Cyber-Armor: As a free action, Cyber- Knights can summon an organic metal shell granting +2 Toughness and allowing them to ignore Gritty Damage (see Blood & Gore, page 116). Stats include toughness bonus.
Combat: Cyberkinetic Any electronic technology-based attacks such as lasers, rail guns, and vibro- blades suffer a −2 to hit a Cyber- Knight. This ability stacks with the deflection power.
First Into Battle: Cyber-Knights begin with +2 Pace and a d10 running die; stacks with the Fleet-Footed Edge.
Inner Light: Cyber-Knights begin with the Champion Edge (see Savage Worlds).
Intense Combat Training: A Cyber- Knight begins play with Fighting d8 and two Combat Edges (meeting all requirements except Rank).
Minor Psionic: Cyber-Knights have Arcane Background (Psionics),
Psi-Sword: As a free action, Cyber- Knights can summon a blade of spirit and will. It may have any appearance but it does not change the effects.
Revered Protectors: The hero is a member of the Cyber-Knight Order faction, and has Connections with the group and its allies. She gains +1 to social checks with most folks and Reactions start one level higher than normal. The faction's Enemies—including powerful monsters, supernatural evil, and villains—will plot the hero's downfall.
Code of Honor: A Cyber-Knight must adhere to the codes and philosophies of the Order or he loses some or all of his powers, depending on the degree of transgression.
Cybernetics: Cyber-Knights suffer −1 to Psionics per point of Strain (page 69).
Books In Use: Savage Worlds: Adventure Edition, Rifts®: Arcana and Mysticism, Rifts®: Blood and Banes, Rifts®: Empires of Humanity, Rifts®: Savage Foes of North America, Rifts®: The Tomorrow Legion Players Guide, Rifts®: Tomorrow Legion Field Manual
Setting Rules: Born a Hero, Born a Hero includes Powers, Character Frameworks, Cyberware Tab, Rifts® M.D.C., Strain Characteristic (for Cyberware), Super Strength
Validity: Character appears valid and optimal
Cyber-Knight Code:
1. To Live
Live one's life so that it is worthy of
respect and honor.
Live for freedom, justice, and all that is good.
2. Fair Play
Never attack an unarmed foe.
Never use a Psi-Sword on an opponent not
equal to the attack.
Never charge an unhorsed opponent.
Never attack from behind.
Avoid cheating.
Avoid torture.
3. Nobility
Exhibit self-control.
Show respect to authority.
Obey the laws if they do not supersede the
rights of life.
Administer justice.
Administer mercy.
Protect the innocent.
Respect women.
4. Valor
Exhibit courage in word and deed.
Defend the weak and innocent.
Fight for an ideal, like freedom.
Fight with honor.
Avenge the wronged.
Never abandon a friend, ally, or noble cause.
5. Honor
Always keep one's word of honor.
Always maintain one's principles.
Never betray a confidence or comrade.
Avoid deception.
Respect life.
Honor all life.
Respect all views of life.
6. Courtesy
Exhibit manners.
Be polite and attentive.
Be respectful of host, women, and honor.
7. Loyalty
To one's principles and heart.
To one's friends and those who lay
their trust in thee.
To the Code of Chivalry.