Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Savage Rifts RotRwT

Let's do this. The cab can have those mods with the last roll but since you are hauling what amounts to be a comms antenna, they will loan you a standard boxcar trailer for the time being. Later on, either funds or mission requirements could net you a modded one, like the Explorer. The C in C might come later should you have to go into full scale battle again.


A killer GM with a killer smile.

Sounds good.

Grand Lodge

Male Huamn Data Manager 5

I'm going to be out of town next week. I'll do my best to post, I just wanted everyone to know I might not do so promptly.


Savage Rifts RotRwT

Thanks for the heads up!


What would be Legion protocol in this situation? Not that we'd necessarily follow it, since we're incognito, I'm just wondering what we'd be expected to do here if we were known Legion, and if it would be super bad to just let these guys go after helping them since they're technically enemies.

My goal is to get them up to safety and then grill them about what happened, but I want to make sure I'm not committing some turbo-court-martial-able offense or if I've got as much leeway as I expect I do.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 30/14 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

My guess would be that if they are indeed Coalition troops, the Legion would treat them as a country would treat troops of a Hostile nation, but one where no state of war actually exists.

Say a bunch of cold war era US troops came upon a wreck of a Soviet vehicle and crew, in a place where neither has a legit claim to be (say Iran). If you attack them, you had better leave no evidence, because that's an act of War. More likely, you would render assistance, and then you could either help them back to their own lines as an act of goodwill, or more likely, bring them back to Castle Refuge (without ever actually saying you are arresting or detaining them, but at the same time not giving them any choice). There, any medical assistance could be provided, any experimental or unfamiliar equipment on the crew could get misplaced, and then the Legion could negotiate returning the troops (and maybe their gear) to the Coalition, perhaps in exchange for their help in returning any Legion troops that accidently wandered into Coalition space and got themselves detained there.

Basically, we'd be arresting them, while providing enough political leeway to pretend it was all just a misunderstanding.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

All that makes sense, but like Storm Dragon said, we're pretending not to be Legion right now. So...???


Wounds 0 | Bennies 3/3 | Parry: 5; Tough: 12(5) | Notice: d8, Intimdate d6, Persuasion d6, Psionics d8 | 14/40 ISP | Active Conditions:

I think that makes perfect sense Storm Dragon. We can lift them up, interrogate them, and then make a plan from there. I'm not sure how far we are from Castle Refuge but we could incapacitate them if they're a threat and have a team pick them up?


Wounds 0 | Bennies 3/3 | Parry: 7; Tough: 16(7) | Notice: d8, Persuasion d10, Psionics d8 | 12/15 ISP | Active Conditions: None

I am back from vacation, I will catch up on the reading and then chime in.

Elias is a cyber-knight, he would help them, but hopefully in a way that wouldn't expose his allegiances.


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Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Sun Li - I know SWD pretty well, so I'm curious as to what you just did. You rolled Persuasion at a 13, which *is* a Success and 2 Raises, so I see where you got the +3 from. But why did you say that 2 PC's also got their Persuasion increased by 1 die type and can reroll once? Were you actually using a Power (but then why roll Persuasion) or RIFTS special ability?

In SWADE, the standard way to assist your comrades is by "Supporting" them, by making a Skill roll, then the other PC gets a +1 on a Success, and a +2 on one or more Raises.


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Savage Rifts RotRwT

He had used Boost Trait earlier and it is still active.


Wounds 0 | Bennies 3/3 | Parry: 5; Tough: 12(5) | Notice: d8, Intimdate d6, Persuasion d6, Psionics d8 | 14/40 ISP | Active Conditions:

Exactly like DM SBM said. I was just reminding Elias and Arsenio that I had cast Greater Boost Trait on them since it is easy to forget buffs that other people had cast. Now if the max I can help is +2, I can definitely understand making a mistake there. My current SWADE game has us able to do up to a +4 with a really good roll but that could be a houserule.

DM SBM - Feel free to let me know if I need to pay upkeep for both my active abilities right now DM. I got the ISP for it but it is hard to tell how many rounds have passed when we're all talking.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Ok, thanks, that makes sense! Where does the "free reroll" come from?

I think in SWADE the most an individual can Support is +2, but the most a group can Support is +4.


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Savage Rifts RotRwT

Reason #674 I’m in favor of spell dice versus keeping track of ISP or PPE, but I digress.

I will let you know when I feel that it needs to be kept up. Duration is normally five rounds or about 30 seconds. Which is a bit of time to talk. I could simply use the Traveller time dice to determine exactly how long it takes, but I think in this case, it’s arbitrary and by the time you move on and the next encounter starts, you will have recovered them anyway.

Greater Boost Allows the free reroll along with its usual bonus. You are right about the maximum support though. For an individual, it is +2 on a raise, but a group can get it to +4.


Wounds 0 | Bennies 3/3 | Parry: 5; Tough: 12(5) | Notice: d8, Intimdate d6, Persuasion d6, Psionics d8 | 14/40 ISP | Active Conditions:

That comes from the Greater modifier of Boost Trait. I actually have all my modifiers and powers on my character sheet under spoilers if you want to take a look! I don't like opening PDFs more than I have to lol.

Sun Li's purpose is to make others better at the things that they do while also debuffing the enemy. Biomanipulation allows me to hit them hard with extra fatigue as well when I use it against specific targets.

I embraced the fact that I am not going to be the psychic murder machine of the party and went more for support abilities. The mindblade is pretty neat and looks way too cool to not have if s*@$ goes down. It made sense for a spec ops psychic and throwing around a potential d6+d8+6 MDC weapon with AP 16 just sounds neat.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 30/14 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

I hear you. As a Psi-Warroir, Jingu will be kind of half way between Elias and Sun Li Tao. I have some buffs, though most of them are limited to self. Illusion will be great for some crowd control, diversions, and bluffs, so pretty handy overall.

Jingu doesn't carry weapons, but rather depends on his Psi-Blade. I kinda optimized him for it, envisioning him as a swordsman first. Can't wait to try it out.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Sorry, I had completely forgotten that we had switched to SWADE, I was still looking at SWD RIFTS!

If anyone's interested, I came up with some guidelines for when characters get to disbelieve illusions HERE. The core situations are less than a half a page long.


What kind of cargo did we pick up? IIRC we were supplied with some stuff to help our cover.


Savage Rifts RotRwT

You are carrying the equipment needed to rebuild the communications tower for Garnet Town and the platoon’s gear. You may have some extra electronics equipment as well.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 30/14 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

If you are building my kind into the story, I guess I should hurry up and write down my backstory. It has been floating around the back of my mind a while, but I haven't started typing yet. I'll give you a heads up when it is ready.


Savage Rifts RotRwT

I will be but not yet, this was more of a clue to something else..


Wounds 0 | Bennies 3/3 | Parry: 7; Tough: 16(7) | Notice: d8, Persuasion d10, Psionics d8 | 12/15 ISP | Active Conditions: None

I'm presuming that a Skeleton Bot would be a worthy target for my Psi-Blade?


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 30/14 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

Very acceptable. Maybe a little underwhelming, but they are combat droids, with no life, and armed and programed for lethal force. There is no moral issue and no need to hold back. They will probably be destroyed with single hit each, so that is where the underwhelming part enters though.


Maybe I'm misunderstanding the situation as it stands, a little bit.

Currently the information I'm operating under:

-There are Coalition forces in the area
-They are arranged in clear ambush positions
-These forces are non-sentient killbots

Is there a piece of the puzzle I'm not 100% on? I was working under the assumption that skelebots are hostile by default and basically set on a "seek and destroy" setting with little if any oversight but I may be wrong.


A killer GM with a killer smile.

Skelebots generally operate on the orders of a living supervisor, and take specific orders, though they can be set for search and destroy, they are not generally smart enough to run any complex mission parameters. In this situation, we have also determined that there is a sentient presence hiding with them. If we kill their operator or destroy the bots, unless we are very thorough, chances are some report of who did the killing/destroying will likely be recoverable from the bots' hard drives, or from any that escape. If that happens: Cover = Blown.

If we are indeed neutral merchants, we should have nothing to fear from them, as even the Coalition will rarely kill even d-bees without cause (they prefer to exploit them and treat them as cheap and expendable labour, unless they are specifically supernatural).

As we are supposed to be undercover, it would seem to me we should try to avoid conflicts with Coalition forces. There is a lot that could go wrong, and if we are observed taking out Coalition bots on principle, our cover will be gone before we even get to Garnet Town.

Captain Deloso is, of course, in charge, and my guys will follow orders. Josie was just speaking his mind, with some surprise, as to what appears to be a decision to go off reservation very early in the mission. Jingu would love to thrash some bots.


@DM Shadow: Mind if we retcon just a smidge? I kind of assumed we were definitively under attack because of their presence.


A killer GM with a killer smile.

It may all be a moot point, as they may still shoot at us. Actually, I think they probably will; everything about this looks like an ambush. That being said, I still think we should try to maintain plausible deniability; ei, let them take a shot, and then we can kill them and maintain our cover.


Savage Rifts RotRwT

I’m not opposed to a little ret-conning, as there seems to be some confusion as to what is going on. This is intended. It is the point of these types of operations, not knowing exactly who to trust or who to shoot at and when…


A killer GM with a killer smile.

Oops, I missed the retcon convo and just went with things as they stood.


Wounds 0 | Bennies 3/3 | Parry: 7; Tough: 16(7) | Notice: d8, Persuasion d10, Psionics d8 | 12/15 ISP | Active Conditions: None

Argh, sorry, work and mental health whoas have been so fun this week.


Savage Rifts RotRwT

No worries. It’s the first full week of school and so as I’ve said before, lots of extra work ahead. I’ve told many people that if they want a faster paced game, this isn’t it. I want this game to be one of those stories you come back to for comfort and enjoyment, not another job to add to your plate.


Can I get a quick breakdown? Have we known Garnet Town was completely destroyed this whole time, or is this news to us? I thought we were just coming to replace a comms relay tower and do some recon before shoving the COalition out if possible.

Did they just decided to trash the place in between the time we got our orders and when we got here?

For an in-character-answerable question: how old are these flames? Plus whatever other info Arsenio could get from Read the FLames.

I'm not 100% sure how I should be reacting (shock/anger at the destruction or just resigned because we knew this had happened already.)


Savage Rifts RotRwT

Your intel told you that something happened, but they weren’t sure what. It was part of your mission to figure out what and try to reestablish comms, thus the tower equipment that was sent with you.

Doloso would get a sense that the burning happened within the last week, and due to the intensity of them, some of them are still going. Those were probably from plasma weapons. Doloso doesn’t have a personal stake yet ( that I am aware of) but that could easily change because of the situation. I believe Burgurk is the only one with you now who has been here before.


Is this particularly out of character for the Coalition? By my understanding they're totalitarians, but usually don't go around razing whole villages when they could instead subsume them.


Savage Rifts RotRwT

Propaganda says no, this isn’t like them. Stories of some units say otherwise.


Wounds 0 | Bennies 3/3 | Parry: 5; Tough: 12(5) | Notice: d8, Intimdate d6, Persuasion d6, Psionics d8 | 14/40 ISP | Active Conditions:

Sorry for the quietness on my side folks, bad migraine these past few days. I'll get a post up tonight.


Savage Rifts RotRwT

Just so you are all aware, my family and I will be gone from Thursday October 28th through Tuesday November 2nd, so I may not get to post during those times. I should be back up and running by the 3rd.


Wounds 0 | Bennies 3/3 | Parry: 7; Tough: 16(7) | Notice: d8, Persuasion d10, Psionics d8 | 12/15 ISP | Active Conditions: None

I'm back, sort of. Sorry for not being as active as I should be.


Wounds 0 | Bennies 3/3 | Parry: 5; Tough: 12(5) | Notice: d8, Intimdate d6, Persuasion d6, Psionics d8 | 14/40 ISP | Active Conditions:

Hey guys! I'm heading on vacation from Saturday to Wednesday so feel free to bot me. Sun Li will continue to help his allies and is willing to make psychic attacks to lower the fighting of the psychic enemies. If he wins, they gain a level of Exhaustion.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 30/14 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

SBM, did you have a chance to review the new version of the Illusion power? How I use it is impacted a great deal by whether he creates an illusion for a single mind, or a photokinetic hologram visible to everyone.

I was thinking of creating an illusion to chase off the skycycles, but can only do that if the illusions are visible to everyone.


Savage Rifts RotRwT

I did and you are right, the SWADE version does not require contacting all minds, only that it is believable at first, and that it can’t have anything but visual components unless you pay extra for it.


Wounds 0 | Bennies 3/3 | Parry: 5; Tough: 12(5) | Notice: d8, Intimdate d6, Persuasion d6, Psionics d8 | 14/40 ISP | Active Conditions:

Happy holidays folks! You all take care of yourself!


Wounds 0 | Bennies 3/3 | Parry: 7; Tough: 16(7) | Notice: d8, Persuasion d10, Psionics d8 | 12/15 ISP | Active Conditions: None

I don't want to be 'that guy' but it looks like I am not going to be able to continue this game.

This is definitely a 'me' issue I need to fix, and I hat to think I am generating a reputation as someone who needs to leave games.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 30/14 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

Whatever is going on for you, I wish you the best of luck in figuring it out. We've had folk duck out and return before, so hopefully you are able to return once you get more important matters settled.


Wounds 0 | Bennies 3/3 | Parry: 5; Tough: 12(5) | Notice: d8, Intimdate d6, Persuasion d6, Psionics d8 | 14/40 ISP | Active Conditions:

Take care and be safe out there Elias <3


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

I just realized when I said in my post

I suppose that means I could hit a very far away target, so if there's someone at Long Range I could target, I will...

that I was choosing my action based on my roll, which is not only incorrect but bad manners. Sorry, I wasn't thinking about it when I posted it.


Savage Rifts RotRwT

That is unfortunate that you have to leave Elias, but I will leave an opening for you to return should you choose to do so.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 30/14 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

I have a friend on the boards here that I know is an old-school Rifts player. He played it back in the Palladium games Era, and is unfamiliar with Savage Worlds, but is interested in giving it a shot. Would it be alright to extend him an invitation to submit a character?


Savage Rifts RotRwT

We are kind of full at the moment, but I will leave the ultimate decision to the players.


Wounds 0 | Bennies 3/3 | Parry: 5; Tough: 12(5) | Notice: d8, Intimdate d6, Persuasion d6, Psionics d8 | 14/40 ISP | Active Conditions:

I'll get a post up soon, life has been super hectic at the moment. I don't think Sun Li is close to anyone to really do anything, so I am fine holding as well.

I'm okay with another player joining if everyone else is.

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