Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

I feel I should point out that when making my character, I asked if Legendary Shapeshift was too powerful an ability...

Now we end up in the logical bind that if we can use a strategy... why do we simply not use it every time. Sorry about that...


Savage Rifts RotRwT

Because it will draw a lot of attention, as you will soon see..


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

I can't seem to post in the game thread. Every time I click submit it just shows me a preview.

Love the idea of in-game consequences by the way. Can't wait to see what kind of attention we draw down.

Sovereign Court

@Jaq, just so you are aware, it doesn't look like running away has a great effect in Chase rules.

It might be more effective to keep trying to give me some Deflection.


I was thinking more along the lines of getting under cover. Jaq and Ariel have no armor nor other gear. In universe it makes more sense for them to get into something that will keep them alive.

Besides, I think the only reason the GM allowed me to attempt that last round was because I was hanging on and had physical contact with your suit. Now that Anya's buzzing around while Jaq's on the ground, I'm not suer he'd allow that since she doesn't have what she needs to make a techno-wizard gadget that gives you deflection, unless I've just totally misread how a Techno-wizard is supposed to work.


Savage Rifts RotRwT

There might be some debris and broken equipment in the trashed APC if Jaq wants to go that far and create some sort of shield generator, or she might be able to cobble something together from the parts in the Mountaineer as well.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Just a heads up. I did something stupid and gave my fingers a steam burn. I'm hoping that the pain will lessen in the next day or two, but posts from me are definitely going to be less than they have been.


Well, it seems I'm doing a lot better today than I thought I would be. Still stings a little, but not nearly as much as before. Assuming things continue this way, I should be good.

Sovereign Court

Ah, GM? Can we talk about something?

DM ShadowBloodmoon wrote:
Both Anya's suit and the Mountaineer have developed a Serious Problem and are at -2 until they are fixed, which is 1d6 hours each and 20% of their price in parts needed. You can continue on, but it will be difficult at best.

20%?

1) How much have we been paid for...things? I don't even recall Atlas getting paid for saving the world, but if he was, it probably wasn't much.

2) I got my armor out of some book, so I can't recall where or how much it was, but I think it was based on the Flying Titan, which has a list price of...*close up* *puts pinky to corner of mouth* 1 million credits.

Great Jabba the Hutt (is a thing I say when I can't or shouldn't swear) that means 200,000 credits. That's no longer in "the party has a setback to face". That's fully into "Can't use it ever".

Is...there a way our Tecnho-mage can get around that, or are we suddenly gonna be paid (a lot) for our missions, or...?


A killer GM with a killer smile.
Anya "Wraith" Whiteangel wrote:

Ah, GM? Can we talk about something?

DM ShadowBloodmoon wrote:
Both Anya's suit and the Mountaineer have developed a Serious Problem and are at -2 until they are fixed, which is 1d6 hours each and 20% of their price in parts needed. You can continue on, but it will be difficult at best.

20%?

1) How much have we been paid for...things? I don't even recall Atlas getting paid for saving the world, but if he was, it probably wasn't much.

2) I got my armor out of some book, so I can't recall where or how much it was, but I think it was based on the Flying Titan, which has a list price of...*close up* *puts pinky to corner of mouth* 1 million credits.

Great Jabba the Hutt (is a thing I say when I can't or shouldn't swear) that means 200,000 credits. That's no longer in "the party has a setback to face". That's fully into "Can't use it ever".

Is...there a way our Tecnho-mage can get around that, or are we suddenly gonna be paid (a lot) for our missions, or...?

We based your armour off the Coalition Super Samas. Being from another dimension though, spare parts are probably going to be a non-starter. We'll need to track down someone that can custom fabricate the new parts.

As for how to afford it, it can be a mini-mission to go find/steal comparable parts, or, if we can get back to Castle Refuge, I've often played that damage received on official missions gets covered by the Tomorrow Legion. That's a GM call though.


Savage Rifts RotRwT

Precisely why you have a new engineer in your group. Her ability to scavenge repair parts from things will help you immensely. That and as Rigor said, the Legion will help repair what they can. The dwarves will not be impressed that the loaned Mountaineer is busted, but it is their job to fix the stuff. The thing is, you would have to make a detour to Castle Refuge and then head back to Garnet Town. That is a player choice and I leave what you do about the predicament to you. Critical Mishaps are nasty, I'll admit, but they can make for a good story.

As for getting paid, you guys are part of the legion and when you get back, all of you will be getting promotions and another paycheck. It will have been another week and if I remember correctly, we had discussed using the Wealth rules rather than counting credits, but I believe you guys had decided to stay with the credits.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

"So, can we have you live then?"


Give Jaq some time and a machine shop, she'll not only fix what's broke, but improve it!

Sovereign Court

2 things.

1) Should we boost a PC for Driving? at +2 dice, even without skill, then a PC gets 2 d6 rolls. at -1 that's two chances at a 5 or a 6 so two shots at 33% so that, what? 50%?

Mind you a d10 at -1 is also 50%...so maybe not?

2) Are we gonna RP every night back? We got like a week left, yeah?

Apologies but my muse is not running heavily at RPing a week of not flying and just whiling away the nights over and over again. Is there not a way we can hand wave this?


Savage Rifts RotRwT

We could do it this way:

I will make the relevant rolls and then narrate the rest of the journey, until you hit an encounter. Then I will stop the journey and go from there. All I need to know is who will continue doing what the entire time. This will also allow time for Interludes at your leisure. Just have everyone pipe in and let me know if it's staying the same or not:

Navigation- Burgurk, Survival 1d6
Lookout- Anya, Notice 1d4+2
Driver- Casey, Driving 1d6, Boosted by Shakti to 1d10+1 from help by Jaq.
Scout- None, Stealth Check if wanted.

The Mountaineer gives a -2 to the Driving because of its damage. Anya could technically keep moving in her suit, but it would also be at -2. They will remain that way until repaired. You guys have chosen to travel at a slow pace to Castle Refuge, and so you don't get the -1 modifier for pushing the engines.

On a personal note, I enjoy the roleplay and story aspect and have been reading them with much interest. The banter between a Shadowrunner and a Rifter is most intriguing.


This works for me. :)

Would Jaq be able to jury-rig things a bit better?


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

So :

PC no Driving, +2 dice --> d6 & d6, -2 has a 31% chance of success

NPC with Driving, +2 dice --> d10, -2 has a 50% chance of success

NPC it is!

I'm fine with Burgurk doing Navigation.


Savage Rifts RotRwT

You could spend say, Hours of Scavenging: 1d6 ⇒ 6 to find some parts to boost your Repair up so that you could attempt to repair the Mountaineer and a similar amount to do the same for Anya's suit. You have some basic spare parts for the vehicles, but those repairs will take some time and effort.

Sovereign Court

DM ShadowBloodmoon wrote:
You could spend say, [dice=Hours of Scavenging]1d6 to find some parts to boost your Repair up so that you could attempt to repair the Mountaineer and a similar amount to do the same for Anya's suit. You have some basic spare parts for the vehicles, but those repairs will take some time and effort.

I am completely okay with this on multiple fronts.

In-game, it will save more time than it will cost, and ultimately we'll get there faster than at our current pace.

IC, Anya is willing to bear any burden to get in the air faster. ^_^


That works, and it looks like we're in a relatively safe place to try it in.


No post from me tonight. I'm okay, just really tired.

Sovereign Court

I'm just spitballing here, but if we have a bunch of weapons, with energy clips, and we need energy, is it plausible that the Techno-Wizard could magic the energy from there into our car using Maaaaaaagic?


Maybe.

But here's the question, is anyone going to trust her player to roll the dice? I wouldn't! :P

Sovereign Court

I sez ya rolls yer dice an' takes yer chances.

Go for it, kid.

Also!

Do we have a list of what weapons we have? Is there anything better than the standard laser rifle I have?


Savage Rifts RotRwT

Yes, that is entirely plausible. How well she rolls will determine how much she can muster out of the transfer...


Savage Rifts RotRwT

As for a list, you have picked up a few laser rifles and pistols along the way, mostly of CS manufacture. (read: highly illegal if caught).


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Illegal to whom? The Coalition would view them as stolen, but who else would care? Most resistance forces in history have been armed almost exclusively with captured weapons. The Tomorrow Legion certainly wouldn't care...


Savage Rifts RotRwT

Correct, the CS. They would not appreciate their weapons being in the hands of anyone other than CS

Sovereign Court

Okay. Next time I meet them for tea and biscuits I'll try not to bring that up. ^_^

Okay, Jaq, start rolling...for Science!


Congrats Anya! That's a lot of posts. :D

I kinda wish I was better at keeping track of that. I tend to blow right past milestones without even blinking.


No post until tomorrow. Sorry.


Hey, I'm sorry guys, but I'm going to be bowing out of this one once we get back to base. I've overloaded myself and, well... I can't keep up. I'm having to cut an as yet undetermined number of games, and this is one of the ones that got the axe. I'm really sorry. It's been a blast playing with y'all but I've been struggling to post in all of my games and I think I've bitten off way more than I can chew.

Again, I'm really sorry. I hope y'all have fun and have enjoyed Jaq while she was around.


Savage Rifts RotRwT

That is unfortunate to hear, I was enjoying having Jaq with us. Hopefully we'll see you again around the boards.

Do we want another to fill her spot, or do we want to just continue with Shakti, Burgurk and Anya?


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Sorry to see Jaq go. I'd say recruit, if you can. Feel free to advertise on my game - I think there are a couple that dont play here.

In regards to this new interest the Sluggorth have in Shakti, I think that's a cool twist. As I mentioned a while ago in one of the other Savage World threads, I had been thinking of switching out Shakti for something different, maybe a pilot with a vehicle, as we always seem to be on need of one.

I suppose the question is whether you are planning to make the Spluggorth being after her a recurring theme, in which case it makes sense to keep playing her (though with a backup character ready in the case she gets killed or captured), or to continue with the thought of transferring her out.

When I made her, I knew she'd be a little over the top, but i think i underestimated how easily broken some of those powers could be. My new character would probably still be mega powerful, but not as ridiculously as Shakti has proven to be.

Edit:

In-game, it would probably be unlikely they'd leave her in the field once the extent of her powers came to light. In the field, she could easily be captured or killed. At Castle Refuge, she'd likely be in the top two or three healers they had. Why assign her to a fly-speck village when she could be used to heal otherwise maimed soldiers, or decipher lost knowledge?


Yeah, me too, but I have to be honest with myself at least and I can't keep up. Don't worry, you'll see me around, and if I manage to free up enough bandwidth, I'll definitely have Jaq come back for some more Rifty goodness.


Savage Rifts RotRwT

@Shakti- You had mentioned switching her out before, so I'm giving an in-game doorway. The Splugorth would be somewhat new to Shakti and she would want to prove herself better than some other dimensional being trying to enslave her. Her powerful magic has caught their attention and they want it for their own. That leaves a few avenues open. One, she could stay at Refuge and be the local healer/defense cannon. Two, she could go off and hunt the Splugorth in a cat and mouse game. Three, she stays with the group and that same hunt becomes part of the ongoing story. That's what comes to mind at least. Refuge wouldn't force her to stay and be one of the healers, but it would be heavily suggested.

As for her being so powerful, as I said before, in game consequences. She will have to deal with the fact that a powerful group of creatures are now hunting for her and the fallout will affect her companions, who may or may not be strong enough to help defeat them as of yet...


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Jaq - sorry to see you leave, you will be missed. Hope things settle down for you soon.

Shakti - I think your PC is one of the coolest I've ever seen, I'd be sorry to see her go. But I understand how over-powering she is, so I'd understand if she left the group for those reasons. If you want to stick with us but put us in danger by doing so, I'm cool with that.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Thanks Burgurk, that was going to be my next question.

I love in-game concequences, and I think they are the best way to deal both with problem characters and problem players (though I hope only the first applies here).

If that what is in store, I would rather not pull the rug out from it; it could be spectacular!

When it came to Shakti, I settled on the mystic framework which required a moral code, but I really wanted to do something other than the classic goody-goody/maniacally-evil cliches. So instead I tried to envision what a true nature goddess would be like; neither good nor evil, brutal, but fair. When I came up with her philosophy, I was hoping it would spark a few good role-playing moments - being a cannibal is certainly a bonus there.

I have fun with her sometimes, and at other times I feel like she just has too many tricks she can pull, which isn't fair to the rest of the group.

For the options, I don't see Shakti wanting to tear off to hunt them; she is probably too arrogant for that. She would feel her superiority is a given, and she has nothing to prove. Should any of them doubt it and come after her, she would of course smash the most powerful first to make sure they get the point. Of course, she is also not suicidal, and understands that with enough of them, and if they properly prepare, they could overwhelm her, which would be humiliating. I could see her considering taking the Castle Refuge job, as her philosophy recognizes the value of survival through cunning, such as through the accumulation (or manipulation) of allies. Staying at Castle Refuge would help minimize the risks to herself, which enhances her survivability. Of course the last option, returning to Garnet Town, allows her to split things down the middle; she'd have allies available, but also have the chance to study and inhibit the Spluggorth, which would be quite satisfying. As she knows they will likely be coming, she could also do some preparations to deal with them specifically.

I'll wait for Anya to weigh in, as if she continues on this way, I imagine Shakti's presence will heavily influence the storyline.

I will keep a backup character concept brewing though, just in case her comeuppance happens suddenly.

Sovereign Court

DM ShadowBloodmoon wrote:

That is unfortunate to hear, I was enjoying having Jaq with us. Hopefully we'll see you again around the boards.

Do we want another to fill her spot, or do we want to just continue with Shakti, Burgurk and Anya?

Okay buncha stuff.

1) Peeplz.

I'd council that we get two more people in. Of course barring how the GM feels on it, it seems that a healthy addition of active posters would help what sometimes is a flagging pace.

Shakti touched on this and one of the people that's been a perennial in the SW is StormDragon. They always seem to have a lot of bandwith so I'd ask them about another game.

Another verteren SW player is Decimus Observet. I haven't seen them is this particular circle much, but I'm in a different SW game with them, so they know the rules already. So too, they have a lot of bandwith so it should be a good choice.

With so few spots (admittedly 1 or 2) and with SW not getting much play, I don't see the need for the time a Recruitment would take. This isn't Pathfinder. I mean, we're free to try, of course, I'm just saying.

2) Shakti.

I've never liked the character. I've seen Rigor have good RP and this character just doesn't speak to the best part of your muse. She seems confrontational and condescending, and without any humor or lightness to take the edge off. (I'm not saying Wraith is always a ray of sunshine, but I try to mix in as much self-depreciating humor as I can to keep the mood light.) I can't imagine that that is fun to RP for the long term. I'm thinking that a change of scenery, so to speak, would be best.

Yeah, there are some OP issues, but those seem to be dealt with. It seems like the powers touch on the question of Why Superman Is Terrible For The DCEU, like, for every problem is the question "Why doesn't Superman just handle it?" so too we're asking ourselves "Why doesn't Shakti just summon a dragon?" and then every question has to be seen through that lens. But that is a secondary issue to the previous paragraph.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

Thanks for the feedback, Anya. I think it probably did not help your opinion of the character that she and Atlas did not start off on the right foot, and the impression only seemed to get worse thereafter. I chalk it up to very different roleplaying styles and preferences. I'm not sure what scale or metric it would be, but whatever it is, it seems we would be on oppsosite ends. That is neither good nor bad, just different, and you represent an approach to things I find fresh and unfamiliar.

For that reason, forgive me if I take your description with a grain of salt. Ironically, while the words I would use to describe Shakti might include arrogant and condiscentding, but also quirky, humorous, self-depricating, and fun. My issues with her have nothing to do with character, though I can see why youd be on the other side of that discussion. I love the philosophy she espouses, and all the interesting conversations they lead to. It's a gold mine!

My issues are with the power issues. I agree with you on the superman problem. I've seen a similar discussion about Star Trek: TNG as why they dont have Data do it. Every "who is the best as XYZ list on reddit or TB tropes automatically says besides Data, as he is usually just as good, if not better, than the designated expert in that field.

If the problem solved oneself on-game, via death, capture, promotion or retirement, I'm happy to play it our. However, of everyone would rather see her back, I'll kick her to the curb.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

So, I have that we now have 16 XP (at least, those who joined the game at the beginning), yes?

That gives us another Advancement. Still trying to figure out a good one. Suggestions welcome.


Savage Rifts RotRwT

Yes, everyone should be at 16XP at this moment.

I've given my opinions on Shakti, so I'll let you guys discuss the next step.

As far as Burgurk's next Advancement, that is of course up to him, and you guys can weigh in of course, but I would suggest working towards other things he can do with his telekinetic ability, such as adding flight. I would also suggest looking at Leadership Edges, because those will come in handy soon as well.


GM, can you mark me as inactive? This is still in my campaigns tab. Thanks!

Sovereign Court

Anya "Wraith" Whiteangel wrote:

one of the people that's been a perennial in the SW is StormDragon. They always seem to have a lot of bandwith so I'd ask them about another game.

Another verteren SW player is Decimus Observet. I haven't seen them is this particular circle much, but I'm in a different SW game with them, so they know the rules already. So too, they have a lot of bandwith so it should be a good choice.

So, shall I take that as great enthusiasm for these two players?

Shall I PM them now?


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

DM SBM, in addition to a promotion, can Casey get a die increase on his Driving? :)


Savage Rifts RotRwT

Yes, please ask them to join if you guys want to add more to the team.

Casey will get a boost to his Driving, just as Ariel has a boost to her Medicine. All NPCs are usually d6s, but since they are specialists of a sort, I'll grant them each a d8 in their respective abilities.

Sovereign Court

DM? Any response to my Garage scene?

Also, I guess Burgurk should look up the Leadership edges.

Also, DM, how can I get more cyberware? Would that be something I can ask for?


Savage Rifts RotRwT

The garage part I will address in game when you finish the briefing, as for cyberware, the Legion will only provide cyberware free of charge if it is a medical necessity. Otherwise, if you purchase the materials, they will perform the surgery.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

The only two Novice Leadership Edges are Command, which Burgurk doesn't have the Smarts for, and Natural Leader, which I don't see much advantage to.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 6, PPE: 20/20, Staff PPE: 10/7, ISP: 10/10

I believe there are two main ways to get more cybernetics in game; the first is the obvious one - save up and pay for the cybernetic you want. Some low end ones like a level of Wired Reflexes or Strength improvement might be achievable at 12000 credits, but most are pretty pricey.

The second is via edge

Tomorrow Legion Players Handbook wrote:

UPGRADE

Requirements: Seasoned, Combat Cyborg,
M.A.R.S.
For those who embrace cybernetics as a part of their being (by choice or necessity), the desire to upgrade is often an all- encompassing goal on its own.

Taking this Edge—which may only be selected once per Rank—means the cybernetic hero manages to achieve the necessary resources and opportunity to have a new piece of cybernetic technology installed, or have one upgraded to a higher degree. Though the GM has final say on what is and is not appropriate, anything in the Cybernetics section is fair game otherwise.

I saw Clint answer a question on this edge in the forums, and it is intended to replace all the requirements to get the cyberware, including cost. One assumes you have leveraged favours, done something between missions, or who knows what else to obtain the upgrade. You have to be Seasoned, but as a MARS you are already there, so if you have a edge to spend, knock yourself out.

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