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About Lyosha NeverhomeMedium Humanoid (Human, Orc)
Vitals:
Fortitude +17(20)
Reflex +8
Will +10(13)
Fearless +2
Special Abilities:
CLASS Fast Movement (Ex)
Rage (Ex)
Armor Proficiency
Tiring Rage (Ex)
Primal Defense (Ex)
Regenerate (Su)
Fearless (Ex)
Scarred Flesh (Ex)
Linnorm Rage
Blood of Linnorms
Natural Armor Increase (Ex)
Ability Boost (Ex)
Bloodline Feat
Linnorm Bite (Ex)
Claws (Su)
Dragon Resistances (Ex)
RAGE POWERS Reckless Abandon (Ex)
Crag Linnorm Death Curse
Tarn Linnorm Death Curse
Cairn Linnorm Death Curse
Linnorm Death Curse, Taiga (Su)
Linnorm Death Curse, Tor (Su)
FEATS & TRAITS Child of Two Peoples: Your parents come from two visibly different cultures that maintain distinct identities regardless of their physical proximity (such as Tians and Ulfen). The tug of conflicting expectations has strengthened your sense of individuality and given you a gift for languages. You receive a +2 trait bonus on Will saves against charm and compulsion effects, and you automatically know the racial or ethnic languages of both your parents. Northern Ancestry: One of your parents came from the North, and the tales of the frozen lands at the top of the world that you grew up listening to excited your imagination. Or maybe one of your ancestors had the blood of some frost-rimed creature. You feel most alive during the chill of winter, and as a child, you spent hours playing in the snow. You rarely feel the cold, and you've always had a restless longing to travel north. You gain a +1 trait bonus on Fortitude saves, as well as cold resistance 2; this resistance does not stack with cold resistance gained from any other source. Pass for Human: You receive a +10 bonus on Disguise checks to disguise yourself as a human, and do not receive the penalty for disguising yourself as a member of another race when you do so. In areas largely populated or settled by humans, you can take 10 on your Disguise check, meaning most people tend to assume you are human unless given a reason to think otherwise. Toughness
RIGHTEOUS WRATH [EXALTED]
Extra Rage Power x2
Power Attack (Combat)
Raging Brutality
Great Fortitude
STORY Toughness
Atrosa
RACIAL Ability Score Racial Traits: Half-orc characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature.
Appearance:
Reference Age 16 years Height 6'10" Weight 215lbs Description: A body lithe but still muscular with sharp features and piercing gold predatory eyes further enhanced by heavy dark circles is at odds with how this person dresses himself. His loose gray and black hair is complemented by the raggedy black furs he cloaks his pale ashen gray skin in. Appearing at once someone who wishes to disappear and someone hard to forget. Background:
Born in the far reaches of Irrisen to a Jadwiga witch generations cut off from any semblance of nobility or prestige her blood would afford her, the baby soon found himself in a harsh uncaring world. Before he was six years of age he had courted Death countless times, due to the neglect and general uncaring attitude of his birth mother. His troubles only increased in his seventh year, as his mother sent him to work in the local mines with the other peasants, in doing so she hoped he would finally be of some use, or be worked to death. Neither would turn out true, for as soon as the other workers saw a child so young forced in with them caused nearly a hive minded plan of action. Yelling for the Overseer that a large vein of silver had finally been discovered the workers waited till he and his immediate guards traveled down into the mine to inspect, at which point the workers used whatever they had at hand; tools, explosives, and even the faintest of magic to attack the supports of the mine walls itself, ensuring the death of the Overseer and large number of guards but also claiming a large number of the workers as well. The remaining workers grabbed up those injured or too weak to run and fled from the mine, overpowering what remaining guards there were. While most of the freed workers spread to the four winds a small number banded together to travel to the Lands of the Linnorm Kings. This group would grow to be Lyosha's family, an actual family, for almost ten years. Never settling in one spot for too long the group grew from its simple beginnings of freed slaves to a guerrilla force operating in and around the Irriseni border, striking at the White Witches in whatever way they could. Picking up more and more like minded people one day a small group of Erutaki joined the band of fighters, one of them a girl of about Lyosha's age who would end up not only being his first and longest lasting friend, the person who would give him not only his name, but also be the love of his life, Alma. Life is short in the frozen north so when Lyosha turned fifteen he asked for hand, and she joyfully agreed. Not having enough money for the best of supplies, let alone jewelry, the two settled on getting a dark band tattooed around their ring fingers, and for once, the entire band of fighters, refugees, and fugitives knew happiness for awhile. Soon after Lyosha turned sixteen however his whole world was once again turned upside down, shattered, and cast into the Abyss. Returning from an unsuccessful hunt Lyosha found the makeshift campsite in the throes of destruction. The groups actions against the winter witches had not gone unnoticed, and now it had caught up with them. Everyone he knew, everyone he cared for was under relentless slaughter by a group made of Winter Wolves and Giants. Rushing to aide in the futile battle he was charged by Winter Wolf, sending them both into the running river nearby. Freezing cold piercing and breaking his body made the struggle with wolf seem to last an eternity. Finally choking the wolf into unconsciousness he released it to the river's uncaring waters to finish the beast before pulling himself from the freezing rapids. Despite the biting cold of the air, the numbing cold of the ground, and the stabbing cold of the waters, Lyosha for the first time in his life felt warmth. The warmth of pure hatred burning in his heart. With this hatred he carried himself back to the campsite, past his wounds and exhaustion, his hatred wouldn't allow his body to fall just yet. And yet when he made it to what was left of the camp he found neither friend nor foe, merely strangers. Strangers wearing black feathers and cleaning the fresh gore from the wolves and giants from their weapons. Anger quickly turned fear as he ran about the campsite, looking for any sign of his family. Eventually he found them, but none were among the living, and by now the black feathered soldiers were long gone. Crumpling over into a heap of tears and anger and sadness and rage and spite his mind was soon consumed by darkness. First he had been denied a life, and now his family. He was even denied his own vengeance. Lyosha doesn't recall much what occurred after he collapsed, only that he spent untold hours burring what was left of the dead. Maybe this was his mind trying to protect itself as he finally laid Alma to rest he set from forth Irrisen, from the north all together. He didn't truly come back to the land of the living till days of hunger started to overtake him, and for once he noticed there was nothing white in sight. He found himself in a strange land of greens and reds and browns and darker skinned people wearing all manner of colorful clothing. Not knowing what to do with himself, he merely looked for the nearest road not going north and set his feet to it, hoping to never return to Irrisen again. Or maybe he did yearn to return to his wintery homeland, and burn it to the ground. Whatever the case may be, the somber figure of Lyosha Neverhome traveled the next couple of months throughout the southern warm states, eventually winding to the country of Taldor. And there he chanced upon a tavern... Personality:
Lyosha tends to speak only when necessary, though he will get vocal on the subjects of slavery, nobility and peasants, as well as oppressive laws. When in doubt or unsure he will unknowingly rub the tattoo on his ring finger. He becomes nervous and at unease when in (non-violent) physical contact with other people, especially women. Often falls into aloof snarking at very serious or deadly situations. Having never met an Orc, he considers that side of him the good one. While he may not be the smartest weapon in the armory he has just as much fear as he does hatred for Irrisen. In combat he will disregard himself, focusing only on protecting his allies or taking down the opponent, more so the latter if Giants, Winter Wolves, or Winter Witches are involved. On Linnorms:
Treacherous primeval dragons of the northern regions of the world, linnorms thrive on their hatred for those they deem to be lesser creatures and seek to inflict as much suffering as possible unto their unfortunate victims. Sweeping bones and treasures alike into giant piles in its lair, the typical linnorm has a barbaric nature made all the worse by its insatiable greed and atrocious gluttony. Few creatures are as bold and as cruel as linnorms, and for that most people are thankful. Linnorms are not true dragons, but they nonetheless possess incredible strength and deadly powers that often rival authentic dragon brutality. Their massive frames make crushing smaller enemies a simple task, and of those who have felt the sting of a linnorm’s venomous bite, few have survived the devastating poison long enough to tell the tale. A linnorm’s body is serpentine and lacks wings, yet these dragons fly through the air with supernatural ease, accomplishing the feat as easily as a fish through water. Beyond the physical might, venom, and devastating breath weapons typical of all linnorms, the beasts all share a potent final defense—the death curse. This powerful plaguing of the mind manifests itself in myriad forms, but always serves as a horrid vengeance against any who might manage to slay a linnorm. Some theorize that the curse is a sending from malevolent gods who watch over linnorms and view them as destruction- loving pets. Others believe the linnorms’ curse is the closest remaining connection they have to the primeval world of the fey, from whence the first of these monsters is said to have come. Whatever the case may be, its curse makes killing a linnorm as dangerous as letting it live. True dragons of higher intellect often hold linnorms in great scorn, viewing the beings as prematurely evolved beasts and refusing to even acknowledge the creatures as related to them. Linnorms have few feelings regarding the matter, battling younger and older dragons alike just as readily as any other creatures who dare to step foot in their territories. Their simplemindedness stifles any ability to assemble mass sieges or even cooperate in small groups, so linnorms almost always function alone, individually hunting over large territories in order to waylay as many travelers as possible. Linnorms only seek a mate once during their long lifetimes, the female producing several clutches of up to six eggs as a result. Of these eggs, only one will survive—the first to hatch immediately feasts on its unhatched brethren. Despite their lust for devastation, linnorms usually live in relatively remote areas, never straying far from the northernmost reaches of the world. As they are universally hated and feared by most other intelligent creatures, their tendency to dwell in more isolated regions helps ensure their survival; while linnorms are vicious and unforgiving, their lack of organization makes them highly susceptible to raiding parties seeking to eradicate their presence, though such parties would need to be made up of truly impressive individuals. More often than not, a linnorm resides totally undisturbed in the spot it chooses as its own for hundreds of years, stewing in its own malevolence until finally snapping and going on a rampage. Sometimes, villages aren’t even aware of a slumbering linnorm’s proximity, but usually such settlements have long traditions and local legends revolving around “their linnorm.” Since a linnorm can hibernate for centuries, villages composed of shorter- lived humanoids might consider these tales as little more than quaint stories, but when the linnorm wakes, the truth becomes impossible to doubt. Linnorms come in many different varieties, but all share the qualities of being horribly strong and bestial. They feast solely on meat, usually eating goats and other mountain animals when more intelligent creatures such as humanoids don’t readily present themselves. Linnorms are prone to gorging and then falling into a deep sleep near their treasure hordes, waking either when they become aware of intruders in their vicinity or to feed once more. The linnorms presented on the following pages represent only four of their kind. The most legendary linnorms are the crag linnorm, ice linnorm, and tarn linnorm (Pathfinder RPG Bestiary), but others exist as well. Rumors of even more powerful unique linnorms persist in lands where these dragons are well-known and feared. The largest of their kind, unique linnorms are never less powerful than tor linnorms (who are often mistakenly thought to be the most dangerous species). Fafnheir Progression:
HD 1-12+3+1+1 F: Pass for Human 2-7+3+1+1 RP: 3-8+3+1+1 F: 4-7+3+1+1 RP: Crag Linnorm 5-12+3+1+1 F: Extra Rage Power (Tarn Linnorm) 6-10+3+1+1 RP: Cairn Linnorm 7-8+3+1+1 F: Extra Rage Power (Taiga Linnorm) 8-7+3+1+1 BF: Power Attack 9-7+3+1+1 F: Extra Rage Power (Tor Linnorm) 10-9+3+1+1 Equipment:
Money: 4gp7sp7cp Armor/Weapons: Masterwork Chain Shirt, Hide Shirt, Armored Kilt, Masterwork Cold Iron Greatsword, Harpoon x2, Masterwork Cold Iron Longsword Other Gear: Bear Trap 2 gp 10 lb., Outfit, Cold-Weather 8 gp*7 lb., Rations, Wandermeal (per serving) 1 cp 1/2 lb. x 20, Flask 3 cp 1-1/2 lb. Loot: Bitterleaf Clan Outfit, Captain Chainmail, Giantess Greatsword, Silver Key
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