Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

Adam - Pace 1 or 2? What exactly are you thinking of?


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Apologize for the doubling up of this. Hadn't realized that half of y'all are in the other Savage Worlds game I'm in. :sheepish_grin:
Short version of what's going on for SBM and Rigor Rictus: I'm working on a Star Wars inspired game and one of the races I'm building is rather odd for Savage Worlds.

Pace 1 may actually be a little fast for these guys.

The Barouzhi Hanuu, or more commonly the Barouzhi, are a race where the individuals are actually colonies of cnidarian (jellyfish) and cephalopod (octopodes, cuttlefish, squid) organisms that are very intelligent. Colonies resemble jellyfish two to five meters across and dozens of meters long. Off of their homeworld, they require massive tanks and specialized life support equipment to survive. They are capable pilots, navigators, administrators, and engineers. Most Barouzhi use robotic remotes to interact with the world outside of their tanks. They're mostly filter feeders with fish and crustaceans supplementing their diets.


Savage Rifts RotRwT

In the Swade rules, you can take the reduced pace penalty when creating a race for two points to get you a total of -3 Pace. Any more than that, you may have to house rule.


Savage Rifts RotRwT

At first glance, Jaq looks ready to go. I just want to clarify that you have two sets of armor and clothes and that it's not a typo.


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Clothes isn't a typo, the armor is. Lemme fix that.

As for the Barouzhi, I think I have a solution. I asked for some help on reddit here. The solution seems to be treat them as a variant robot with some special stuff regarding character death.


Savage Rifts RotRwT

Got it. We should be able to get you worked in soon.


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Woo! :)


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

For the curious, here are the stats for the Barouzhi that I came up with.

Barouzhi Stats:

Barouzhi Hanuu
In the Zuun Galaxy is the homeworld of the Barouzhi Hanuu, a planet covered by vast oceans dotted with island chains. The Barouzhi Hanuu, or more commonly just Barouzhi, are perhaps the strangest sophonts in Palioxis. Made up of a colony of hundreds or even thousands of creatures, a Barouzhi is unable to survive off of their homeworld outside of their huge tank and life support system. Thankfully, they have long since figured out ways around that problem. The Barouzhi use drones to interact with the world outside of their tanks and accompany their crewmates off the ship. Their unique nature makes it difficult for them to interact with most races, and since Barouzhi can combine and split off at will (which is how they reproduce,) they have trouble understanding concepts such as individuality, sexual attraction, familial bonds, and even death.

Barouzhi Hanuu Stats
Barouzhi use their own mental stats and the physical stats of their robotic drone in most situations. In cases where the Barouzhi themself is threatened, the player and GM will need to work together to determine how things go. The following stats are for an average Barouzhi drone. Barouzhi can control only 1 drone at any time, but edges can allow them to control more at once.
Construct - Barouzhi add +2 to recover from being Shaken, don’t breathe, ignore one level of Wound modifiers, and are immune to poison and disease. Constructs cannot heal naturally. Healing one requires the Repair skill, which takes one hour per current Wound level per attempt and is not limited to the “Golden Hour” (see page 96).
Mind over Matter - For determining Strain, Barouzhi use their Smarts instead of their Vigor. Each drone as their own Strain value.
Skilled - Barouzhi get a d6 in one Smarts skill that is not tied to spell casting or psionics, Piloting, or Driving.
Outsider - Barouzhi subtract 2 from Persuasion rolls when interacting with anyone besides other Barouzhi.
Dependency (Electricity) - Barouzhi must recharge for an hour out of every 24 or become Fatigued each day until Incapacitated. A day after that, the drone is rendered Inoperable (See Barouzhi, Wounds, and Death below), but recoverable. Each hour spent recharging restores a level of Fatigue.
Environmental Weakness (Jamming) - If a jamming field is in effect, the Barouzhi must make an Electronics roll at -4. Failure to make the roll results in the drone being rendered inoperable until out of the influence of the jamming field or the Barouzhi makes an Electronics roll at -4.
Barouzhi, Wounds, and Death
Given the unique nature of Barouzhi characters, injury and death are handled differently from normal.
- Barouzhi cannot spend Bennies to soak damage due to the lag in their control of their drone body.
- When a Barouzhi is Incapacitated, they make two Vigor rolls. One for the drone, and one for the Barouzhi. If the first fails, the drone is destroyed beyond recovery. If the second fails, the Barouzhi is Stunned.
- If the Barouzhi is not Stunned or recovers from being Stunned, they are free to take control of another drone they have access to.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

Sorry to be so nit-picky, but here's the SWADE racial point-cost breakdown :

Stats:

Construct : +8
Mind Over Matter : ??? (couldn't find this - I figured 0 since trading 1 Attribute for another was "even")
Skilled : +2
Outsider : Minor Hindrance, -1
Dependency : -1
Environmental Weakness : -1

For a total of +7, but the rules say a racial build should have a sum total of +2...

Of course, there's no limitation listed for an "immobile" species. BTW, how far does their connection to the drones reach? Could they stay in their tank in town while their drones join the group for a trip to some ruins a day's journey away? If not, they'll need some kind of transport support, which could qualify as a limitation (since it can break down, needs fuel, etc.).

And, how much does a drone cost? I'd probably want at least 3 on hand, since they can't Soak Wounds. Do drones take 3 Wounds to Incapacitate? Do they have offensive capabilities? If so, how much (or do you pay for better offenses)?


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Nitpick away. That's why I posted. :)

Answering your questions in order.

Connection ranges depend on the transmitter and receiver ranges available. If the drone only has a transmitter capable of 50 miles and the ship the Barouzhi is one has a transmitter capable of 1000 miles, then the barouzhi can control the drone out to 50 miles. Transport will be a major issue since Barouzhi tanks and life support systems take up hundreds of cubic meters. A better option would be relays, but those come with their own complications. (Like what happens if the relay is set up incorrectly?)

Drones cost as much as an equivalent robot.

Drones do take three wounds to incapacitate. I wasn't going to change that since I made it where Barouzhi drones can't soak wounds.

Offensive capabilities cost extra.

I'll be clarifying all of this in the write up I'm working on. Thanks for the feedback.

EDIT: Here's the write up for the setting.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

You could create a more balanced race by getting rid of the Skilled advantage, and I counted the Dependency and the Outsider as -1 when they should have been -2 (according to the Sci-Fi Companion). That reduces the racial cost to 3, much closer to the recommended 2. If you wanted to play by RAW, you should add the Mods option (+1) for Attributes, Skills, attacks, etc., but then you really should come up with another -2 disadvantage (I can't see the Sci-Fi's Major Vow Hindrance as being applicable to the drone, since it is being operated by a living being).

Regarding the Mods, using the Sci-Fi rules, $10K will get you 5 Attribute points and 5 Skill points, and *nothing* else. Their example of a "War Bot" costs $87K, and while it is way more advanced than a Novice PC, I would guess that to have a Novice-equivalent drone would probably cost $20K-30K or so (I haven't really tried to build one). Or are you going to come up with a "standard" drone that the PC gets for free (altho the player should at least be able to distribute Attribute and Skill points as they wish)?

BTW, what's the Gear-Up Edge? I couldn't find it in either Sci-Fi or my SWD-to-SWADE conversion documents.


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Sorry, that should be the Geared Up Edge, it's on page 12 of the SFC.

So, the more I look at this, more of a mess it appears to me. I'm thinking that I came at this the wrong way by treating the drone as a PC and not a piece of gear like it is. The barouzhi has all of the mental stats and the skills since it's the one controlling the drone, and the only thing the drone is providing is the physical stats. I'm tempted to just toss the barouzhi out as a player race, but I want to see if coming at it this way solves some of the issues I'm having with it being too fiddly.

Speaking of fiddly, any feedback on the Relay Glitch Table? I may just split that off as its own thing since it can be applied to more than just the Barouzhi.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

I think it might work if you treat the drone like a robot using the Sci-Fi rules. Altho there's still the issue of price. For a starting robot :

Basic robot : 5 Attribute points, 15 Skill points, 5 mod slots : $10k
Armor +2 : 1 mod, $5k
Laser Rifle (3d6, ROF 3) : $700 (no mods since it's hand-carried)

...and, gee, I can't think of anything else that's *essential*, so $17k should do it. Some nice perks might be :

Edge (1) : 1 mod, $5k
Pace (to 6) : 1 mod, $5k
Trait Bonus (+2) : 1 mod, $10k

For a total of $37k.

I can't find anything (by searching) in the Sci-Fi book about a different starting wealth - is it really still $500? If so, by RAW, you could only afford a "basic robot" even with the Geared Up Edge, and nothing else!

A starting wealth of $500 seems ridiculously small, given that even basic armor and weapons all cost $500 or more (sometimes way more!).

I'm concerned about this for myself because I was thinking of trying a robotic PC, and it doesn't seem to be feasible with the prices the way they appear to be.

No issues with the Relay Glitch table.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Yeah, I'll be fixing that, but not sure how I'll be fixing it yet.

Sovereign Court

Pr3tTy G1rl |PA: TOU: 25(12) |B3nn1es: 4/3 | W0undz: 0 |P4rry 5/D0dge: TN 5 |T0ughne$$: 12(4) | P4ce: 6 |Cha:+2| N0t1ce: d4+2

Yeah, starting wealth is still 500, which is my one big thing with RIFTS in that it gives you your starting equipment by class...and then makes it IMPOSSIBLE to get literally anything else.


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

I think I will raise it, or give everyone a gear budget and roll for starting cash instead of what's left after buying gear (hey, it might even encourage buying some of the little things that you might need just to get the most out of the budget.)

thoughts?

Also, love that Jaq has already gotten into trouble with the CS and she isn't even on screen yet!


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

You might be able to fix the drone issue by using the Construct PC race in Sci-Fi :

You start with 5 Attribute points, 15 Skill points, and 5 Mod slots, but for no $ cost. The mental stats would belong to the Barouzhi controller, and the physical stats would belong to the drone. That way there's not two "characters" to create (of which one could be all mental, and the other could be all physical, avoiding min-max'ing).

Also, the Construct race already has a balanced amount of racial advantages and disadvantages. Altho you could drop the Major Vow (since the drone *is* being controlled by a living being), and just require an extra 2 points of Hindrances, to be chosen by the player. Or replace the Major Vow with your own racial limitation and make it the same for all drones.

Parry and Toughness are calculated from the Traits as normal.

Construct mentions that the Geared Up Edge would help pay to fill the Mod slots. Since it's a PC race, it gets 4 Hindrance Points as normal, that can be applied to Attributes, Skills, or Edges (such as Geared Up). So the player can decide how he wants to customize the drone.

Whatdayathink?

Apparently "version 2" of the Sci-Fi Companion states that the starting wealth is $1000, not $500.

You might want to be careful how much you raise the starting money by, I'd guess $2000 would be good. That would allow a PC to get a decent weapon and armor (or a *really* good weapon OR armor).


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

I hate to just say no, but I did think about that, and it doesn't feel right. The main issue is one of flavor. The gimmick, if you will, of the Barouzhi is that they are able interface with technology much like they can themselves. Cybernetics to them are like bluetooth headsets and smartphones are to us. Just statting them up like a variant robot feels wrong to me. That's one reason I think I've been approaching them from the wrong angle. The drone is a piece of gear, not a character, and I shouldn't be trying to treat it like it is a character.

That said, I should probably explain what I'm picturing when I think of the Barouzhi, so you can see why this is proving to be so hard for me.

The Barouzhi are a race of aliens that are actually colonies of different creatures that communicate using bioelectric pulses. The cnidarian critters that make up most of the Barouzhi colony are like the brain and nervous system of a body, they control other members of the colony and communicate information. For a reference, here's a picture of what I based their appearance off of. The cephalopods that are also part of these colonies manipulate things around the colony as well as help campure more substantial prey. They have better sensory organs as well and act as the eyes and ears.

The bits that look like the oral arms on a Barouzhi are actually masses of bioelectric transmitters and receivers. These allow the Barouzhi to control their cephalopod members and to interface with things that can register the Barouzhi's pulses. This is also how Barouzhi colonies join together and exchange information. This is one of the reasons Barouzhi don't get sexual attraction and individualism. They can merge together and to reproduce, colonies grow in numbers and split apart. For the Barouzhi, losing your identity and having your personality fragment are completely normal.

What this means for things like drones is that the Barouzhi see drones as part of the colony, and if the colony has the "processing" capacity, they can control multiple drones at once. In fact, the Barouzhi are more like biological computer clusters than what we think of as an individual. Drones, even starships, are just peripherals to them.

So yeah, there you have it. That is what I picture the Barouzhi as and why I'm struggling with statting them out.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

Well, so exactly how do you see the Barouzhi "using" (interfacing with) a drone? Don't use SW-system terms, just plain English.

If they "become one" with the drone (the drone literally becomes an extension of themselves), what's wrong with statting up a drone "character" but saying the mental Attributes belong to the controlling Barouzhi? Especially since in the game, the Barouzhi is really "behind the scenes", never in any actual danger (altho you could say that Wounds to the drone inflict mental Wounds to the Barouzhi, and after 4 Wounds the Barouzhi is mentally Incapacitated [knocked out, not dead]). The drone is the thing that's out in the field, talking to humanoids and taking actions and damage - it *is* the main "character".

If I were playing a Barouzhi, I'd have no problem with playing the character this way. And it requires no changes or work-arounds to the SW system to implement.

Also, if the drone is a piece of gear, the player running the Barouzhi will have to come up with $10k minimum to afford a basic Robot, forcing him to spend an Edge on Geared Up. And then you have a Robot you can maximize for combat, and presumably a Barouzhi "character" that you can maximize for their mental Attributes. Who wouldn't min-max that?

The SW system apparently only has so many ways it can do things on the surface, but if you can describe how you see the Barouzhi interfacing with a drone, maybe ask for help on the SW General Chat board? There's lots of players there that know how to use the system to implement almost any concept.


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)
Burgurk wrote:
Well, so exactly how do you see the Barouzhi "using" (interfacing with) a drone? Don't use SW-system terms, just plain English.

I'll try, but my momma will be the first to tell you I don't do plain English very well. :P (I'm joking, but in all seriousness, I don't do a good job of explaining things. I am going to try though.)

The Barouzhi use specially made interfaces that allow them to transmit and receive data from the communications equipment. It's kinda like a touchscreen would be for us, but it's far faster and less prone to error. The drone is controlled in a way that is very similar to how two different Barouzhi colonies communicate with each other.

Basically, imagine a set of poles with contactor pad arrays on them that the Barouzhi grab onto to transmit commands to the system. This is what makes them such good engineers, administrators, and pilots, their ability to efficiently control the systems needed for the job. They can operate more standard interfaces, like touchscreens and keyboards thanks to their cephalopod members, but it's very clumsy to them, especially holographic interfaces. Besides that, it's not that different from how a human would operate a drone.

UPDATE
Novis Rune Setting Document for your convenience. Anyone using this link can comment.

So, Just an update. I've almost finished with the races. All I have left are the Iz'KiK'Krrk and the redo of the Barouzhi. I've also been working on the write ups for the different regions and powers in the galaxy. It's very much unpolished, but it's good enough for a first draft, and I'm hoping that this is coming alive a little bit for all of you. I still have a lot to do, but it feels good to look at this and see how much I have done and how much more I have planned.

Hope y'all have a chance to read it soon. I'm hoping to get the races done by the weekend, but we'll see. I should be able to make a dent in the write ups for the Arms and may be able to finish them by next week.


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Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

So, one more question : you have the Barouzhi as having a Strain value, which is used when mechanical things are implanted in a *living* being. I'm assuming that any "implants" would go into the drone, so why not drop any mention of Strain and give the Barouzhi *drone* 5 mod slots for the player to customize as they wish? That is more in-line with the way the system is meant to work - living things have Strain, mechanical things get mod slots.

Also (ok, so I lied), does the Outsider Hindrance really apply? Since Barouzhi are sealed up in their ships, when do they ever interact with other races? Or are you saying that it applies when the *drone* interacts with other races?

It might help clarify your thoughts on the Barouzhi, as well as a reader's understanding, if you replaced "Barouzhi" with "the drone" where applicable, like for Construct and Dependency (and possibly Outsider?).


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Given that it's a cognitive thing, it's both. Barouzhi just don't understand some concepts like we do, hence the outsider hindrance.

Also, regarding strain and clarifying things, you have a point.

I'll have to ponder this for a bit. I'll be working on it tonight.


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Setting Document

I think I'm going to be either dropping the Barouzhi altogether or just have them be a variant robot type. I'm not really able to wrap my head around this at the moment, so maybe I just need rest.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

What you've got now looks good, from a game-system point of view.

Hate to be nit-picky, but as was pointed out to me in the SW forums, technically the *Construct* template is used for PC's, the Robot template is used for NPC's (in particular, Construct doesn't cost any $ to take as-is). The Construct's racial build is :

Construct (+8)
Dependency (–2)
Mods (+1)
Outsider Hindrance (Major, –2)
Vow Hindrance (Major, –2)
Environmental Weakness (Electricity,–1)

Which includes things that you want that aren't explicitly in the Robot build, like Outsider.

And your mods are :
SKILLED (+1)
CURIOUS (Major, -2, replaces Vow [I'd add that to your document])
ENVIRONMENTAL WEAKNESS (Jamming, -1)

Which ends up at +2, as it should.

Hope you can reconcile your mental concept with the system implementation, it sounds like a cool race!


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 5, PPE: 10/20, Staff PPE: 0/10, ISP: 10/10

Hey guys, been asked to check in. Been busier than I'd like lately - was on a long haul at work (7 12 hour days in a 9 day stretch). Also been getting ready for a vacation (cleaning the house and such). As a result, I havent had much time for gaming. Next bit I'm off work, so I should be able to get caught up. I'm traveling tomorrow, but things should settle down by Sunday, with good reliable wifi at my parents place.


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Sorry to hear about the rough work conditions. Happy to hear you're still with us. I'm still working out how Jaq reacts to things, but I think she'd be excited to talk to Shakti.

That said, could I say that Jaq's seen all of the Star Wars movies and shows? I would love to make a reference, but it only makes since if Jaq has seen them.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Races are done! At least the first draft. I'll be working on refining after I've at least got everything in there.

So, if you have the time, please give it a look and let me know what you think of the races so far. Let me know if have anything you really want to see.


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 5, PPE: 10/20, Staff PPE: 0/10, ISP: 10/10

General convention in the Rifts world is that Pre-Rifts media is very rare, but extremely popular when you can get it. That being said, strange and unusual tends to be much more in demand than things they can relate to, so a movie like Robocop, the Marvel movies, or Bladerunner would be ho-hum, but bizarre fare like Gigli, Ishtar, and Heaven's Gate would be massive Blockbusters. In that vein, Star Wars would probably be more obscure. It has space travel, which is something novel and unfamiliar, but blasters and hovercraft and wannabe Cyber-Knights probably makes it far too familiar to get very popular. Rifts folk wanna know about the before times, not stuff they can see every day.


Savage Rifts RotRwT

Star Wars would also be considered illegal, at least in the CS States, for it would incite rebellion, at least according to the Head of Propaganda, Joseph Prosek II. Therefore, finding such a copy or having such a copy on hand would be difficult at best. That said, you could say that Jaq has heard rumors of such films and could be on a quest to find them...

Sovereign Court

Pr3tTy G1rl |PA: TOU: 25(12) |B3nn1es: 4/3 | W0undz: 0 |P4rry 5/D0dge: TN 5 |T0ughne$$: 12(4) | P4ce: 6 |Cha:+2| N0t1ce: d4+2
"Shakti" शक्ति wrote:
but bizarre fare like Gigli, Ishtar, and Heaven's Gate would be massive Blockbusters.

I...I can not imagine that.

@GM: Since Jaq wants to use it to make a reference, can the character at least have seen a small glimmer of it once? A wee rare taste that stuck with their soul and whetted their appetite for more (and which, if they quote it at the party, passes over un-heard to all except for one fiendishly attractive and recently Rifted-in jock bunny?)


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Eh, it's not a big deal. It's a pretty obscure reference anyway since Shaak Ti didn't have a prominent role in the movies, but did in the two Clone Wars series for a few episodes at least. I mainly wanted to make it because Jaq and her player are both nerds. :P


Savage Rifts RotRwT

I'll allow that Jaq has either seen a glimpse of one of the episodes of Clone Wars or saw Force Unleashed being played at one point that included Shaak Ti. Maybe even part of her backstory could be that she was looking into finding more when the raid began..

EDIT: That and I had a PhysAd in Shadowrun 3rd that modeled herself after the Jedi, so I like it. :-)


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 5, PPE: 10/20, Staff PPE: 0/10, ISP: 10/10

I had completely forgotten about the character Shaak Ti in regards to this character. Believe it or not, that character had nothing to do with the creation of this one. I based Shakti on hindu mythology; particularly a twist on the stories more popular in Burma, as I'm partially of Burmese ancestry. Since I was going for a character that was an amalgamation of several hindu goddesses, I used the name Shakti as it simply means 'goddess' (or more accurately 'female divine').

As for us both being nerds... we're in an online forum for Roleplaying games, playing a reimagined version of a game from the 80's. I think it's going to be a 'fish in a barrel' kind of situation in that regard.


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

More like sharks in a thimble, but yeah, I know what you mean. ;)

I did get that Shakti was based of the Hindu goddess, but never knew that was what it meant. New wrinkle for the brain. :)

And don't worry. Once Jaq is out of Coalition hands, she'll be much more herself. She'll be feeling out over firearms and explosions soon enough.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

Regarding Burgurk being "leader", he has no problems with that, but I'm worried that I (the player) may not be up for it (I've never made decisions for the group before). I'm not saying no, just warning you of the possible consequences. ;)

I suppose he could be the nominal leader, who just tells everyone to "do their thing" in combat...


Savage Rifts RotRwT

And the fall guy for when things go south, but otherwise, Burgurk alsohas longevity with the team, and ismost likely the probable candidate. You guys have a rescue mission to perform first though...


D-Bee Mystic: Size: 0, Parry 8, Pace 6, Toughness 14 (7), Charisma -2, Bennies: 5, PPE: 10/20, Staff PPE: 0/10, ISP: 10/10

I'm traveling again the next day or two (headed back home this time), so I may be afk for a bit. Bot me as necessary


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Merry Christmas every one of ya! I hope you've had a good one and here's to a happy new year!

I am still working on the Star Wars inspired game. Christmas has been very busy for me this year and I have to admit this is turning out to be a bigger project than I had thought. That and Rise of Skywalker was a bit of a buzzkill for me. :\

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Jaquline "Jaq" Cho wrote:
That and Rise of Skywalker was a bit of a buzzkill for me. :\

I know right?

The definitive word on the thing is here (part 1) and here (part 2).

(Oh man, how he closes out part 2 is so touching...try not to cry!)


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

The ending of the second part was a little surreal for me. I'm a huge Homeworld fan as well as a Star Wars fan, so when Adagio for Strings started playing, my first thought was "Kharak is burning." I agree with what he's saying, but there was that moment of surrealism.

I was giddy after seeing the Force Awakens. For all of its flaws, it was a fun movie and I enjoyed it. I was looking forward to The Last Jedi and then... yeah. After that train wreck, I didn't really care. I went to watch Rise of Skywalker and I'm a little peeved it cost me almost $20 for the ticket. It wasn't worth it, it wasn't even worth a $5 matinee. I know people hate on the prequels, and I do too, but at least their problems were more ones of delivery and execution than plot. This latest trilogy is a travesty and if I had been a part of it, I would be embarrassed to admit it because it is so demonstrably bad.

There are going to be people out there who defend it, and call me a film snob. I know because I've been called one before for not liking The Last Jedi. They, however, probably haven't studied the craft of writing. They haven't tried to write their own stories. They haven't broken down what makes a good story. I have and the past two installments of the Star Wars Saga have been atrocious from a writing perspective. I don't see a way to rewrite them without just cutting everything and starting over.

It infuriates me to know that this made it to the big screen because I've seen what Disney's writers are capable of when they are given a chance to do their thing. The Mandalorian is amazing. Star Wars: The Clone Wars made me like Anakin Skywalker as a character and provided a possible way for him to fall and become Darth Vader (Though that one got going before Disney bought Lucasfilm). Star Wars: Rebels showed us a wider world and more of the force while keeping it fairly subtle and mysterious. Sure, it made the Heir to the Empire trilogy canonically impossible in the finale, but I still feel it was a good series. I'm not going to pass judgement on Star Wars: Resistance because I haven't finished it yet, but I will say that the fact I haven't watched more than two or three episodes of it doesn't speak well for my final opinion.

In any case, yeah... I'm hoping that if Disney does decide to take another crack at Star Wars on the silver screen, they fire Ms. Kennedy and put someone who cares more about telling a good story and less about pushing a political agenda in charge. Although, I have to say, you wouldn't guess she is a feminist if you looked at the average life expectancy of female A-Wing pilots. (Seriously, with the exception of Rey, Hera, and Sabine, the longest I've seen a female A-wing pilot survive is about ten minutes from the time she showed up and that was in The Last Jedi. The average from first appearance to death is less than 3 minutes, including the Last Jedi A-Wing pilot that died in Kylo's bombing run.)

There's my thoughts, such as they are.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

I can agree with you about the quality of the writing, after I saw The Force Awakens, I came up with this synopsis of the first 30 minutes :

"Someone gives a droid some special info, sends it to another planet, where it just so happens to meet someone who is unknowingly strong with the Force."

Which applies to A New Hope *just* as much as it does to The Force Awakens! Disney couldn't even bother to come up with a new plot! I felt really cheated by that.

And the rest of The Force Awakens has lots of elements from Return of the Jedi (trying to destroy a mega-weapon). Again, un-imaginative.

I also agree with your assessment of the animated series. I liked the first two, and I'm not really liking Resistance (I like my main characters to be competent), but I have too much time to kill, so I watch it.


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

I was more willing to give the Force Awakens a pass because it was a fun movie. I don't disagree with the points brought up about the originality of the plot, but I felt the execution was good enough. Now though...

I've been thinking about how I would rewrite things it someone were to come and pay me to rewrite the Saga movies, cause that is what I do apparently. :P

We know that Palpatine killed Darth Plagueis when he began his rise of power, but what if Darth Plagueis managed to survive? What if his given name was Snoke and he took the remnants of the Empire and forged them into the First Order (okay, that's a dumb name, what about the Iron Order, or something that has more meaning than a dumb youtube comment?) He pulled Ben Skywalker over to the Dark Side by playing on fears of not being good enough or turning out like his grandfather Anakin Skywalker. Luke goes off trying to bring Ben back, but fails and either is killed in the attempt or goes off into exile.

Meanwhile, the Iron Order (Yeah, let's go with that. It has a nice sinister ring to it) is gearing up for an attack on the New Republic, a lightning strike at the major industrial nodes to take them and hold them so that the Iron Order can use them to build their forces up and deny their use by the new Republic. The Resistance gets wind of this thanks to Poe and then you have the set up for a desperate fight to fend off a small task force sent to annihilate the Resistance while they try to get their ships up and running to get word to the New Republic before they can be destroyed as the climax for the first movie. Rey and Finn get swept up in this as unwitting allies to Poe as he tries to escape the Iron Order.

The next movie you have the main characters unraveling the mystery behind Snoke and discovering that he's a Sith Lord. They find out what happened to Luke and either try to get his advice or discover that he's dead depending on which option you take for the set up (Personally, I think having him dead would be the more interesting option, but Luke being a live and trying to cope with his failure could be just as interesting). After learning Luke can't help them, Finn, Poe and Rey hatch a scheme to try assassinating Snoke which goes horribly wrong. They flee, possibly plant a seed of doubt into Ben's mind about Snoke, then the end finds them recovering while the Republic gathers its strength for a counteroffensive against the Iron Order's fleet.

In the finale, we have the New Republic and the Iron Order trading blows with Snoke demanding more and more heinous acts from Ben. Ben eventually rebels and joins up with the intrepid trio as they try to find out where the Iron Order's cloning, training, and manufacturing facilities are located. They manage to locate them and get word out to the New Republic resulting in a titanic battle as Snoke and the Iron Order try to fend off the New Republic Fleet. Snoke is killed (for reals this time) and the Iron Order is effectively disbanded. Ben spends his life atoning for his crimes while the others see peace finally return to the Galaxy after nearly a century of warfare and turmoil.

So yeah, there's my quick and dirty how to rewrite Episodes 7-9.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

Jaq - can you say what you didn't like about Rise of Skywalker without giving away *ANY* spoilers?


Male Probably human Computer Scientist 1/ Character Synthesizer 20/ Crazy 99

Most of it boils down to lazy writing. There are moments that I liked, but the point that really killed it for me was when a scene happened and I was going "Wait, what? How did we get here?"

That and to be honest, I'm still stinging from The Last Jedi.


Savage Rifts RotRwT
Shakti wrote:


Not to argue the point too much, but that is a huge amount of space. 8x8x10 is 640 cubic feet, or 18122.782 litres. Modern MRE's have a volume of 1.5L, but take up 2.3L of storage space due to sizing and stacking. To fill that space, we'd need 7879 MRE's. With six people, 3 meals a day, that would be enough food for 437 days, without rationing. Unless this trip will take over a year, I dont think this trip will require those kind of supplies.

If there are plot reasons why we cant take more troops, or even if they decline to be transported in the cargo bay, that is all well and good, but for an average trip, the cargo bay will likely be nearly empty. In my old game, we would transport a Glitterboy and a Super Samus in that space (when not in use).

Yes, that is true, but what I am referring to is the amount you have on hand at the moment. Yes, you could fit the entire platoon in there, really. I've been in an M113 packed with a platoon. It wasn't comfy, but it can be done. It officially only holds 11.

Savage Rifts is all about having enough supplies on hand far from home, so with that, you will need to make sure you have enough to feed everyone or end up foraging as you travel. Either way is good for me.

Sovereign Court

Pr3tTy G1rl |PA: TOU: 25(12) |B3nn1es: 4/3 | W0undz: 0 |P4rry 5/D0dge: TN 5 |T0ughne$$: 12(4) | P4ce: 6 |Cha:+2| N0t1ce: d4+2

To: Everyone

Around Christmastime I came down with multiple viruses that left me able to only do two things: 1) Cough, and 2) wish I wasn't coughing.

They also had a pretty good symbiosis worthy of a Magic counter-burn deck: The headache from the cold wasn't that bad...except when I coughed.

I can finally start to see the beginning of the end from here so I thank all of you for your patience and promise to start getting caught up soon.

-cheers


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

So, my bad for not recording the $7800 paycheck. As far as the "loot" haul goes, I don't see us dealing with it in-game, so what can we / did we do with it? Sell it on the black market, like we're trying to do with the current weapons? Turn it in to the Legion, and have them pay us some fraction of what they're worth (if the Legion even does that?)?


Female Human Techno-Wizard Bennies: 3 Wounds: 3/3 PPE: 15/15 Status: [NONE] Pace: 6, Parry: 4, Toughness: 9(4), Size: 0, Charisma: +2 (+4 while speaking)

Glad to have ya back Anya. :)


Savage Rifts RotRwT

Welcome back, Anya. As for the loot, as far as I am aware it is probably still sitting in the Mountaineer somewhere. You could sell it, or you could donate it to the Legion, or keep it for yourselves. In this world, money is okay, but goods and services get you farther..


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 5, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d10; 70 ISP

So, do you have a barter system available? How much food would a single Wilks 320 laser pistol get us? I'm assuming a LOT.

Me personally I'd rather convert all the goods to credits, then pay for things that have defined prices *with* things that have defined prices. It may not be what would be happening in the game story, but it's a far easier game mechanic to deal with.

Besides, in any barter system you're going to have to assign some kind of "value" to everything anyway (1 laser pistol = 100 qubits, 1 day's rations = 1 qubit) in order to exchange things of roughly equal value. Everyone "knows" that 1 laser pistol is worth "about" 100 day's rations, so that's where the negotiation begins. If someone offers me only 50 day's rations for my laser pistol, I'll just walk away and find someone else.

So, since everything has to have a "value" anyway, why not just do everything in credits? Sell stuff at half its value, buy stuff at full value (or more, if the item is rare - your call). If you want to get into haggling, that can just be an opposed Spirit or Persuasion (whichever's better) roll, winner pays 10% less (or gets 10% more) on each Raise.

[For a while here I thought that maybe we could actually trade items directly (using their credit value), but then the issue of "change" arises. If a vendor only has 50 day's rations, then if I give him my laser pistol, he'd have to offer me something that's worth about 50 credits, that would be useful to me. Same going the other way - if I want to trade pistols for something worth 250 credits, I can't give him 2 and a half pistols, I'd have to give him 2 pistols, and something worth 50 credits that would be useful to him. So I don't think that would work. It seems like actually selling my stuff for credits and then buying stuff with credits is the way to go.]

Now, if you *really* want to roll a "bartering" system in on top of this, there a fairly simple one in Deadlands : Hell on Earth. While it still uses the $ values of items, it just adds rolls to sell the stuff you have (into $) and to *find* the stuff you want - none of which I find interesting as a player. If you don't have access to that, I can summarize it for you.

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