Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Savage Rifts RotRwT

As far as I am aware, that is rules as written. Only rolls made specifically for the Dramatic Task can mess up the whole operation. Non-task rolls and Support rolls don't count towards that. You are welcome either way, I want to make sure every one can do something.

Round Two So Far: 13/18. Barbara?

Round 3 Draws
Ounce-5D
Gummitch-8D
Burgurk-JD
Barbara-AD
Bart-Joker +2 on all rolls this turn
Terry-7D

Your luck is starting to look up. No Complications and a Joker, Barbara can post her Round 2 Round 3 actions in the same post, else everyone else is up again. Last round!

Captain Tiller is hesitant to let go of the wheel, but he's know Burgurk for some time now and trusts his judgement. "Alright, let's get her through this. We should be there soon."


Human T 14 (5) | Parry: 7| Notice D6 | Pace 8 run die d8

Something goes "Thunk" and the craft loses some altitude. Bart feels something on his leg and sees a little spray of liquid. He touches it, sniffs it and crinkles his nose. "I just cleaned these damn boots! There's a hydraulic leak here.. i'm on it..."
He pulls more tools out and bends awkwardly down to work...

repair: 1d6 ⇒ 5
wild: 1d6 ⇒ 5

Ah. gonna take that. We should be able to make it. Might need the Benny later.

"Just a loose bolt. No worries, all better now."


Female Human Seasoned

Holding on to one of the security straps, Barbara tries to stay loose while the plane rocks and the pilot makes a really dangerous turn in a thunderstorm, putting huge stresses onto the frame while it's taking lightning. It's the kind of maneuver that causes a plane's wings to shear off. Being a somewhat skilled pilot herself, she's keenly aware of the risks. The regular lightning hits probably aren't doing the plane's electronics any favors, either, in addition to the chance of an engine fire.

Electronics, weather: 1d6 - 2 ⇒ (6) - 2 = 4
Wild die, weather: 1d6 - 2 ⇒ (6) - 2 = 4

Electronics exploding: 1d6 ⇒ 5
Wild die exploding: 1d6 ⇒ 3

Total 9.

I have no idea what kind of action a mundane person can actually take that will substantively do anything under these conditions, so... whatever.


Savage Rifts RotRwT

"I just put that back together!", Tiller calls from the cockpit as Bart attempts to repair the hydraulic line. Barbara notices a few wires that had become uncoupled from their housing. She quickly places them back where they belong and reseals the access panel. There are less blinking warning lights from the control panel.

15/18. Barbara, you still have a round 3 action. Three more tokens needed and four of you are left.


male dragon hatchling | Pace 6 (fly 12) Parry 7 Tough 36 (armor 18) [humanoid: 6] Size 6 [15 feet head to tail] | PPE 7/20 ISP 10/10 | Bennies: 5 | Active Effects: Invisibility 5/5 rounds

As the helicopter gets close to landing, Gummitch slips out the back cargo ramp and aided by Ounce's darksight, he scouts for an area with a level place to land without nearby trees or other obstacles.

Athletics: 1d10 ⇒ 3
Wild: 1d6 ⇒ 1
Modifier -2 (weather)

Spending a benny.

Athletics: 1d10 ⇒ 4
Wild: 1d6 ⇒ 6
Wild, ace: 1d6 ⇒ 3
Modifier -2 (weather)
Result = 6 + 3 - 2 = 7

He communicates via comm unit to direct the landing.


Map Female Human Mystic (Veteran, 9 advances)| Bennies 5 | Pace 6 Parry 5 Tough 13 (armor 4) | PPE 4/15 ISP 0/20 | Active Power: +4 toughness 1/5 rounds, Invisibility 5/5 rounds

Faith: 1d10 ⇒ 4
Wild: 1d6 ⇒ 5

Seeing the pilot showing signs of fatigue Ounce concentrates and tries to relieve him of this problem. However, a sudden surge of wind makes her slide into a wall and disrupts her concentration.

She only missed by 1, so if someone can aid her, she can at least get a success. Maybe just an athletics roll to help her stay steady as she begins to power up.

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