Reign of Winter (group two) (Inactive)

Game Master Whack-a-Rogue

Ruined Temple
Loot List


151 to 200 of 8,413 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

Mount will stare at me like a dork this round... since i had forgot about him dang medicines.


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zsestrian will move towards the zombies. He then will give the creatures a look full of pity. Evil Eye, DC 14, -2 to attack rolls
"Poor soul. Trapped on this earth, without the chance to go back to your eternal sleep." Zses says while staring at green zombie.

When he will see that his hex had no effect:
"What's happening? Did I did something wrong?
Know. (Religion): 1d20 ⇒ 4
Know. (Arcana): 1d20 + 8 ⇒ (9) + 8 = 17

Yeah, I know that undead are completely immune to mind affecting abilities like Evil Eye but
1)Zses doesn't know that, so even if he botched his knowledge roll will not do that another time
2)More than anyhing else, I didn't want to look completely useless D:


Zsestrian isn't sure why his hex didn't work. Maybe these undead are exceptionally strong-willed? All you needed was a Know(religion) DC 10. :-( Know(arcana) won't tell you anything, unfortunately.

GM Rolls:
Neverhome/Silence: 1d100 ⇒ 8
Red: 1d20 + 6 ⇒ (4) + 6 = 10
Green: 1d20 + 4 ⇒ (3) + 4 = 7

The remaining two zombies attack (Red charges), but Silence and Neverhome are easily able to dodge their clumsy blows. As the sounds of combat begin to fill the air, the muffled noises inside the carriage increase in volume.

Round Two
Your turns


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

We'll getcha out in a second! Just stay calm! Neverhome shouts as he takes a swing at the personal space invader.

Greatsword Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Damage: 2d6 + 3 ⇒ (4, 2) + 3 = 9

If this is enough to (or even hit) drop the zombie Neverhome will move to provide flanking for Silence. Otherwise he'll stay engaged with the zombie.


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will rush after Zsestrian, worried about what the undead might do to these brave people. The little halfling will hesitate with his sling, but trust in his skill and let his enchanted bullet fly.
Attacks include Point Blank Shot.
Ranged Attack: 1d20 + 4 + 1 + 1 ⇒ (18) + 4 + 1 + 1 = 24-4=20
Damage: 2d6 + 3 ⇒ (4, 4) + 3 = 11+1=12


Distracted by the carriage noises, Neverhome misses Red Zombie. Blik, however, doesn't. His magic slingstone hits it right between the eyes. Upon touching its unholy flesh, the rock explodes, sending brain and skull fragments everywhere.


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Erika sees the second zombie go down grits her teeth and bears down on the last zombie. She moves slightly across the open ground to duck behind the overturned coach's wheel. Taking aim at the remaining Zombie she focuses and looses a shot at its head.
AttackGreen: 1d20 + 4 ⇒ (3) + 4 = 7
DamageGreen: 1d6 + 1 ⇒ (3) + 1 = 4

Point Blank shot= +1 to everything!

Edit: Not that it helped... *facepalm*


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Hobbes finally gets himself unstuck from the carriage and rushes the last zombie.

Slash!: 1d20 + 5 ⇒ (9) + 5 = 14

1d4 ⇒ 4


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

"It should have done something, even if for a split second, but nothing!" Zsestrian says to himself. "It's no use!" croaked Crow from above.

Hearing the noises growing louder(and after having understood that he wouldn't be of much use in this fight) Zses will move to the carriage to free whoever is trapped in there.
"Hang on, I'm getting you out of there!" he will say while removing the spear that bars the door.

Here's a Strength roll if it's needed
Strenght: 1d20 ⇒ 15


Erika's shot misses Green Zombie, but Hobbes' blade strikes true and carves a chunk out of its neck. Meanwhile, Zsestrian rushes to the carriage and frees the trapped ... ... ... ZOMBIE!!! (Yes, I'm a dick. *evil grin* )

GM Stuff:
Attack: 1d20 + 4 ⇒ (20) + 4 = 24
Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Confirm: 1d20 + 4 ⇒ (17) + 4 = 21
Damage: 1d6 + 4 ⇒ (5) + 4 = 9
Crow: 1d20 + 9 ⇒ (7) + 9 = 16

As soon as the door's opened, it lunges at Zsestrian and sinks its teeth into his neck. (take 17pts damage from a confirmed crit)

Crow:
There's something shiny in the carriage....


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

One shotted.
Woo.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

You're fine. You have like a whole 5 points before you bleed out right?


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Yeah, read that 17 as 27. Sounded a little fishy XD

Zsestrian eyes open wide when the Zombies bit his neck. He will try to let out a scream, but can't manage to even breath.
What? Not this soon... not again...
Again?

Images flashes before Zsestrian eyes when he's trying to stop the bleeding.

Stabilize Check: 1d20 + 2 - 8 ⇒ (1) + 2 - 8 = -5
But he can only see, again and again, a winged creature that flaps its wings, high in the midnight sky, and then plunges towards him...

At -9 now.
And I'm never opening a door again <.<


@Yeah, that crit really sucked. :-( Don't forget about your familiar.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Mule! the carraige." Silence began pointing to the zombie that had sprouted from it and felled the strange one with the crow. He shifted to his left to give himself proper space and he slashed a the zombie again.
katana: 1d20 + 5 ⇒ (6) + 5 = 11
damage: 1d10 + 3 ⇒ (3) + 3 = 6

Mule

bite: 1d20 + 4 ⇒ (8) + 4 = 12
damage: 1d4 + 3 ⇒ (3) + 3 = 6


Silence brings down Green Zombie. Mule rushes at the newest Zombie and inflicts a nasty bite.

GM Rolls:
Attack: 1d20 + 4 ⇒ (6) + 4 = 10

Purple Zombie's return blow is blocked by the carriage door.

Round Three
Your turns


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

"Oh boy. Ya don't have to take what I say so literally ya know." Hobbes moves back over to tries to the the bird-man.

1d20 + 5 ⇒ (17) + 5 = 22

1d4 ⇒ 3


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Upon turning around at Silence's shout he sees Zsestrain fall to the ground. And what little color he has will drain from his face.

Rage

He will slowly walk up the zombie, making sure not to step on Zsestrain.Assuming since he's unconscious he longer completely occupies the square.And he will bring the sword down on its head.

Raging Greatsword Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Rage Damage: 2d6 + 6 ⇒ (6, 5) + 6 = 17

Edit: raged a bit too much appearantly.


Hobbes, can you clarify what you're doing? I'm not sure what your rolls signify.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

I am hitting the zombie. one of the words missing was 'save' the bird man by killing the zombie.


Ah, gotcha. Thanks for the clarification.

Hobbes slash inflicts a minor wound on the Zombie. (Because I think it's dumb that shortswords only inflict piercing damage. They have sharp edges, so I've changed them to be P/S weapons.)


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Despite being on the other side of the carriage, Blik will jerk when the zombie rips through Zsestrian and yell out,

"No! Oh no, oh no!"

Blik will dash around the carriage, his "borrowed" cap falling off as he practically flies across the ground towards Zsestrian.

This is bad, the dead can't kill the living! The Creature would be so mad, and the pale man was nice and he knows so much about horses!

Coming to a stop Blik will reach his little hand into his pants pocket to grasp the berries he had prepared this morning and begin chanting.

"Caught between life and death,
Return once more life giving breath,
Underneath the glaring light,
Return to what should be right.

Blik will cast Goodberry.

Goodberry:

Goodberry

School transmutation; Level druid 1; Domain seasons 1
CASTING

Casting Time 1 standard action
Components V, S, DF
EFFECT

Range touch
Targets 2d4 fresh berries touched
Duration 1 day/level
Saving Throw none; Spell Resistance yes

DESCRIPTION

Casting goodberry makes 2d4 freshly picked berries magical. You (as well as any other druid of 3rd or higher level) can immediately discern which berries are affected. Each transmuted berry provides nourishment as if it were a normal meal for a Medium creature. The berry also cures 1 point of damage when eaten, subject to a maximum of 8 points of such curing in any 24-hour period.

Berry Number: 2d4 ⇒ (4, 4) = 8

Then shout to his allies,

"I can help him!"


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Erika nearly has to hold back vomit as the zombie launches out of the carriage and latches onto Raven's neck. She grits her teeth an lines up one last shot at the zombies head.
1d20 + 4 ⇒ (1) + 4 = 5
1d6 + 1 ⇒ (3) + 1 = 4


Blik makes some magic berries. (Nice roll, by the way) Meanwhile, Erika hustles to a better vantage point and looses an arrow, but the bile burns her throat when she chokes it down, and this distraction makes her miss. (I took the liberty of moving you so the Zombie won't have Total Cover from you. Doesn't help the "1", but subsequent shots will be easier.)


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Thanks by the way to whoever moved my character. Didn't have access to a computer and doc won't let me mess with it on my phone.


That would be me. :-) Which happens to be one of the reasons I ask for clearly-defined movement. Makes things easier for everyone.


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Gotcha. Neverhome will remain in square K7 :3


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Already tried my stabilize check for this turn on the previous post. Consider all this actions to be taken on the next turn.
NEXT TURN-
Crow, acquiring his booming, unnatural voice, will shout to Zsestrian "Hang on, I'll be there in a second!". The raven will dive and land on the squares under Zsestrian. I think that, being a Tiny creature, you could cross his square without problems.

Crow will then desperately try to stop the bleeding, as Zsestrian too struggles for his life.
Crow can do that, yes?
Heal Check (DC 15) to stop the bleeding: 1d20 + 2 ⇒ (11) + 2 = 13
Stabilize: 1d20 + 2 - 9 ⇒ (1) + 2 - 9 = -6
Aww come on, two consecutive 1's on stabilize XD

The raven attempts are in vain, as Zsestrian, with eyes wide open and clutching his bloody scarf, mumbles incoherently.

Aklo:
The shadows...They're inside... everyone...


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

The Samurai hurries over to his fallen companon and pulls him to his square to provide aide while Mule and the others deal with the abomination of life.

Mule
bite: 1d20 + 4 ⇒ (6) + 4 = 10
damage: 1d4 + 3 ⇒ (1) + 3 = 4
hoof1: 1d20 - 1 ⇒ (11) - 1 = 10
hoof2: 1d20 - 1 ⇒ (6) - 1 = 5

not much help i think sheesh


GM Rolls:
Hobbes/Neverhome: 1d100 ⇒ 84
Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Damage: 1d6 + 4 ⇒ (3) + 4 = 7

Silence drags Zsestrian out of danger, but Mule fails to take down the Zombie. It smacks Neverhome with a meaty hand. (take 7pts damage from the toughest Zombie ever)

Round Four
Your turns


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik will stare with horror as even the power of a horse is insufficient to damage this, the zombie king, template for all zombies to come. But with his wounded ally out if it's dread reach his task is clear.

Using a Full-Round Action, Blik will carefully pour his little handful of berries into the Witch's mouth and carefully massage his throat to ensure their curative powers are utilized.

Assuming of course I can use potion rules with the berries.


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"Mule, that is the worst rearing hoof smack i have seen, Should i call Charger over to show you how its done." The samurai rebukes the warhorse as he rises.
MULE
bite: 1d20 + 4 ⇒ (18) + 4 = 22
damage: 1d4 + 3 ⇒ (4) + 3 = 7
hoof1: 1d20 - 1 ⇒ (7) - 1 = 6
hoof2: 1d20 - 1 ⇒ (8) - 1 = 7


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"Just die already!"

Raging Greatsword Attack: 1d20 + 5 ⇒ (16) + 5 = 21
Damage: 2d6 + 6 ⇒ (6, 1) + 6 = 13

HP: 11/18 RR: 5/7


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

The king of zombies,
rider of closed carriages,
scourge of witches,
lord of lucky hits.

May we be protected from him
Oh, Umbasa

Goodberries heal 1 Hp each, right? Should be at -2 HP then.
Waiting DM Your Benevolent Dictator to know what to do next turn. I think Mule and Lyosha should have made mincemeat of that ninja-zombie by then, but I'm not so sure <.<


Mule and Lyosha's strikes fly true and splatter the Zombie King into little pieces.

Combat is over. :-)

As the excitement of battle fades, you realize that three of the Zombies are dressed in clerical robes. The Zombie King, in fact, has an ornate Desnan holy symbol (worth 25gp) hanging around his neck.

The remaining Zombie is dressed in warrior's clothing matching that of the ice statue. It's emblazoned with the symbol of the High Sentinels.

Zsestrian is unconscious and stable at -2 HP. :-)

Survival DC 10:
You notice tracks leading farther into the woods - back toward where you figure the High Sentinel Lodge is located. They don't match the bootprints of any of the Zombies....


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Erika breaths a sigh of relief as the zombie goes down. She rushes over to the group and notices how serious the wounds are on Zsestrian. She swears under her breath and promptly rushes to a nearby tree and throws up. She sits there huddled for a minute...By the gods...That is horrible.


Female Human Time Thief 1
Vitals:
HP: 9/9 | AC: 15; T: 13; FF: 12; CMD:15 | Fort: +2; Ref: +5; Will: +2 | BAB:0; Melee:+2; Ranged:+3 | Init: +3; Perc: +0; Stealth +7; Survival +0

Survival: 1d20 ⇒ 8


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

survival: 1d20 + 4 ⇒ (8) + 4 = 12
"What to do what to do...." The feline growls lowly patting his horse on the neck. "Go back to town and seek direction and perhaps get aide for our fallen friend, or continue on?" He paced about th wreckage a bit more looking for anything of note or value
[perception: 1d20 + 4 ⇒ (19) + 4 = 23


The bodies and carriages have been stripped of anything of value, but Silence does discover a single vial of light pink liquid halfway under a cushion in the Zombie King's carriage. Along with the previously-mentioned Desnan holy symbol, you also find a ripped sheet of paper. From what you can make out, it's a brief sermon about the story of Desna's First Butterfly.

The ice statue appears to actually be the frozen body of a High Sentinel. He's clad in what looks to be a fine quality breastplate and still carries his longsword.

Spellcraft DC 16 (to identify the potion):
Potion of cure light wounds


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

Blik checks over the Witch to ensure his berries did indeed mend his wounds, and he'll seem disappointed when he discovers that he was unable to fully resuscitate him.

Survival: 1d20 + 9 ⇒ (20) + 9 = 29

"Poor Zsestrian..."

Blik will look up, his eyes still large and black.

"I would hate to leave an injured ally, but whatever killed these people and created those abominations most likely lies that direction into the forest."

Blik will look hesitantly down at the injured Witch, but after a moment he'll set his jaw and clench his little fists.

"I... it's my duty to ensure nature is preserved and my colony is safe, I need to stop whoever this is."

The little halfling will stare into the forest for a moment, then as if realizing he spoke that aloud, and to other people no less, will jump with a shrill yelp. He'll clasp his hands over his mouth and try his best to melt into the forest floor staring at the others with wide eyes.

Can I figure out anything else about the tracks with that roll?


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Perception on the potion: 1d20 + 7 ⇒ (13) + 7 = 20

Hobbes opens the vial and takes a whiff of the pink potion."We could use this to heal up the weird guy."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

Vereor Nox, Zsestrain.

As the Zombie King falls Neverhome raises his to strike again but stops himself and lets a gasp of air escape his lips. His breathing is heavy and ragged as he begins to take in his surroundings.
End Rage.
Upon hearing Hobbes, "Well what are you waiting for! Use it!

Perception: 1d20 + 8 ⇒ (8) + 8 = 16
On eyeing the pretty necklace he'll point and ask aloud, "What does that jewelry mean? Does it say who these people once were? How they became like this?


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

His scavenging nature begins to take hold as he calms down from his rage and he finally notices the ice person/statue.
"A lot of good that nice stuff did em... Wonder if he'll miss it?" he says as he eyes the High Sentinel's equipment.


Vitals:
HP: 138/138 | AC: 22; T: 17; FF: 17; CMD: 27 | Fort: +14; Ref: +16; Will: +12(+2 versus fear) | Init: +5; Perc: +26; Stealth +18; Survival +20
SSGOW Sexy Shoeless Tailor of War 13!

Pouring Potion: 1d8 + 1 ⇒ (4) + 1 = 5


Male Catfolk HP(54/134) Sub(54/134)
Stats:
AC21/Touch11/Flat 20 | Fort+13/Ref+8/Will +5| Init +3
Skills:
Stealth + 0, Perception +9, Sense Motive +8, Survival + 9, Intimidate +6, Diplomacy +13, Ride+15
Class (Samurai) (10)

"the ice man appears to be some sort of warrior, i think he would find little to complain about if we used his gear to take vengence for him." He answered Lyosha. "The pretty necklace as you put it, is the symbol of the god desna... or the spirit if it pleases you yes yes. The flutterbyes from earlier were to honor her. I dont think she would be upset either if you wanted to wear it while we seek justice. If you dont I will hold on to it until it can find a better bearer." He finished eyeing the grounds one last time as he slipped the peice of paper with the sermon/story into his saddlebags. "While if we have the potion then lets get our friend up and moving, if you all wish to continue on we should hurry while the trail is fresh, we wouldnt want the snows to cover over it too quickly now yes yes."


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

After Hobbes gives him the potion, Zsestrian will open his eyes and slowly sit up. "Uh, thanks...I..." he will say, still confused. Then, panicked, he will take off his bloody scarf, and give a sigh of relief when he sees that it wasn't damaged that much in the fight.
Looking at the people around him, he will then spring up on his feet.
"Thanks everyone.And" he will lower his eyes I'm sorry..."
"I followed you to help catch whoever did all this"
he will point at the scene "But all I could do was to get careless and almost get killed. It appears that my magic is completely useless against undeads, too...". Crow will give him a worried look.
He will stay silent for some time, then put on a big smile and say cheerfully "But I'm still here now! And even if I croaked back there, you could have always used me as a human hammer! By the way, get that? Croak?" he will point at himself and Crow, and then let out a laugh that sounded way less forced in his head.

"Oooh, what's that? Shiny!" he will then say running towards the ice-caged human.
Appraise: 1d20 + 8 ⇒ (12) + 8 = 20
"That looks like a very good armor...". He will grow a little more serious after Silence spoke "Yes, I think that he wouldn't have minded if we use his weapon to avenge him." He will then add "By the way, can I look at that amulet?". If It's handed to him, he will stare at it for some time.
I...I think that mother always wore one of this...
"Can I hold on to this?"

By the way, how thick is the ice on the statue? Can we take the equipment off without problems? If not...

Defrost Plan:
We could take some of the wooden pieces of the carriages, put them around the statue, and I can use Spark to ignite them... Shouldn't take that much time, I hope...


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

With a simple shrug Neverhome will reach down to pick up the amulet and toss it to Zsestrain. "So many spirits in this world. Some good. Some bad. Do not think less of yourself since that creature surprised you. Anyone of us would have done the same."


Vitals:
Druid (Bat Shaman) 2; HP: 23/23 | AC: 19; T: 14; FF: 16 CMD: 14 | Fort: +5; Ref: +4; Will: +7(+9 vs. fear) | Init: +5; Perc: +10; Stealth +11; Survival +10
Spells:
6/6 | Cantrips: Guidance, Stabalize, Read Magic | Level One: Magic Stone, Mudball, Cure Light Wounds; Domain: Sleep

"I'm just glad you're ok..."

Blik will say to the Witch. But soon he will begin looking around nervously, and start pacing back and forth.

"There is no time to waste, whoever did this horrible act may be be doing it again. You are right Cat-Man... uh, Silence was your name? The trail is still fresh, if you intend to stop whoever this is, now is the time."

Blik will move into the trees, his small form blending into the shadows as he begins to scout the trail.

Stealth: 1d20 + 11 ⇒ (19) + 11 = 30

Survival: 1d20 + 9 ⇒ (15) + 9 = 24

Engage Predator cloak!


Male Human (Varisian) Witch 9
Vitals:
HP:64/66| AC: 13; T: 13; FF: 11; CMD: 17 | Fort: +8; Ref: +8; Will: +9(+2 vs. fear) |Init: +6;Perc: +11;Stealth +2;Survival +2
Hexes:
Evil Eye (at will)| Cackle (At will)|Misfortune(At will)| Feather Fall (At will, self)| Levitate (Once per day)|Fly(9/9 Minutes)|Stardust 2/2|Ward(At Will))

Zses will nod when Lyosha tosses him the amulet "I understand. Thanks."

"And thank you too, Blik. I also agree that we must stop whoever did this as fast as possible but..." Zses will stop and look in amazement when Blik suddenly disappears in the vegetation. "Wow"
Then, talking to everyone, he will continue "Something's been worrying me... he will point at the Zombie King and the carriage door that he opened. "If that door was barred from the outside, it means that this guy was a Zombie before the others were attacked." he gestures to the other zombies "Judging from their robes, that piece of paper that we found and this holy symbol of Desna" he will hold up the amulet "They're probably those Desnian priest that the city mayor said were missing for Swallowtail Festival. What I'm getting at is, maybe whoever froze that person and killed this one" pointing again at his highness, the Rider of Closed Carriages "maybe is already far from here..."


HP: 0/187(226) | AC/T/FF 16/13/16(21/11/21) CMD 30(34) | Fort +18(21) Ref +9 Will +11(14) | Init +2 Rage 23/32 | Acid Res 10 Cold Res 2 | Fortification 15% | Death Curse DC 17 | Darkvision 60ft, Blindsense 30ft
Skills:
Perc +13 Intimidate +8 Knowledge (Arcana) +5 (Nature) +7 Stealth +2 Survival +9

"A stubborn wolf doesn't release its jaws around your neck just because you hit it once."

1 to 50 of 8,413 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Reign of Winter Gameplay (group two) All Messageboards

Want to post a reply? Sign in.