10 | Hp 83/83 | AC: 23/27 T: 15/19(ghosts) FF: 20/24 | Fort +8 Ref +8 Will +10

With that hit Mazzoss slumps forward and the life drains from her eyes. Tortuga slowly falls from her mouth and plummets to the ground to be crushed under foot.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"Nooooo Mazzoss!" Ziphora screams out in grief as Mazzoss falls. 'Now the only thing left is to make them pay' she thinks, her thoughts firmly on nasty, bloody revenge.


Battle Board Area Maps Hydra Deity Level 20 All Classes

You dive at the minotaurs, who have only enough time to switch to their axes and scatter before you plow into them.

??: 1d20 ⇒ 8

In spite of their efforts your body actually veers towards one and crashes into it, knocking it to the ground and then standing on it.

Damage: 4d6 + 20 ⇒ (2, 2, 4, 2) + 20 = 30

You can hear bones breaking beneath your bulk.

The remaining minotaurs attack with their axes.

Axe vs. Ziphora: 1d20 + 12 ⇒ (5) + 12 = 17
Axe vs. Grash: 1d20 + 12 ⇒ (7) + 12 = 19
Axe vs. Dumb Head: 1d20 + 12 ⇒ (7) + 12 = 19
Axe vs. Dumb Head: 1d20 + 12 ⇒ (3) + 12 = 15
Axe vs. Dumb Head: 1d20 + 12 ⇒ (9) + 12 = 21

But their attack are rather ineffectual.


10 Kineticist (Air)head | HP 45/93| 30 non lethal damage AC: 25 (17 Tch, 18 Fl) | CMB: +6, CMD: 22| F:+ 10, R: +13, W: +6; | Init: +5 | Perc: +10,SM: +0 | Speed 15ft from body |

"You killed Mazzoss!" Ziphora snarls angrily. "Prepare to die!" She then manifests a water horn and stabs them with it.

horn: 1d20 + 15 ⇒ (11) + 15 = 26
dmg: 5d6 + 9 ⇒ (3, 3, 2, 1, 6) + 9 = 24

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