Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

I agree: I'm having so much fun :)

By the way, what do we do with the extra cash? We buy winter clothes for everyone, some tents, and split the rest? At the moment, I can't think of anything else that could help with cold weather rules and such...


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Party treasury?


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Yes, good idea! I vote for party treasury.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I'm okay with that.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Good idea, especially if we need to allocate more resources to healing than normal.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

How about instead of gold we just let them give Silence tummy wubs?


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

*snirks* I do have the silky smooth fur *nods nods*


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

So cute :P Also I keep feeling like i miss out on opportunities to post. I don't know where Erika fits in quite yet.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Well Hobbes is at least aware that you have legs, just gotta work from there.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well you are the only female in the party so you can work from that.

Scarab Sages

Wait we are leaving? But but tummyrubs and ear scritches!*lawls*


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Erika is ready to go when everyone else is...


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I hope everything goes okay for you and Allie.

*begins sending positive feelings*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Well it's not the worst thing I've had a nat 1 on.

Scarab Sages

I concur with friend Lyosha, (or neverhome i think i like that more, more fun to say.) Hoping things take an uptick for you and yours.


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Oh wait... that means I made my save! Yay for post roll bonuses, and crit successes!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

and yay for helping everyone else make their saves too! Go team friend Erika!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

It is fun :3 also for those whose posts are getting eaten make sure to do a quick copy of all that you'd wrote before you hit submit, especially if it was really long. The Paizo site does a "soft logout" if you take more than 30 mins to write a post so that may be the cause.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

She has been promoted to team Mom.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Well since she earned the sobriequet "legs" some can it be promoted to 'team hot mom'? I would like to think my good looks genetically came from some where. *lawls*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I agree yes yes.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

You're a good sword. You get to stay.


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Wow...I go job hunting for one day and miss out on so much.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Get any sprites?


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I wont be always posting two actions, I generally only do when i have questions about something. I dont want to hold things up by waiting to get an answer that I may or may not get and then make people wait hours before things pick up. If thats a problem just let me know. oh and Katana's . . . ouchies. I almost feel bad for the sprite.... almost.


Yeah, he doesn't like you very much. I appreciate the double actions, by the way. Combats get tricky when flight is in play, and anything that speeds up the turns is appreciated. I hate it when an easily-resolved 10min encounter in a RL group takes three weeks for a PbP to get through.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I am curious to something as i have next to no experiance with witches nor the book to read up on them really ( i could internet search i guess but...) When witches use their hex is apparent they are doing something? You know like magey hand waving or the like? I only ask for rp reasons. If it doesnt look like friend zsestrian is doing anything Silence might decide to teach him how to fight. In a good natured way of course.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Well, Hexes are Supernatural Spell-like abilities so...
( from Pathfinder OGC)

A spell-like ability has no verbal, somatic, or material component, nor does it require a focus.

and for supernatural abilities...

These can't be disrupted in combat and generally don't provoke attacks of opportunity. They aren't subject to spell resistance, counterspells, or dispel magic, and don't function in antimagic areas.

So, technically, I could just stare at enemies and don't so anything, but it's more fun making fun of fairies. :P
Tough, I think that even if you don't wave your hands and do arcane babbling, you still do something strange. For example, there was a couple of days ago a discussion on the rules forum on Paladin's Detect Evil and if there were any visual, even if minor, effects, like glowing eyes et cetera.

And I'm not "doing anything". I'm verbally abusing them. ;)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I assume Zses isnt well advertising he is a witch of sorts? I hope you dont mind Silence taking you 'under his wing'. Its in his nature i think to be that way. I know you are human strength average but expect Naginata training in your future young man. *lawls*

Heck maybe one day when you take your first level in Samurai all this work will be useful... I tease though witch samurai sounds... well like an awesome Kurosawa movie i would want to see.

And yes, you are verbally abusing very nicely i might add


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

No, I don't mind at all. It will be hilarious!
Truth to be told, Zses doesn't know precisely that he is a witch: he pretty much believes that he can "Do strange stuff, and when I look at people funny maybe they do thing worse". Will be interesting when we'll meet one of Irrisen's witches.

And for the Samurai thing, I got an even better idea: train everyone, including Crow, and we become the poor men's Seven Samurai. Uzzah!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Shoot you discovered my secret plan. Only i wouldnt say poor man's more like that strange eccentric crazy man who lives in that mountain cave and eats strange hallucinigenic berries Seven Samurai .


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Let's just hope it's a little longer before Neverhome finds out you're using Witch magic. :3


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

pssssh by that time Neverhome will be a proud stoic yet angry barbarai and wont be so upset *nods* it is round 2 i think Friend Neverhome, get angry and cleave something will ya? Yes yes. *grins*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Working on it. Annoyed? Yes. Angry? No.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

*whispers* ice sprite fey things are sort of like evil witches.... and they kick puppies *lawls*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

FFFFFFFFFFFUUUUUUUUUUUUU-


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

*pats* its okay friend Neverhome *nods nods* you'll get those mean puppy kickers. yes yes. Sorry i get chatty in the mornings.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Lol np


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zsestrian luck hits again. XD
First double 1s of the campaign?


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

It seems im the other side of your average friend Zsestrian yes yes. >.<. That or Samurai are lucky.....or catfolk samurai are lucky.... or black furred samurai catfolk are lucky.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Welcome to Silence's class of stupid Heroics 101. I will be your professor, "The Quiet pause one moment before the pounce upon ones prey, in a cool winter evening with a slight wind blowing from the east." Take a seat and watch this movie.

Maybe that idea of training everyone to become Samurai might work.... *lawls*


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

All i know is that if that poor icey sprite thing does escape... He/she will be telling their friends and children about that evil horrible monster cat thing. I am officially a boogyman *lawls* maybe... possibly.. I hope


Well, Zsestrian just showed that he can be terrifying when he feels like it. Maybe he isn't quite as inexperienced as he appears to be??? ;-)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Hehe yes yes. Huzzah for friend Zsestrian.... ( i mispell that name every single time i try to type it.)


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Can I wake up now...?


We're out of combat, so wake up whenever you're ready. :-)


Unless you're healing yourselves, I need your current nonlethal damage somewhere in your profile spoiler. Off to bed now but will update tomorrow after work. Nice job getting through one of the most annoying combats of Book One. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Fully armed Attack Kitty. Don't leave home without it.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I didnt get to use my alternate racial trait climber... i was about to in the treeafter it.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I also might add that this party has one thing Yaba Baga doesnt... Catfolk Samurai.. its probably a good thing their are not many of us about... no power in the verse could stop a dozen of us working together. *lawls*

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