Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Savage Rifts RotRwT

Ah, I had forgotten about that Edge. That is a perfectly viable way to add some cyberware as well. Thanks Shakti.

Sovereign Court

Ummmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.

Thanks for the advice, but I see a flaw in this plan.

Spending an edge just to boost my Smarts (which I don't normally use. And isn't much use to the character either) just so I can spend even more edges on the Leadership edge tree, which doesn't really get into good edges until after you get the Command edge as a pre-requisite for other edges...that's a -lot- of edges we're spending here.

I'm willing to meet half way, and if we can get some cyber to repair Wraith's functional non-braining, that'd be wiz. (Interface Zero called it Enhanced Neural Net).

Considering that Burgurk, the nominal leader, can't afford any Leadership edges right now (and hasn't really shown interest in it) if this is not amenable, then path forward for using them narrows considerably.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Anya - I didn't see anyone advise that you take Leadership Edges, just the Upgrade Edge (which is unfortunately Seasoned).

And because Burgurk is also d4 Smarts, it would take him a lot of advancements to become a good Leader as well.

(And DM SBM, you suggested Flight for Burgurk, but that's a Veteran Edge.)


Howdy howdy everybody. Atlas reached out to me. Can I get a quick rundown for what the current situation is and the party breakdown in terms of what niches are filled?


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Welcome aboard Storm Dragon. In our party thus far we have:

Anya "Wraith" Whiteangel: MARS Power Armour pilot
She's our flyer, scout, and rapid interceptor. She's a newcomer to this dimension, speaks a semi-incomprehensible version of l33t-speak, and tends to be rash and impulsive. She started out in my game, so you have met her already.

Shatki: Mystic Six-Armed hindu-esque demi-goddess
She's a former nature deity whose world was destroyed, marooning her here. She's a live and let die kind of person, with a very naturalistic view of life that can rub civilized types the wrong way (think true or perhaps chaotic neutral).

Burgurk: Simvan Telekinetic (reskinned Burster)
Our defacto leader; technically a psychic, but without any non-combat abilities.

And that's it, which is why we were recruiting.

Burgurk is a pretty heavy hitter with his TK blasts, bu he's no Glitterboy. Anya is pretty versatile, and her flight capabilities are great, though she hasn't been in the group all that long. Shakti is a little broken, I must say, and has a fair number of magical tricks for dealing with problems, but has attracted the attention of some fairly significant enemies due to being a big fish in a small pond. We were debating whether to retire her, or play things out with the bad-attention prior t your arrival.

As we only have the three, the world is pretty much your oyster in terms of classes, you can pick what you like.


Parry: 6| Toughness: ?|Bennies: 4/3|Pace: 6: Charisma: 0|Wounds: 0/4|Fatigue: 0/4|MP: 1/15|

Cool. I'll give it some thunkin'. I'll probably recycle this alias from a Shadowrun game I joined and then realized looking at item tables constantly was going to give me a panic attack.

So I might play some kind of versatile tech wizard sort. Or maybe a Huckster from a Deadlands world, statted as a Ley-Line Walker probably.


Going with Techno-Wizard, making my rolls fist.

Education: 1d20 ⇒ 11 Kn. Politics d8, +2 Persuasion.
Enchanted Items: 1d20 ⇒ 17 Draining Blade.
Mysticism: 1d20 ⇒ 9 +1 power from my list (any rank) or Novice power from another list.

And the chosen rolls:

Enchanted Items: 1d20 ⇒ 20 TW Combat Mage Armor?
Training: 1d20 ⇒ 11 +1 die Repair, +1 Bonus Kn. electronics and Engineering

Wasn't expecting my character to be politically savvy or a swordsman, but sometimes that's how things go with this system I guess.

How common are Ley lines? Not sure whether to take the Combat Armor or Magic Optics System.

Edit: Oh, and credits.

Starting wealth: 2d4 ⇒ (2, 3) = 5 500 credits.

Do I also start with 16 EXP, or some other number?


Savage Rifts RotRwT

Everybody new starts at the same place as the originals, simply because it's easier and in game, the Legion is still recruiting all types, experienced or not. That said, a good background story as to how you got all the way into the Legion and what you've been doing before you meet the group.

Ley Lines are basically a random roll unless your mission specifically includes one. Round about 30% chance (a six on 1 of 2d6).

Everything else looks good so far.

@Burgurk- Sometimes my imagination gets in the way of the rules. Or is that the other way around? I see Burgurk flying around blasting stuff with a force field, sort of like a Simvan version of Invisible Woman at full power. Meh. We'll get there.


Parry: 6| Toughness: ?|Bennies: 4/3|Pace: 6: Charisma: 0|Wounds: 0/4|Fatigue: 0/4|MP: 1/15|

Have my sheet done (besides power/gadget names), just working through a backstory.

Currently what I have is that he was a Deadlands New Scientist who got zorped into a rift some years back. while Ghost Rock stopped working after a bit, his "scientific" principles still seemed to strangely work, and he offered his services to the Tomorrow Legion in part to help shield himself from the ire of the True Federation, which is where he initially popped in. While vehemently denying being a magic user, he still "pinged" as one with his New Science gadgets and had to flee for his life.

Sound fine?


Savage Rifts RotRwT

Looks good at first glance, but I've noticed that you have a question mark by the armor. Were you unsure about it?

As for the background, I can work with that easily enough, no problem.


DM ShadowBloodmoon wrote:

Looks good at first glance, but I've noticed that you have a question mark by the armor. Were you unsure about it?

As for the background, I can work with that easily enough, no problem.

Yes, I'm changing the armor to probably the Optics system.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

I think Elan is the best Edge Burgurk can take at this point.

Even with $10000, I can't afford the next best armor or ranged weapon.

Say...since we never went back to Garnet town to sell all that equipment from the cave on the DL, did the Legion pays us for that? I'm just wondering why we only got $540 from this mission, but $7800 from the previous one?


Oh! I forgot to spend my starting money.

Also, what is the group currently up to? I gathered something about hunting demons, but I'm not sure the context. Is this game going mission-by-mission or is there a currently apparent larger plot?


Parry: 6| Toughness: ?|Bennies: 4/3|Pace: 6: Charisma: 0|Wounds: 0/4|Fatigue: 0/4|MP: 1/15|

Geared up and ready to go now, whenever.

Sovereign Court

Mission by mission.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Didn't we also acquire some CS laser rifles? Would the Legion pay us for those?


Savage Rifts RotRwT
Anya wrote:
Mission by mission.

That is mostly true, but there is an overarching storyline.

As for the money, that should be $5400, not $540. Secondly, your last paycheck also included a special bonus because you had completed a secondary mission and the Legion spread the extra cash around to each of you present at the time. The weapons, normally bringing back enemy equipment does not give a bonus to pay as it is part of your job description. However, because of your Special Forces nature, you may know of some folk who will gladly take those off your hands for a decent price before you hand them over to the Legion. It will earn your team $50000 and a 'friend' in the Black Market.

Ezekial, I will start writing you in shortly. Stay tuned.

Sovereign Court

*gets popcorn*

Zeke, we're going to get along famously. :)

Sovereign Court

so were splitting 50k three ways yeah?

or should we just do 4 because were a party now and math is hard?


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

How about : Anya gets $10000, Burgurk and Shakti get $20000? After all, we did gather the bulk of the stuff we're selling before Anya showed up.

Sovereign Court

Burgurk wrote:
How about : Anya gets $10000, Burgurk and Shakti get $20000? After all, we did gather the bulk of the stuff we're selling before Anya showed up.

That is a very fair and honorable way of dividing the spoils. I wasn't with you at that point and you are indeed entitled to a larger share.

With that said...is there something specific you want to do with the money?

I say that simply because in RIFTS we approach Money Is Useless not because we can afford everything, but because we can afford so little.

At the same time, I might be able to get something that helps the party.

For 5000, I can get a Wired Skill Port. Then, for 15K I can get a 3 die increase chip, which I badly need for Piloting. In the same vein, I could also get a 3 die chip for Driving, since it seems that we have a softness in that area and apparently its reallly important. In a nod to Zeke, though he can drive, if he goes down, it would be good if we had a backup.

So for a lousy 35K I can reinforce a couple sagging walls.

Would that be feasible?


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

That lousy amount is three quarters of the whole pool. Pilot is your main skill, and seems like it should be your own priority. That being said, let us look around and see if there is anything we actually do want to spend money on. If not, then what you propose does benefit the group, so in the circumstance that there is nothing we need for ourselves that we can afford, I would consider lending her the money.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP
Anya wrote:
So for a lousy 35K I can reinforce a couple sagging walls.

...you want fries with that? ;)

You currently have $14k. With an extra $10k, you can afford the Port and the Piloting chip, and we can leave the driving to Casey, who now is a better driver than Zeke. And I don't know how a "3 die increase chip" works, but if since you don't already have Driving it starts at d4, then d6, then d8, then for $15k that would make you no better a driver than Casey! Not worth the expense, IMHO.

Burgurk currently has $15000, with an extra $20k, he...can't even buy better armor, which is his main concern. Phooey!

Money Is Useless wrote:
...acquire more than enough money, ample supplies of basic items, and weapons and equipment that are superior to those sold in shops...

Problem is, we're *not* getting better weapons and armor from our adventures (not complaining, DM SBM, just stating a fact). The only things we can do to improve our armor (Burgurk has enough "firepower" in his head he's not worried about weapons) is to buy it from the book. And to do that, Burgurk needs as much money as possible.

Sovereign Court

"Shakti" शक्ति wrote:
That lousy amount is three quarters of the whole pool. Pilot is your main skill, and seems like it should be your own priority. That being said, let us look around and see if there is anything we actually do want to spend money on. If not, then what you propose does benefit the group, so in the circumstance that there is nothing we need for ourselves that we can afford, I would consider lending her the money.

Okay. Go ahead and meditate on it and let me know.

@GM: As long as they're cracking open my braincase, can the docs stuff in a WSP now that I have the coin for it?


Savage Rifts RotRwT

Yes, Anya that is feasible while you're under.

Sovereign Court

I've been sitting on two Advances.

Imma boost Notice and Piloting for one.

For the other I'll take Command.

Sovereign Court

2 questions:

1: Do other PCs count as Allies?

2: Do I count as my own Ally?

(I'm pretty sure the answer to both of these is 'yes' but I just wanna get it down right.)

Sovereign Court

Blargh. Not sure if I asked this before. But if I did I done forgot.

Does the suit's full sensor suite with HUD that gives +2 to Notice combine with my own Expanded Detection and Security Suite +2?


Savage Rifts RotRwT

Actually, all Leadership edges apply only to extras, not wild cards unless you take the Natural Leader Edge. So, unfortunately, the answer to that is no.

As for sensor system stacking, as far as I'm aware, in both SWEX and SWADE, the only things that are specifically called out that don't stack are the bonuses from Professional Edges. Everything else stacks.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

I've heard it said that bonuses from "different sources" stack, but not from the "same source". So putting plate armor on top of chain mail doesn't stack, but an Armor spell stacks with physical armor.

Since the suit is one source of a bonus, and Anya's built-in cyber-suite is a different source, it makes sense that the two would stack.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

D*mn it, Burgurk does NOT look like a dog!!!! (I'm not really upset, I'm LOL).

Sovereign Court

Rule number one, Jeremy. Rule number one.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Hey, Burgurk is a hyper-aggressive species, who's been told that he's "in charge". Leaving Anya behind was the least aggressive thing I could think of considering she just completely ignored his "suggestion" (and really, when was the last time a "suggestion" from your boss wasn't an "order"?).

The other option was going over to Anya, grabbing her arm, lifting her up to standing, and saying out loud "As I said, we were just going", whispering in her ear "that's an order" and dragging her out. Just trying to stay true to my PC.

Truth be told, Ezekial's decision to stay behind has aggravated him even more. What's the point of being in charge if no one does what he says?

I (the player) *did* tell you guys long ago that Burgurk wouldn't make a good leader...


Was that supposed to go along with an in-character post? If so, the forum might have eaten it.

Currently you've done nothing I see as unreasonable; you're saddled with two fairly insubordinate followers,s o it would make sense for your character to be annoyed. Hopefully there's nothing bothersome out of character, I just figured the "ragtag group of misfits" vibe was the one we were going for.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Nope, no in-character post, just explaining my PC's actions from my POV in response to Anya's post. But be prepared for an in-game explosion of temper if he keeps getting ignored...


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Anya - I feel mixed on this. Burgurk lost sight of him so long ago, I'm thinking that finding him again would be very difficult (that's more Tracking than Stealth, which you don't have). And, since Burgurk last saw him heading towards the front gates, once he's out of the town it'd be even more difficult.

DM SBM, would you allow Anya to have asked Burgurk about where his quarry went when he first gave his report?

Sovereign Court

Burgurk wrote:

Anya - I feel mixed on this. Burgurk lost sight of him so long ago, I'm thinking that finding him again would be very difficult (that's more Tracking than Stealth, which you don't have). And, since Burgurk last saw him heading towards the front gates, once he's out of the town it'd be even more difficult.

DM SBM, would you allow Anya to have asked Burgurk about where his quarry went when he first gave his report?

But he was walking, slowly. So if we look we still might see him.

Also, I thought I had asked about him:

Anya "Wraith" Whiteangel wrote:

And you? Where's the one lead that we had that you were supposed to follow?"[/b] she asks, looking around and not seeing the guy that left the bar.


Savage Rifts RotRwT

To my reading, Anya did ask and the guy did not leave the gates, as far as you know, only walked in that direction before he disappeared behind some buildings.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

I hate to be a wet blanket, but according to the TW rules "Anyone who can use a TW device (page 76) can also use a Techno-Wizard’s gizmo, but must spend PPE/ISP to power it as usual", and from what I'm seeing on page 76, that means the user must have PPE or ISP (magic or psionic PP), since TW devices aren't pre-charged by their owner. So technically Anya can't use the device, but DM SBM may certainly override that for the story.


Ah, my b. I thought I could pre-spend the PPE for it.


Savage Rifts RotRwT

Story always seems to get in the way of rules.. or is that the other way around? How about the device goes with Anya, but can't be activated until she brings it in range of Ezekial, who simply has to push a button on a remote?

Sovereign Court

*nods*

Fair...fair.

Sovereign Court

Whoa whoa whoa. Let's slow some more rolls here.

Burgurk wrote:
"...where we can *all* be waiting for him?"

Where are you guys right now? Did you all just stay in the room? That doesn't seem very tactical.

I kinda thought you guys would be shadowing me, hanging out and ready to jump him once I got to the ally. That the ally now looks like a warehouse is pure coincidence.

And as long as your were out and about, I'd think that seeing a large warehouse in a small town would not easily done.

So too, between the two of you, do you have any way of getting in to a building? I have faith that between two strapping mana-tossers, the mere fetters of man will prove no great obstacle. =)


Yeah, I thought so too. I figured we'd be just outside the warehouse, but I also figured you'd be fine on your own subduing the guy if needed, so we don't need to bust in unless you call for halp.

Sovereign Court

As I think on it now, it seems much preferable to have everyone involved in everything.

If it's just me on the hammer, if I fail at doing a thing, he could get away.

If I said I could do this all on my own...I was wrong. ^_^

That being said, -do- you guys have a way in to the place?


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Sorry about being absent so long. Going through a rough patch lately. Will try to stick with it.

Sovereign Court

Huh.

Well that certainly takes care of that, then!


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Burgurk was under the impression that the rest of the group was waiting in a specific alley that Anya would guide the guard thru on the way to "her place" (that's specifically what he last suggested HERE, was that not clear?). But then Anya took a left-turn (as usual) and went with the guard to "his place". That's why Burgurk last said what he did. But Shakti has made everything right again in our world.

Sovereign Court

I just noticed that in our mission it just said "report back".

That could mean a couple of different things, from get on the radio, to return to base.

If we can just raise them on a radio, that does seem to be an easy thing to do.

But if we actually have to leave, report, and then come back, I'd be concerned that the time lag would mean the situation would be different, and probably much worse, by the time we returned.

Hence the 'do we have a radio' question seems important now.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

DM SBM and Anya - I (the player) am getting uncomfortable with the way things are developing between Burgurk and Anya. I know we are just playing our PC's the way we imagine them, and I see Burgurk as very literal, and thus by-the-book, while Anya is...well, the loosest cannon I've ever seen. ;) Burgurk has been patient with her going off on her own (altho not shy to comment on it), but this seems to be a major point of contention (he takes his responsibility as team leader very seriously). I don't see Burgurk backing down on his attitude, and if I may presume, I doubt Anya will either.

I don't want this to escalate (PC to PC), but I have no idea how to resolve it either...

P.S. - Atlas, in another RIFTS game my PC has a Glitter Boy, which so far he has not had the chance to wear or use *the entire game*, because he's in a city that doesn't allow them. That's the problem with powersuits, they can be taken away from you. But, like Anya, he has cyber enhancements which lets him keep up.

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