
Hobbes 'Rat Trap' Bitterleaf |

I have no problem with that YBD.
Yep, you can say it. I'm amazing. :)

Your Benevolent Dictator |

I figured these might be helpful for the future. :-)
Grappling Summary
Uses CMB vs. CMD
If successful, you and target both gain the Grappled Condition
It's a full-round action to escape (using CMB or Escape Artist)
If you successfully grapple someone, on subsequent rounds, you can maintain the grapple and then take one of four different actions: move, damage, pin, tie up
Long explanation + flowchart
Handle Animal Summary
Skill is used to make animals perform "tricks"
DC 10 if they already know the trick (Handle), DC 25 if they don't (Push).
DC goes up by 2 if the animal's been wounded.
Silence gets a +4 bonus on the check when dealing with Mule
Handling is a move action, Pushing is a full-round action
Silence does this as a free action/move action when dealing with Mule
Over time, you can teach animals a certain number of tricks depending on their INT.
Mule should currently know 7 tricks.
Long explanation + trick list

Hobbes 'Rat Trap' Bitterleaf |

YBD has it right except for one thing, it's only a standard to escape the grapple.

Your Benevolent Dictator |

Wow, I've been doing that wrong for who knows how long. Maybe it was different in earlier editions? Of course, the guy who originally taught me the Grapple rules thinks that it's a full-round action for a Cleric to spontaneously cast a cure spell, so he's not exactly the most reliable source. Thanks for catching me, Hobbes. :-)

Hobbes 'Rat Trap' Bitterleaf |

Np, I have a grappler myself.

'Silence' |

I had a grappler... back in 3rd ed.. not even 3.5. Its been such a long while too. Handle animalchecks dc 10 free action as long as its a trick. Would you be preferring to sort of dm Mule then YBD? I totally don't mind, I dont play with animal companions often either.

Your Benevolent Dictator |

@Silence: as long as Mule's uninjured, you'll autopass his Handle Animal checks for trained tricks. While I'll DM him from time to time (lie when he gets jumped by Sentinels in the stable), for the most part, he's all yours. I'll step in if it gets out of hand, but you've been fine thus far, and it's one less thing for me to worry about. Same goes for controlling summoned creatures if Blik ever goes that route. :-)

Zsestrian Raven |

Yeah, I really need something better to keep Crow warm. It's the second time this happens :/

Lyosha Neverhome |

YetiCrowBall (Tm) ?

Zsestrian Raven |

We need a miniature Yeti Cloak!

Lyosha Neverhome |

Can I seperate the hood and give it to Crow?

Lyosha Neverhome |

Or he could just make a nest in the hood.
Or if Zses asked, Neverhome would probably give him the cloak. :3

Lyosha Neverhome |

Something I've been thinking about, is the only sentinel weapon that's masterwork/cold iron the one we took from the frozen guy or were there any others? If not how distinct is the blade that we first got?

Your Benevolent Dictator |

Damaging the cloak will disrupt the magic, but nesting him in the hood is an option. In terms of Sentinel weapons, you're correct: there's only the one MW Cold Iron blade. Maybe that's why he got frozen? The blade's a more blueish metal than a regular steel weapon.
All of you are familiar with how NL damage works, right? It took me forever to figure out the specifics. Just asking because Crow got KO'd again, and I'm too lazy to look up his HP/NL damage. :-)

'Silence' |

yes I am ..... wait not really. *lawls* back in D&D I recall it was a I point of magical healing heals all subdual aka non-lethal damage and to be truthful ive never check it pathfinder changed that. I am 90% sure that ones non-lethal crosses over the hp level it becomes lethal damage.... and I only know that cause in my wrath of the righteous campaign we killed someone with non-lethal damage... Some weird dwarven two handed hammer thing critted and it was almost rolled max damage x3, after the guy had been sapped twice already. No beuno.

'Silence' |

We should build a special 'crow' box in the sleagon to keep him warm! I just don't have enough skill points it seems now.

Zsestrian Raven |

Oh, you're all so nice to Crow <3 I think that for now he will nest in Neverhome's hood. You give him fluffy yeti furs, he gives you good luck (well, okay, it's more that we give bad luck to other people, but the result is the same) :3
Also regarding NL damage, I thought that when it reaches your actual HP, you're unconscious, and if you then you other NL damage to exceed the total Hp of the targetm you kill them. At least that's how I think it works :/

Your Benevolent Dictator |

My understanding (based on feedback from my S&S players) is once NL damage reaches your current HP, you're staggered. When it reaches your total HP, you're unconscious. If you keep taking NL damage, it's converted to lethal damage. In other words, if you're at 7/9 HP, you're staggered at 7pts NL, unconscious at 9pts NL, disabled at 16pts NL, and bleeding out/dying at 17pts NL. I could very easily be wrong, though. :-)
And I, too, have seen someone killed with NL damage. High-level Sap Master Rogues are nasty.

Lyosha Neverhome |

Oh I got an idea, Blik you could make a scythe sized for you out of the mantis scythe/claw/whatever the term for their arm appendage is.

'Silence' |

Oooohhh that is cool I mean, natural weaponry for the win. And thats why i was thinking of the Carapace, cool druid armors for the win!

Blik |

Whoa, that's an awesome idea! Plus, now that I know Druids can use scythes I am totally doing that!

Lyosha Neverhome |

Yeah I always thought Druids couldn't use metal weapons either but after rereading them the other day it's only metal armor and shields that mess with them. So it's perfectly fine to have a greataxe wielding Druid.
Or awesome mantis scythe :3

Hobbes 'Rat Trap' Bitterleaf |

I'll do it.

'Silence' |

yeah Silence was going armormaking next heck maybe even a point in cooking *lawls*

Zsestrian Raven |

Speaking of which, did we sell the tatzlwyrm hide or it's still there to make a cool cloak for someone?

'Silence' |

Well I know Silence is on Mule, Charger would probably be loose as well. AS for the others I figured all of those without ride as a skill might be riding, I mean, it's partial cover in the wagon i believe and higher ground plus its a faster moving speed. But I would leave who is in it up to everyone else of course. As for who is pulling the sleigon depends I guess on who is in the wagon and who is riding/walking outsdie it?

Zsestrian Raven |

I'd say that Zses is in the sleigon.

Hobbes 'Rat Trap' Bitterleaf |

Hobbes will be on the Sleigh-gon.

'Silence' |

Just a fair warning to YBD *grins* back in 3.5 I had a living greyhawk character, a half-elf fighter with what we dubbed "the War Wagon." avoid having any baddies you like get in the way the trample damage from horses and wagon/sleigh are ridiculously killer. And tell me no if I try to get a light Balistae mounted in the back. Hehe good times..

Lyosha Neverhome |

Neverhome will be in the Slaygon as well.

'Silence' |

A Shame about that ten-penny though, plan was to make Neverhome a polygimaist *nods teasingly*

Lyosha Neverhome |

*stab*

Lyosha Neverhome |

Actually it was your regal kittyness that caused all that.

'Silence' |

now that I think about it... your right Silence should be the polygimast personmeow. All the Viking shieldmaiden samurais *nods nods*

Lyosha Neverhome |

Yes yes.

Zsestrian Raven |

All talk of our Samukitten's catanovas tendencies were completely lost to me at the mention of the slaywagon *.*
Oh, an heads up. I'll be posting on my phone for a couple of days, so I think someone will have to move Zses :/

Blik |

Blik will ride on the Slaygon as well.

Hobbes 'Rat Trap' Bitterleaf |

Oh and I have a new name for our ride. We will call it the Swagon.

Lyosha Neverhome |

*pinches nose*

Lyosha Neverhome |

Pinching the ridge of one's nose is another way of facepalming.

Lyosha Neverhome |

*sigh*
Look at your palm.