Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

So if crows are good, but Crow is not a crow, are you saying poor Crow is bad? D:


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

If Crow was a crow would be a bad crow, but Crow is a raven so he's a good Crow :3


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Crows ravens.. all black birds that like shiney objects. Same same to Samukittehs


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

On the plus side if we run into elks next time its guarenteed Elkkabobs


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Double doors.... *lawls* they better hope Mule is chatting up a pretty girl warhorse in the stable or something cause he can totally fit in those doors i bet *lawls*


Don't worry about Mule. He's in a confined space with three potentially hostile men, so there's nothing to worry about. *evil GM grin*

As for this unexpected craziness (especially if you're familiar with Book One of this AP), all will be made clear in time (OOC if necessary). For now, it appears that Neverhome has forgotten that he'd noticed the Elk wasn't doing the talking when you ran into Fawfein....


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Maybe it was a psychic elk-moose?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Ooo so somebody's controlling the bandits and moosey hmmm...


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

All i know is if they harm Mule, they will be more than dead men *nods*


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

*Gasp* Elk-controlling, ventriloquist, ZombieKing assassin?

That, or the elk was actually made of cardboard and there was a Ratfolk or a gnome inside.
...
We said it was a bit larger than usual,yes? :P *Tries to desperately explain his crazy theories*

Really, I have no clues <.<


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Perhaps a silly and maybe greedy question but.. all the items miss Erika had disapeared with her as well yes yes?


@Silence: that's correct. She'll need them where she's going. :-)

I'm out of town for the weekend, so there'll be no updates until tomorrow.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Has fun?!?!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

I hope he doesn't forget us...


Once this fight is over, you'll be 1/3 done with Book One. As the culminating battle of this section, I'm making you earn your stripes. And the fun part hasn't even begin.... *evil GM grin*


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

From tomorrow, I'll be away from town and from any kind of Internet connection for about 4-5 days: I'll probably be able to do another post for the next turn as soon as GM YBD posts, tough. From that point, you'll have to roll for me for the next days (Just when things started to get interesting. I wan to see what's under those ceeiiiiilllingssss :/ ).

Your Benevolent Dictator:
There shouldn't be any problems for the next turn as I should be able to post: I have to see how whoever is attacking Mule in there reacts to Crow. From there, I'd say that Zses continues his routine of Evil Eye/Cackle, and if things goes bad you can also make him use the scroll. When combat ends, Crow would point the footprints in the snow and the stable if Mule is still in there.

In short, I'll leave Zses in your trusty hands. Just don't turn him into Zombie food, please D:


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Okay, done. Have fun for the next days and save poor Samukitten!


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Have a good one! We'll get him up and yes yesing in no time.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

... Wut...


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well this just got worse.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Well it's not zombies so I guess Zes won't mind that much.


Good thing Zes is out of town. :-) Now you just have to kill both of them before he gets back. And don't worry: I'm not just throwing random things at you. There's actually a reason for the madness.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I was thinking the same thing... although exploding skeletons might be worse than zombies.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Just remember:

The ones with flesh you slash.
The ones without you bash.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Ooo nice one Hobbes :3


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

It was either that or bash him with my shield for 1d3. I still think I missed though. :(


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Well in that case at least the charge didn't get used.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Yea.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

wheres that cleric with the channeled heal burst eh?


Speaking of clerics.... By the way, I apologize in advance for whatever Blik does this round. *evil GM grin*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Sorry about not moving my guy myself, doing most of my posting from my phone which google docs won't let me play with :(


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

just dont get so worked up you pass out >.>


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

did he just really try to ask us to join him?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

He did... Also killsteal...

:3


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Psh samurai do not become bandits. Aytack him too mister tired gonna fall asleep from overanger.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Psh samurai do not become bandits. Attack him too mister tired gonna fall asleep from overanger, i might miss.


Congrats everyone! Go ahead and level yourselves up, and post here when you're done. You've also been restored to full HP, and any spells or limited-use abilities have recharged (so Zes has all his spells, Silence has full rage, etc). Just let me know what's changed on your sheet (eg. HP 8 --> 12, Perception +1 rank, etc). HP can be rolled, or you can go PFS-style if you don't like your roll (d6 = 4HP, d8 = 5HP, d10 = 6HP, d12 = 7HP). Finally, during this long, arduous fight, all of you have become more able to resist injury and carry on fighting even when all hope seems lost. Gain Godless Healing or Toughness as a bonus feat (your choice).


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Woot! Samukitteh gets the rage ability too.

Also yeti cloak. I wants.

HD: 1d12 ⇒ 4

Yeeeeaaaaahhhhh going with the 7.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Godless healing all the way. only im going to call it, Super kitteh Samurai resolve! (patent pending)

hitpoints: 1d10 ⇒ 5 guess i will take the 6 *nods*
I get my order ability so - Aid Allies (ex) when use aid another to assist i grant a +3 bonus instead of +2.
I gain six skill points (4 class, 1 int bonus, 1 favored class bonus)
putting them in (the plus total is the new total)
craft - leatherworking (going off the trapping backstory part)+5
Sense motive - +4 climb - +11
ride +8 diplomacy - +6
intimidate - +5
More importantly
MULE
hp up 7
BAb up 1 ~ +1 to will save, skill point in survival - +5, feat taken Weapon focus - hoof


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

do you need the bonuses it provides mister northerner? not that samukittehs needs cloaks he has the fur.

Also... leveled i think! like 98.34% sure its right!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

If someone else wants it I don't mind, I just have that whole -2 AC while raging :(

Also favorite prey: Humans! Woot!


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I did warn those bandits that Mule was worth like a bunch of them.. silly bandits.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

HP: 1d8 ⇒ 8

Oh boy, that was a close one, hurray for level 2!
I'll take the 8, and put my favored class bonus into HP.

I get totem transformation which will be cool, right now it's a bite 1d3 (Blik seems to be all about those), or blindsense.

I get Woodland Stride (super useful in the snow).

Skills: Total:
+2 Perception (+10)
+1 Knowledge: Nature (+8)
+1 Survival (+10)

And I'll take Toughness (I think druidic faith counts for Godless Healing).


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

1d10 ⇒ 9

HP: 9 + 2 + 1 + 3 = +15
+1 BAB
+1 Fort
+1 Ref
Climb +1
Disable Device +1
Know(Dungeoneering) +1
Perception +1
Sense Motive +1
Sleight of Hand +1
Stealth +1
Survival +1
Combat Style(Two Handed)
Bonus Feats: Power Attack, Toughness


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Hey guys I'm baa..*Dodges Blik's bullet*
Argh!
*Exploding Skeletons and zombies everywhere*
AAAAAAAAAARGH!
I heard that Reign of Winter is kind of crazy, but I didn't think the exploding skeletons kind of crazy!

I'm unpacking and catching up on post, will repost again later.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Level Up hit points: 1d6 ⇒ 3
Ok, taking HP PFS stile then.

Level 2
+9 HP (4 from level up, 5 from toughness)
+1 CMD
+1 BAB
+1 Will Save

+1 Know.(Religion, Local, Arcana, Planes)
+1 Perception
+1 Spellcraft
+1 Use Magic device
+1 Survival

Bonus Feat: Toughness

Misfortune Hex (Woohoo!)
Spell Known added: Silent Image(Patron spell), Enlarge Person, Command

Okay, should have done everything. I'll update Zses and Crow statuses and post something tomorrow (here is late and I'm dozing off on the keyboard :P).
Just one thing: YBD, how do you rule Silent Image and other Illusion spells? When do they get a save? For example, I use Silent Image to create the image of a stone wall to hide behind. They get a save to disbelief the illusion when they touch the wall or when they "study it carefully", no? And what does study it carefully means?

Yeah, I know I'm annoying, but I want to use Illusions so bad, they're so cool :3

Spoiler:
Not as cool as Samukittens, obviously


@Zes: as someone whose dream is to one day play a full-on illusionist character and still be an effective party member, I'm pretty lenient with those spells. In your stone wall example, they'd get a save (with that annoying +4 bonus) if they touch the wall, throw something at it, etc. Depending on how you cast the spell, they may also be more likely to disbelieve the illusion. For example, there's a difference between randomly creating a wall vs. "Your missiles are powerless, for the rocks themselves will protect me!" *casts silent image. In other words, flavor and creativity are very important to me when it comes to illusions. As long as you can rationalize the illusion in-character, people will be less-inclined to disbelieve. So, while a stone wall is cool, a giant wall of fire will prevent people from wanting to touch it (no save if you justify the wall's sudden existence).

I'm also pretty easygoing with the spell limits regarding moving images. I used to play a Gnome Illusionist with a Roc animal companion. He used silent image to keep it disguised as an odd-looking dog that squawked occasionally. Technically a bit outside the limits of the spell, but cool as hell, so the GM allowed it. Give me fun stuff to play with, and I'll be inclined to do the same.

@Everyone: I'll doublecheck everyone's updated sheets in a little bit and will be ready to move on at your convenience. :-)


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))
Your Benevolent Dictator wrote:
...a giant wall of fire...

Exactly *.*

That, or some sort of giant ZombieKing.
Like ZombieKingzilla Zombie King Ghidora!


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Okay let's see:

Took 7 for HP +1 for Favored Class Bonus
+1 BAB
+1 Fortitude

+1 Perception
+1 Survival
+1 Knowledge (Nature)
+1 Craft

Bonus Feat: Toughness

Favored Enemy: Humans
Uncanny Dodge


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Well at least we all have horses atm, and a base :3

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