Nar'shinddah Sugimar

'Silence''s page

1,548 posts. Alias of TheNine.

Full Name

The Quiet pause one moment before the pounce upon ones prey, in a cool winter evening with a slight wind blowing from the east




HP(54/134) Sub(54/134)

AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)






unknown (24)

Special Abilities

Order of the Dragon


Lawful Nuetral Feline


common, catfolk,hallit, tien


Samurai trapper

Strength 16
Dexterity 16
Constitution 16
Intelligence 13
Wisdom 10
Charisma 13

About 'Silence'

Male Catfolk Samurai 12
LNF Medium humanoid (catfolk)
Init +3; Senses:low light vision Perception +10, Stealth + 0
Favored class Bonus - Skill


AC 21,

touch 12, flat-footed 22 (armor +11,Shield +0,Dex +1)

hp 134

Fort +13, Ref +9, Will +6


Speed 20 ft.

Melee: +2 Valiant Thundering Katana + 17/+12/+7 to hit (1d8+8 16-20x2) (deadly)

Ranged Short bow + 14/+9/+4 (1d6 20x3) (20 arrows)

Secondary weapons: Naginata + 14/+9/+4 (1d8+3 20x4) (reach)

MW Composite Longbow (STR2) +13/+8 (1d8+2, 20x3)


STR 21 DEX 17 CON 16 INT 3 WIS 12 CHR 6

HP 70 (2D8+3x4)

BAB +6/+1 CMB +12 CMD 24 (28 TRIP)


AC 30 (10 +14 Natural + 3 Armor + 2 dex - 1 size,+1 dodge)

Fort +8 Reflex +7 Will +2

Feats - Endurance,Run, Light armor Profiency, Weapon focus (hoof), Evasion, Dodge, Multiattack

Melee - Bite + 11 (1d4+5| 20x2)
Secondary 2 hooves +9 (1d6+3 | 20x2)

Skills - Acrobatics +8 Perception + 5, Survival +5, perform dance

Combat trained - (6 tricks) Attack all creatures, Come, Defend, Down, Guard, Heel, perform dance, drink potion

Senses - Low Light vision, Scent


Str 16, Dex 16, Con 16, Int13, Wis 10, Cha 12

Base Atk +12/+7/+2; CMB +15 ; CMD 28

Feats: Weapon focus: Katana, Weapon Expertise,(quick draw katana), Mounted Combat, weapon specializaion katana, ride by attack, Mounted Blade, Improved critical Katana (doubles threat range)Vital strike,Improved vital strike

Skills(trained)diplomacy+15,Handle animal+6,Perception +10,Climb +11 Ride+17,Survival+11 ,Sense motive +8, Intimidate +8 craft leatherworking+7,profession cooking + 10, Craft Armor+9, Knowledge Nature +1,

Traits: Restless Wayfarer(campaign)+1 to knw:Geography,local. knw Geography is now always class skill. +1 language as well. trait: Rich parents (foster)

Languages Common,Catfolk, Tian, hallit

Combat Gear: Magical Katana, Naginata, Shortbow (20 arrows)+1 full plate. Belt of Thunderous Charging
Other Gear Backpack, Bedroll,winter blanketx2, flint+steel,trail rations (2days),whetstone,waterskin,Cold weather outfit,kikyo armor

1598 gp, 8 sp, 8cp


Order of the Dragon Samurai
Challenge - 4/day (swift) deal xtra damage (+1 per level in Samurai) to target, Samurai takes -2 penalty to AC versus all other foes, challenge remains in effect until target is dead or unconcious.

Resolve,Greater - 5/day per level (regain at end of successful challenge.) At 9th level, a samurai can spend his resolve to negate some of his most grievous wounds. After a critical hit is confirmed against him, the samurai can spend one use of his resolve as an immediate action to treat that critical hit as a normal hit. Effects that only trigger on a critical hit do not trigger when the samurai uses this ability.

Mount - (as druids animal companion, no shared spells, no armor check penalty on ride checks, combat trained, with light armor profieciency at bonus feat.)

Aid Allies (ex) when use aid another to assist i grant a +3 bonus instead of +2.

Strategy (Ex)

At 8th level, the cavalier can spend a standard action to grant one of a number of bonuses to all allies within 30 feet (including himself ). The allies must be able to see or hear the cavalier to receive this bonus. The cavalier can grant a +2 dodge bonus to AC for 1 round, a +2 morale bonus on all attack rolls for 1 round, or the ability to move up to their speed as an immediate action once. The cavalier can grant a different bonus to each ally within range, but allies can only benefit from this ability once per combat.

low light vision

Cat's luck (ex) 1/day may roll reflex save twice and take better result.

Climber (replaces sprinter)- climb spd of 20 ft. (+8 racial to climb)

Godless Healing - Once per day when you have half your total hit points or fewer, you may heal yourself of an amount of damage equal to 1d8 plus your total Hit Dice as a move action. This is a supernatural ability.

Mounted Archer: A samurai only takes a –2 penalty on attack rolls with ranged weapons while his mount takes a double move. This penalty increases to –4 while his mount is running.

Banner:Banner -a samukitteh's banner becomes a symbol of inspirTion. As long as visable all allies (and friends not named allow :) ) within 60 ft receive a +2 morale bonus against fear and a +1 morale bonus to attack and damage on attack rolls made as part of a charge.

Honorable Stand (Ex)

At 11th level, a samurai can make an honorable stand, deciding to fight the target of his challenge to the bitter end, no matter the cost. He can make an honorable stand once per day at 11th level, plus one additional time per day at 16th level. Declaring an honorable stand is a swift action. While making an honorable stand, the samurai is immune to the shaken, frightened, and panicked conditions. He does not fall unconscious while his hit point total is below 0. Finally, whenever a samurai making an honorable stand must make a saving throw, he can spend one daily use of his resolve to reroll the saving throw after the first roll is made. He must take the result of the second roll, even if it is worse. If a samurai making an honorable stand ever retreats from battle against his challenged foe, he loses the ability to make a challenge for 24 hours.
Demanding Challenge (Ex)

At 12th level, whenever a samurai declares a challenge, his target must pay attention to the threat he poses. As long as the target is within the threatened area of the samurai, it takes a –2 penalty to its AC on attacks made by anyone other than the samurai.

"Silence" was found in a hollow tree by a half-elven Samurai when he was barely above the crawling stage. His mother had hid him there and tried to lead some foul monster away from her child to never return. The Samurai had intended on dropping of the fuzzy little ball of fluff off at the temple, by the time that day came however, he had grown quite attached to the little guy. even so much as to be inducted and trained as a samurai. Politics, his 'fathers'old age,and racism insured that he would never be a 'true' samurai in his adopted fathers lands so he, with his fathers blessings, head across the spine of the world and found himself wandering Varisia living off the land... and in town for the festival now. He finds himself outside a little town called Heldren currently, a festival is about to take place and he certainly enjoys the entertainment after quiet nights alone in the wilds. "Silence" is what he calls himself now, well he will tell you his chosen name if asked but one can only accept "The Quiet pause one moment before the pounce upon ones prey, in a cool winter evening with a slight wind blowing from the east" a few time before when he offers his name as 'Silence' its taken.


Intended Level scheme: lvl 1 -samurai, lvl 2 - samurai, lvl 3 - samurai lvl 4 - samurai(stat bump int), lvl 5 - samurai, lvl 6 - samurai, lvl 7 - samurai, lvl 8 - samurai stat bump str) lvl 9 - samurai lvl 10 - samurai lvl 11+ ?

fort cheatsheat:
[dice=Survival] 1d20+5 [/dice]

[dice=silence fort] 1d20 + 5 + 5 [/dice]

[dice=Mule fort] 1d20 + 5 + 2 [/dice]

[dice=Charger fort] 1d20 + 5 + 2 [/dice]

[dice=El Horso Del Gaupo fort] 1d20 + 5 + 2 [/dice]

[dice=Juicyfrui fort] 1d20 + 5 + 2 [/dice]

[dice=Mr.Whiskers fort] 1d20 + 5 + 2 [/dice]

[dice=Pinapple fort] 1d20 + 5 + 2 [/dice]

Crafting projects:

Hila studded mantis armor! Crafting done = 128.9 gp
crafting left = 19.3 gp