Sigrun Jagrsdottir |
Sigrun simply smiles as they accept the offered equipment, giving the Coffin Man a friendly nod.
Percy Silvershaper |
Percy isn't rude enough to start identifying things in front of their host, so she carefully starts packing them away. She can't stop smiling for some reason.
Your Benevolent Dictator |
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@Percy: "Magic requires belief, and those who live here do not believe. In fact, they decry it as something unnatural. They have big heads here. Reasoning with them be, how you say, less fruit?"
@Hobbes: "Is all they are knowing. Dirtlings think they are alone and there are not even other planes of existence. Have forgotten too much, I am thinking."
We can move on whenever someone opens the door. Or you can stay and keep talking with Cousin Coffin Man. XD
Percy Silvershaper |
Percy's grin gets even bigger. I get to be unreasonable with these people then? she laughs with such expectant enthusiasm it borders on a cackle and starts clapping in glee.
Lyosha Neverhome |
"Da." Neverhome mutters back to his love. "So, people here, Dirtlings, look human but have big heads and are... stupid, very stupid, correct?" he asks his cousin.
Lyosha Neverhome |
Neverhome smirks as the Coffin Man compliments Sigrun while admonishing him, before nodding in thanks. ”Tinkers? Weapons.” he thinks aloud, though he did not know what an Alkenstar was.
'Silence' |
He had been silent which was almost unusual in itself. He was trying to figure out how Friend Neverhome and he supposed friend Coffin man were related... they didnt look related. Perhaps it was by marriage.
"These dirtlings look like friend Neverhome and friend Sigrun yes yes?" Not so bad then."
He said simply giving a sharp nod to no one.
Lyosha Neverhome |
They’re cousins, not brothers.
Hobbes 'Rat Trap' Bitterleaf |
"No halflings or gnomes? Just longshanks? How do you live in such a world?"
Sigrun Jagrsdottir |
"Are we ready then?" Sigrun asks, giving the Coffin Man a smile at the compliment.
Lyosha Neverhome |
"Da." Neverhome replies, looking happily over the new swords. "Thank you again, Dearest Cousin."
Your Benevolent Dictator |
Whenever you decide to exit the Dancing Hut
Exiting the hut, you find yourselves on a snow-covered hilltop overlooking an icy river. Below you lies a devastated village, burned to the ground; the churned mud, black piles of charred timber, and splashes of bright crimson blood among the ruins contrast with the heavy white snowdrifts blanketing the ground. The cold morning breeze smells of burning cinders, and a light smoky haze fills the air. Everything is deathly silent.
Below the hill, a rutted, muddy road winds between still-smoldering charred cottages, and fire-blackened craters mar the pristine snow-covered landscape. Crows squawk from perches atop a strange, gigantic metal wagon with spiked wheels, mired among the smoking ruins. Aside from the occasional *caw* of a crow, all is silent and still.
You're 200-300ft from the village.
Hobbes 'Rat Trap' Bitterleaf |
"Well this is the pits."
Sigrun Jagrsdottir |
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"There's been a lot of death here recently.....obviously not having magic hasn't made the people here less dangerous." Sigrun notes, looking at the carnage. Kneeling, she studies the ground for signs of activity or a direction to whatever monsters lay waste to the village.
Survival: 1d20 + 18 ⇒ (11) + 18 = 29
'Silence' |
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perception: 1d20 + 10 ⇒ (7) + 10 = 17
"what is that?"
He began leading Mule out, both he and his valiant warhorses ears flitting about and laying back after a moment. He moved torwards the metal wagon his tail slowly flitting back and forth in agitation.
if this is what i think it is i assume it looks very...solid metal?
Lyosha Neverhome |
Neverhome lets out a sigh as they exit the Hut and survey the village. ”No wonderful sights like last world, just cold and death. May as well be back in Irrisen.”
Going over the gifts his Cousin had given them he weighed both swords in his hands, but he had never been one to wield something in each hand. Gripping the earthy sword he offers the wavy and warm sword to Sigrun. ”Long lost sister?”
Percy Silvershaper |
Percy moves forward the metal thing with Silence. Imagine if the Slaygon was metal. She sighs at the memory of the beloved loot wagon. I hope it survived the battle.
Your Benevolent Dictator |
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Abrasax: 1d20 + 19 ⇒ (17) + 19 = 36
Hila: 1d20 + 10 ⇒ (3) + 10 = 13
Hobbes: 1d20 + 26 ⇒ (19) + 26 = 45
Neverhome: 1d20 + 13 ⇒ (17) + 13 = 30
Percy: 1d20 + 16 ⇒ (19) + 16 = 35
Sigrun: 1d20 + 14 ⇒ (15) + 14 = 29
@Percy: The Slaygon's currently in two parts. The body is a giant wooden construct encased in ice in the Whitethrone city square . The soul, however, is a Diminutive flying wagon that's currently somewhere inside the Dancing Hut. Perhaps one day, they'll be reunited.... XD
There's no sign of tracks in the snow, and the entire area maintains its icy stillness as you begin to move away from the Dancing Hut.
@Everyone except Silence/Hila: You notice something buried in the snow ahead of you. Actually, there's a lot of somethings. The entire hillside appears to be covered with randomly-scattered metal objects hidden under the snow. This 'metal field' appears to be approximately 40ft wide.
Hobbes 'Rat Trap' Bitterleaf |
"Uh, those don't look good." Hobbes will go up and examine one, carefully.
Perception Take 10: 10 + 26 = 36
Your Benevolent Dictator |
@Hobbes: From what you can deduce, it's some sort of mechanical device. If it's touched, it will incite a chemical reaction to cause a large explosion comparable to one of Allie's fireballs.
Disable Device 39 to disarm, but because there's a large number of these devices, you'll have to make multiple checks to safely walk across the entire 'metal field.' Unless you have a different way to bypass the area, of course.
Lyosha Neverhome |
Walk far away, throw rock.
Percy Silvershaper |
Percy takes one look at that field with the knowledge of what it could do and calls the party back. Let's not even mess with that crap. She suggests and casts a spell. Everyone's body turns vaporous and translucent.
Wind Walk
Just make sure you have a few seconds to switch forms. It's not instant.
I can take me + 4 others which is everyone? Lasts for 13 hours.
Percy Silvershaper |
She'll use two of her five slots then. It's a super useful travel spell so I don't mind.
Hobbes 'Rat Trap' Bitterleaf |
"Well that works." Hobbes states as he is turned into literal air.
Sigrun Jagrsdottir |
"This is....different And VERY useful....nice one Percy." Sigrun says with a smile as she feels her substance thin. Taking a tentative step up she grins.
Lyosha Neverhome |
Neverhome nods and smirks as he feels his body discorporate.
Percy Silvershaper |
Now safe from the explosives, Percy floats over to the metal wagon and takes a look around.
perception: 1d20 + 16 ⇒ (11) + 16 = 27
Your Benevolent Dictator |
Massive spiked wheels nearly 30ft tall support this monstrous war wagon's heavily armored carriage, and the gigantic machine's frame bristles with multiple armored turrets.
As you approach, though, you hear shouted orders before the air erupts with explosions and rapidly-moving metal projectiles. Some are coming from the wagon's turrets, where long tubes are shooting metal at an incredible rate. The rest of the fire comes from two masses of Dirtlings south of your position. They have larger tubes that vomit out explosive metal missiles.
Wagon (neverhome): 1d20 + 11 ⇒ (16) + 11 = 27 Damage: 2d8 + 6 - 10 ⇒ (5, 1) + 6 - 10 = 2
Wagon (sigrun): 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 2d8 + 6 - 10 ⇒ (8, 2) + 6 - 10 = 6
Wagon (silence): 1d20 + 11 ⇒ (17) + 11 = 28 Damage: 2d8 + 6 - 10 ⇒ (2, 8) + 6 - 10 = 6
Wagon (percy): 1d20 + 6 ⇒ (9) + 6 = 15 Damage: 2d8 + 6 - 10 ⇒ (5, 5) + 6 - 10 = 6
Wagon (hobbes): 1d20 + 11 ⇒ (14) + 11 = 25 Damage: 2d8 + 6 - 10 ⇒ (3, 6) + 6 - 10 = 5
Wagon (mule): 1d20 + 6 ⇒ (12) + 6 = 18 Damage: 2d8 + 6 - 10 ⇒ (5, 2) + 6 - 10 = 3
Explosion Damage (everyone): 6d6 - 10 ⇒ (1, 1, 2, 4, 2, 2) - 10 = 2 (Reflex DC 21 halves)
Explosion Damage (everyone): 6d6 - 10 ⇒ (6, 3, 1, 4, 2, 4) - 10 = 10 (Reflex DC 21 halves)
Dirtling Soldiers
Explosive Launcher Tube
The wind walk spell gives you DR 10/magic, which I've already applied. Unless I'm mistaken, this DOESN'T stack with DR from other sources (like that of the Invulnerable Rager archetype), so the above is the actual amount of damage you'll be taking.
Percy Silvershaper |
Is that vs normal ac or touch?
Percy growls as the things start spitting metal. Then she gets an idea.
Follow me! She charges at the wagon and uses her new gaseous from to flow around the metal weapons and into the wagon itself!
Hobbes 'Rat Trap' Bitterleaf |
Reflex: 1d20 + 16 ⇒ (1) + 16 = 17
Reflex: 1d20 + 16 ⇒ (3) + 16 = 19
"What? Okay!" Hobbes states as he follows.
Hila the Orphan |
Reflex: 1d20 + 11 ⇒ (14) + 11 = 25
Reflex: 1d20 + 11 ⇒ (1) + 11 = 12
Hila whines a bit and follows everyone else.
'Silence' |
Are they shooting directly at us or at each other? does it look like we all will fit the in the metal wagon?
"Hai Mule to me!
He called ordering the ghost horse to follow him into the wagon.
Since im assuming I cant wind ride him?
handle animal: 1d20 + 6 ⇒ (10) + 6 = 16
reflex dc 21: 1d20 + 9 ⇒ (18) + 9 = 27
reflex 2 dc 21: 1d20 + 9 ⇒ (4) + 9 = 13
reflex save Mule dc 21: 1d20 + 7 ⇒ (10) + 7 = 17
reflex 2 save Mule dc 21: 1d20 + 7 ⇒ (10) + 7 = 17
Your Benevolent Dictator |
@Silence: All the soldiers - and the Tsar Tank - are shooting at you. As for Mule, you can't wind ride him, but you CAN reform astride him if desired. XD
---------------------------------------------------
Tsar Tank Layout
Top Deck: 10ft square - two soldierss (2 spaces available for PCs)
Middle Deck: 30ft by 10ft - seven soldiers (4 spaces available for PCs)
Bottom Deck: 5ft square - one soldier (no available room for PCs)
-----------------------------------------------------
I'll assume Neverhome/Sigrun will follow the rest of you inside. Since it takes 5rds to resolidify, I'll be interested to see what you're planning. XD
'Silence' |
He wasnt sure of the confines withing the metal wagon that spat death, but he did see space along the top... and that was were he and Mule would reform to end that part of the the threat.
How tall is the tank thing?
Percy Silvershaper |
Perfect his to the middle deck to reform, followed by Abrasax. As Percy reforms she proclaims in the spookiest voice she can muster, I am the Herald of Woe and Bringer of Curses! Flee! Flee before I take your balls and cook them in my stew! And sacrifice to me one who will operate this machine in my name!
bluff? +1 if Scary diplomacy?: 1d20 + 21 ⇒ (13) + 21 = 34
Hobbes 'Rat Trap' Bitterleaf |
Hobbes winces at Percy's statement, though it was appropriate for this situation. "Yea. you should all vamoose. Scram."
Sigrun Jagrsdottir |
Growling at the slight sting of the metal projectiles, Sigrun races to follow Percy's lead, Flowing to the upper deck. "Run if you want to live!"
Reflex: 1d20 + 10 ⇒ (12) + 10 = 22
Reflex: 1d20 + 10 ⇒ (20) + 10 = 30
Intimidate: 1d20 + 12 ⇒ (13) + 12 = 25
Your Benevolent Dictator |
There are ten men inside the wagon. Terrified by your unnatural ability to become ghosts and fly through walls, they shout in alarm, pull strangely-shaped metal wands from belt pouches, and activate them. Like the wagon tube weapons, these wands produce loud *bangs*, small puffs of smoke, and launch pointed bits of metal in your direction.
Touch AC: 1d20 + 10 - 2 ⇒ (4) + 10 - 2 = 12
Touch AC: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Touch AC: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20
Touch AC: 1d20 + 10 - 2 ⇒ (19) + 10 - 2 = 27
Touch AC: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
Touch AC: 1d20 + 10 - 2 ⇒ (13) + 10 - 2 = 21
Touch AC: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Touch AC: 1d20 + 10 - 2 ⇒ (14) + 10 - 2 = 22
Touch AC: 1d20 + 10 - 2 ⇒ (20) + 10 - 2 = 28
Touch AC: 1d20 + 10 - 2 ⇒ (6) + 10 - 2 = 14
Confirm: 1d20 + 10 - 2 ⇒ (12) + 10 - 2 = 20 Damage: 4d8 + 4 - 10 ⇒ (6, 1, 2, 3) + 4 - 10 = 6
---------------------------------------------------------------
Due to air walk's DR, they can only hurt you on a confirmed crit. Speaking of which, Hobbes takes 6pts nonmagical piercing damage.
'Silence' |
"Pardon us, you seem to be on top of our metal wagon."
The felinerai spoke giving the two strange dirtlings atop the metal wagon a polite half bow as he reappeared from the smoke astride his warhorse. AS he rose his blade flashed outabout them.
felinerai attack: 1d20 + 17 ⇒ (18) + 17 = 35
damage: 1d8 + 8 ⇒ (5) + 8 = 13
confirm attack 1: 1d20 + 17 ⇒ (9) + 17 = 26
extra crit damage: 1d8 + 8 + 1d6 ⇒ (2) + 8 + (2) = 12
if confirms a total of 25 damage 2 of which is sonic, the dirtling must make a fort save dc 14 or be permanently deafened
felinerai attack 2: 1d20 + 12 ⇒ (11) + 12 = 23
damage: 1d8 + 8 ⇒ (4) + 8 = 12
felinerai attack 3: 1d20 + 7 ⇒ (7) + 7 = 14
damage: 1d8 + 8 ⇒ (4) + 8 = 12
Mule snorted and began his own lightning fast attacks of death.
bite: 1d20 + 11 ⇒ (16) + 11 = 27
damage: 1d4 + 5 ⇒ (3) + 5 = 8
hoof 1: 1d20 + 9 ⇒ (12) + 9 = 21
hoof 1 damage: 1d6 + 3 ⇒ (6) + 3 = 9
hoof 2: 1d20 + 9 ⇒ (1) + 9 = 10
hoof 2 damage: 1d6 + 3 ⇒ (4) + 3 = 7
18 hp down from max
'Silence' |
Then five rounds from that point that is what I will do? Unless the others decide we should go elsewhere?
Hobbes 'Rat Trap' Bitterleaf |
So we basically can't do much other than speak and fly around right? Why don't we keep moving then? Scaring them didn't have the desired effect.
Sigrun Jagrsdottir |
Yeah I don't really see much point in us all posting 5 rounds of useless actions. Even spellcasting and supernatural abilities don't
Sigrun Jagrsdottir |
Yeah it doesn't really make any sense us all posting 5 rounds of useless actions. Even spellcasting and supernatural abilities don't work in gaseous form