Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


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Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Right stop the portal and become the new sentinals here.. who needs adventure paths? *jk jk*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Nah we push the lodge through the portal so we can take it with us :3


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

is there a secret barbarian power for that I dont know about?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Yeah, just gotta take a whole lot more INT damage before I can use it though.


So, current plan is to push the Lodge through the winter portal, then close it to stop the winter, then become the new High Sentinels. I can work with that. I think... Maybe... ;-)


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Yea, no big deal.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Well if something comes along that changes that... did they have tabards or anything those bad no good sentinals?


The Sentinels' armor is emblazoned with a stylized sun motif on the chest.

Off-topic but still important: Since we lose the face-to-face dynamic in a pBp campaign, I like to check in periodically to make sure that everyone's having a good time. While I've been GMing for a little while now, there's always ways I can improve, and I welcome any feedback/suggestions/constructive criticism/etc. If you're having fun, let me know! If you have a gaming style preference that I'm not doing, let me know! If you think I'm the worst GM ever and wish I got eaten by a Tarrasque, let me know! Seriously, though, shoot me a PM or something so I know how you're liking the game thus far. It'll probably take us a couple years real-time to complete the entire AP, and I'd hate for you to not enjoy yourself fully due to something I'm doing.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well if I had to change anything I would quicken the pace a bit. I like active games. If I take a quick break to check my threads and see one busy, I enjoy reading what's going on even if I don't have enough time to post myself or if it doesn't even pertain to me.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I dont have a whole lot of experiance with the pbp format, but I am enjoying myself so far. I have no issues with the current pace, quicker would be okay as well, just I can only really post mornings and evenings, the mid-day postings are a rarity and it means i cant sleep >.<.


I know what you mean. I prefer faster-paced games, myself, but married life changes everything. Instead of being able to spend hours monitoring the forums everyday, I have to log on in scattered bursts throughout the day. :-( No worries, though, this pace is pretty standard for games on this forum (at least, in my experience), and I have no intention of letting this game die. I'll have slow spells occasionally when RL interferes, but I'm not going anywhere, and I'll do my best to keep you posted as to what's going on. It'll take a while, but I'm planning to complete all six books of this AP as it has quite the awesome story. :-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

As my first PBP ever I'm having a great time with everyone, I suppose I'd've okay with a fast pacing but I'm also okay with the pacing as it is now.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

I'm having a great time, you definitely run the game well YBD. This is my first ever AP and I'm digging it, excited to see where it goes. I'll try and up my pacing too as we go forward, to keep things moving.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I totally understand the married life thing and I like what you've done with the plot so far. And I appreciate the commitment.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Oh and sorry that my posting has dropped off lately, I just got hired and going through training atm.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

I have no complaints! This is also my first AP and first PbP, so I'm super excited :) The growing craziness of exploding snowmen and exploding Ice Skeletons only contribute to the hype.

Personally, I'm enjoying the game pace now. I won't complain if we accelerate in the future, but I don't mind the speed we're going now.

Also, I'm slowly accepting the idea that I'm Undead's favorite food. Slowly :P


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Once the samurai kitteh training kicks in undeadies will be fleeing you zses


I must say, I'm very interested in how you're planning to explain yourselves this time. When you stole the horses at the beginning of the story, you were able to provide plenty of evidence to support your alibi. This time (if I'm not mistaken), you're planning to tell the Council you massacred the local village protectors. For evidence, you're bringing the severed head of their leader. This is going to be fun.... *evil GM grin*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

We bring then more horses. It all equals out in the end.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Horses heal all wounds. We could track down Fawfein and bring him in too.


"Hello again! We found the people you're paying to keep your village safe ... and killed all of them. Here's their leader's head as proof. But it's okay, we brought you horses!!!"

Yeah, that's going to work out fantastically. ;-)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Well at least they don't have to pay them anymore :3


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Uuuh, I kind of got an idea, but I don't know if it will work...
Too bad we both killed Rokhar and let Ten Penny go: we could have used them as witnesses :/

First, we should avoid to be killed on the spot (obvously :P): I propose that we give to the village all of the Sentinels belongings, that they gained by tricking them in paying for problems they themselves artificially created. Then explain what the sentinels were doing, that they are accomplice in this winter stuff, what happened and that we were the ones attacked, and say that if we wanted to profit from killing the Sentinels we wouldn't have walked into town with proof of their death and giving back all that we found.

Obviously no one will believe us, I think <.< We could show as proofs both the Norgorber Symbol and the scrolls of Animate Undead, that can be connected to the Zombies from before ( Ok, I suspect it's something else that's animating them, but I need back up for my theories D:). This too probably doesn't prove anything, seeing as those things could have easily been ours and we're planting them to justify our murder.
We could then ask them if they didn't notice anything strange about the jobs they were paying the sentinels for: we could roll some knowledge to see if they were actually planting wild animals/making improbable stuff up.
Regarding this(and now I'm out of ideas) there's also the Tatzlwyrm: it's an extremely rare beast coming from Irrisen, waaaaaay far from Heldren and lives in cold climates. How it could have got there if someone didn't plant it and knew in advance that the place would get all winter-y?

Obviously, I'd say we let our beautiful Samukitten with smooth, silky fur do the talking, at least at first :3


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

*nods*


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Strangely enough that was pretty much what i was gonna say. *lawls* More importantly I still dont think they were sentinals nor do i think rohker was the sentinal leader. I just dont see the switch from good helpful park ranger to evil bandity type for monies being an easy switch. Nor do I see every single sentinal just suddenly being okay with it. Surely there was that one guy who was all LG and should have been a paaldin or something in their group.

Anywho if somehow the mayor recognizes rokher and they were the sentinals. . . why did they attack us when we entered? they outnumbered us,they could have demanded surrender, the three stooges who got horsed in the stables didnt go in to tell them we pratically murdered them on the road so they didnt know that.

And if the town gets all angry mad... well then forget them, Im not from Heldren anyways! *lawls*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Same, I'm just doing this for the butterflies.


Well, if everything's decided, I'll update tomorrow after work. Also, I'm greatly enjoying the fact that Neverhome doesn't seem to realize that he looks like a Yeti (since you haven't said anything about dropping the hood).


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hey, it was all self defense. And besides, we can take some villagers if it comes to it. :)


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

We didnt let Ten-penny go, she was invisibly fleeing the opportunity to become a samurai. its not for everyone I guess.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

:3 no mirrors :3


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

I would imagine before they went into town proper Silence would say something... after all they are the goodguys and yetis are in theory scurry

I got dibs on the next cool cloak thing that makes us turn into something else. *nods Nods* unless its like a cloak of the bat or something then blik 'the real true batman' can has it


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

A Cloak of the Bat would be awesome, Blik needs to do way more brooding from rooftops.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

that an you need way more gold. Dont be scared of Juicyfruit. He is a nice horse i promise... speaking of which


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

We just need a gargoyle for him to stand on while he watches the city.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

what for you hobbes... cloak of arachnida so you can battle vermin and pest more effectively?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Cloak of the Mountebank is more Hobbes' speed.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

honestly.. that was my first guess but i secondguessed myself. *lawls*


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Well don't do that.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

just a little preheads up April 2nd-5th my WoW guild gets together for a big ol party that well, yours truly is the cook for. Since its held in a state park in tennessee with very spotty intenet (and even phone) connection my posting during the 3 to 5th will be spotty at best. It literally snuck up on me this year or I would have mentioned something sooner. Sorry for any inconvienances. feel free to dm pc me. Super sorry for mentioning it so late.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Hehe I know what im gonna say if this goes south *lawls*....

"Neverhome.. put your hood up."

*chortles*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

:3


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

When I was making Neverhome, "Badass Diplomancer" wasn't what I had in mind :3


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

diplomacy by sword? You didnt plan on that at all yes yes? Silly Neverhome


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

You don't choose the diplomancer life, the diplomancer life chooses you.


When I decided to make a couple tiny changes to this AP's story, I had no idea that it would turn into a Diplomacy-based courtroom drama. ;-)

Meanwhile, Group One hears the original three Sentinels complaining about loot and send the Cleric and the Gnome Sisters to see what's up. They then proceed to spill the beans about searching for the cause of the winter and how they've encountered Zombies and a talking Elk. The Sentinels do the busy arrogant cop thing 'this is no place for civilians, so we need you to move along'. So, naturally, the CE Gnome Pyromancer hits them with a burning hands. Yeah... Also, they turned Fawfein's Elk mount into a fur coat. :-(


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

That sounds about right. And our elk won't be much different if we see him again.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

CE solves so many problems it does


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

well hopefully they wont split the party and put one of them in the stables to have to fight off nine bandits! (maybe a lil exageration)
I knew i should have had elk burgers! *cries*


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Yeah the more this goes on the more I just want to pack up and move to Samukitteh land lol


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Its nice for the most part, His parents were pretty cool and all that, i mean not to get to invovled in early childhoods, he is here instead of there, surely there is something to be said for that right? *lawls* Now if you are talking about the idealized version of his home than yes.. its a nice place... might be kinda crowded IN Silence's head though.

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