Savage Rifts and the Tomorrow Legion

Game Master Shadow Bloodmoon

The world ended and now you are a part of its rebirth and aftermath. The Tomorrow Legion protects the innocent from those who would harm, hinder or simply eat them. You are a part of the Legion, make us proud.

Maps


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Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 40/40 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

A few basic edges are always safe and useful additions; Power Points, Extra Powers, Rapid Recharge, Improved Rapid Recharge.

Can't remember if you have Major/Master Psionics or not, but I don't see it on your sheet. You qualify for Major now, which doubles your ISP, but to take Master you'd have to raise your Smarts to d8 (which could be this advance as well). I thought I remember you having at least Major (which must be how you got so much ISP), but I didn't see it. Was that a hiccup from when you switched over to a modified Burster template? I don't think Bursters get either automatically, though Mind Melters start with both.

When it comes to other abilities or advances, there are lots that could be useful. I'll take a look and see if I can find any other's worth suggesting.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 40/40 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

Arcane Marksman is useful, since you're a blaster...

ARCANE MARKSMAN:

Requirements: Seasoned, Arcane Back-
ground (Any)

If the caster doesn’t move in a turn
and activates no more than a single bolt
or similar damage dealing power as her
first action, she may add a +1 bonus to her
Arcane Skill roll, or ignore up to 2 points
of penalties from Called Shots, Cover,
Scale, or Speed.

To qualify for Adept (From Arcana and Mysticism) you'd need to increase you Fighting to d8, but it would allow you to make a few of your powers Innate. In Savage Rifts, you may use one Innate power per round as a free action, without causing a Multi-Action penalty. This can be a pretty huge leg up, particularly for psychics where you may need to power up a few abilities first round to be effective.

ADEPT:

Requirements: Novice, Arcane
Background (Magic, Miracles, Psionic),
Arcane Skill d8+, Fighting d8+
Adepts practice a tradition which hones
body, mind, and spirit into a single weapon;
examples from Earth’s history include
the mystical monks of Shaolin and the
internal alchemists of Wudang; on Rifts
Earth the Psi-Warriors follow this path.
Upon taking this Edge, for each of
his current Ranks and at each new
Rank, the adept may choose one power
to become an Innate Ability with the
Range (self) limitation. The adept must
already have the power to begin with chosen normally from his power list.
The following powers may be upgraded
to Innate Abilities this way: arcane
protection, boost Trait, deflection, healing,
protection, smite, speed, and warrior's gift.
All other aspects of the character's Arcane
Background and powers remain the same.

Elan:
Elan
REQUIREMENTS: Novice, Spirit d8+
Elan is a French word that means energy or
spirit. Those who have it rise to the occasion
when the going gets toughest.
When you spend a Benny to reroll a Trait,
add +2 to the total. The bonus applies only
when rerolling. It doesn’t apply to damage
rolls (since they’re not Trait rolls), nor does
it apply to Soak rolls unless you’re rerolling
the Vigor check.
Common Bond:
Common Bond
REQUIREMENTS: Wild Card, Novice,
Spirit d8+
Selfless heroes and determined leaders
know their greatest strength often comes
from their companions, and are willing to
give some of their own fortune, fate, or luck
to support them.
A character with this Edge may freely give
her Bennies to any other character she can
communicate with. The player should explain
what form this takes, from a quick shout of
encouragement to a welcome pat on the back.

And there is always Luck for extra bennies, and Quick or Level Headed are good for everyone.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Rigor - thanks for all the suggestions, I'll look into them!


Savage Rifts RotRwT

Just so you guys know, I’ll be out the next few days, but I should be back by Monday.


A killer GM with a killer smile.

Sorry for the absence. I've been busy and distracted with a few things lately. I am about though, and I'll try to make a post shortly.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Ok, that didn't take long :

Advancements
-Arcane Marksman
-Fighting d8
-Adept
...Novice Power : Boost Trait/Psionics
...Seasoned Power : Deflection
...Veteran Power : -----
-Major Psionic

BTW, this is the *first* SW PC I've ever had that reached Veteran! Yea!

I'll have to go over his build in detail to determine how many ISP he actually has. If I remember correctly, in his original build there was some synergy from his race and the Major and Master Psionic Edges that gave him so much ISP.

But, I use ISP so rarely with the new build that that's a low-priority task right now.


Savage Rifts RotRwT
Burgurk wrote:
BTW, this is the *first* SW PC I've ever had that reached Veteran! Yea!

You’re going to need it to finish this story line with the Faelerin. Hopefully it helps. We don’t use ISP all that much, I know, and it’s not my favorite when it comes to the rules of Fast, Furious, Fun. I prefer the dice pool version house rules myself.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

I really hate to see this game end, it's been a long and wondrous journey. But I don't think I'd do well as a solo player, since I really need other's ideas to riff off of. But with Rigor's long times between posts, I'd understand if you choose to shut it down.


Wounds 0 | Bennies 3/3 | Parry: 13; RATN: 10; Tough: 18(8) | Notice: d8, Psionics d12+1 | 40/40 ISP | Active Conditions: Malliferan Bee Man Psi-Warrior

Sorry, I think I'm basically having the same issue. I don't really want the game to end either, but with just the two of us, it is really hard to get the motivation to keep it going. There is just not enough of a team to interact with in these situations.

Is there any possibility of a recruitment drive? I know we've had mixed luck with that in the past, but I don't know if the game is sustainable with just two players.


Savage Rifts RotRwT

Tell you what. I will open up the recruitment line again and see what we can get. If you guys have any one else you want to invite in, have them post in there. I don’t mind having the smaller group, but I also want to be mindful of everyone’s time. Let’s see what we get and if we can make it to Spring with it, we’ll keep going. We are about half way through the Faelerin storyline.


Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Hey - I run 3 games, and am in one other, I'm going to post announcements in them all advertising this game, and asking if anyone's interested in joining.

Could you maybe put off dropping it for about a week to give people a chance to respond?


ATTRIBUTES: 6-6-8-4-6 Handsome Human Handyperson Bennies: 5 | Toughness 6 (1) | Parry 5 | Pace 6
Burgurk wrote:

Hey - I run 3 games, and am in one other, I'm going to post announcements in them all advertising this game, and asking if anyone's interested in joining.

Could you maybe put off dropping it for about a week to give people a chance to respond?

I am REALLY psyched that you mentioned it ZF.

Happy to develop the Magic guy if that's still needed, or whatever you guys would want.

Starting as Veterans?


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Male Simvan Mind Melter; Wounds 0, Bennies 3/3; Parry 7, RATN 6, Toughness 13(8); Heal d4, Intim d6, Notice d6, Shooting d8, Psionics d12; 70 ISP

Brook - maybe make a post in Recruitment to get things started and questions answered...


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Savage Rifts RotRwT

As Burgurk said, please post in the recruitment thread. To answer your question though, yes, new players will start right at Veteran.

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