Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Jingu?


Savage Rifts RotRwT

I haven’t heard much from Jingu in a bit, should we move ahead? I can have some of the soldiers give some advice if you’re willing to ask them. Otherwise, I will see about messaging Jingu and seeing if he’s okay.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 40/40 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

Sorry, I wasn't sure what to do, and had been putting off rethinking it. Sorry to leave it so long. I'll refresh my memory and try to suggest something soon.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Sorry to put the burden on you, maybe if you can suggest some initial basic ideas, I can help you flesh them out - that I *can* do.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 40/40 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

Sorry to put this off so long. A two character storyline does put a lot of pressure on those two players to keep things moving. I wasn't really sure how to proceed, got busy with life, and then lo and behold, a month has gone by. Anyway, sorry.

●So, their leader appears to be waiting for something. She keeps checking a device on her belt. I imagine that it is either a timepiece and she is waiting for a specific time, or a communication device and she is awaiting a signal. The way she is checking it implies she is feeling impatient. The rendezvous is either approaching rapidly or already overdue. That means that whatever we choose to do, we should probably do it soon. If we can find a way to scout for any other approaching groups, that would be helpful. Do you know if there are any Simvan tribes in this area? If we could contact them, they would be a great source of information, and these folk must be using psi-stalkers to keep the Faelerin drained of their psychic potential. That would make us natural allies.●

●When it comes to the operation, I see a few options. First, direct. Move our squads up from multiple directions, fire off a warning shot, and demand surrender. If we get the squads in position, it has a good chance of success. Liabilities are that if noticed while getting into position, we could end up in a pitched battle. Whether we are noticed or not, we also run the risk of getting into a hostage situation with the Faelerin we came to rescue. I think we'd have to play it as though we don't know who they are or who the Faelerin are, and we are just a patrol wanting to know what an unaffiliated armed group is doing here.●

●Option two: guile. We drive up to them as though we met by chance, make conversation, and ask if we can trade for supplies. We gather as much intel as we can, and can then decide how to proceed next. Downside is, we don't know how much time we have, and this option needs time to pay off. If a second team shows up, our odds decrease.●

●Third: subterfuge. I go in invisible, sabotage equipment, and potentially even communicate with the Faelerin. I saw one walking about, so even if they are prisoners, they don't seem to be restrained. I could theoretically even bring them a few weapons. Even if they can't help us, weapons might be enough to hold off any of the slavers that try to rush in to try to use them as shields. This option would still require a direct intervention of some sort, but if their vehicles and heavy weapons are inoperable, and they can't use hostages, we could probably negotiate a surrender relatively easily. If they know they can't escape, it would also make a scorched earth strategy, killing the hostages, less likely, as we would be motivated to kill them, either to stop them or in reprisal.●

●There are probably other strategies we could use, but that is what comes to mind for me. Any of those appeal to you, or spark any ideas of your own?●


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

No problem on the time. I could never have come up with so many options, with a complete pros-and-cons analysis of each. But I *am* good at riffing of of known ideas...

"I think a warning shot might just result in a massive retaliation. How about if we combine two of your ideas : the rest of us will approach as traders, and talk to them from a distance to distract them. Meanwhile, you go invisible and do everything you mentioned. Maybe you should go in before we show up, depending on how long you think it will take you. Then the rest of us attack, and when they discover their equipment is wrecked, they might give up, or at least be easier to kill.

Josiah, could you rig up some explosive devices that could all be triggered by an electronic signal simultaneously? That might wound some of them immediately, and cause confusion in general. Not sure how to disguise them, I guess Jingu would just have to hide them pretty well."


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Rigor?


Savage Rifts RotRwT

I hate to say it Burgurk, but I’m going to. I think with that even with the chill pace I’ve been running this one, it has pretty much lost its steam. Unless you want to continue solo, which we can do, I think that after this weekend, I am going to close this one down. Let me know what you think in Discussion.

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