Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Not happy with the noise at all the felinerai with ears laid back tail lashing helps Percy with the big loud one .. to reload it of course.


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Roomful of rocking chairs


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

The continuous firing was starting to give Neverhome a headache. And it showed.

Machine Gun: 1d20 + 15 - 4 ⇒ (4) + 15 - 4 = 15
Damage: 2d8 ⇒ (1, 5) = 6
Machine Gun: 1d20 + 10 - 4 ⇒ (8) + 10 - 4 = 14
Damage: 2d8 ⇒ (5, 8) = 13
Machine Gun: 1d20 + 5 - 4 ⇒ (5) + 5 - 4 = 6
Damage: 2d8 ⇒ (4, 8) = 12


GM Rolls:
Mortars: 6d6 ⇒ (5, 5, 4, 2, 4, 1) = 21
Mortars: 6d6 ⇒ (5, 5, 5, 1, 6, 2) = 24
Rifles: 6d10 + 6 ⇒ (1, 2, 1, 8, 8, 1) + 6 = 27
Rifles: 6d10 + 6 ⇒ (9, 8, 2, 2, 8, 6) + 6 = 41
Rifles: 6d10 + 6 ⇒ (5, 1, 10, 1, 4, 1) + 6 = 28
Rifles: 6d10 + 6 ⇒ (7, 4, 7, 10, 9, 5) + 6 = 48
Rifles: 6d10 + 6 ⇒ (9, 9, 2, 6, 7, 4) + 6 = 43
Rifles: 6d10 + 6 ⇒ (1, 3, 10, 1, 2, 5) + 6 = 28
Rifles: 6d10 + 6 ⇒ (2, 3, 1, 1, 9, 7) + 6 = 29
Rifles: 6d10 + 6 ⇒ (5, 8, 8, 10, 6, 5) + 6 = 48
Grenades: 12d6 ⇒ (6, 6, 5, 1, 1, 2, 1, 1, 2, 5, 5, 4) = 39
Grenades: 12d6 ⇒ (6, 6, 4, 6, 1, 2, 1, 5, 6, 4, 4, 5) = 50
Tank Reflex: 12d20 + 3 ⇒ (16, 16, 13, 17, 10, 1, 11, 7, 7, 14, 13, 16) + 3 = 144

The wagon rocks violently as it absorbs another salvo of devastating attacks. It's effectiveness is rapidly deteriorating under this sustained concentrated fire, but it remains intact - at least for the time being. The Dirtling soldiers, on the other hand, aren't looking so good. Even though you're still completely unused to the wagon's strange weapons, any shots that manage to connect do so with devastating effect. Though the battlefield is now thick with smoke, you can tell that approximately half of your enemies lie slain.

I think my last post confused the turn order a bit, as several people acted twice last round. To rectify, I need actions from Percy/Abrasax (who can finish reloading and firing the big gun once again) and Silence. Then the enemies take their actions, and we'll be able to proceed as normal.

Tank: 377hp remaining
Troop 1: dead/dispersed/no longer a threat
Troop 2: unharmed


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Thump: 1d20 + 11 ⇒ (6) + 11 = 17
BOOM: 8d6 ⇒ (5, 2, 2, 6, 6, 3, 2, 5) = 31

Percy takes another shot. She tries to target the troops firing tree explody bits, if she can spot them.
perception: 1d20 + 16 ⇒ (8) + 16 = 24


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Not liking the noise and certainly more than willing to help the felinerai works with the reloading of the big boom maker.


GM Rolls:
Mortars: 6d6 ⇒ (6, 4, 5, 6, 4, 5) = 30
Rifles: 6d10 + 6 ⇒ (7, 8, 8, 6, 8, 3) + 6 = 46
Rifles: 6d10 + 6 ⇒ (9, 6, 1, 9, 9, 7) + 6 = 47
Rifles: 6d10 + 6 ⇒ (2, 3, 8, 8, 7, 6) + 6 = 40
Rifles: 6d10 + 6 ⇒ (5, 7, 9, 2, 7, 2) + 6 = 38
Grenades: 12d6 ⇒ (4, 2, 6, 2, 1, 4, 3, 1, 2, 6, 5, 5) = 41
Tank Reflex: 6d20 + 3 ⇒ (10, 18, 12, 19, 17, 18) + 3 = 97

Percy's next shot lands squarely in the middle of a group of soldiers manning 'boom tubes.' With them out of the way, the incoming fire drastically decreases.

New round now, so everyone can post actions now. XD

Tank: 277hp remaining
Troop: 31pts damage


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy and Abrasax finish the loading process.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Sigrun once again fires the bizarre projectile ate the enemy soldiers, hoping to put them all down before the wagon-thing they were in was blown apart.

1d20 + 16 - 4 ⇒ (18) + 16 - 4 = 30
2d8 ⇒ (4, 4) = 8

1d20 + 11 - 4 ⇒ (9) + 11 - 4 = 16
2d8 ⇒ (5, 8) = 13

1d20 + 6 - 4 ⇒ (3) + 6 - 4 = 5
2d8 ⇒ (6, 7) = 13


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes keeps firing, poorly.
1d20 + 7 ⇒ (2) + 7 = 9
2d8 + 11 ⇒ (7, 4) + 11 = 22
1d20 + 7 ⇒ (4) + 7 = 11
2d8 + 11 ⇒ (8, 8) + 11 = 27
1d20 + 2 ⇒ (19) + 2 = 21
2d8 + 11 ⇒ (3, 8) + 11 = 22
1d20 - 3 ⇒ (3) - 3 = 0
2d8 + 11 ⇒ (7, 6) + 11 = 24


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome continues firing.

Machine Gun: 1d20 + 15 - 4 ⇒ (12) + 15 - 4 = 23
Damage: 2d8 ⇒ (7, 4) = 11
Machine Gun: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Damage: 2d8 ⇒ (2, 5) = 7
Machine Gun: 1d20 + 5 - 4 ⇒ (11) + 5 - 4 = 12
Damage: 2d8 ⇒ (1, 7) = 8


GM Rolls:
Mortars: 6d6 ⇒ (5, 2, 4, 6, 3, 1) = 21
Rifles: 6d10 + 6 ⇒ (4, 8, 2, 7, 9, 6) + 6 = 42
Rifles: 6d10 + 6 ⇒ (10, 5, 9, 10, 4, 9) + 6 = 53
Rifles: 6d10 + 6 ⇒ (8, 2, 6, 3, 7, 8) + 6 = 40
Rifles: 6d10 + 6 ⇒ (7, 2, 10, 1, 3, 1) + 6 = 30
Grenades: 12d6 ⇒ (6, 6, 4, 4, 2, 4, 4, 1, 1, 3, 3, 6) = 44
Tank Reflex: 6d20 + 3 ⇒ (2, 7, 19, 12, 15, 14) + 3 = 72

Your wagon is dangerously close to falling apart, but your enemies seem to be in just as bad a shape. Another good salvo or two should break them - or your cover.

Tank: 133hp remaining
Troop: 85pts damage


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Thump: 1d20 + 11 ⇒ (4) + 11 = 15
BOOM: 8d6 ⇒ (6, 3, 1, 1, 6, 2, 1, 5) = 25

Percy takes aim and fires!


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes keeps firing, focusing on accuracy this time.

No Deadly Aim: 1d20 + 11 ⇒ (6) + 11 = 17
2d8 + 3 ⇒ (5, 7) + 3 = 15
No Deadly Aim: 1d20 + 11 ⇒ (17) + 11 = 28
2d8 + 3 ⇒ (8, 4) + 3 = 15
No Deadly Aim: 1d20 + 6 ⇒ (2) + 6 = 8
2d8 + 3 ⇒ (7, 6) + 3 = 16
No Deadly Aim: 1d20 + 1 ⇒ (6) + 1 = 7
2d8 + 3 ⇒ (3, 2) + 3 = 8


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Sigrun continues to fire the strange weapon.

1d20 + 16 - 4 ⇒ (5) + 16 - 4 = 17
2d8 ⇒ (3, 6) = 9

1d20 + 11 - 4 ⇒ (2) + 11 - 4 = 9
2d8 ⇒ (5, 4) = 9

1d20 + 6 - 4 ⇒ (10) + 6 - 4 = 12
2d8 ⇒ (7, 2) = 9


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Neverhome keeps firing.

Machine Gun: 1d20 + 15 - 4 ⇒ (7) + 15 - 4 = 18
Damage: 2d8 ⇒ (3, 1) = 4
Machine Gun: 1d20 + 10 - 4 ⇒ (2) + 10 - 4 = 8
Damage: 2d8 ⇒ (3, 6) = 9
Machine Gun: 1d20 + 5 - 4 ⇒ (14) + 5 - 4 = 15
Damage: 2d8 ⇒ (7, 2) = 9


GM Rolls:
2d3 ⇒ (1, 1) = 2
2d10 ⇒ (4, 6) = 10
1d100 ⇒ 36
1d12 ⇒ 8

With one final furious salvo, you successfully disperse the remaining Dirtling troops.

Tank: 133hp remaining

Loot
Metal Cartridge x36
Gas Mask x8

Gas Mask:
Gas masks are rubberized-cloth masks fitted with thick glass eyepieces and a charcoal-dust filter in a rectangular canister that screws in near the mouthpiece. A gas mask is worn tightly around the head and face, allowing the user to breathe in hazardous environments. A gas mask grants immunity to inhaled poisons and other non-magical airborne attacks that require you to breathe them, and a +2 bonus on saving throws against magical cloud or magical gas attacks. Using a gas mask imposes a –2 penalty on hearing- and sight-based Perception checks. A gas mask’s filter canister can be used for 8 hours before needing to be replaced.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Whoo!! That was awesome!" Hobbes states, putting his arms around Percy. "Uh, now what?"


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy lands an adrenaline fueled kids on her SSToW and let's it linger for a sec. Then she looks around. This thing has served is purpose. Let's shift back to gas form and take a look around.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"Alright." Sigrun says readying for the odd sensation for the change again.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Da." Neverhome lets out while holding his head, he was glad to be done with the loud not-crossbows-not-wands.


Since there's really only one place of note here...

In the center of the ruined village, you find a pile of burning corpses, sending a plume of greasy black smoke into the air. Standing nearby, gazing stoically through the flames is a slim man with an unkempt beard and a long cassock. He speaks matter-of-factly to in in (surprisingly) Common - although with a thick Dirtling accent. "You have come for my mother. But it is too late. Her Thrice-Tenth Kingdom will soon be mine. Look - even her little hut grows saddened at her loss." He points behind you at the Dancing Hut, currently pacing back and forth in apparent agitation.

The man


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Percy snickers at the man as she regains solid form. You dare to go up against an Eldest and expect to win? If you're really her son then you know what she is capable of, and what she'll do to you if you keep this tantrum up young man!


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"I'm sure she would disagree." Sigrun says calmly.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Yea, if she was my mama, I'd be very respectful. I don't know what yer problem is."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"What have you done with Dearest Grandmother?" Neverhome demands. He had lived in fear of Baba Yaga all his life and wasn't in good standing with his own mother so he could understand this man turning on his mother, considering who she was, but he highly doubted that that was a good thing for anyone else.


The man chuckles ominously. I'm afraid she's ... indisposed ... at the moment. You see, I'm very much aware of what the Witch is capable of - but she vastly underestimated me. It would be best for you to leave Grigori alone. Give up your search, and go home. Россия is no place for the likes of you."


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Roosseeay? Is that where we are? Huh. Wierd name for a little village. They tend to go for the homey feel.
Anyway, you can drop the ominous chuckle routine Mr. I'm-Trying-Too-Hard. Where's your mother. We have a score to settle.

Meaning we need to loose her on your wrinkly backside, of course.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

"We will find her. Even if we must go through your armies and their bizarre weapons to do so." Sigrun adds.


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HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"You claim Dearest Grandmother underestimated you... but you are fool who left her alive, and now you are fool for underestimating us." Neverhome coldly adds.


Sorry about the lengthy delay. Things will continue to be rough at least until the end of the year, as I'll be traveling to take care of an ailing family member. I'll be bringing my tablet and GM materials, so hopefully I'll be able to get some posts in during down time, but I can't make any promises. In other news....

POSTED TO ALL MY GAMES: I received an anonymous Paizo gift this morning. No idea who it's from, but if you're responsible, please know that it's greatly appreciated. Life's been particularly rough for me lately, and your generosity lifted my spirits. Thank you.

Grigori sighs in mild annoyance. "So be it. Your empty prattling grows bothersome. You were most foolish to come here. Now you will die; no better than these poor peasants." He stares piercingly into your eyes before gesturing toward the pile of smoking corpses. As he slowly fades away into nothingness, the burning bodies animate, melting together in a grotesque symphony of charred flesh and blackened bone.
Will DC 23 vs greater forbid action: Move
Move: The target can take no act that would cause it to end up in a different location. The target does not resist being moved by others (and thus can be picked up or dragged, or can float along on a raft), but does not consciously attempt to move (including not directing a mount to move).

Know(religion) DC 24:
The flaming pile of animate bodies is a Fiery Corpse Orgy.


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

will is my jam: 1d20 + 15 ⇒ (20) + 15 = 35
kn:rel: 1d20 + 10 ⇒ (9) + 10 = 19
Percy shakes off the spell and looks at the lumbering hulk of animated bodies. They do not have time for these shenanigans. She casts a spell, walks up to the monstrosity, and
touch: 1d20 + 8 ⇒ (8) + 8 = 16
touches it.
DC 21 will or get instantly teleported to the Positive energy plane via Plane Shift.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*munches popcorn*


It has 10ft reach. Do you want to take the AoO?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Will: 1d20 + 11 + 2 ⇒ (10) + 11 + 2 = 23

Unless it has Combat Reflexes it can't take an AoO until it's acted.


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Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

If standing counted as an action, then I charge. Add 2 to that touch number. :) If not, then I casually stroll.


PC Init: 5d20 + 17 ⇒ (17, 5, 9, 14, 8) + 17 = 70 (average 14)
Enemy Init: 1d20 + 8 ⇒ (14) + 8 = 22

Yes, standing counted as its action, which means Percy will be provoking an AoO. Seeing as charging lowers your AC, and you'll have to make a concentration check if you're hit, are you sure you want to do that?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Will: 1d20 + 12 ⇒ (14) + 12 = 26

Hobbes fires his bow rapidly at the mass of bodies.

Rapid, Deadly: 1d20 + 16 ⇒ (6) + 16 = 22
Manyshot: 2d6 + 20 ⇒ (6, 1) + 20 = 27
Rapid, Deadly: 1d20 + 16 ⇒ (3) + 16 = 19
1d6 + 10 ⇒ (3) + 10 = 13
Rapid, Deadly: 1d20 + 11 ⇒ (17) + 11 = 28
1d6 + 10 ⇒ (1) + 10 = 11
Rapid, Deadly: 1d20 + 6 ⇒ (16) + 6 = 22
1d6 + 10 ⇒ (6) + 10 = 16


Female Adorable Winter Wolf Puppy 11 HP: 112/112 | AC: 25; T: 13; FF: 22; CMD: 31 | Fort: +13; Ref: +11 Will: +8| Init: +3; Perc: +10; Survival +7; Scent

Hila growls as she finally has something she can fight. She races forward and bares her fangs.

Power Attack: 1d20 + 15 - 3 ⇒ (3) + 15 - 3 = 15
Vital Strike: 4d6 + 22 ⇒ (3, 6, 3, 2) + 22 = 36
Cold: 1d6 ⇒ 6


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

*sigh* If you're asking me again, that means I shouldn't. Ok. I'll cast something else instead. Go get 'em, gang!

Percy contemplates rushing the thing and just ending this fight outright, but something tells her that it may end up being painful, so she casts a curse on the muscled mass of the pile of bodies!
will DC 21 or take a -12 str. penalty, min. 1


I think you misunderstood. :-( I have no problem with offensive use of plane shift. I just wanted to make sure you were okay with potentially getting hit, taking damage, and losing your spell before it does anything. Speaking of which, greater bestow curse is also a Range: Touch spell, so....

Corpse Orgy AoO: 1d20 + 20 ⇒ (4) + 20 = 24
Damage: 2d6 + 6 ⇒ (1, 1) + 6 = 8
Fire Damage: 1d6 ⇒ 2

If a 24 hits you, I need a Concentration DC 25 (plane shift) or Concentration DC 27 (greater bestow curse). I'll also need a Reflex DC 26 to avoid catching fire for the next 1d4rds.
Will DC 21: 1d20 + 15 ⇒ (13) + 15 = 28
If your spell goes off, the beastie either doesn't go *poof* or loses 1pt STR.

By the way, if anyone's curious, you're fighting THIS but on fire


Vitals:
HP: 56/73 | AC: 21; T: 14; FF: 19; CMD: 15 | Fort: +12; Ref: +12; Will: +15 | Init: +4; Perc: +16; Stealth +3; Survival +4
spells:
Eldritch Bolt (Su) 7/7 APF (Su) 3/3 Primal Magic 2/2 Trigger PME 1/1| Orisons: Read Magic, Create Water, Detect Magic, Purify Food and Drink, Spark, Mending | LvL1: 8/8 |LvL2: 5/5 | LvL3: 3/3

Using my reach metamagic to make it a ranged touch. Sorry. Communication fail. :( That's 2 6th level spell slots spent.


Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Will: 1d20 + 9 ⇒ (3) + 9 = 12

The twisted mass of burning charnel freezes her in place with it's utter wrongness.


@Percy: That makes a lot more sense. Thanks for clearing things up.

Hila Will DC 23: 1d20 + 8 ⇒ (14) + 8 = 22 :-(

Just holding on Neverhome's action (can act normally), Sigrun's action (if she wants to do something that doesn't involve moving from her current square), and Silence's action (has anyone heard from him recently?).


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Silence has got some RL stuff going on right now.

Seeing Percy’s spell have no effect Neverhome charges the monstrosity.

Greatsword (charge): 1d20 + 21 + 2 ⇒ (15) + 21 + 2 = 38
Damage (slashing, magical): 2d6 + 25 + 10 ⇒ (1, 6) + 25 + 10 = 42+Fire, Acid, Electricity, Negative


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Female Human (Ulfen) Barbarian (Indomitable Rager) 13
Vitals:
HP: 154/154 {198/202 when raging} | AC: 24; T: 13; FF: 20; CMD: 29 | Fort: +15 (+16); Ref: +10; Will: +9 (+11/+13) | Init: +3; Perc: +14; Stealth +12; Survival +18

Free action to Rage, which changes will save bonus = new save

Feeling the terror sink in and lock her muscles, Sigrun channels the fear into that which she understands far better.....Rage.

Raging Will: 1d20 + 11 ⇒ (15) + 11 = 26

Let me know if that allows me to move this round or just act without moving.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

will save dc 23 resolute: 1d20 + 6 ⇒ (5) + 6 = 11
will save dc 23 roll 2 resolute: 1d20 + 6 ⇒ (19) + 6 = 25

He was silent during the mans prattling, letting his twitching ears and lashing tails do his speaking for him. He did not like this man for some reason something about him seemed... off.

He was as caught by surprise as everyone else when the man cast the spell, and the terrible things he did to the corpses ... Had Vashti been here she would have been furious.

For a moment he felt his body stiffen as something alien tried to sublinate his will... but he resolutely tamped it back down.

"You will be no challenge to my friends as long as we are together!"

He growled out kicking Mule into a charge as he stabbed at the thing with his Naginata.

challenge, Vital strike: 1d20 + 14 ⇒ (3) + 14 = 17
damage: 2d8 + 5 + 13 ⇒ (4, 6) + 5 + 13 = 28

Due to Demanding challange the corpses on fire amalgaration AC counts as 2 less as long as Silence Threatens it. Its AC remains the same for SIlence.


Sigmund can act normally this round due to that second Save. Mule, however, needs to make a Save to move - which may change Silence's action. Same goes for Abraxas if she's doing anything this round.


HP: 63/63 | AC: 15; T: 15; FF: 10; CMD:21 | Fort: +4; Ref: +5; Will: +7| Init: +3; Perc: +19

1d20 + 7 ⇒ (8) + 7 = 15
identify?: 1d20 ⇒ 5
Abrasax is frozen in place at the sight! What horror! This abomination shall not stand!
spend 2 sp to give everyone's weapons +3 bonus to attack and damage. If I successfully identify this thing's type, I'll use some of that bonus to grant Bane of the appropriate type.


will: 1d20 + 2 ⇒ (3) + 2 = 5

Despite his desire to close with the flaming undead monstrosity Mule, the most Valiant of warhorses was having none of it. With an even more annoyed growl the felinerai slid off the horse with praticed ease and closed with the flaming monster.

quick dismount ride check dc 20: 1d20 + 17 ⇒ (17) + 17 = 34

Sorry I forgot about Mule >.< been kinda scatterbrained lately. Been a rough past two months.

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